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Thread: RTRVII: Fate of Empires - RELEASED

  1. #1

    Default RTRVII: Fate of Empires - RELEASED




    RTR VII: Fate of Empires - FOE v1.4
    ~ Download Mirrors and Installation Guide ~



    Download Links
    FOE 1.1 is now available from the following:

    FOE v1.1 - DepositFiles
    FOE v1.1 - MegaUpload
    FOE v1.1 - Atomic Gamer
    FOE v1.1 - ModDB

    The FOE v1.4 Patch is available from the following:

    FOE v1.4 Patch (installer) - Deposit Files
    FOE v1.4 Patch (rar version) - Deposit Files

    The rar version of the Patch is identical in content to the installer version. It is included because there have been some issues when trying to use the installer version of the patch. Therefore, if you have a problem with the first link (in that it refuses to install), simply use the second (rar version) download link instead.

    The 1.4 Patch is not fully savegame compatible so, once you have installed the patch, you are advised to delete the map.rwm file (using the facility provided in the launcher) and start a new campaign.

    Foe v1.4 Patch - Change Log

    • all of the FOE v1.2 and v1.3 patches (so is compatible with any playable combination of FOE 1 that may currently be in use)
    • revised and simplified Custom Battle rosters
    • Roman Marian Legionary Cohort and 1st Cohort available in Custom Battles
    • many unit statistical tweaks
    • many gameplay setting refinements


    Please note that the mirrors above are hosted by commercial companies that offer a two-tier level of service. Their free service will normally make you wait before you begin the download (anything from one to eight minutes!), and the download rate is typically 35 KB/s, giving a download time of between five and six hours. However, at least it is free. However, if you are prepared to pay for their premium service (from 5 to 20 US Dollars for one to two months) things are potentially a lot faster, as download managers and download acceleration is usually supported. We are by no means recommending one service over another, as the choice has to be yours. Only you can decide whether or not it is worth your while to pay for something you may only ever use once.

    Are you able and willing to host a mirror of FOE 1.1? If so, please let me know and forward a link that I can add to the above list. You will have the teams thanks, and that of the RTR community, as well as your name credited alongside your link.

    Installation Instructions

    1. Install Rome Total War.
    2. Install Barbarian Invasion expansion.
    3. Install the BI v1.6 Patch.
    4. Download and install FOE v1.1 to the Rome - Total War directory.
    5. Download and install the FOE v1.4 Patch to the same Rome - Total War directory as in step 4
    6. When asked, you should chose "overwrite all" or "yes to all"

    FOE is mod-foldered and will not interfere with any original game files or any other correctly designed and installed mod-foldered RTW modification.


    Known issues

    • "Unit Shaders" should be switched on to prevent an error less CTD that occurs with the Greek Hoplitai model on entering battle.
    • The RTR Launcher is known to give problems on some systems. If you encounter any simply use the standard Desktop icon to start the game.
    • Do not try and edit and save the FOE Preferences, using the RTR Launcher, until you have run the game at least once. This is required to create your FOE Preferences.txt file.



    Credits:

    DEVELOPERS



    Anallein - Coding

    Apple - Music, Coding

    Bladerunner900 - 3D Art, FOE Installer

    Bucellarii - Historical Research

    Caius Britannicus - 3D Art, 2D Art

    Carajudo - 2D Art

    Clearchus of Sparta - Historical Research, Coding, Team Organization

    HamilcarBarca - Historical Research

    HouseOfHam - Scripting, Coding, Technical Infrastructure

    Jones King - Music

    Kepper - Coding, 2D Art

    Khshayathiya - Historical Research

    Limes - 3D Art, 2D Art

    Maced0n - 3D Art, 2D Art

    MasterOfThessus - Test-team leader

    MCantu - Coding

    Mephisto - 2D Art

    Muizer - Coding, Mapping, Project Leader

    Musicart - Music

    Orthanner - Historical Research, FOE Installer

    PatricianS - Coding, Animations, 2D Art

    Publius - 3D Art, 2D Art

    Quetzalcoatl - 2D Art

    Quinctius Cincinnatus - Movies

    SeleukosART - 2D Art

    Solaris - Preview Graphics

    The10thLegion - Coding

    Tony83 - Coding, Public Relations, Administration, Tea

    Vindafarna - Historical Research

    ----- ----- ----- ----- -----

    BETA TESTERS


    Brusilov

    Despot of Rhodes

    DukeCanada

    Finn

    Mr Gorby

    Switch


    ----- ----- ----- ----- -----

    SPECIAL THANKS


    Alejandro Rodriguez - Music

    Alex McGery - Music

    Anunnak - Historical Research

    Aradan - Advice

    Ararax - Former Developer

    Florin80 - Former Developer, Advice, RTR VII: TIC Patches

    IGN ModCenter - File hosting, Mod management tools

    LestaT - Former Developer, Advice

    MarcusCorneliusMarcellus - Former Team Leader, Advice

    Preskinn - Testing

    Quinn Inuit - Coding, Advice

    RedXIII - Former Developer, Advice

    Salvor Hardin - Former Developer, Advice

    Vashiyusuf - Former Developer, Advice, Public Relations, Administration

    ----- ----- ----- ----- -----

    MOD TEAMS


    Roma Surrectum - Co-operation

    Roma Surrectum Team and Tone - Punic Reform model and texture, Fixed overhand hoplite animation

    Europa Barbarorum and SigniferOne - Animations

    Res Gestae and Prometheus - Scythed chariot model and texture

    Paeninsula Italica - Tarentine Cavalry model and texture

    Sparta III team and Quetzalcoatl - Roman battle map banner

    ----- ----- ----- ----- -----

    THE TOTAL WAR COMMUNITY


    Total War Center - Forum Hosting

    Totalwar.org - Forum Hosting

    Mod Realms - Forum Hosting

    Creative Assembly - Creators of the Total War™ series

    THE RTR COMMUNITY - Creators of RTR mods and sub-mods


    !! EXTRA SPECIAL THANKS TO ALL RTR FANS !!



    Regards,

    Rome Total Realism VII team


    visit our forums at:
    www.twcenter.net/forums

    visit our website
    www.rometotalrealism.org



    To the memory of,

    Alejandro Rodriguez

    Who sadly passed away on June 9th, 2009
    Last edited by Tony83; 07-25-2010 at 11:58. Reason: New links to FOE 1.4 added.

    "Triarius" Tones - effective against armour!
    RTR Communications Dude & Tea Boy

  2. #2
    Member Member hoom's Avatar
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    Default Re: RTRVII: Fate of Empires - THE COUNTDOWN

    Hey, awesome!
    I didn't realise RTR was here on the .org, looks like a recent arrival? Welcome!

    TWC seems to be down :(
    From everyone hanging out waiting for FOE?

    Anyway, I've been playing RTR since 2.something or 3.something, been lurking TWC since then specifically because RTR was there & am really looking forward to FOE

    Kind of a delicious irony that the RTR founder Gaius Julius (I think that was his name?) left his creation to start Punic:Total War before he disappeared & now we have the main RTR team releasing a mod covering essentially the same period/area

    Carthaginians are totally my favourite & I loved what was done with them in TIC, am really looking forward to having more freedom with them & yet the restraint of the build tree emphasising Carthage itself looks like its going to add a fascinating dimension to their game-play
    maybe those guys should be doing something more useful...

  3. #3

    Default Re: RTRVII: Fate of Empires - THE COUNTDOWN

    Yes, TWC is indeed down, so we are releasing FOE here at the Org. :)
    Last edited by Tony83; 11-08-2009 at 15:46.

    "Triarius" Tones - effective against armour!
    RTR Communications Dude & Tea Boy

  4. #4
    Member Member hoom's Avatar
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    Default Re: RTRVII: Fate of Empires - THE COUNTDOWN

    Woohooo!!!
    maybe those guys should be doing something more useful...

  5. #5
    Member Member hoom's Avatar
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    Default Re: RTRVII: Fate of Empires - RELEASED

    PS: you should update www.rometotalrealism.org too.
    I was going to be watching for update there until I spotted this RTR section on .org
    maybe those guys should be doing something more useful...

  6. #6

    Default Re: RTRVII: Fate of Empires - RELEASED

    Unfortunately, I don't have access to update our web site and the only way I can get through to the person who does, is via TWC. Bit of a Catch 22 situation really!
    Last edited by Tony83; 11-06-2009 at 13:09.

    "Triarius" Tones - effective against armour!
    RTR Communications Dude & Tea Boy

  7. #7
    Member Member hoom's Avatar
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    Default Re: RTRVII: Fate of Empires - RELEASED

    Bummer

    Oh well, I'm hyped enough to count as a bunch of launch revellers.




    And the obligatory
    Last edited by hoom; 11-06-2009 at 13:17.
    maybe those guys should be doing something more useful...

  8. #8

    Default Re: RTRVII: Fate of Empires - RELEASED

    Hehe - no worries, we can drink and party to absent friends.

    "Triarius" Tones - effective against armour!
    RTR Communications Dude & Tea Boy

  9. #9

    Default Re: RTRVII: Fate of Empires - RELEASED

    Tony, here's the AtomicGamer link.

    I guess the anticipation over the release of FOE brought TWC down lol

  10. #10
    Member Member hoom's Avatar
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    Default Re: RTRVII: Fate of Empires - RELEASED

    Download complete & starting install!
    maybe those guys should be doing something more useful...

  11. #11

    Default Re: RTRVII: Fate of Empires - RELEASED

    Thanks Finn. Yeah, what a b*mmer eh! Two years work and TWC decides to throw a wobbly now!

    "Triarius" Tones - effective against armour!
    RTR Communications Dude & Tea Boy

  12. #12

    Default Re: RTRVII: Fate of Empires - RELEASED

    Great news!

  13. #13

    Talking Re: RTRVII: Fate of Empires - THE COUNTDOWN

    Quote Originally Posted by Tony83 View Post

    However, I am determined that we will launch today. It's a bit more low key than we wanted but I have the links so I hereby officially launch FOE 1.0. Enjoy!
    Holy Mother! I don't beleave to my eyes!!!! It's can be!!! Or may be?! I'm await this day so long!!!!!!!!
    my heart!
    Now, i will must go and say to my master were he may see his work's tasks. Really, as honest men, i must warning him about work-strike from now untill my legions captured last province on the map.

  14. #14

    Default Re: RTRVII: Fate of Empires - RELEASED

    Quote Originally Posted by Tony83 View Post
    Unfortunately, I don't have access to update our web site and the only way I can get through to the person who does, is via TWC. Bit of a Catch 22 situation really!
    I've updated the front page, but haven't gotten around to updating the download links page yet.

    ps: You could always try to catch me on Messenger or send me an e-mail!
    Last edited by HouseOfHam; 11-06-2009 at 19:47.
    RTR VII Developer

  15. #15

    Default Re: RTRVII: Fate of Empires - RELEASED

    I think I must have lost your contact details along the way somewhere.


    First post updated with download links and installation instructions. :)

    "Triarius" Tones - effective against armour!
    RTR Communications Dude & Tea Boy

  16. #16
    Member Member hoom's Avatar
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    Default Re: RTRVII: Fate of Empires - RELEASED

    For the record, I got it off the free MegaUpload at ~3Mbit (350KB/s) average which is impressive for my 3.5Mbit synch rate & being on the other side of the Pacific.

    Albeit I was almost certainly the only person downloading at the time & it was about 1am (1am-7am = offpeak = plenty of international bandwidth) so results may vary.
    maybe those guys should be doing something more useful...

  17. #17
    Member Member Brusilov's Avatar
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    Default Re: RTRVII: Fate of Empires - RELEASED

    TWC has not been very stable for the past few days. Yesterday was the worst it has been for a while though.

  18. #18

    Default Re: RTRVII: Fate of Empires - RELEASED

    Brusilov you have been a member here since 2003...now that's old school!

  19. #19

    Default Re: RTRVII: Fate of Empires - RELEASED

    RTR VII: Fate of Empires - FOE 1.1
    - Download Mirrors and Installation Guide -


    Since we released FOE 1.0 yesterday it has become apparent that a bug causing intermittent CTD's has somewhere found it's way into the late build of what became FOE 1.0. At the moment we do not know what is causing this problem, however, it is our highest priority at the moment and all the Development teams coding resources are being used to track it down and fix it. In the meantime we are upgrading to FOE 1.1!

    FOE 1.1 is actually what we were going to release, before some last minute changes were introduced into the build that eventually became FOE 1.0. So, in effect, we are rolling back the clock to a slightly earlier and, we hope, a more stable version of FOE, and we are renaming it FOE 1.1 to avoid confusion between the two. There is not a big difference between thm, from the players point of view, and the only thing you should notice, with FOE 1.1, is that the Roman and Epeirote factions do not have any background music.

    So, if you are having great problems with repetitive and unpredictable CTD's, you can use these new links to download FOE 1.1, which should provide you with a more stable playing experience. If, on the other hand, you are lucky and do not find that the CTD issue is a problem, then you are probably better off sticking with the FOE 1.0 that you already have. The choice is yours.

    We are sorry any inconvenience that may have been caused but, once we have established the cause and fixed the CTD problem, we will be issuing another update update.


    Download Links

    FOE 1.1 is now available from the following:

    FOE 1.1 - DepositFfiles
    FOE 1.1 - MegaUpload
    FOE 1.1 - Atomic Gamer



    Please note that the links in the original post have been updated as well.
    Last edited by Tony83; 11-07-2009 at 18:06.

    "Triarius" Tones - effective against armour!
    RTR Communications Dude & Tea Boy

  20. #20

    Default Re: RTRVII: Fate of Empires - RELEASED

    RTR VII Developer

  21. #21

    Default Re: RTRVII: Fate of Empires - RELEASED

    It will only let me save and load games when I play as Carthage...is that normal?

  22. #22

    Default Re: RTRVII: Fate of Empires - RELEASED

    No, you should be able to load and save using every faction.

    However, if you are loading a save while you are already in game, the background script needs top be disabled first. This can be done by pressing ESC, then ?, and you should get a message saying the script is disabled.

    The script can also be disable by exiting to the desktop.

  23. #23
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: RTRVII: Fate of Empires - RELEASED

    Downloading it and will check this out as soon as I get some spare time!

  24. #24

    Default Re: RTRVII: Fate of Empires - RELEASED

    Great! looking forward to some feedback!
    Last edited by -Finn-; 05-13-2010 at 03:26.

  25. #25

    Default Re: RTRVII: Fate of Empires - RELEASED

    Any mirrors for the 1.3 patch? Download link is broken :-(

  26. #26

    Default Re: RTRVII: Fate of Empires - RELEASED

    Unfortunately TWC is down atm so thats why the link is broken........ I'll see if I can upload the the 1.3 patch here at the ORG.

  27. #27

    Default Re: RTRVII: Fate of Empires - RELEASED

    Much obliged if you could. Otherwise I can certainly wait, no biggie. Thanks!

  28. #28

    Default Re: RTRVII: Fate of Empires - RELEASED

    I've uploaded the 1.3 patch to Atomic gamer. You can find the link in the OP.

    When I figure out how to upload a file to directly to the ORG, I'll add the patch here as well.

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