Hi I'm new here (and to EB in general).
Cursory introductions aside, I was wondering how the EB team is working the ability of a unit to have multiple weapon skins, not many things annoy me more than a bunch of Numidian archers wielding identical clubs. Though the basic nature of the weapons would be the same, multiple variances on the basic, say, falcatae would really flesh out certain features that the original developers didn't touch. (I would be willing to produce these as I have both a copy of 3ds max 2009 and am a moderately accomplished skinner with GIMP, though I am much better with inanimate objects than people, expect a formal application soon)
Another question pertains to upgrading units using smithies and tanneries. The skins of upgraded units change with their "armor level" and I can see this being an issue with realism, as suddenly some guy would have his Garamatines running around in mail, granted you can limit the upgradeability of a unit, but then the incentive to build such facilities would be nonexistent. I see the work around being a higher quality of linen/leather/scale/whatever armor, rather than a whole new tier. Weapons would be easier IMHO, as the various decorations (filigree and so on) indicative of a higher level of craftsmanship.
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