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Thread: Resident Evil: Dark Falls [Game thread]

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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Dark Falls [Game thread]

    Role PM's.

    Spoiler Alert, click show to read: 

    ================================================================================
    From : Askthepizzaguy
    To : Diana Abnoba
    Date : 2009-11-24 15:27
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Novia Mortal (Deadly Bride)

    Alyssa Martin




    Strength: 10

    Combat: 2
    Vitality: 10
    Speed: 9
    Stealth: 5
    Awareness: 10
    Luck: 3


    Background information:

    For a billion years your species had ruled the Earth, but an extinction-level event forced you and your brethren under the rocks and the soil. You learned to survive on soil bacteria, running water, and mineral nutrients. However, this was not much of an existence. You began to hibernate through long periods of famine. Eventually your body was almost totally petrified, and you became inert. The eons passed, and eventually, you and some of your brethren were unearthed by a homo sapien, who was working for his hive in a land the humans call Spain. Your spores implanted themselves in their soft, weak vessels until you were able to awaken one of the cerebrates, one the intelligent soldier caste. The cerebrate did his duty well, and unearthed one of the Mother creatures, and stored her in a maturation chamber until she was ready to once again propagate the species. You are that Mother creature. In order to bring your species back from the brink of extinction, you must locate suitable genetic material. Unfortunately, none of the surviving males of your species are of the breeding caste, so you must locate male genetic material that is compatible with your own, a pure specimen to father your hive. Given the millions of years evolutionary divergence between your genetic material and that which is housed inside these homo sapien creatures, only a select few of these lesser beings would be deemed viable genetic material for you.

    That is your mission... you are the Bride Creature. You must locate the Groom, whatever the cost. There should be one Groom at any given time. However, if this vessel is damaged, infected by an impurity, or dead, the vessel will no longer be compatible. You musy locate the next most suitable Groom.

    Mission goals:

    1. Killing the humans isn't always necessary; they are excellent drone creatures and can also be a tasty snack. The more there are alive, the more powerful your hive can become. However, if they become troublesome, their deaths mean nothing to you.

    2, Locate the Groom. He is a male creature located somewhere in this village. If he dies, another will replace him. If all the men are dead or have escaped, then you have FAILED.

    3. When you find the Groom, you must consume him. His genetic material will pass through your digestive organ's lining, and be carried through your blood stream to your massive egg sac. Then it will fertilize your eggs.

    4. You can lay an egg every 15 minutes, and you must keep them safe from danger. You will now have the ability to paralyze the humans with your mating jelly.

    5. Implant these fertilized eggs into living human hosts. They will become Tyrant creatures.

    6. Make as many Tyrant creatures as possible. Depending on how many of your goals you reach, and how many Tyrant creatures you create, you will score somewhere between a Total Victory and a Total defeat, on a graded scale.


    Abilities:

    Detect Mate (100% chance of detecting the Groom creature)
    Regeneration (adds 1 vitality per round until maximum of 10)
    Feat of Superhuman Strength (can bend steel and destroy almost any roadblock, and you ignore walls)
    Telepathy- keep in contact with your workers. You start with 3 worker creatures who will assist you. They don't look human, and they only have a 1/3 chance of detecting the Groom creature.

    You can't use these yet:

    Transform- When you find the Groom creature, it is no longer necessary to disguise yourself. When you transform, your appearance will no longer be human, and you will have a combat strength of 10. You can't use this ability until you have located the Groom creature.
    Consume- When you are within range of the Groom creature, you may attack and attempt to defeat him in battle. When his vitality reaches zero, you may "consume" him.
    Lay egg- This will happen every 15 minutes.
    Paralysis- now that you have begun to lay eggs, you have developed the ability to paralyze the bodies of the humans you wish to implant your eggs in. This happens automatically in combat.
    Implant egg- hunt down the humans and defeat them in combat. When their vitality reaches zero, you can implant an egg inside them and convert them into a Tyrant creature.


    Allies:

    You have three worker creatures who serve you. They are YLC, Seon, and Roadkill.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : YLC
    Date : 2009-11-24 15:43
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Dolor (Pain)

    William Harman




    Strength: 9
    Combat: 9

    Vitality: 10
    Speed: 8
    Stealth: 4
    Awareness: 6
    Luck: 3


    Background information:

    This vessel was once known as William Harman. However, you were implanted inside this creature and began to make it stronger and more vital. You exist in a symbiotic relationship with this former human, and you are now called Dolor, the Demon of Pain. You have only one mission in life, and that is to serve your Queen. She has need of a mate, and you will assist her in finding her mate. You may encounter hostile humans in your quest, and if they stand in your way, you may be forced to dispose of them. However, that is not your primary mission... it is to find the Groom creature she is seeking, and keep him pure. You are capable of chasing him down and impaling him with one of your claws, which should cause paralysis. Tell the Queen when you have found her Groom, and drag his paralyzed carcass directly to her.

    You are particularly well-suited for combat. You cause pain, but you do not feel it. You are impressively strong and very, very difficult to kill. The trouble is you are also very easy to spot, and you have low stealth (hiding is difficult for you) and terrible luck (you won't shrug off mortal blows, should it come to that)

    Mission goals:

    1. Killing the humans isn't always necessary; they are excellent drone creatures and can also be a tasty snack. The more there are alive, the more powerful your hive can become. However, if they become troublesome, their deaths mean nothing to you.

    2. Locate the Groom. He is a male creature located somewhere in this village. If he dies, another will replace him. If all the men are dead or have escaped, then you have FAILED.

    3. When you find the Groom, the Queen must consume him. His genetic material will pass through her digestive organ's lining, and be carried through her blood stream to her massive egg sac. Then it will fertilize your eggs.

    4. She will lay an egg every 15 minutes, and keep them safe from danger. She will now have the ability to paralyze the humans with her mating jelly.

    5. She must implant these fertilized eggs into living human hosts. They will become Tyrant creatures.

    6. Make as many Tyrant creatures as possible. Depending on how many of your goals you reach, and how many Tyrant creatures you create, you will score somewhere between a Total Victory and a Total defeat, on a graded scale.


    Abilities:

    Detect Mate (33% chance of detecting the Groom creature)
    Telepathy- keep in contact with your brethren.
    Paralysis- Can only be used on the Groom creature.

    Allies:

    You have two worker creatures as allies who also serve your queen. They are Seon and Roadkill. Your queen creature is Diana Abnoba. You are allowed to contact them freely at any time, and share all information, including role PMs if you wish to share them.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : RoadKill
    Date : 2009-11-24 15:49
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Pánico (Panic)

    Jim Chapman




    Strength: 7
    Combat: 8
    Vitality: 9
    Speed: 10
    Stealth: 4
    Awareness: 8
    Luck: 3


    Background information:

    This vessel was once known as Jim Chapman. However, you were implanted inside this creature and began to make it stronger and more vital. You exist in a symbiotic relationship with this former human, and you are now called Pánico, the Demon of Panic. You have only one mission in life, and that is to serve your Queen. She has need of a mate, and you will assist her in finding her mate. You may encounter hostile humans in your quest, and if they stand in your way, you may be forced to dispose of them. However, that is not your primary mission... it is to find the Groom creature she is seeking, and keep him pure. You are capable of chasing him down and slashing him with one of your tentacles, which should cause paralysis. Tell the Queen when you have found her Groom, and drag his paralyzed carcass directly to her.

    You are particularly well-suited for speed. You can chase down the Groom rather easily, and you should be able to subdue him. However, you stick out like a sore thumb, and you don't have the sort of luck required to shrug off mortal blows. If you get surrounded by a team of well-armed humans, your best bet may be to run. But you're a Demon, so you're not exactly a pushover no matter the circumstance.

    Mission goals:


    1. Killing the humans isn't always necessary; they are excellent drone creatures and can also be a tasty snack. The more there are alive, the more powerful your hive can become. However, if they become troublesome, their deaths mean nothing to you.

    2. Locate the Groom. He is a male creature located somewhere in this village. If he dies, another will replace him. If all the men are dead or have escaped, then you have FAILED.

    3. When you find the Groom, the Queen must consume him. His genetic material will pass through her digestive organ's lining, and be carried through her blood stream to her massive egg sac. Then it will fertilize your eggs.

    4. She will lay an egg every 15 minutes, and keep them safe from danger. She will now have the ability to paralyze the humans with her mating jelly.

    5. She must implant these fertilized eggs into living human hosts. They will become Tyrant creatures.

    6. Make as many Tyrant creatures as possible. Depending on how many of your goals you reach, and how many Tyrant creatures you create, you will score somewhere between a Total Victory and a Total defeat, on a graded scale.


    Abilities:

    Detect Mate (33% chance of detecting the Groom creature)
    Telepathy- keep in contact with your brethren.
    Paralysis- Can only be used on the Groom creature.

    Allies:

    You have two worker creatures as allies who also serve your queen. They are Seon and YLC. Your queen creature is Diana Abnoba. You are allowed to contact them freely at any time, and share all information, including role PMs if you wish to share them.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Seon
    Date : 2009-11-24 15:54
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Miedo (Fear)

    Vince Ryman






    Strength: 6
    Combat: 7
    Vitality: 8
    Speed: 8
    Stealth: 9
    Awareness: 8
    Luck: 3


    Background information:

    This vessel was once known as Vince Ryman. However, you were implanted inside this creature and began to make it stronger and more vital. You exist in a symbiotic relationship with this former human, and you are now called Miedo, the Demon of Fear. You have only one mission in life, and that is to serve your Queen. She has need of a mate, and you will assist her in finding her mate. You may encounter hostile humans in your quest, and if they stand in your way, you may be forced to dispose of them. However, that is not your primary mission... it is to find the Groom creature she is seeking, and keep him pure. You are capable of chasing him down and impaling him with one of your claws, which should cause paralysis. Tell the Queen when you have found her Groom, and drag his paralyzed carcass directly to her.

    You are particularly well-suited for Stealth. You may be able to sneak up on the Groom even if he is in a crowd of other humans. You have a fair amount of speed and combat skill to assist you. The trouble here is that you are only about as strong as a fairly strong human, and it is possible for you to be beaten in melee combat, especially if they aim for your legs or head.


    Mission goals:


    1. Killing the humans isn't always necessary; they are excellent drone creatures and can also be a tasty snack. The more there are alive, the more powerful your hive can become. However, if they become troublesome, their deaths mean nothing to you.

    2. Locate the Groom. He is a male creature located somewhere in this village. If he dies, another will replace him. If all the men are dead or have escaped, then you have FAILED.

    3. When you find the Groom, the Queen must consume him. His genetic material will pass through her digestive organ's lining, and be carried through her blood stream to her massive egg sac. Then it will fertilize your eggs.

    4. She will lay an egg every 15 minutes, and keep them safe from danger. She will now have the ability to paralyze the humans with her mating jelly.

    5. She must implant these fertilized eggs into living human hosts. They will become Tyrant creatures.

    6. Make as many Tyrant creatures as possible. Depending on how many of your goals you reach, and how many Tyrant creatures you create, you will score somewhere between a Total Victory and a Total defeat, on a graded scale.


    Abilities:

    Detect Mate (33% chance of detecting the Groom creature)
    Telepathy- keep in contact with your brethren.
    Paralysis- Can only be used on the Groom creature.

    Allies:

    You have two worker creatures as allies who also serve your queen. They are Roadkill and YLC. Your queen creature is Diana Abnoba. You are allowed to contact them freely at any time, and share all information, including role PMs if you wish to share them.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : FactionHeir
    Date : 2009-11-24 16:29
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Assassin- Claire Raval

    Umbrella Corporation





    Strength: 3
    Combat: 7
    Vitality: 8
    Speed: 7
    Stealth: 9
    Awareness: 7
    Luck: 7


    Background information:

    The U.S. government used to be on such good terms with Umbrella. One little accident or two and all of a sudden there's a "panic" and an "embarrassment". What better way to test these weapons than on human subjects? The greater good comes from having greater weapons and using them to establish order and keep the peace. Sometimes sacrifices have to be made. Other species seem to understand that some must die to keep the rest of them alive. It's a natural part of life... but those bleeding hearts don't get it; always trying to save the planet by being weak and compassionate... the only way to truly save this world is to conquer it. Umbrella knows that.

    A group of organizations with an interest in seeing the downfall of the weak United States government has re-formed the Umbrella Corporation. The mission that Umbrella currently has is to obtain the highly experimental Omega-II virus and return it to Umbrella's research facilities and develop it into the perfect weapon. Since the United States government is keeping a tight leash on Syntech Systems, the only way to obtain the virus was to destroy their facilities.

    Your name is Claire Reval, and you are a top agent working for the newly rebuilt Umbrella Corporation. Your mission in Dark Falls is to sabotage your rival, SynTech Systems. They own the research facility on the outskirts of the city, and within those walls are all the experimental biological weapons they have been working on, with the funding of the United States government. But your task is not necessarily one of finding the sample and delivering it back into the hands of Umbrella... your task is to destroy the competition.

    Mission goals:

    1. You must locate and assasinate SynTech personnel. The more SynTech researchers, doctors, and botanists you destroy, the better your score. Many of these will look like ordinary townsfolk.

    2. However, you're part of a team effort. Should your teammates fail in their task to obtain the Omega-II virus sample, you must collect it yourself and then get yourself out of Dark Falls.

    3. Witnesses to your actions aren't a good idea. You may wish to simply kill everyone who gets in your way. However, if you fail in your primary mission, this is all meaningless. Being discovered because you whacked too many people, and then getting yourself killed, is totally pointless.

    4. Should you and your teammates fail to prevent SynTech from completing their mission, then you will only have one more chance at a personal victory. If you can eliminate all the witnesses inside Dark Falls, perhaps someone else can clean up your mess outside of Dark Falls. You can attempt to go for the Last Player Standing victory. However, this is the most dangerous mission of them all, so I don't recommend it.

    5. You will be out of contact with your teammates during this mission. You'll be doing your task by yourself. However, if your teammates require assistance, or have all died, you will be paged and given a signal beacon to follow. This signal beacon can only be activated once. They do not know who you are, as you prefer to work in secret. However you know who they are, you will recognize them on sight.


    Allies:

    You currently have three teammates, but you're out of contact with them. If you happen to run into them, you can work together. If someone activates the signal beacon, it is most likely your allies, so you can locate them if you wish.

    When you meet your teammates, you can private message them assuming they are in your square or directly adjacent to your square. If they give you one of their radio devices, you may contact them at a distance.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Tratorix
    Date : 2009-11-24 16:38
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Mercenary- Umbrella Corporation

    Sam Hunnigan




    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points. If you don't allocate them, you will begin with 5 points in each category. Be careful not to create a very unbalanced character.

    Background information:

    The U.S. government used to be on such good terms with Umbrella. One little accident or two and all of a sudden there's a "panic" and an "embarrassment". What better way to test these weapons than on human subjects? The greater good comes from having greater weapons and using them to establish order and keep the peace. Sometimes sacrifices have to be made. Other species seem to understand that some must die to keep the rest of them alive. It's a natural part of life... but those bleeding hearts don't get it; always trying to save the planet by being weak and compassionate... the only way to truly save this world is to conquer it. Umbrella knows that.

    A group of organizations, with an interest in seeing the downfall of the weak United States government, has re-formed the Umbrella Corporation. The mission that Umbrella currently has is to obtain the highly experimental Omega-II virus and return it to Umbrella's research facilities and develop it into the perfect weapon. Since the United States government is keeping a tight leash on Syntech Systems, the only way to obtain the virus was to destroy their facilities.

    Your name is Samuel Hunnigan, you're a former marine and present gun-for-hire. You used to pull your teammates out of danger zones, so you're very skilled at what you do. You've been grouped with a pair of other mercenaries and you've been given a very specific task. You must obtain the Omega-II sample and get it out of Dark Falls intact.

    Mission Goals:

    1. Obtain the Omega-II sample. If you can do this, you earn at least a minor victory.

    2. Go to the extraction point with the sample. If you can do this, you earn at least a major victory.

    3. If you see any SynTech researchers or other SynTech personnel, it doesn't hurt to eliminate them. Especially any SynTech asset recovery peronnel. They are after the same thing you are. But don't lose focus on the mission... get the sample, and get it to your employer, Umbrella.

    4. If SynTech recovery personnel have all been destroyed, a majority of the SynTech civilian personnel have been erradicated, and your team has recovered the sample, you have earned a TOTAL VICTORY.

    5. There is also an Umbrella Special Forces agent assigned to make sure you complete your mission. This agent will recognize you on-sight, but you will not recognize this person. If you are in dire need of assistance, you can page this agent to come help you. However, this agent is busy attempting to complete another task for Umbrella. Do not use it unless absolutely necessary. You can only page the Umbrella agent once during the entire game.


    Allies:

    Your fellow mercenaries are Joooray and Zain. As long as you have your radio device, you are able to keep in contact with them and coordinate your activities. If you give away your radio device, you may no longer contact them. You also have a signal beacon which can be used to page the Special Forces Agent. If you run into this person, the Spec. Forces agent will partner with you and you can accomplish your missions together if you wish.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Joooray
    Date : 2009-11-24 16:41
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Mercenary- Umbrella Corporation

    Luis Morales





    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points. If you don't allocate them, you will begin with 5 points in each category. Be careful not to create a very unbalanced character.

    Background information:

    The U.S. government used to be on such good terms with Umbrella. One little accident or two and all of a sudden there's a "panic" and an "embarrassment". What better way to test these weapons than on human subjects? The greater good comes from having greater weapons and using them to establish order and keep the peace. Sometimes sacrifices have to be made. Other species seem to understand that some must die to keep the rest of them alive. It's a natural part of life... but those bleeding hearts don't get it; always trying to save the planet by being weak and compassionate... the only way to truly save this world is to conquer it. Umbrella knows that.

    A group of organizations, with an interest in seeing the downfall of the weak United States government, has re-formed the Umbrella Corporation. The mission that Umbrella currently has is to obtain the highly experimental Omega-II virus and return it to Umbrella's research facilities and develop it into the perfect weapon. Since the United States government is keeping a tight leash on Syntech Systems, the only way to obtain the virus was to destroy their facilities.

    Your name is Samuel Hunnigan, you're a former marine and present gun-for-hire. You used to pull your teammates out of danger zones, so you're very skilled at what you do. You've been grouped with a pair of other mercenaries and you've been given a very specific task. You must obtain the Omega-II sample and get it out of Dark Falls intact.

    Mission Goals:

    1. Obtain the Omega-II sample. If you can do this, you earn at least a minor victory.

    2. Go to the extraction point with the sample. If you can do this, you earn at least a major victory.

    3. If you see any SynTech researchers or other SynTech personnel, it doesn't hurt to eliminate them. Especially any SynTech asset recovery peronnel. They are after the same thing you are. But don't lose focus on the mission... get the sample, and get it to your employer, Umbrella.

    4. If SynTech recovery personnel have all been destroyed, a majority of the SynTech civilian personnel have been erradicated, and your team has recovered the sample, you have earned a TOTAL VICTORY.

    5. There is also an Umbrella Special Forces agent assigned to make sure you complete your mission. This agent will recognize you on-sight, but you will not recognize this person. If you are in dire need of assistance, you can page this agent to come help you. However, this agent is busy attempting to complete another task for Umbrella. Do not use it unless absolutely necessary. You can only page the Umbrella agent once during the entire game.


    Allies:

    Your fellow mercenaries are Tratorix and Zain. As long as you have your radio device, you are able to keep in contact with them and coordinate your activities. If you give away your radio device, you may no longer contact them. You also have a signal beacon which can be used to page the Special Forces Agent. If you run into this person, the Spec. Forces agent will partner with you and you can accomplish your missions together if you wish.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Zain
    Date : 2009-11-24 16:43
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Mercenary- Umbrella Corporation

    Chris Goldman





    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points. If you don't allocate them, you will begin with 5 points in each category. Be careful not to create a very unbalanced character.

    Background information:

    The U.S. government used to be on such good terms with Umbrella. One little accident or two and all of a sudden there's a "panic" and an "embarrassment". What better way to test these weapons than on human subjects? The greater good comes from having greater weapons and using them to establish order and keep the peace. Sometimes sacrifices have to be made. Other species seem to understand that some must die to keep the rest of them alive. It's a natural part of life... but those bleeding hearts don't get it; always trying to save the planet by being weak and compassionate... the only way to truly save this world is to conquer it. Umbrella knows that.

    A group of organizations, with an interest in seeing the downfall of the weak United States government, has re-formed the Umbrella Corporation. The mission that Umbrella currently has is to obtain the highly experimental Omega-II virus and return it to Umbrella's research facilities and develop it into the perfect weapon. Since the United States government is keeping a tight leash on Syntech Systems, the only way to obtain the virus was to destroy their facilities.

    Your name is Chris Goldman, you're a former marine and present gun-for-hire. You used to pull your teammates out of danger zones, so you're very skilled at what you do. You've been grouped with a pair of other mercenaries and you've been given a very specific task. You must obtain the Omega-II sample and get it out of Dark Falls intact.

    Mission Goals:

    1. Obtain the Omega-II sample. If you can do this, you earn at least a minor victory.

    2. Go to the extraction point with the sample. If you can do this, you earn at least a major victory.

    3. If you see any SynTech researchers or other SynTech personnel, it doesn't hurt to eliminate them. Especially any SynTech asset recovery peronnel. They are after the same thing you are. But don't lose focus on the mission... get the sample, and get it to your employer, Umbrella.

    4. If SynTech recovery personnel have all been destroyed, a majority of the SynTech civilian personnel have been erradicated, and your team has recovered the sample, you have earned a TOTAL VICTORY.

    5. There is also an Umbrella Special Forces agent assigned to make sure you complete your mission. This agent will recognize you on-sight, but you will not recognize this person. If you are in dire need of assistance, you can page this agent to come help you. However, this agent is busy attempting to complete another task for Umbrella. Do not use it unless absolutely necessary. You can only page the Umbrella agent once during the entire game.


    Allies:

    Your fellow mercenaries are Tratorix and Joooray. As long as you have your radio device, you are able to keep in contact with them and coordinate your activities. If you give away your radio device, you may no longer contact them. You also have a signal beacon which can be used to page the Special Forces Agent. If you run into this person, the Spec. Forces agent will partner with you and you can accomplish your missions together if you wish.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Khazaar
    Date : 2009-11-24 16:50
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Civil Engineer- Charles Holland

    Serial Killer



    Strength: 7
    Combat: 7
    Vitality: 7
    Speed: 7
    Stealth: 7
    Awareness: 7
    Luck: 7


    You have 49 allocatable points. If you choose not to allocate them, you will have a value of seven in each category. 10 is the maximum value for each category. Be careful not to make a very imbalanced character, as you're working alone.

    Background information:

    You are Civil Engineer Charles Holland, or at least you used to be. You were infected by the Omega-I strain, and you've suffered permanent brain damage. Your body is also pumping out large amounts of adrenaline and testosterone, and growth hormone. You're an insane, murderous psychopath.

    You're capable of acting sane, because most of your brain is still there. But you have an insatiable desire to KILL KILL KILL and hack them all to pieces! You can infiltrate a group of unsuspecting victims and then chop them to bits whenever you please, preferably when no one can see you do it.

    Survival is not your goal, destruction is.

    Mission Goals:

    1. Kill as many players as possible. That is your mission. If you kill 5 players, you will achieve a minor victory. If you kill 10 players, you will achieve a major victory. More dead people means more points.

    2. If you become the last player standing, you will achieve TOTAL VICTORY.


    Allies:

    You have no allies. However, you are capable of forming alliances... just remember, no matter who you work with, you need to backstab them eventually.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Captain C
    Date : 2009-11-24 16:54
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Colmillo ("Fang")- Arnold Grande

    Serial Killer




    Strength: 7
    Combat: 7
    Vitality: 7
    Speed: 7
    Stealth: 7
    Awareness: 7
    Luck: 7


    You have 49 allocatable points. If you choose not to allocate them, you will have a value of seven in each category. 10 is the maximum value for each category. Be careful not to make a very imbalanced character, as you're working alone.

    Background information:

    You are the notorious Spanish assassin known as Fang, or Colmillo in your native tongue. Your given name is Arnold Grande. You were hired by a shadow agency which is a branch of the European Union, whose goal is simply to stop the United States from developing even more of these dangerous biological weapons. You are a formidible warrior, trained in both the ways of the samurai and of the ninja, and you are fully versed in modern warfare.

    Your mission is rather simple. Destroy anyone and anything in your path, and do it quietly. No witnesses, no scientists, no mercenaries, no one gets out of this town alive, not if you can help it. But make sure you personally get out alive. However, it may be rather dangerous to take on entire groups of townspeople, or trained special forces brigades. So you may wish to be very quiet about your killing, and get some better weapons from the disused army base on the other side of the river.


    Mission Goals:

    1. Kill as many players as possible. That is your mission. If you kill 5 players, you will achieve a minor victory. If you kill 10 players, you will achieve a major victory. More dead people means more points.

    2. If you become the last player standing, you will achieve TOTAL VICTORY.

    3. If you wish to run away after you destroy as many people as you can, you can do so. However, you'll need to figure a way out of town, just like the townsfolk.


    Allies:

    You have no allies. However, you are capable of forming alliances... just remember, no matter who you work with, you need to backstab them eventually.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Crazed Rabbit
    Date : 2009-11-24 17:03
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    CIA Special Operations- Alfred Branagh

    SynTech Systems




    Strength: 6
    Combat: 6
    Vitality: 6
    Speed: 6
    Stealth: 6
    Awareness: 6
    Luck: 6


    You have 42 allocatable points. If you choose not to allocate them, you will have a value of seven in each category. 10 is the maximum value for each category. Be careful not to make a very imbalanced character, as you're working alone.

    Background information:

    You are an experienced, highly trained, and tough member of the United States' Central Intelligence Agency. The shadow government of the United States, led by a group of weapons manufacturers, pharmaceutical companies, and organized criminal enterprises, now controls most of the United States Senate, and classified information is now in the hands of this faction, known as the Hawk party. The hawks have seized upon the opportunity to win the international bio-weapons race and ensure that the United States (and by extension, allied tax haven countries) will remain the dominant empire.

    The weapons manufacturers like the idea of global bio-terrorism, because that means endless conflict, and therefore endless weapons production, and endless profits, not to mention government backing. The pharmeceutical companies are certain to enjoy requests for billions of units of the Omega vaccine, which is still in development. These companies also make isolation and quarantine products which will be certain to experience higher demand. Criminal enterprises want to weaken the will of the average person and get them gambling more and taking more illicit drugs. They all have an interest in both creating the bio-terrorism threat, and then spending billions of dollars of other people's money eliminating it, while taking a healthy 35% off of the top. The Central Intelligence Agency has always had dealings with organized crime, and now that the Senate is mostly in the hands of the Hawks, the CIA has been ordered to respond to the threat of bio-terrorism. Alfred Branagh just happens to be one of the CIA operatives who understands what is really going on... SynTech is also under government contract and they are the ones manufacturing these bio-weapons. A perfect storm is coming.

    But some things have not gone according to plan. Aware of the threat bio-weaponry poses abroad, and anxious to gain whatever advantage over the United States they can, several international criminal enterprises and some hostile governments have been instrumental in funding and re-introducing the Umbrella Corporation. Their primary mission is to gain possession of the new and highly experimental Omega-II strain, which is the pinnacle of bio-weapon technology, and destroy the SynTech facilities and scientists who are in the know. They wouldn't mind eliminating hardworking loyal Americans like you, Alfred Branagh, and they are putting your dreams of retirement, on a beach in the carribean filled with naked women surrounded by piles of cash, into an early grave. You did your part for 25 long years protecting the United States from criminals, terrorists, and hostile nations, and now it's Alfred's time.

    No one crosses Alfred Branagh.

    You're authorized to dispose of any and all Umbrella personnel, any mercenaries working for them, and anything else which might pose a threat to the sovereignty of the United States, such as these Plague Demon things you've just been briefed about.

    You also have a team working for you, on behalf of the SynTech Systems Corporation. They are known to you as the SynTech Asset Recovery Service, also known as "S.T.A.R.S". The irony of the naming amuses you greatly, as the S.T.A.R.S acronym was once used by the Raccoon City Police Department to name their Special Tactics and Rescue Service. Not letting that irony go to waste, you've commissioned some very convincing looking "S.T.A.R.S." uniforms and gear. Their mission is to pose as heroes... brave men who risk their lives to save innocent civilians from the dangers of the quarantine zone. But in reality they are simply here to grab the Omega-II strain from the partially destroyed SynTech-owned research facility here in Dark Falls, and keep it out of the hands of Umbrella or anyone else interested in cutting into SynTech's profits.

    This team will be out of contact during your mission, but they have the ability to reach you by pager. You have business to attend to, so they are instructed to contact you only once during the mission, preferably to let you know that they have completed their task, but also in case something goes wrong and they require backup.

    Mission Goals:

    1. Locate and destroy the Umbrella agent.

    2. Locate and destroy the Umbrella mercenaries.

    3. If you see any Plague Demons, destroy those writhing piles of excrement.

    4. If your team fails to recover the Umbrella-II strain, you must do so yourself, and then get the hell out of Dark Falls.

    5. Make sure you leave this place alive, Alfred.


    Your performance in this mission, and the number of goals you achieve, will affect your final score, which is a graded system between total victory and total defeat.



    Allies:

    You currently have three teammates, but you're out of contact with them. If you happen to run into them, you can work together. If someone activates the signal beacon, it is most likely your allies, so you can locate them if you wish.

    When you meet your teammates, you can private message them assuming they are in your square or directly adjacent to your square. If they give you one of their radio devices, you may contact them at a distance.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Psychonaut
    Date : 2009-11-24 17:10
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    S.T.A.R.S.- Frank Kendo

    SynTech Systems




    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points. If you choose not to allocate them, you will have a value of seven in each category. 10 is the maximum value for each category. Be careful not to make a very imbalanced character, as you're working alone.

    Background information:

    You are a member of the SynTech Systems Corporation's Asset Recovery Service. Your employer's facility has been attacked by terrorists seeking a biological weapon that SynTech has been developing. Their mission was simply to develop the perfect bio-weapon and use it for the greater good, which is keeping the country safe from threats abroad, and also to turn a tidy profit.

    But some things have not gone according to plan. Aware of the threat bio-weaponry poses, and anxious to gain whatever advantage over the United States they can, several international criminal enterprises and some hostile governments have been instrumental in funding and re-introducing the Umbrella Corporation. Their primary mission is to gain possession of the new and highly experimental Omega-II strain, which is the pinnacle of bio-weapon technology, and destroy the SynTech facilities and scientists who are in the know.

    You're authorized to dispose of any and all Umbrella personnel, any mercenaries working for them, but your primary mission is to locate, secure, and recover your employer's valuable asset, Omega-II.

    You work in a team, on behalf of the SynTech Systems Corporation. They are known to you as the SynTech Asset Recovery Service, also known as "S.T.A.R.S". The irony of the naming amuses you greatly, as the S.T.A.R.S acronym was once used by the Raccoon City Police Department to name their Special Tactics and Rescue Service. Not letting that irony go to waste, your employer has commissioned some very convincing-looking "S.T.A.R.S." uniforms and gear. Your mission is to pose as heroes... brave men who risk their lives to save innocent civilians from the dangers of the quarantine zone. But in reality you are simply here to grab the Omega-II strain from the partially destroyed SynTech-owned research facility here in Dark Falls, and keep it out of the hands of Umbrella or anyone else interested in cutting into SynTech's profits.

    This team will keep in contact during your mission, so you can coordinate your efforts. You are also affiliated with a special operative of the United States government, some highly respected CIA agent who is tasked with overseeing your actions and helping you if necessary, as well as tying up some loose ends. You have the ability to reach this person by pager, but he has business to attend to, so you are instructed to contact this person only once during the mission, preferably to let this agent know that you have completed your task, but also in case something goes wrong and you require reinforcement.


    Mission Goals:

    1. Locate and secure the Omega-II virus.

    2. Destroy any Umbrella personnel you find.

    3. If your team fails to recover the Umbrella-II strain, you fail the mission, so get the heck out of there alive.

    4. If your team needs help, you may contact the CIA special operative and request assistance. You may do so only once.

    5. When you're done here, meet at the extraction point. Get out alive.


    Your performance in this mission, and the number of goals you achieve, will affect your final score, which is a graded system between total victory and total defeat.



    Allies:

    Your fellow mercenaries are Captain Blackadder and Ironside. As long as you have your radio device, you are able to keep in contact with them and coordinate your activities. If you give away your radio device, you may no longer contact them. You also have a signal beacon which can be used to page the CIA agent. If you run into this person, the CIA agent will partner with you and you can accomplish your missions together if you wish.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Captain Blackadder
    Date : 2009-11-24 17:12
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    S.T.A.R.S.- Oswald Hamilton

    SynTech Systems





    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points. If you choose not to allocate them, you will have a value of seven in each category. 10 is the maximum value for each category. Be careful not to make a very imbalanced character, as you're working alone.

    Background information:

    You are a member of the SynTech Systems Corporation's Asset Recovery Service. Your employer's facility has been attacked by terrorists seeking a biological weapon that SynTech has been developing. Their mission was simply to develop the perfect bio-weapon and use it for the greater good, which is keeping the country safe from threats abroad, and also to turn a tidy profit.

    But some things have not gone according to plan. Aware of the threat bio-weaponry poses, and anxious to gain whatever advantage over the United States they can, several international criminal enterprises and some hostile governments have been instrumental in funding and re-introducing the Umbrella Corporation. Their primary mission is to gain possession of the new and highly experimental Omega-II strain, which is the pinnacle of bio-weapon technology, and destroy the SynTech facilities and scientists who are in the know.

    You're authorized to dispose of any and all Umbrella personnel, any mercenaries working for them, but your primary mission is to locate, secure, and recover your employer's valuable asset, Omega-II.

    You work in a team, on behalf of the SynTech Systems Corporation. They are known to you as the SynTech Asset Recovery Service, also known as "S.T.A.R.S". The irony of the naming amuses you greatly, as the S.T.A.R.S acronym was once used by the Raccoon City Police Department to name their Special Tactics and Rescue Service. Not letting that irony go to waste, your employer has commissioned some very convincing-looking "S.T.A.R.S." uniforms and gear. Your mission is to pose as heroes... brave men who risk their lives to save innocent civilians from the dangers of the quarantine zone. But in reality you are simply here to grab the Omega-II strain from the partially destroyed SynTech-owned research facility here in Dark Falls, and keep it out of the hands of Umbrella or anyone else interested in cutting into SynTech's profits.

    This team will keep in contact during your mission, so you can coordinate your efforts. You are also affiliated with a special operative of the United States government, some highly respected CIA agent who is tasked with overseeing your actions and helping you if necessary, as well as tying up some loose ends. You have the ability to reach this person by pager, but he has business to attend to, so you are instructed to contact this person only once during the mission, preferably to let this agent know that you have completed your task, but also in case something goes wrong and you require reinforcement.


    Mission Goals:

    1. Locate and secure the Omega-II virus.

    2. Destroy any Umbrella personnel you find.

    3. If your team fails to recover the Umbrella-II strain, you fail the mission, so get the heck out of there alive.

    4. If your team needs help, you may contact the CIA special operative and request assistance. You may do so only once.

    5. When you're done here, meet at the extraction point. Get out alive.


    Your performance in this mission, and the number of goals you achieve, will affect your final score, which is a graded system between total victory and total defeat.



    Allies:

    Your fellow mercenaries are Psychonaut and Ironside. As long as you have your radio device, you are able to keep in contact with them and coordinate your activities. If you give away your radio device, you may no longer contact them. You also have a signal beacon which can be used to page the CIA agent. If you run into this person, the CIA agent will partner with you and you can accomplish your missions together if you wish.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Ironside
    Date : 2009-11-24 17:14
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    S.T.A.R.S.- Billy Cain

    SynTech Systems





    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points. If you choose not to allocate them, you will have a value of seven in each category. 10 is the maximum value for each category. Be careful not to make a very imbalanced character, as you're working alone.

    Background information:

    You are a member of the SynTech Systems Corporation's Asset Recovery Service. Your employer's facility has been attacked by terrorists seeking a biological weapon that SynTech has been developing. Their mission was simply to develop the perfect bio-weapon and use it for the greater good, which is keeping the country safe from threats abroad, and also to turn a tidy profit.

    But some things have not gone according to plan. Aware of the threat bio-weaponry poses, and anxious to gain whatever advantage over the United States they can, several international criminal enterprises and some hostile governments have been instrumental in funding and re-introducing the Umbrella Corporation. Their primary mission is to gain possession of the new and highly experimental Omega-II strain, which is the pinnacle of bio-weapon technology, and destroy the SynTech facilities and scientists who are in the know.

    You're authorized to dispose of any and all Umbrella personnel, any mercenaries working for them, but your primary mission is to locate, secure, and recover your employer's valuable asset, Omega-II.

    You work in a team, on behalf of the SynTech Systems Corporation. They are known to you as the SynTech Asset Recovery Service, also known as "S.T.A.R.S". The irony of the naming amuses you greatly, as the S.T.A.R.S acronym was once used by the Raccoon City Police Department to name their Special Tactics and Rescue Service. Not letting that irony go to waste, your employer has commissioned some very convincing-looking "S.T.A.R.S." uniforms and gear. Your mission is to pose as heroes... brave men who risk their lives to save innocent civilians from the dangers of the quarantine zone. But in reality you are simply here to grab the Omega-II strain from the partially destroyed SynTech-owned research facility here in Dark Falls, and keep it out of the hands of Umbrella or anyone else interested in cutting into SynTech's profits.

    This team will keep in contact during your mission, so you can coordinate your efforts. You are also affiliated with a special operative of the United States government, some highly respected CIA agent who is tasked with overseeing your actions and helping you if necessary, as well as tying up some loose ends. You have the ability to reach this person by pager, but he has business to attend to, so you are instructed to contact this person only once during the mission, preferably to let this agent know that you have completed your task, but also in case something goes wrong and you require reinforcement.


    Mission Goals:

    1. Locate and secure the Omega-II virus.

    2. Destroy any Umbrella personnel you find.

    3. If your team fails to recover the Umbrella-II strain, you fail the mission, so get the heck out of there alive.

    4. If your team needs help, you may contact the CIA special operative and request assistance. You may do so only once.

    5. When you're done here, meet at the extraction point. Get out alive.


    Your performance in this mission, and the number of goals you achieve, will affect your final score, which is a graded system between total victory and total defeat.



    Allies:

    Your fellow mercenaries are Psychonaut and Captain Blackadder. As long as you have your radio device, you are able to keep in contact with them and coordinate your activities. If you give away your radio device, you may no longer contact them. You also have a signal beacon which can be used to page the CIA agent. If you run into this person, the CIA agent will partner with you and you can accomplish your missions together if you wish.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.


    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Askthepizzaguy
    Date : 2009-11-24 17:16
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    El Gigante- Richard Baeur



    STR: 15
    COM: 7
    VIT: 15
    SPD: 1
    STL: 1
    AWR: 9
    LUK: 1

    (El Gigante)


    Quote Originally Posted by YLC View Post
    *ahem*

    Epilogue...

    "Please, let me go!" Richard struggled against the restraints that bound him to the examination table. It wouldn't have made a difference anyway, his chest long since cut open and his organs exposed. it horrified him to watch, without any sensation of pain, as they dissected him bit by bit, taking something here, adding something there. "Please...please let me go..."

    A man from the shadow chuckled as he stepped forward, and it seemed as if the shadows tried to follow him. "I think not. I have to recoup something from this disaster Richard, and you fit the bill cleanly. As the only other person in Raccoon City with the Tyrant strain, you're quite the find. Sad we couldn't keep the female Tyrant, we've never come across one for those before, heaven knows what miracles of science we could have performed!" The man laughed evilly as Richard screamed, the doors to the examination room slamming shut and dampening the sound from inside that had echoed terribly through the underground hallways.


    ...To Be Continued?...

    You were Richard Baeur. But Umbrella men have done.... bad things. Terrible things. Now you here only cause pain, death, destruction. You want revenge. You find bad Umbrella men, you make them go crush. Squeeze out guts, mash in head, pull off legs.

    You hate hear men talking. When group of people talk, it makes your head go mad. You make them all go away. Your ears are so strong... you hear insect clear across town. You must make noises stop. Make them all go squish. Make bad men go away. Make guts splat. If you last one standing, you did good. You make all bad men go away. If Umbrella men die, you do even better. More talky man you crush, better your score. Make head hurt less.

    If you die and no get revenge, you die unhappy.

    If you die but get revenge, you die happy.


    ================================================================================
    From : Askthepizzaguy
    To : Wishazu
    Date : 2009-11-24 19:35
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Leon S. Kennedy

    Heroic Townie



    Strength: 7
    Combat: 7
    Vitality: 7
    Speed: 7
    Stealth: 7
    Awareness: 7
    Luck: 7


    Your attributes are all set at 7. This is higher than average, but you won't be able to customize your attributes.



    BACK STORY-


    Yes, you are THE Leon S. Kennedy, star of several Resident Evil games.

    On September 28 1998, Leon went to Raccoon City for his assignment, entering through a highway that was seemingly abandoned by the U.S. Military, who were to blockade the area. When he arrived, the majority of the city's police officers were already dead and most of the citizens had already turned into zombies. After his first encounter with the living dead, Leon met with another survivor, Claire Redfield, who had arrived in the city in search of her missing brother, Chris. Together, Leon and Claire decided to seek refuge within the R.P.D.'s headquarters, but after arriving there, they get separated when Leon's police car gets destroyed, both of them barely getting out of the vehicle alive when a truck driven by an infected crashed into it, forcing the two to search for a way out of the city separately.

    Following the Raccoon City incident, Claire continues her search for Chris while Leon looked after Sherry. Leon joins a U.S. government agency, participating in numerous classified missions over the next five years. Through harsh training, pushing himself to the limit, Leon has changed from hapless rookie to one of the top agents in the world.

    In 2004, a 27-year-old Leon was assigned to the United States Secret Service. He is assigned to guard President Graham's family, but when the President's daughter, Ashley Graham, is kidnapped, Leon's first mission is to track her down. Information gathered pointed to the kidnappers being located in a remote area of Spain. He succeeded in rescuing her and got out alive.

    In 2005, WilPharma's head of R&D released the t-virus in a Harvardville Airport Terminal. The building was locked down and the government sent in the marines along with the Special Response Team to clear out the Zombies. Leon was selected by the president to take charge of the S.R.T. due to his experience. Under his leadership and advice, they learned how to effectively kill the zombies and rescued five survivors including Claire Redfield.

    After saving them, Leon was involved in the fight with Curtis Miller, the Marines, and Angela Miller at WilPharma. He was able to save Angela and kill the G-virus-infected Curtis Miller. At the end, he, Claire, and Angela exposed Frederic Downing for escaping Raccoon City with the "t" and G-virus sample, the t-virus incident at the airport, and setting a time bomb in the WilPharma building in order to secretly sell the last of the G-virus data, t-virus along with its vaccine, and the G-virus.

    As the incident comes to a close, Leon is called in for yet another mission. He and Claire parted ways, with the two hoping that they will each meet again someday under far more "normal" circumstances.

    This time, Leon is facing threats from all directions.

    Las Plagas are back... and they are exhibiting unusual behavior patterns. They don't seem interested in hurting the survivors of the Dark Falls outbreak... but they clearly want something from them, as they are preventing them from leaving. These creatures are parasitic organisms which control the minds of their hosts. They are obviously up to no good... eliminate them.

    Omega Zombies, of course. Leon can't seem to go anywhere without there being zombies crawling around.

    The Umbrella corporation... and quite fittingly, they are back from the dead, having emerged from bankruptcy and a stock collapse. They must be getting funds from somewhere else. They seem to be after the Omega virus... and also eliminating their rivals, which brings us to...

    SynTech Systems, as if one bio-weapons manufacturing company wasn't enough. Fortunately they seem to be distracted by a rivalry with Umbrella and they don't know you're coming. You do know they have some kind of clever disguise, as you didn't notice anyone unusal entering the city.

    Psychopaths and Serial Killers... ah yes. It seems some people are just insane, and welcome the opportunity to destroy as many people as possible in the absence of the police. And then there are others who seem to delight in murder, but for a purpose... what purpose?

    El Gigante... yes, unfortunately Umbrella managed to create one of these and drop it in the center of town by helicopter. It broke out of its cage and now it is raising hell.

    So you have enemies on all sides, but this time you are not alone. There is a mercenary team of rescuers working for the President, just like you, and they have also entered Dark Falls with a mission to rescue people. Also, it seems the residents of Dark Falls have some fight in them... these are usually pretty skilled, trained, intelligent people. That's probably why they were hired as contractors by the government. Many of these civilians are in fact scientists and researchers who worked for SynTech, but had no idea what they were really doing, and are innocent.

    Your mission is to find a way to get as many of these people out alive as possible. You'll need weapons, and in order to get past the barricades or mine fields or whatever is surrounding Dark Falls, you'll need.... something.

    Completing your mission:

    You're not done until every last innocent man and woman is safely out of Dark Falls. One of the best ways to ensure that happens is to shoot every zombie you see, destroy any Las Plagas "Demons" you find, slay the El Gigante, erradicate SynTech mercenaries, Umbrella mercenaries, and any psychopaths, serial killers, and Agents you find. You will be informed by your contact, Ingrid Hunnigan, when each of these threats has been eliminated, and also you will be informed whenever one of these things is killed by someone besides yourself.

    If you contact Hunnigan and ask for a status report, you will also be told approximately how many innocents there are remaining, but due to limited information, this will only become more accurate an estimate later on. The more people you save, the better your score. If you personally survive, you will also gain one level. The more enemy agents and creatures destroyed, the better your score.

    Goals:

    1. Get at least 3 people out alive....

    2. Try to get at least 6 people out alive.

    3. Try to get at least 9 people out alive.

    4. Try to get at least 12 people out alive, etc.

    5. Umbrella agent destroyed

    6. Umbrella mercs destroyed

    7. SynTech agent destroyed

    8. SynTech mercs destroyed

    9. El Gigante destroyed

    10. Serial Killers destroyed

    11. Las Plagas destroyed



    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat



    You will know who your mercenary team partners are on sight. They will also be able to identify you if you show them your badge. But you will need a way of keeping in contact if you wish to coordinate your actions. If you could get a comlink from one of them, you could communicate with the other two.


    Allies:

    You have allies, but you don't know their names. You should be able to identify them on sight. They will be able to identify you by asking to see your badge.

    You can't communicate with them unless you meet them and borrow one of their comlinks.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : WilliamWallace
    Date : 2009-11-25 16:14
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Dave Frost- WilliamWallace

    Mercenary (pro-town)





    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points to spend on your character. If you don't spend them, I'll put 5 in each category, as you see here. So, no... you don't have 35 points to spend on top of these 35... but you can re-arrange these points as you see fit. 10 is the max at the start of the game for every category.


    Back story-

    Your name is David Frost; you're a mercenary working on behalf of the President of the United States. You volunteered for this mission because you've lost family to the zombie scum before, and you want to do whatever you can to wipe the floor with as many zombies as possible, while saving as many lives as possible.

    You have enemies on all sides, but you are not alone. You are part of a team of rescuers who have entered Dark Falls with a mission to rescue people. Also, it seems the residents of Dark Falls have some fight in them... these are usually pretty skilled, trained, intelligent people. That's probably why they were hired as contractors by the government. Many of these civilians are in fact scientists and researchers who worked for SynTech, but had no idea what they were really doing, and are innocent.

    Your mission is to find a way to get as many of these people out alive as possible. You'll need weapons, and in order to get past the barricades or mine fields or whatever is surrounding Dark Falls, you'll need.... something.


    Completing your mission:

    You're not done until every last innocent man and woman is safely out of Dark Falls. One of the best ways to ensure that happens is to shoot every zombie you see, and destroy anyone who could be a threat to the innocent people here. Be careful who you shoot, it could be a civilian. If someone is firing at you and you need to return fire, you can try to incapacitate them instead of kill them. It would be nice if you found someone who can differentiate between friendly and hostile, but you may be able to tell by their behavior what their intentions are.

    Goals:

    1. Get at least 3 people out alive, or you fail. Each friendly counts as a goal.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Rescuing townsfolk is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat




    Allies:

    You have allies, your fellow townie mercenaries Tristan de Castelreng and Frozen in Ice. You can contact them at any time outside of the thread, in private, for as long as you have a comlink device and they do as well. If this changes I will let you know.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    There is a government agent who is highly trained and on your side. Meeting up with this agent increases your chances of success. You can identify this agent by asking to see his or her badge. This will happen automatically if the agent approaches you.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Tristan de Castelreng
    Date : 2009-11-25 16:16
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Betty Gionne- Tristan de Castelreng

    Mercenary (pro-town)





    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points to spend on your character. If you don't spend them, I'll put 5 in each category, as you see here. So, no... you don't have 35 points to spend on top of these 35... but you can re-arrange these points as you see fit. 10 is the max at the start of the game for every category.


    Back story-

    Your name is Betty Gionne; you're a mercenary working on behalf of the President of the United States. You volunteered for this mission because you've lost family to the zombie scum before, and you want to do whatever you can to wipe the floor with as many zombies as possible, while saving as many lives as possible.

    You have enemies on all sides, but you are not alone. You are part of a team of rescuers who have entered Dark Falls with a mission to rescue people. Also, it seems the residents of Dark Falls have some fight in them... these are usually pretty skilled, trained, intelligent people. That's probably why they were hired as contractors by the government. Many of these civilians are in fact scientists and researchers who worked for SynTech, but had no idea what they were really doing, and are innocent.

    Your mission is to find a way to get as many of these people out alive as possible. You'll need weapons, and in order to get past the barricades or mine fields or whatever is surrounding Dark Falls, you'll need.... something.

    Completing your mission:

    You're not done until every last innocent man and woman is safely out of Dark Falls. One of the best ways to ensure that happens is to shoot every zombie you see, and destroy anyone who could be a threat to the innocent people here. Be careful who you shoot, it could be a civilian. If someone is firing at you and you need to return fire, you can try to incapacitate them instead of kill them. It would be nice if you found someone who can differentiate between friendly and hostile, but you may be able to tell by their behavior what their intentions are.

    Goals:

    1. Get at least 3 people out alive, or you fail. Each friendly counts as a goal.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Rescuing townsfolk is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat




    Allies:

    You have allies, your fellow townie mercenaries WilliamWallace and Frozen in Ice. You can contact them at any time outside of the thread, in private, for as long as you have a comlink device and they do as well. If this changes I will let you know.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    There is a government agent who is highly trained and on your side. Meeting up with this agent increases your chances of success. You can identify this agent by asking to see his or her badge. This will happen automatically if the agent approaches you.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Frozen In Ice
    Date : 2009-11-25 16:17
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Jessica Warner- Frozen in Ice

    Mercenary (pro-town)





    Strength: 5
    Combat: 5
    Vitality: 5
    Speed: 5
    Stealth: 5
    Awareness: 5
    Luck: 5


    You have 35 allocatable points to spend on your character. If you don't spend them, I'll put 5 in each category, as you see here. So, no... you don't have 35 points to spend on top of these 35... but you can re-arrange these points as you see fit. 10 is the max at the start of the game for every category.


    Back story-

    Your name is Jessica Warner; you're a mercenary working on behalf of the President of the United States. You volunteered for this mission because you've lost family to the zombie scum before, and you want to do whatever you can to wipe the floor with as many zombies as possible, while saving as many lives as possible.

    You have enemies on all sides, but you are not alone. You are part of a team of rescuers who have entered Dark Falls with a mission to rescue people. Also, it seems the residents of Dark Falls have some fight in them... these are usually pretty skilled, trained, intelligent people. That's probably why they were hired as contractors by the government. Many of these civilians are in fact scientists and researchers who worked for SynTech, but had no idea what they were really doing, and are innocent.

    Your mission is to find a way to get as many of these people out alive as possible. You'll need weapons, and in order to get past the barricades or mine fields or whatever is surrounding Dark Falls, you'll need.... something.

    Completing your mission:

    You're not done until every last innocent man and woman is safely out of Dark Falls. One of the best ways to ensure that happens is to shoot every zombie you see, and destroy anyone who could be a threat to the innocent people here. Be careful who you shoot, it could be a civilian. If someone is firing at you and you need to return fire, you can try to incapacitate them instead of kill them. It would be nice if you found someone who can differentiate between friendly and hostile, but you may be able to tell by their behavior what their intentions are.

    Goals:

    1. Get at least 3 people out alive, or you fail. Each friendly counts as a goal.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Rescuing townsfolk is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat




    Allies:

    You have allies, your fellow townie mercenaries WilliamWallace and Tristan de Castelreng. You can contact them at any time outside of the thread, in private, for as long as you have a comlink device and they do as well. If this changes I will let you know.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    There is a government agent who is highly trained and on your side. Meeting up with this agent increases your chances of success. You can identify this agent by asking to see his or her badge. This will happen automatically if the agent approaches you.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : King Jan III Sobieski
    Date : 2009-11-25 16:31
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Manuella Amelia- King Jan III Sobieski

    Town Defender




    Strength: 4
    Combat: 4 +1
    Vitality: 4 +1
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4 +1


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 1 point to your luck, combat, and vitality stats as well, which helps. You cannot move those extra points around.

    You also have an additional ability: You can "DEFEND" as an action. Any attacks directed toward the people in your group you're defending, except for sniper bullets (which you couldn't detect), will be directed toward you instead. Anyone on the same grid coordinate is protected by you.

    Back story:

    You are Manuela Amelia, a young woman training for the police academy. You want to help people, and now is your chance. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best. You have the ability to defend anyone who shares your grid location, because you have the necessary skills and reflexes.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    You have the additional ability to "DEFEND" anyone who is standing in the same grid square as you, unless you tell me specifically that you do not wish to do so. This ability is automatic, and you do not need to do anything in order for it to take effect.

    You do need to tell me, every single round, if you wish to not use this ability.

    Why would you wish not to use it? Because if someone tries to use a "sniper" action against the person you're defending, it will hit you instead. Otherwise, there are no real negatives when using this ability.

    You stop defending people when you run from battle. So if they stand their ground, the protection is no longer in effect. However, it is still in effect during that first round, or during first strikes, as you haven't run from battle yet. So you can run from battle and still be useful as a defender.

    You automatically start protecting again in the next action phase.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.
    Last edited by seireikhaan; 05-22-2010 at 05:09. Reason: spoiler badly needed
    #Winstontoostrong
    #Montytoostronger

  2. #32
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Resident Evil: Dark Falls [Game thread]

    More Role PM's.
    Spoiler Alert, click show to read: 

    ================================================================================
    From : Askthepizzaguy
    To : atheotes
    Date : 2009-11-25 16:33
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Cindy Bailey- atheotes

    Town Defender




    Strength: 4
    Combat: 4 +1
    Vitality: 4 +1
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4 +1


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 1 point to your luck, combat, and vitality stats as well, which helps. You cannot move those extra points around.

    You also have an additional ability: You can "DEFEND" as an action. Any attacks directed toward the people in your group you're defending, except for sniper bullets (which you couldn't detect), will be directed toward you instead. Anyone on the same grid coordinate is protected by you.

    Back story:

    You are Cindy Bailey, a woman who once served in the United States Army. You want to help people, and now is your chance. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best. You have the ability to defend anyone who shares your grid location, because you have the necessary skills and reflexes.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    You have the additional ability to "DEFEND" anyone who is standing in the same grid square as you, unless you tell me specifically that you do not wish to do so. This ability is automatic, and you do not need to do anything in order for it to take effect.

    You do need to tell me, every single round, if you wish to not use this ability.

    Why would you wish not to use it? Because if someone tries to use a "sniper" action against the person you're defending, it will hit you instead. Otherwise, there are no real negatives when using this ability.

    You stop defending people when you run from battle. So if they stand their ground, the protection is no longer in effect. However, it is still in effect during that first round, or during first strikes, as you haven't run from battle yet. So you can run from battle and still be useful as a defender.

    You automatically start protecting again in the next action phase.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Craterus
    Date : 2009-11-25 16:35
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Peter Mueller- Craterus

    Town Defender





    Strength: 4
    Combat: 4 +1
    Vitality: 4 +1
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4 +1


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 1 point to your luck, combat, and vitality stats as well, which helps. You cannot move those extra points around.

    You also have an additional ability: You can "DEFEND" as an action. Any attacks directed toward the people in your group you're defending will be directed toward you instead. Anyone on the same grid coordinate is protected by you.

    Back story:

    You are Peter Mueller, an ex-convict who went to prison and "got saved". You've had a change of heart and now you serve the Lord. You want to help people, and now is your chance. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best. You have the ability to defend anyone who shares your grid location, because you have the necessary skills and reflexes.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    You have the additional ability to "DEFEND" anyone who is standing in the same grid square as you, unless you tell me specifically that you do not wish to do so. This ability is automatic, and you do not need to do anything in order for it to take effect.

    You do need to tell me, every single round, if you wish to not use this ability.

    Why would you wish not to use it? Because if someone tries to use a "sniper" action against the person you're defending, it will hit you instead. Otherwise, there are no real negatives when using this ability.

    You stop defending people when you run from battle. So if they stand their ground, the protection is no longer in effect. However, it is still in effect during that first round, or during first strikes, as you haven't run from battle yet. So you can run from battle and still be useful as a defender.

    You automatically start protecting again in the next action phase.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Chaotix
    Date : 2009-11-25 16:39
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Ramon Regan- Chaotix
    Townsperson


    Starts with extra combat skills






    Strength: 4
    Combat: 4 +3
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 3 points to your combat ability as well, which helps. You cannot move those extra points around.

    Back story:

    You are Ramon Regan. You are an ex-marine, highly trained in the art of combat. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : A1_Unit
    Date : 2009-11-25 16:42
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Olga Conrad- A1_Unit
    Townsperson


    Starts with extra combat skills





    Strength: 4
    Combat: 4 +3
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 3 points to your combat ability as well, which helps. You cannot move those extra points around.

    Back story:

    You are Olga Conrad. You are training to become a CIA agent, and you're highly skilled in the art of combat. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Centurion1
    Date : 2009-11-25 16:43
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Vance Birkin- Centurion1
    Townsperson


    Starts with extra combat skills





    Strength: 4
    Combat: 4 +3
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 3 points to your combat ability as well, which helps. You cannot move those extra points around.

    Back story:

    You are Vance Birkin. You are an ex-professional fighter and a hunter, and you're highly skilled in the art of combat. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Beskar
    Date : 2009-11-25 16:45
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Veronica King- Beskar
    Townsperson


    Starts with extra stealth skills





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4 +3
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 3 points to your stealth ability as well, which helps. You cannot move those extra points around.

    Back story:

    You are Veronica King, and you're a big fan of deer hunting. You're very good at it, and this has enabled you to gain extra skills when it comes to sneaking around quietly. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Merlox
    Date : 2009-11-25 16:47
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Kevin Ashford- Merlox
    Townsperson


    Starts with extra stealth skills





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4 +3
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 3 points to your stealth ability as well, which helps. You cannot move those extra points around.

    Back story:

    You are Kevin Ashford, a career criminal. You sneak into people's homes and steal things. Well, you used to... now with this viral outbreak, the only thing you really value is your life. But you feel guilty about your crimes and now you want to do something good for a change. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : spL1tp3r50naL1ty
    Date : 2009-11-25 16:47
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Jack Davison- Splitpersonality
    Townsperson


    Starts with extra stealth skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4 +3
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You add 3 points to your stealth ability as well, which helps. You cannot move those extra points around.

    Back story:

    You are Jack Davidson, a former hitman. You've killed many people with your sniper rifle, and it's made you a fairly wealthy man. But everyone you killed was a scumbag, you're no fan of killing the innocent. Those are the people who you work for... when the justice system fails. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Karo
    Date : 2009-11-25 16:55
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Christine Ashcroft- Karo

    Townsperson


    Starts with detective skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. Plus you have an additional ability to "Detect" anything in your awareness range. If there is a hidden item, you will find it regardless of your "luck". You also can detect when someone near you is acting suspicious, with a very high degree of accuracy. However, some things escape your detection.

    Because of your detective ability, you may wish to invest in "awareness", so you can "detect" more. But that is only a suggestion. Staying alive is also important.

    Back story:

    Your name is Christine Ashcroft, and you're a detective working for the Dark Falls Police Department. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your detective skills allow you to check anyone in your awareness radius for signs of danger. You're very observant and can tell if someone means to help or to harm.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Detect

    You have the ability to "Detect" anything in your awareness range. What this means is that you are able to detect the name of the player inside your awareness range, and if anyone is standing next to you, you have the ability to see whether or not they are really decent people, or if they are some sort of evil person, or a monster in disguise. This ability is automatic, and very rare. Your role is very important in helping your team win the game.

    You will also be able to detect "rare" item locations. Some locations automatically allow you to search for rare items instead of the usual ones, regardless of luck. In short, you must survive at all costs, because your ability rules.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Sigurd
    Date : 2009-11-25 16:57
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Edward Marini- Sigurd

    Townsperson


    Starts with detective skills





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. Plus you have an additional ability to "Detect" anything in your awareness range. If there is a hidden item, you will find it regardless of your "luck". You also can detect when someone near you is acting suspicious, with a very high degree of accuracy. However, some things escape your detection.

    Because of your detective ability, you may wish to invest in "awareness", so you can "detect" more. But that is only a suggestion. Staying alive is also important.

    Back story:

    Your name is Edward Marini, and you're a detective working for the Dark Falls Police Department. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your detective skills allow you to check anyone in your awareness radius for signs of danger. You're very observant and can tell if someone means to help or to harm.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Detect

    You have the ability to "Detect" anything in your awareness range. What this means is that you are able to detect the name of the player inside your awareness range, and if anyone is standing next to you, you have the ability to see whether or not they are really decent people, or if they are some sort of evil person, or a monster in disguise. This ability is automatic, and very rare. Your role is very important in helping your team win the game.

    You will also be able to detect "rare" item locations. Some locations automatically allow you to search for rare items instead of the usual ones, regardless of luck. In short, you must survive at all costs, because your ability rules.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : rhawn
    Date : 2009-11-25 16:58
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Amelia Drew- Rhawn

    Townsperson


    Starts with detective skills





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. Plus you have an additional ability to "Detect" anything in your awareness range. If there is a hidden item, you will find it regardless of your "luck". You also can detect when someone near you is acting suspicious, with a very high degree of accuracy. However, some things escape your detection.

    Because of your detective ability, you may wish to invest in "awareness", so you can "detect" more. But that is only a suggestion. Staying alive is also important.

    Back story:

    Your name is Christine Ashcroft, and you're an FBI agent. You were assigned to Dark Falls to investigate the strange happenings at the SynTech research facility, before the viral outbreak. Now your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your investigative skills allow you to check anyone in your awareness radius for signs of danger. You're very observant and can tell if someone means to help or to harm.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Detect

    You have the ability to "Detect" anything in your awareness range. What this means is that you are able to detect the name of the player inside your awareness range, and if anyone is standing next to you, you have the ability to see whether or not they are really decent people, or if they are some sort of evil person, or a monster in disguise. This ability is automatic, and very rare. Your role is very important in helping your team win the game.

    You will also be able to detect "rare" item locations. Some locations automatically allow you to search for rare items instead of the usual ones, regardless of luck. In short, you must survive at all costs, because your ability rules.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Paulus Tertius
    Date : 2009-11-25 17:04
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Simon Arnold- Paulus Tertius

    Townsperson


    Starts with doctor skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to "Heal" anyone standing next to you by 1 Vitality point per turn. This does not stack with other doctor's ability to heal.


    Back story:

    You are Dr. Simon Arnold, and you work at Graham Hospital. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your doctor skills can help heal anyone who is in the same grid coordinate as you.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Doctor

    You have the ability to "heal" anyone in your grid coordinate. What this means is that you are able to add 1 missing vitality point to anyone who you have physical contact with. In order to get close enough to heal them, they MUST be allied to you (which means you both must have engaged in cooperation mode, or your allies must have engaged in cooperation mode with them while you were standing near them)

    You cannot and will not heal anyone who is attacking you, obviously. You also cannot heal non-humans or zombies, for obvious reasons.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Thermal Mercury
    Date : 2009-11-25 17:06
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Jake Downing- Thermal Mercury

    Townsperson


    Starts with doctor skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to "Heal" anyone standing next to you by 1 Vitality point per turn. This does not stack with other doctor's ability to heal.


    Back story:

    You are Dr. Jacob Downing, and you worked at SynTech Systems in the bio-medical research department. But ever since the accident, your objective has simply been to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your doctor skills can help heal anyone who is in the same grid coordinate as you.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Doctor

    You have the ability to "heal" anyone in your grid coordinate. What this means is that you are able to add 1 missing vitality point to anyone who you have physical contact with. In order to get close enough to heal them, they MUST be allied to you (which means you both must have engaged in cooperation mode, or your allies must have engaged in cooperation mode with them while you were standing near them)

    You cannot and will not heal anyone who is attacking you, obviously. You also cannot heal non-humans or zombies, for obvious reasons.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Ephrum
    Date : 2009-11-25 17:07
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Derek Miller- Ephrum

    Townsperson


    Starts with doctor skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to "Heal" anyone standing next to you by 1 Vitality point per turn. This does not stack with other doctor's ability to heal.


    Back story:

    You are Dr. Derek Miller, and you worked at SynTech Systems in the bio-medical research department. But ever since the accident, your objective has simply been to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your doctor skills can help heal anyone who is in the same grid coordinate as you.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Doctor

    You have the ability to "heal" anyone in your grid coordinate. What this means is that you are able to add 1 missing vitality point to anyone who you have physical contact with. In order to get close enough to heal them, they MUST be allied to you (which means you both must have engaged in cooperation mode, or your allies must have engaged in cooperation mode with them while you were standing near them)

    You cannot and will not heal anyone who is attacking you, obviously. You also cannot heal non-humans or zombies, for obvious reasons.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Jolt
    Date : 2009-11-25 17:11
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Ryan Henderson- Jolt

    Townsperson


    Starts with botany skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to find and properly identify "herb" items at a rate of 50% of the time, if you choose to search for them. You will be able to locate more herb items than anyone else... perhaps you could trade these herbs to others for some weapons, or use them to heal people, or boost your own stats.


    Back story:

    You are Dr. Ryan Henderson, and you worked at SynTech Systems as a botanist in the biological research department. But ever since the accident, your objective has simply been to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your botany skills assist you in locating useful plants which can be turned into helpful items or weapons.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Botanist

    You have the ability to locate herbs 50% of the time, as long as you "Search" as your action.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Pinman
    Date : 2009-11-25 17:13
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Annette Cerota- Pinman

    Townsperson


    Starts with botany skills





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to find and properly identify "herb" items at a rate of 50% of the time, if you choose to search. You will be able to locate more herb items than anyone else... perhaps you could trade these herbs to others for some weapons, or use them to heal people, or boost your own stats.


    Back story:

    You are Dr. Annette Cerota, and you worked at SynTech Systems as a botanist in the biological research department. But ever since the accident, your objective has simply been to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your botany skills assist you in locating useful plants which can be turned into helpful items or weapons.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Botanist

    You have the ability to locate herbs 50% of the time, as long as you "Search" as your action.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : taka
    Date : 2009-11-25 17:13
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    George Rodriguez- Taka

    Townsperson


    Starts with botany skills





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to find and properly identify "herb" items at a rate of 50% of the time, if you choose to search. You will be able to locate more herb items than anyone else... perhaps you could trade these herbs to others for some weapons, or use them to heal people, or boost your own stats.


    Back story:

    You are Dr. George Rodriguez, and you work at Graham Hospital as a pharmacologist. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    You have studied botany extensively, and your botany skills assist you in locating useful plants which can be turned into helpful items or weapons.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Botanist

    You have the ability to locate herbs 50% of the time, as long as you "Search" as your action.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Cultured Drizzt fan
    Date : 2009-11-25 17:18
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Greg Patrick- Cultured Drizzt Fan

    Townsperson


    Starts with extra vitality




    Strength: 4
    Combat: 4
    Vitality: 4 +3
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Vitality category, which cannot be moved into a different category.

    Back story:

    You are Greg Patrick, a trained boxer, who happened to be visiting family here in Dark Falls when the unthinkable happened. Your years as a fighter have made you tougher than most, and you should be able to shrug off some melee hits or even a bullet or two.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : White_eyes:D
    Date : 2009-11-25 17:20
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Yuri Stone- White_eyes:D

    Townsperson


    Starts with extra vitality




    Strength: 4
    Combat: 4
    Vitality: 4 +3
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Vitality category, which cannot be moved into a different category.

    Back story:

    You are Yuri Stone, a security officer, who happened to be guarding a warehouse in Dark Falls when the unthinkable happened. Your years as a trained security officer have made you tougher than most, and you should be able to shrug off some melee hits or even a bullet or two.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Leet Eriksson
    Date : 2009-11-25 17:21
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Barry Chase- Leet Eriksson

    Townsperson


    Starts with extra vitality





    Strength: 4
    Combat: 4
    Vitality: 4 +3
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Vitality category, which cannot be moved into a different category.

    Back story:

    You are Barry Chase, a firefighter. Your years as a firefighter have made you tougher than most, and you should be able to shrug off some melee hits or even a bullet or two.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Warluster
    Date : 2009-11-25 17:23
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Ingrid Valentine- Warluster

    Townsperson


    Starts with extra Luck




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4 +3


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Luck category, which cannot be moved into a different category.

    Back story:

    You are Ingrid Valentine, heiress to the Valentine Paper Company. Your life has been filled with one lucky break after another. You must be a lucky charm. You've also had an eye for jewelry and other valuables... you have excellent appraisal ability. Not only will you be more likely to locate special items, you will also have a better chance of deflecting mortal blows or missing them entirely.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Beefy187
    Date : 2009-11-25 17:24
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Sherry Duvall- Beefy187

    Townsperson


    Starts with extra Luck




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4 +3


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Luck category, which cannot be moved into a different category.

    Back story:

    You are Sherry Duvall, a model and entrepreneur. Your life has been filled with one lucky break after another. You must be a lucky charm.

    You have a highly discriminating taste... you can tell something worth having with just a glance. Your keen eye for valuables has enabled you to discover valuable paintings at garage sales, snag precious gemstones from pawn shops at a heavily discounted price, and fill your mansion with antique furnishings. As a rich businesswoman with a flair for getting the better end of every deal, you've made a few enemies. Having a condescending and arrogant attitude didn't help matters much... nor has sleeping around with married men. You've been shot at, repeatedly. Somehow you always manage to survive. Not only will you be more likely to locate special items, you will also have a better chance of deflecting mortal blows or missing them entirely.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Double A
    Date : 2009-11-25 17:25
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Arthur Lester- Double A

    Townsperson


    Starts with extra Luck




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4 +3


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Luck category, which cannot be moved into a different category.

    Back story:

    You are Arthur Lester, a professional gambler. Your life hasn't always been filled with one lucky break after another, but you discovered that you're one heck of a card player... you can even count cards. You understand the odds better than most, and you have excellent natural instincts. Ever since you made a small fortune beating out the house at a casino, things have been looking up. Obviously, making so much money betting against the mob has caused you some trouble... in the form of bullets flying at your head. Somehow, luck has been on your side. Not only will you be more likely to locate special items just from sheer dumb luck, you will also have a better chance of deflecting mortal blows or missing them entirely.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Stuck in Pi
    Date : 2009-11-25 17:28
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    John King- Stuck in Pi

    Townsperson


    Starts with extra Speed





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4 +3
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Speed category, which cannot be moved into a different category.

    Back story:

    You are John King, a talented magician and stage performer, a former track and field athlete in your younger days. You are just a little bit faster than most, with better reflexes and visual acuity. When the viral outbreak happened, you were one of the ones who were able to escape from the initial zombie swarm by your reflexes and sprinting ability.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Yaseikhaan
    Date : 2009-11-25 17:29
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Leon Harris- Yaseikhaan

    Townsperson


    Starts with extra Speed





    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4 +3
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Speed category, which cannot be moved into a different category.

    Back story:

    You are Leon Harris, a college football player with a dream to one day be in the National Football League. You can sprint faster than most other people, and you are very agile, with excellent reflexes. You want to be a wide reciever and score the big touchdowns. But first you need to get out of this mess in Dark Falls alive.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.
    Last edited by seireikhaan; 05-22-2010 at 05:09.
    #Winstontoostrong
    #Montytoostronger

  3. #33
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,826

    Default Re: Resident Evil: Dark Falls [Game thread]

    And, the last of them.

    Spoiler Alert, click show to read: 

    ================================================================================
    From : Askthepizzaguy
    To : Stildawn
    Date : 2009-11-25 17:30
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Naomi Bertolucci- Stildawn

    Townsperson


    Starts with extra Speed




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4 +3
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Speed category, which cannot be moved into a different category.

    Back story:

    You are Naomi Bertolucci, a semi-professional women's soccer player. You run several miles every day and you have quick reflexes and excellent agility. These abilities will serve you well in the disaster here in Dark Falls.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.


    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Renata
    Date : 2009-11-25 17:33
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Monica Guthrie- Renata

    Townsperson


    Starts with extra Strength




    Strength: 4 +3
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Strength category, which cannot be moved into a different category.

    Back story:

    You are Monica Guthrie, a professional boxer on the women's circuit, with strength and stamina to spare. You are just as strong as many male athletes, packed into a smaller and more efficient frame. You have been in a bar fight or two and knocked out men twice your size. You don't even need to pick up a weapon to deliver a knockout, but you've handled weapons in your time as well. These abilities will come into play in any melee situation or if you need to break through something or move an obstacle.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.


    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Rob_the_Celt
    Date : 2009-11-25 17:34
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Bruce Miguel- Rob_the_Celt

    Townsperson


    Starts with extra Strength




    Strength: 4 +3
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Strength category, which cannot be moved into a different category.

    Back story:

    You are Bruce Miguel, a former Olympic weightlifter and professional body builder. Your size and power makes you a formidible opponent in any brawl, and you aren't usually stopped in your tracks by a roadblock or locked gate. You can probably break right through certain obstacles.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.


    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Major Darling
    Date : 2009-11-25 17:34
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Tyler Campbell- Major Darling

    Townsperson


    Starts with extra Strength




    Strength: 4 +3
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also have an additional 3 points in your Strength category, which cannot be moved into a different category.

    Back story:

    You are Tyler Campbell, a former professional wrestler. You still keep in shape, and you're a powerful guy. Melee combat is natural to you, and you aren't easily stopped by things in your path which can be broken in half or lifted out of your way. Being strong comes in handy!

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.


    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Death is yonder
    Date : 2009-11-25 17:37
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Alex Aiken- Death is yonder

    Townsperson


    Starts with a combat knife




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game armed with a combat knife, unlike most players. But you'll still want to search for items ASAP.

    Back story:

    You are Alex Aiken, a civilian who was caught up in the terrifying events of the Dark Falls viral outbreak.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Diamondeye
    Date : 2009-11-25 17:38
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Robert Irons- DiamondEye

    Townsperson


    Starts with a combat knife




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game armed with a combat knife, unlike most players. But you'll still want to search for items ASAP.

    Back story:

    You are Robert Irons, a civilian who was caught up in the terrifying events of the Dark Falls viral outbreak.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Elite Ferret
    Date : 2009-11-25 17:39
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Ron Kendall- Elite Ferret

    Townsperson


    Starts with a combat knife




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game armed with a combat knife, unlike most players. But you'll still want to search for items ASAP.

    Back story:

    You are Ron Kendall, a civilian who was caught up in the terrifying events of the Dark Falls viral outbreak.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Amsel
    Date : 2009-11-25 17:49
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Frederic Marcus- Amsel

    Townsperson


    Starts with extra awareness




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4 +3
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game with an additional 3 points for awareness, which cannot be moved into a different category.

    Back story:

    You are Frederic Marcus, a police helicopter pilot. Your years as a pilot have made you more observant than most, because you often search for runaway criminals at night using only a searchlight. You can spot trouble from a thousand feet in the air.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Backwards Logic
    Date : 2009-11-25 17:50
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Annette Burnside- Backwards Logic

    Townsperson


    Starts with extra awareness




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4 +3
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game with an additional 3 points for awareness, which cannot be moved into a different category.

    Back story:

    You are Annette Burnside, a paralegal who spent much of her childhood outdoors, on camping and hunting trips with your father. You've become a keen observer of your surroundings as a result of your experience.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Sprig
    Date : 2009-11-25 17:52
    Title : Fw: Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Allyson Mackenzie- Sprig

    Townsperson


    Starts with extra awareness




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4 +3
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game with an additional 3 points for awareness, which cannot be moved into a different category.

    Back story:

    You are Allyson Mackenzie, a private investigator. You're a very observant person and you tend to notice small details.

    Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Major Robert Dump
    Date : 2009-11-25 17:54
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Albert Wells- Major Robert Dump

    Townsperson


    Starts with extra combat skills





    Strength: 4
    Combat: 4 +3
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game with an additional 3 points for Combat, which cannot be moved into a different category.

    Back story:

    You are Albert Wells. You are an officer in the United States Army, home on shore leave. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Confederate Jeb
    Date : 2009-11-25 17:55
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Edward Thompson- Confederate Jeb

    Townsperson


    Starts with extra combat skills




    Strength: 4
    Combat: 4 +3
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here. You also start the game with an additional 3 points for Combat, which cannot be moved into a different category.

    Back story:

    You are Edward Thompson. You are an ex-navy seal, highly trained in the art of combat. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at present.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : Pranas
    Date : 2009-11-25 17:57
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    David Fisher- Pranas

    Townsperson


    Starts with doctor skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to "Heal" anyone standing next to you by 1 Vitality point per turn. This does not stack with other doctor's ability to heal.


    Back story:

    You are Dr. David Fisher, and you worked at SynTech Systems in the bio-medical research department. But ever since the accident, your objective has simply been to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your doctor skills can help heal anyone who is in the same grid coordinate as you.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Doctor

    You have the ability to "heal" anyone in your grid coordinate. What this means is that you are able to add 1 missing vitality point to anyone who you have physical contact with. In order to get close enough to heal them, they MUST be allied to you (which means you both must have engaged in cooperation mode, or your allies must have engaged in cooperation mode with them while you were standing near them)

    You cannot and will not heal anyone who is attacking you, obviously. You also cannot heal non-humans or zombies, for obvious reasons.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.[/QUOTE]

    ================================================================================
    From : Askthepizzaguy
    To : tibilicus
    Date : 2009-11-25 17:58
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Lucy Salinas- Tibilicus

    Townsperson


    Starts with botany skills




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Plus you have an additional ability to find and properly identify "herb" items at a rate of 50% of the time, if you choose to search for them. You will be able to locate more herb items than anyone else... perhaps you could trade these herbs to others for some weapons, or use them to heal people, or boost your own stats.


    Back story:

    You are Lucy Salinas, a hiker and survivalist who understands plants very well. Your objective is simply to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die. Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best.

    Your botany skills assist you in locating useful plants which can be turned into helpful items or weapons.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    Botanist

    You have the ability to locate herbs 50% of the time, as long as you "Search" as your action.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : A Very Super Market
    Date : 2009-11-25 18:05
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Angela Chambers- A Very Super Market

    Townsperson


    Starts with a gun




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Unlike most townsfolk, you get to start with a firearm, and not a crappy one either.

    Back story:

    You are Angela Chambers. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best. You begin with a handgun, so this will assist you in your survival.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at this time.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : slashandburn
    Date : 2009-11-25 18:06
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Ashley Dewey- Slashandburn

    Townsperson


    Starts with a gun




    Strength: 4
    Combat: 4
    Vitality: 4
    Speed: 4
    Stealth: 4
    Awareness: 4
    Luck: 4


    You have 28 allocatable points to spend on your character. If you do not distribute these points, they will be arranged in the default fashion: 4 in each category, as you see here.

    Unlike most townsfolk, you get to start with a firearm, and not a crappy one either.

    Back story:

    You are Ashley Dewey. Your objective is to get yourself and your fellow townspeople out of Dark Falls alive. Your personal survival is your objective, but this is a team game. The more townies survive, the better your overall score. However, your personal score drops when you die.

    Your best bet after that, if you become a zombie, is to go for a zombie victory and hope for the best. You begin with a handgun, so this will assist you in your survival.

    Completing your mission:

    You're not done until you personally escape from town. Take note that the town is surrounded by a massive stone wall with barbed wire on top of it, mountains to the north, a river to the south, and minefields, zombies, and rabid dogs.

    There are only a few viable paths out of town, and they are hidden. The information to find those paths is scattered around town... contacting your fellow townspeople, working together, is the best way to gain enough knowledge to escape. There are locked doors, barricades in your way, and you'll need a certain key if you wish to escape the main way. There's also plenty of zombies, serial killers, plague demons, and murderous agents around town.

    Goals:

    1. Get out alive.

    2. Destroy as many hostile forces as possible. Each hostile counts as a goal.


    Hostiles include:

    A) Las Plagas Creatures
    B) Umbrella agents and mercenaries
    C) SynTech agents and mercenaries
    D) Serial Killers
    E) El Gigante
    F) Zombies

    Saving yourself is more important than hunting down the enemy. But rest assured, the more hostile forces you destroy, the more townspeople will escape from this crazy mess, and the better your personal score at the end.


    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:

    None at this time.

    Allies:

    You have no allies at the start of the game.

    Technically, all the townsfolk in the game are your allies, but you don't know which of them have been compromised by the Omega virus, and some of them are hostile to other townsfolk. In order to truly ally with them, you have to engage in "cooperation" mode and have them do the same, while standing next to each other.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.

    ================================================================================
    From : Askthepizzaguy
    To : scottishranger
    Date : 2009-11-25 23:52
    Title : Resident Evil: Dark Falls (ROLE PM- DO NOT DELETE)
    --------------------------------------------------------------------------------
    Michael Otto- Scottishranger

    SERIAL KILLER




    Strength-
    Combat-
    Vitality-
    Speed-
    Stealth-
    Awareness-
    Luck-


    You have 49 allocatable points. If you choose not to allocate them, you will have a value of seven in each category. 10 is the maximum value for each category, 1 is the minimum. Be careful not to make a very imbalanced character, as you're working alone.


    Back story

    You are a murderous psychopath known as Michael Otto. You were being held for murder in the Dark Falls Police Station's jail cell, but this little disaster allowed you to escape.

    Now, you wish to ply your deadly trade... Kill everyone you see. You will take their weapons and their health items and get out of here alive... but not without having some FUN first.

    You're capable of acting sane, because most of your brain is still there. But you have an insatiable desire to KILL KILL KILL and hack them all to pieces! You can infiltrate a group of unsuspecting victims and then chop them to bits whenever you please, preferably when no one can see you do it.

    Survival is not your goal, destruction is.

    Goals:

    1. Kill as many players as possible. That is your mission. If you kill 5 players, you will achieve a minor victory. If you kill 10 players, you will achieve a major victory. More dead people means more points.

    2. If you become the last player standing, you will achieve TOTAL VICTORY.

    Scoring:

    Based on Host's appraisal of how many of your goals are completed
    and how much effort you put into it.

    Decisive victory
    Overwhelming victory
    Major victory
    Minor victory
    Marginal victory
    Draw
    Marginal defeat
    Minor defeat
    Major defeat
    Overwhelming defeat
    Decisive defeat


    Special Abilities:


    None at present.

    Allies:

    You have no allies at the start of the game.

    Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device.
    You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind.

    You can make allies... but remember, your ultimate goal is to kill everyone.

    Further information:

    I will soon be sending out your character card, which will give your location, current status, and any weapons or items you start with, as well as other pertinent details. The character card will be updated to reflect the events of every round of play. However your role PM can and should be saved and used as a reference about your character and your mission.
    Last edited by seireikhaan; 05-22-2010 at 05:11.
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    #Montytoostronger

  4. #34
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
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    Default Re: Resident Evil: Dark Falls [Game thread]

    HANDGUNS

    Spoiler Alert, click show to read: 


    Basic Handgun (10)

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)






    Basic Handgun (12)

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 12 bullets before reloading (useless during the next 15 minutes)





    Beretta

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)

    Has 33% chance of inflicting 2 vitality point damage per combat round.







    Red 9

    Damage: 2 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)






    Silenced Beretta

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)

    Has 33% chance of inflicting 2 vitality point damage per combat round.
    Stealth +1






    Desert Eagle

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)

    Has 50% chance of causing 2 vitality point per combat round damage.





    Blacktail

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)

    Due to superior handling, the Blacktail removes 2 points of luck from the target during a combat round, indicating higher accuracy and critical hits.






    Glock (with flashlight)

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 15 bullets before reloading (useless during the next 15 minutes)

    +1 Awareness





    Glock (without flashlight)

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 15 bullets before reloading (useless during the next 15 minutes)






    HK vp70

    Damage: 1 vitality point per combat round.
    Speed: 3 bullet per combat round.
    Reload: Can fire 50 bullets before reloading (useless during the next 15 minutes)








    HK mk23

    Damage: 1 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 15 bullets before reloading (useless during the next 15 minutes)





    Nambu 14

    Damage: 1 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)

    +75% chance of causing 2 vitality point per combat round damage.








    SIG p226

    Damage: 1 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 18 bullets before reloading (useless during the next 15 minutes)





    SPR XD9102

    Damage: 2 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 10 bullets before reloading (useless during the next 15 minutes)






    SHOTGUNS

    Benelli

    Damage: 2 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 6 rounds before reloading (useless during the next 15 minutes)

    Capable of hitting multiple enemy targets (all enemies in a grid square)






    Franchi SPAS-12

    Damage: 2 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 12 rounds before reloading (useless during the next 15 minutes)

    Capable of hitting multiple enemy targets (all enemies in a grid square)







    Mossberg 590

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 10 rounds before reloading (useless during the next 15 minutes)

    Capable of hitting multiple enemy targets (all enemies in a grid square)







    The Striker

    Damage: 2 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 100 rounds before reloading (useless during the next 15 minutes)

    Capable of hitting multiple enemy targets (all enemies in a grid square)








    RIFLES

    G3 sg1 Rifle

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 25 rounds before reloading (useless during the next 15 minutes)

    Removes 2 luck points from the target during a combat round, indicating greater accuracy and critical hits.

    Able to hit players in awareness radius.





    G36K Rifle

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 20 rounds before reloading (useless during the next 15 minutes)

    Removes 1 luck points from the target during a combat round, indicating greater accuracy and critical hits.

    50% chance of firing 2 bullets per combat round






    SL8 Rifle

    Damage: 3 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 25 rounds before reloading (useless during the next 15 minutes)

    Removes 1 luck points from the target during a combat round, indicating greater accuracy and critical hits.

    Able to hit players in awareness radius.






    Springfield Hunting Rifle

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 6 rounds before reloading (useless during the next 15 minutes)

    Removes 3 luck points from the target during a combat round, indicating greater accuracy and critical hits.

    Able to hit players in awareness radius.







    Sniper Rifle

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 12 rounds before reloading (useless during the next 15 minutes)

    Removes 4 luck points from the target during a combat round, indicating greater accuracy and critical hits.

    Able to hit players in awareness radius.





    Army Rifle

    Damage: 2 vitality point per combat round.
    Speed: 3 bullet per combat round.
    Reload: Can fire 30 rounds before reloading (useless during the next 15 minutes)

    Removes 1 luck points from the target during a combat round, indicating greater accuracy and critical hits.







    MAGNUMS

    Killer 7

    Damage: 3 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 7 rounds before reloading (useless during the next 15 minutes)







    Broken Butterfly

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 6 rounds before reloading (useless during the next 15 minutes)

    50% chance of extra vitality point damage per combat round.





    Model 19

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 6 rounds before reloading (useless during the next 15 minutes)






    Golden Luger

    Damage: 4 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 6 rounds before reloading (useless during the next 15 minutes)

    Removes 1 luck from opponent during combat round.





    Magnum

    Damage: 4 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 3 rounds before reloading (useless during the next 15 minutes)





    Smith and Wesson .36

    Damage: 3 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 3 rounds before reloading (useless during the next 15 minutes)





    Smith and Wesson .500 Magnum

    Damage: 5 vitality point per combat round.
    Speed: 1 bullet per combat round.
    Reload: Can fire 3 rounds before reloading (useless during the next 15 minutes)








    AUTOMATIC WEAPONS


    Calico M-100p machine pistol

    Damage: 1 vitality point per combat round.
    Speed: 3 bullet per combat round.
    Reload: Can fire 100 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 3 luck due to inaccuracy.






    TMP machine pistol

    Damage: 1 vitality point per combat round.
    Speed: 4 bullet per combat round.
    Reload: Can fire 50 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 4 luck due to inaccuracy.





    Ingram MAC Model 10

    Damage: 1 vitality point per combat round.
    Speed: 6 bullet per combat round.
    Reload: Can fire 30 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 2 luck due to inaccuracy.






    VZ61 Skorpion

    Damage: 1 vitality point per combat round.
    Speed: 3 bullet per combat round.
    Reload: Can fire 15 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 1 luck due to inaccuracy.





    Thompson submachine gun

    Damage: 1 vitality point per combat round.
    Speed: 4 bullet per combat round.
    Reload: Can fire 15 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 2 luck due to inaccuracy.
    -1 Speed







    Thompson submachine gun (special)

    Damage: 1 vitality point per combat round.
    Speed: 4 bullet per combat round.
    Reload: Can fire 32 rounds before reloading (useless during the next 15 minutes)

    This is an improved model of the Thompson sub-machine gun. It is much steadier than the usual model, with less recoil, and thus more accurate; it also boasts a larger ammo clip.



    M4a1 assault rifle

    Damage: 2 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 15 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 2 luck due to inaccuracy.
    -1 Speed





    HK416 assault rifle

    Damage: 2 vitality point per combat round.
    Speed: 3 bullet per combat round.
    Reload: Can fire 15 rounds before reloading (useless during the next 15 minutes)
    Opponent gains 2 luck due to inaccuracy.


















    Gatling gun

    Damage: 2 vitality point per combat round.
    Speed: 5 bullet per combat round.
    Reload: Can fire 100 rounds before reloading (useless during the next 45 minutes)

    Opponent gains 2 luck due to inaccuracy.
    -2 speed





    HK G36k

    Damage: 3 vitality point per combat round.
    Speed: 2 bullet per combat round.
    Reload: Can fire 25 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 1 luck due to inaccuracy.
    -1 Speed





    AK-47

    Damage: 2 vitality point per combat round.
    Speed: 3 bullet per combat round.
    Reload: Can fire 25 rounds before reloading (useless during the next 15 minutes)

    Opponent gains 3 luck due to inaccuracy.




    SPECIAL WEAPONS

    Pocket Knife

    Damage: 1 vitality point per combat round.
    Speed: 2 strikes per combat round (melee)
    Can also be thrown at opponent for 2 points of damage, but must be recovered (useless during the next 15 minutes, 50% chance of surviving opponent keeping the weapon)








    Flash Grenade

    Damage: 0 vitality point per combat round.
    Speed: 1 throw per combat round.

    Single use item. Stuns everyone in the grid coordinate and allows 100% chance of escape, even before first strikes. Also creates a large flash which is visible to everyone within 5 grid coordinates. In order to use this item, you must tell me what circumstances to "fire" it. Because it is a single use item I will not use it automatically unless you tell me when to use it automatically.



    Flamethrower

    Damage: 1 vitality point per combat round.
    Speed: 1 attack per combat round.
    Target: All hostiles within the square.

    Reload: Can fire 5 times before it runs out of fuel.
    On fire: Anyone "on fire" that is vulnerable to pain loses a combat round. Anyone "on fire" loses 1 vitality point per combat round, until they roll on the ground and snuff out the flames. This also loses a combat round.

    Zombies on fire: Any zombie which is on fire can attack you by grabbing you, causing 2 points of heat and burn damage, and causes you to become "on fire".





    m136 light anti armor weapon

    Damage: 7 vitality point per combat round.
    Speed: 1 attack per combat round.
    Reload: Single use. Can find another rocket every 3 rounds unless you already have one.
    Can stop any vehicle dead.


    Last edited by seireikhaan; 05-22-2010 at 05:15. Reason: 'Nuther giant post
    #Winstontoostrong
    #Montytoostronger

  5. #35
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
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    Default Re: Resident Evil: Dark Falls [Game thread]

    Spoiler Alert, click show to read: 
    Iron bar

    Damage: 2 vitality point per combat round.
    Speed: 2 strikes per combat round (melee)
    Can also be thrown at opponent for 1 points of damage, but must be recovered (useless during the next 15 minutes, 50% chance of surviving opponent keeping the weapon)

    Can be used to break open locks (adds 3 points of strength to the strength check)





    Grenade launcher

    Damage: 5 vitality point per combat round.
    Speed: 1 attack per combat round.
    Ammo: 3 grenades, which cannot be used on consecutive combat rounds.
    Reload: Once the 3 grenades are gone, it takes 30 minutes to find 1 grenade.





    Liquid Nitrogen Tank

    Damage: 1 vitality point per combat round (if it explodes)
    Speed: 1 attack per combat round.
    Can be shot, which causes the tank to explode, causing 1 point of cold damage. This causes the target to be stunned (if human) or freeze completely (if not human). All attacks on the target are doubled in damage while the target is frozen. Non-humans remain frozen for 2 combat rounds.
    -3 speed due to encumberance.






    MGL140 Grenade launcher

    Damage: 5 vitality point per combat round.
    Speed: 1 attack per combat round.
    Ammo: 6 grenades, which cannot be used on consecutive combat rounds.
    Reload: Once the 6 grenades are gone, it takes 30 minutes to find 1 grenade.






    Butcher Knife

    Damage: 2 vitality point per combat round.
    Speed: 1 strikes per combat round (melee)
    Can also be thrown at opponent for 3 points of damage, but must be recovered (useless during the next 15 minutes, 50% chance of surviving opponent keeping the weapon)





    Sparkshot

    Damage: 3 vitality point per combat round.
    Speed: 1 attack per combat round.
    Recharge: Must be recharged after every combat round, losing a turn. Never runs out of ammo.





    RPG launcher

    Damage: 10 vitality point per combat round.
    Speed: 1 attack per combat round.
    Ammo: 1 rocket, which can be replaced once every hour for a maximum of 1 shot.

    Deducts 3 luck to any target.













    Chainsaw

    Damage: 5 vitality points
    Speed: LIMIT ONE attack per round, regardless of speed, due to its unwieldy size.

    WAKIZASHI

    Damage: 2 vitality point per combat round.
    Speed: 2 strikes per combat round (melee)














    COLD STEEL DRAGONFLY (KATANA)

    Damage: 3 vitality point per combat round.
    Speed: 2 strikes per combat round (melee)





    Krauser's Bow

    Fires one arrow per combat round, regardless of modifiers. Accurate, -2 Luck to all targets. Causes 3 damage upon impact.
    Arrows: 10
    Replenish: You get more arrows after 1 phase of being without them.
    Last edited by Askthepizzaguy; 05-22-2010 at 05:25.
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  6. #36
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Dark Falls [Game thread]

    ITEMS

    Spoiler Alert, click show to read: 
    Cemetery- Bauer Memo 3, Gate Key (C-20)
    Dark Falls- Bauer Memo 11, Pickaxe
    Bio-Lab- Bauer Memo 10, Metal Detector, Hangar Key (NEED GATE KEY or STR8)
    Substation North- (Research Facility) Bauer Memo 9
    Substation South- (Main Street) Grappling Hook
    Clock Tower (REQUIRES CLOCK TOWER KEY/STR10)- Bauer Memo 1, Tank Key
    Police Station (REQ Police station key/STR 6)- Bauer Memo 5
    City Hall- Clock Tower Key, Bauer Memo 7 (REQ STR 8 to open)
    Military Base- nothing
    Tank Yard- Bauer Memo 2
    Hangar- Helicopter (NEED HANGAR KEY)
    Treatment Plant- Bauer Memo 11
    Church- Bauer Memo 4, Police Station Key
    Hospital- Bauer Memo 8 (UNLOCKED)
    South Bridge- Bauer Memo 6
    Main Gate- Bauer Memo 10
    Arklay Tunnel- Bauer Memo 11

    Subway tunnel South- breathing apparatuses.













    HERBS (Restoration and Bonuses)

    ____________________________________



    Green Herb
    (Restores 2 Vitality)
    Can be combined with Red Herb for FULL RESTORE
    Can be combined with Yellow Herb for Restore 3, +1 Vitality
    Can be combined with Red and Yellow Herb for FULL RESTORE +2 Vitality

    Red Herb
    (Restores 1 Vitality)
    Can be combined with Green Herb for FULL RESTORE
    Can be combined with Yellow Herb for Restore 1, +1 Vitality
    Can be combined with Green and Yellow Herb for FULL RESTORE +2 Vitality

    Yellow Herb
    (RARE)
    (Adds Vitality +1)
    Can be combined with Green Herb for Restore 3, +1 Vitality
    Can be combined with Red Herb for Restore 1, +1 Vitality
    Can be combined with Red and Green Herb for FULL RESTORE +2 Vitality

    ____________________________________


    Blue Herb
    (Adds Speed +1)
    Can be combined with Black Herb for Speed +2, Stealth +2
    Can be combined with Brown Herb for Speed +2, Strength +2
    Can be combined with Black and Brown for Speed +2, Strength +2, Stealth+2, FULL RESTORE

    Brown Herb
    (Adds Strength +1)
    Can be combined with Black Herb for Strength +2, Stealth +2
    Can be combined with Blue Herb for Speed +2, Strength +2
    Can be combined with Black and Blue for Speed +2, Strength +2, Stealth+2, FULL RESTORE

    Black Herb
    (RARE)
    (Adds Stealth +1)
    Can be combined with Blue Herb for Speed +2, Stealth +2
    Can be combined with Brown Herb for Stealth +2, Strength +2
    Can be combined with Blue and Brown for Speed +2, Strength +2, Stealth+2, FULL RESTORE

    ____________________________________

    Purple Herb
    (RARE)
    (Adds Awareness +1)
    Can be combined with Green Herb for Awareness +2
    Can be combined with Orange Herb for Awareness +2, Luck +2
    Can be combined with Green and Orange for Awareness +3, Luck +3, FULL RESTORE

    Orange Herb
    (RARE)
    (Adds Luck +1)
    Can be combined with Green Herb for Luck +2
    Can be combined with Purple Herb for Awareness +2, Luck +2
    Can be combined with Green and Purple for Awareness +3, Luck +3, FULL RESTORE

    ____________________________________

    Silver Herb
    (RARE)
    (Adds Combat +1)
    Can be combined with Green Herb for Combat +2
    Can be combined with Golden Herb for Combat +2, Regeneration
    Can be combined with Green and Golden Herb for Combat+3, Regeneration, FULL RESTORE

    Golden Herb
    (RARE)
    (Adds Regeneration)
    Can be combined with Silver Herb for Combat +2, Regeneration
    Can be combined with Green and Silver Herb for Combat+3, Regeneration, FULL RESTORE

    ____________________________________






    HEALING ITEMS



    First Aid Spray
    Restores 50% Vitality

    Medical kit
    (RARE)

    Restores 75% Vitality

    Surgeon's Kit
    (LOCATION ONLY)

    Restores 100% Vitality






    PROTECTIVE GEAR

    Police helmet

    Adds +1 Luck to combat rounds

    Kevlar vest
    (RARE)

    Adds +2 Luck to combat rounds

    Protective gear
    (LOCATION ONLY)

    Reduces damage taken per combat round by 1 Vitality
    If only 1 Vitality damage, 33% chance of still causing damage.


    EQUIPMENT


    TWO-WAY RADIO (2)
    (LOCATION ONLY)

    Allows communication between any two or more people with this device, on the same frequency. You must give the other radio to the person you wish to contact.

    TWO-WAY RADIO (1)
    (RARE)

    Allows communication between any two or more people with this device, on the same frequency. But first you must locate someone else with the device.

    Flashlight
    (+1 Awareness, -1 Stealth when turned on)

    Flaregun
    (LOCATION ONLY)
    (Fires a large flash into the sky which is visible to everyone in town)



    Hand Grenade

    Causes random amounts of damage to everyone in your location, allowing you to flee before they do a first strike, or can be used in place of a weapon. I won't use this weapon without your explicit instruction, because it is a single use item. You need to tell me what circumstances to use it in.


    Richard Bauer Memo #1
    (LOCATED AT THE CLOCK TOWER)

    Quote Originally Posted by Richard Bauer Memo #1
    My name is Richard Bauer... I don't have much time.

    Umbrella captured me when I tried to escape from Raccoon City, and they did terrible experiments on me. They implanted some kind of virus into my body, and I can already feel the effects of the changes. I am losing my sanity.... but I know Dark Falls like the back of my hand. I grew up there and I only moved away a couple years back. I saw what was happening, and I hid some provisions around town in case there was ever an accident involving the bio-research facility. Call me paranoid, but I never felt comfortable with experiments involving deadly, mutating pathogens.

    As my final request, I asked if I could leave a note for my wife, who misses me so. Umbrella gave me this paper and a pen, but they are already transporting me back to Dark Falls, where I know I will succumb to the virus they planted inside my body. I don't know what will happen then... but as my last act of defiance against Umbrella, I will help whoever reads these memos.

    The Hospital contains Medical Supplies. You should stock up before you attempt to leave town.
    The doors are all boarded up, you will need an explosive, or someone with at least 6 strength to get inside.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....

    Richard Bauer Memo #2
    (LOCATED IN THE MILITARY VEHICLE PARKING LOT)

    My name is Richard Bauer... I don't have much time.

    The Subway station leads to the Research Facility. That's the easiest way in or out, but it is also possible to open the gate if someone has the Gate Key, which is located in the Cemetary around C-20. The Cemetary is crawling with zombies, obviously. It's also possible, but very unlikely, to bust down the Gate. It would take a nearly superhuman feat of strength.

    Umbrella agents will want to go to the Facility, as well as SynTech personnel. Be careful not to go in that direction. However, there are some useful herbs there, if anyone dares to explore. I'm also sure it's filled with nice weapons.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....


    Richard Bauer Memo #3
    (LOCATED IN THE CEMETARY)

    My name is Richard Bauer... I don't have much time.

    Down at the Church, there's a key hidden which opens up the Police Station. Inside, you will find another one of my memos, as well as some supplies. However, I imagine the zombies are swarming around there.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....


    Richard Bauer Memo #4
    (LOCATED AT THE CHURCH)

    My name is Richard Bauer... I don't have much time.

    There are some nice weapons down at the abandoned Army base.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....


    Richard Bauer Memo #5
    (LOCATED AT THE POLICE STATION)

    My name is Richard Bauer... I don't have much time.

    City Hall is barricaded, you will need someone with 8 Strength or better to open it. There are zombies everywhere...

    I have a few more of these to write before I black out. Sorry I can't go into further detail....

    Richard Bauer Memo #6
    (LOCATED AT THE END OF CHURCH STREET, NEXT TO THE BRIDGE, WHICH IS OUT)

    My name is Richard Bauer... I don't have much time.

    The Clock Tower is barricaded, you will need someone with 10 Strength to open it. Or, they will need the Clock Tower Key, which is located at City Hall.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....

    Richard Bauer Memo #7
    (LOCATED AT CITY HALL)

    My name is Richard Bauer... I don't have much time.

    The Tank Key is located in the Clock Tower.

    The Tank is the best way out of the village if there is a real problem. The Tank can hold up to 5 people at a time, and the rest can hide behind it as it tries to leave town. The Tank is equipped with one round, which can be fired at anything blocking it's path, and it will probably destroy it. Do not waste it.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....


    Richard Bauer Memo #8
    (LOCATED AT THE HOSPITAL)

    If all else fails, there is a Helicopter inside the Hangar. You need the Hangar Key to open it, which you will find at the Research Lab.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....

    Richard Bauer Memo #9
    (LOCATED INSIDE THE RESEARCH FACILITY SUB STATION)

    There is a way across the Church Street Bridge, which is out. You'll need a grappling hook, which is located inside the Subway Station.

    Only one person can use the grappling hook at a time. In order to get several people across, you will need several grappling hooks. You should be able to locate one every 15 minutes if you keep searching.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....

    Richard Bauer Memo #10
    (LOCATED AT THE MAIN STREET WESTERN END, JUST BEFORE THE BARRICADES)

    It is possible to escape through the Southern Subway line. You will need a pickaxe. Try to locate a Civil Engineer, I think he has one. There should be another one on the east bank of the Black River, just south of the falls.

    The thing is, the Southern Subway tunnel collapsed due to an explosion. There's a gas leak and it will be impossible to breathe the air. There's a breathing apparatus or two, or a few, I don't remember how many, and they are located by the obstruction. But that's as many as you can get out through the Southern Subway line.

    Richard Bauer Memo #11
    (LOCATED ON THE SOUTHWEST END OF TOWN)

    There is a minefield to the east of the army base. It's too dangerous for the zombies to go there. It may be possible to escape in that direction, but you will need a METAL DETECTOR, which is located in the Research Facility on the Northwest end of town. The best way in is through the subway tunnel, but it is also possible to open the gate with a key. Or bust it down, but I can't imagine how strong you'd need to be to do that.
    Last edited by Askthepizzaguy; 05-22-2010 at 05:24.
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  7. #37
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Dark Falls [Game thread]

    Spoiler Alert, click show to read: 
    HERBS

    1 Green herb
    2 Red herb
    3 Yellow herb
    4 Blue herb
    5 Brown herb
    6 Black herb
    7 Purple herb
    8 Orange herb
    9 Silver herb
    10 Golden herb

    ITEMS

    11 First Aid Spray
    12 Flash Grenade
    13 Flare gun
    14 Police Helmet
    15 Two Way Radio (1)
    16 Medical Kit
    17 Kevlar Vest
    18 Two Way Radio (2)
    19 Protective Gear
    20 Surgeon's Kit

    MATERIALS

    21 Rope
    22 Wire
    23 Electric cable and clamps
    24 Chains
    25 Small hammer and Nails
    26 Duct Tape
    27 Super Glue
    28 Paint cans
    29 Drum of gasoline
    30 manhole cover

    MATERIALS

    31 Wooden planks
    32 Bricks
    33 Small drum of motor oil
    34 Box of ball bearings
    35 Metal piping
    36 Bowling ball
    37 Box of matches and fuses
    38 Dynamite
    39 Nitroglycerine
    40 Tarp

    Miscellaneous weapons

    41 Hand Grenade
    42 Incendiary Grenade
    43 Flamethrower
    44 Iron Bar
    45 Butcher Knife
    46 m136 anti-armor
    47 Grenade Launcher
    48 sparkshot
    49 wakizashi
    50 Pick Axe

    Handguns

    51 Basic Handgun (10)
    52 Basic Handgun (12)
    53 Beretta
    54 Silenced Beretta
    55 Glock
    56 Red9
    57 Desert Eagle
    58 HK mk23
    59 SIG p226
    60 Glock (flash)

    Rare
    Handguns/Shotguns/Rifles

    61 Blacktail
    62 Nambu 14
    63 HK vp70
    64 SPR XD9102
    65 Mossberg 590 (shotgun)
    66 The Striker
    67 SL8 Rifle
    68 Sniper Rifle
    69 Army Rifle
    70 M4A1 Assault rifle

    Regular
    Shotguns/Rifles/Magnums

    71 Benelli (Shotgun)
    72 Franchi SPAS-12
    73 G3 sg1 (Rifle)
    74 G36K
    75 Springfield Hunting rifle
    76 Killer 7 (Magnum)
    77 Model 19
    78 Magnum
    79 Smith and Wesson .36
    80 Broken Butterfly

    AUTO weapons

    81 Calico M-100
    82 VZ61 Skorpion
    83 AK-47
    84 TMP machine pistol
    85 Ingram MAC 10
    86 Thompson submachine gun
    87 Thompson submachine gun (s)
    88 HK g36k
    89 HK416
    90 RCP90

    Ultra rare weapons

    91 Krauser's Bow
    92 GOLDEN Dragunov Sniper rifle
    93 Bloody Axe
    94 Samurai Sword
    95 Smith and Wesson .500
    96 Chainsaw
    97 Golden Lugers
    98 mgl140 grenade launcher
    99 RPG Launcher
    100 Gatling gun
    Last edited by Askthepizzaguy; 05-22-2010 at 05:24.
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  8. #38
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Dark Falls [Game thread]

    Spoiler Alert, click show to read: 


    Light Purple: Diana Abnoba (Queen)
    Dark Purple: Plague Demons
    Red: Umbrella agents/assassin
    Yellow: Syntech agents/assassin
    Dark Blue: Leon Kennedy and Town Mercenaries
    Dark Red: Serial Killers
    Black: El Gigante
    Light Green: Starting location of 10 non-player character zombies (Zombie Horde)
    pink circle: Basic townies

    Orange circle: Rare item locations
    blue circle: Ultra-rare item locations




    1. Diana Abnoba- NOVIA MORTAL * C-27
    2. YLC- DOLOR * C-6
    3. Roadkill- PANICO * CC-13
    4. Seon- MIEDO* AA-29
    5. FactionHeir- Claire Raval- Umbrella agent + I-1
    6. Tratorix- Sam Hunnigan- Umbrella Merc + C-15
    7. Joooray- Luis Morales- Umbrella Merc + S-1
    8. Zain- Chris Goldman- Umbrella Merc + Z-22
    9. Khazaar + K-13
    10. Captain C + T-19
    11. SCOTTISHRANGER U-10
    11. Crazed Rabbit- Alfred Branagh- CIA Agent + DD-7
    12. Psychonaut- Frank Kendo- SynTech Merc + B-24
    13. Captain Blackadder- Oswald Hamilton- SynTech Merc + M-29
    14. Ironside- Billy Cain- SynTech Merc + Y-25
    15. Wishazu- Leon S. Kennedy- Town hero + O-1
    16. WilliamWallace- Dave Frost- Town Merc + Z-2
    17. Tristan de Castelreng- Betty Gionne- Town Merc + P-23
    18. Frozen in Ice- Jessica Warner- Town Merc + BB-17
    19. King Jan III Sobieski- Manuella Amelia- Town defender + F-23
    20. atheotes- Cindy Bailey- Town defender + C-19
    21. Craterus- Peter Mueller- Town defender + X-23
    22. Chaotix- Ramon Regan- Town combat + N-23
    23. A1_Unit- Olga Conrad- Town combat + W-2
    24. Centurion1- Vance Birkin- Town combat + G-8
    25. Beskar- Veronica King- Town stealth + BB-19
    26. Merlox- Kevin Ashford- Town stealth + L-26
    27. Splitpersonality- Jack Davidson- Town stealth + CC-9
    28. Karo- Christine Ashcroft- Town detective + I-21
    29. Sigurd- Edward Marini- Town detective + S-25
    30. Rhawn- Amelia Drew- Town detective + I-7
    31. Paulus Tertius- Simon Arnold- Town doctor + P-25
    32. Thermal Mercury- Jake Downing- Town doctor + S-23
    33. Ephrum- Derek Miller- Town doctor + C-12
    34. Jolt- Ryan Henderson- Town botanist + Y-20
    35. Pinman- Annette Cerota- Town botanist + F-17
    36. Taka- George Rodruguez- Town botanist + V-23
    37. Cultured Drizzt Fan- Greg Patrick- Town vitality + T-30
    38. White_Eyes:D- Yuri Stone- town vitality + M-1
    39. Leet Eriksson- Barry Chase- town vitality + G-27
    40. Warluster- Ingrid Valentine- Town luck + B-10
    41. Beefy187- Sherry Duvall- Town luck + D-23
    42. Double A- Arthur Lester- Town luck + P-30
    43. Stuck in Pi- John King- Town speed + J-4
    44. Yaseikhaan- Leon Harris- Town speed + V-25
    45. Stildawn- Naomi Bertolucci- Town speed + U-1
    46. Renata- Monica Guthrie- Town str + I-18
    47. Rob_the_Celt- Bruce Miguel- Town str + BB-15
    48. Major Darling- Tyler Campbell- Town str- GROOM CREATURE Q-1
    49. Death is Yonder- Alex Aiken- Town knife + H-23
    50. DiamondEye- Robert Irons- Town knife + F-12
    51. Elite Ferret- Ron Kendall- Town knife + BB-3
    52. Amsel- Frederic Marcus- Town awareness + K-1
    53. Backwards Logic- Annette Burnside- Town awareness + CC-11
    54. Sprig- Allyson Machenzie- Town awareness + BB-5
    55 Major Robert Dump- Albert Wells- Town combat + W-30
    56 Confederate Jeb- Edward Thompson- Town combat + B-8
    57 Pranas- David Fisher- Town doctor + I-28
    58 Tibilicus- Lucy Salinas- Town botanist + C-21
    59 A Very Super Market- Angela Chambers- Town gun + CC-25
    60 Slashandburn- Ashley Dewey- Town gun + J-24
    61 Winston Hughes L-24
    62 Askthepizzaguy- Richard Bauer Transformation/El Gigante Q-21



    Spoiler Alert, click show to read: 

















    Last edited by Askthepizzaguy; 05-22-2010 at 09:14.
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  9. #39
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Dark Falls [Game thread]

    SCORING SYSTEM:

    Spoiler Alert, click show to read: 
    I estimate the scores will be as follows: (ESTIMATE.... I haven't tallied it up yet)

    Team ranking:


    Champions standing:

    1st place- SynTech Systems (Lots of kills, high survival rate, all goals completed, Overwhelming Victory)

    Also victorious:

    2- Town (10 survivors, lots and lots of kills, Major Victory)
    2- Plagas Team (Lots of kills, captured the Groom, converted 3 townies to Tyrants, Major Victory)


    Runners up:

    3- Omega Horde (Lots of kills, Minor Victory)
    3- Serial Killer- Captain C (~4 successful non-zombie kills, Minor Victory)


    Good job:

    4- Serial Killer- Khazaar (~2 successful non-zombie kills, dies, Draw)
    4- El Gigante- Askthepizzaguy (~2 successful kills, Umbrella Team is destroyed, dies, Draw)


    Defeated:

    5- Umbrella Team (1 successful non-zombie kill (Factionheir kills Crazed Rabbit), no survivors, Overwhelming defeat)

    6- Serial Killer- Scottishranger/Double A (1 successful non-zombie kill (Double A kills Greyblades/Karo, dies, Total defeat)





    However, this will also be combined with each player's personal scores, which are calculated as follows:

    1. Did you survive the game?
    2. Did you complete your objectives?
    3. How many players or characters did you kill or assist in killing?
    4. How many rounds did you survive?
    5. Did you uncover secrets, unlock doors, or otherwise assist your team?
    6. How active were you this game?



    In generic terms, the ranking will be approximately:



    SURVIVING, ACTIVE, GOALS COMPLETED, TEAM OVERWHELMING VICTORY

    Captain Blackadder- Oswald Hamilton (SynTech Mercenary)
    Ironside- Billy Cain (SynTech Mercenary)
    Psychonaut- Frank Kendo (SynTech Mercenary)


    SURVIVING, ACTIVE, GOALS COMPLETED, TEAM MAJOR VICTORY

    Renata- Monica Guthrie (townsperson)
    atheotes- Cindy Bailey (Town Defender)
    Amsel- Frederic Marcus (townsperson)
    Yaseikhaan- Leon Harris (townsperson)
    Jolt- Ryan Henderson (Town Botanist)
    Beefy187- Sherry Duvall (townsperson)
    TheFlax- Manuella Amelia (Town Defender)
    Johnhughthom- Amelia Drew (Town detective)
    Joooray- Ashley Dewey (townsperson)
    Wishazu- Leon S. Kennedy (Town Hero)


    DEAD, ACTIVE, PERSONAL ACCOMPLISHMENTS, TEAM VICTORY

    Backwards Logic- Annette Burnside (townsperson)
    Chaotix- Ramon Regan (townsperson)
    Rob_the_Celt- Bruce Miguel (townsperson)
    Double A- Arthur Lester (townsperson)
    Sigurd- Edward Marini (Town Detective)
    FactionHeir- Claire Raval (Umbrella Special Forces Assassin)
    GeneralHankerchief- Tyler Campbell (Townsperson) (THE QUEEN'S GROOM)
    YLC- William Harman (Dolor, the Demon of Pain) (Plague Demon)
    Seon- Vince Ryman (Miedo, the Demon of Fear) (Plague Demon)
    Roadkill- Jim Chapman (Panico, the Demon of Panic) (Plague Demon)
    Diana Abnoba- Alyssa Martin (Novia Mortal/Deadly Bride) (PLAGUE QUEEN)
    Greyblades- replacing Elite Ferret- Chaos (Plague Tyrant)
    Stuck in Pi- Tartarus (Plague Tyrant)
    Stildawn- Moros (Plague Tyrant)
    Csargo- Ingrid Valentine (townsperson)
    Splitpersonality- Jack Davidson (Omega Transformation)
    Thermal Mercury- Jake Downing (Town Doctor)
    Centurion1- Vance Birkin (Townsperson)
    Frozen in Ice- Jessica Warner (Town Mercenary)
    White_Eyes:D- Yuri Stone (Omega Transformation)
    Craterus- Peter Mueller (Town Defender)
    tibilicus- Lucy Salinas (Town Botanist)
    Merlox- Kevin Ashford (townsperson)
    Beskar- Veronica King (townsperson)
    DiamondEye- Robert Irons (Omega Transformation)
    Major Robert Dump- Albert Wells (Omega Transformation)
    Confederate Jeb- Edward Thompson (townsperson)
    Winston Hughes- Dickie Barrow (townsperson)

    Did well while active:

    Captain C- Arnold "Colmillo" Grande (The Spanish Assassin known as "Fang"- Serial Killer)
    Khazaar- Charles Holland- (Psychotic Serial Killer)


    Inactive after death

    CCRunner- Annette Cerota (Town Botanist)
    Crazed Rabbit- Alfred Branagh (SynTech Special Forces Asssassin/CIA agent)
    AVSM- Angela Chambers (townsperson)
    The Stranger- Chris Goldman (Umbrella Mercenary)
    Cultured Drizzt Fan- Greg Patrick (townsperson)
    Taka- George Rodruiguez (Town Botanist)
    A1_Unit- Olga Conrad (Townsperson)
    Tristan de Castelreng- Betty Gionne (Town Mercenary)


    Wrath of El Gigante (4)= PERSONAL TOTAL DEFEAT

    Leet Eriksson- Barry Chase (townsperson)
    WilliamWallace- Dave Frost (Town Mercenary)
    Reenk Roink/Death is Yonder- Alex Aiken (townsperson)
    Ephrum- Derek Miller (Town Doctor)





    Then there will be bonuses handed out and awards handed out for certain accomplishments, such as:


    Award for slaying El Gigante
    Award for slaying Umbrella operatives
    Award for slaying SynTech operatives
    Award for slaying Plague Demons
    Award for slaying the Plague Queen
    Award for slaying a Serial Killer
    Award for slaying an Omega Transformation
    Award for slaying zombies
    Award for slaying the "Town hero"
    Award for slaying Townspeople

    Green Herb award- Awarded for excellent teamwork
    Red Herb award- Awarded for very clever use of items
    Yellow Herb award- Awarded for surviving several brushes with death
    Blue Herb award- Awarded for fast completion of the game
    Brown Herb award- Awarded for unlocking key landmarks
    Black Herb award- Awarded for impressive use of stealth
    Purple Herb award- Awarded for detecting infiltrators
    Orange Herb award- Awarded for impressive item finding
    Silver Herb Award- Awarded for assisting others in victorious escape
    Golden Herb Award- Awarded for victorious escape

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    Manhole Cover- Awarded for victory by sheer luck alone
    Flare gun- Awarded for alerting others to possible routes of escape
    The Striker- Awarded for defeating multiple foes at once
    The Sniper- Awarded for defeating a foe from a distance
    Killer 7- Awarded for going it alone and still achieving victory
    Golden Lugers- Awarded for winning a difficult battle against the odds
    Gatling Gun- Awarded for winning multiple battles
    Cold Steel Dragonfly- Awarded for being the last man standing
    RPG7- Awarded for winning the decisive battle of the game
    Virus Sample- Awarded for successful completion of virus extraction mission
    Chainsaw- Awarded for most aggressive play
    Dynamite- Awarded for best explosion
    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills

    Trophy- Awarded for winning the game for your team. Different trophies for different teams.


    Those awards will boost your personal scores.





    FINAL SCORE: Each player will earn a certain amount of points for their team ranking, personal accomplishments and activity, and awards won.

    The players will then be ranked by overall score.













    TEAM RANKING:

    1st Place- 20,000 points
    2nd Place- 15,000 points
    3rd Place- 10,000 points
    4th Place- 5,000 points
    5th Place- 1,000 points
    6th Place- 500 points

    PERSONAL RANKING:

    1. Did you survive the game?
    5,000 points for surviving the game.

    2. Did you complete your objectives?
    1,000 points per objective completed, depending on the objective.
    Bonus points may be awarded for major personal successes here, up to 3,000 total points per objective.

    3. How many players or characters did you kill or assist in killing?
    2,500 per player killed

    4. How many rounds did you survive?
    1,000 points per round of survival


    5. Did you uncover secrets, unlock doors, or otherwise assist your team?
    Found Bauer Memo = 500 points
    Unlocked a building or gate = 500 points
    Team assist = 700 points

    6. How active were you this game?
    20,000 points for 20 turns of activity = 1,000 points per turn of activity.




    Award for slaying El Gigante
    5,000

    Award for slaying Umbrella operatives
    2,000

    Award for slaying SynTech operatives
    2,000

    Award for slaying Plague Demons
    2,500

    Award for slaying the Plague Queen
    5,000

    Award for slaying a Serial Killer
    2,500

    Award for slaying an Omega Transformation
    1,500

    Award for slaying zombies
    1,000

    Award for slaying the "Town hero"
    10,000

    Award for slaying Townspeople
    1,000



    Green Herb award- Awarded for excellent teamwork
    1,000

    Red Herb award- Awarded for very clever use of items
    500

    Yellow Herb award- Awarded for surviving several brushes with death
    1,000

    Blue Herb award- Awarded for fast completion of the game
    2,000

    Brown Herb award- Awarded for unlocking key landmarks
    500

    Black Herb award- Awarded for impressive use of stealth
    1000

    Purple Herb award- Awarded for detecting infiltrators
    1000

    Orange Herb award- Awarded for impressive item finding
    1000

    Silver Herb Award- Awarded for assisting others in victorious escape
    700

    Golden Herb Award- Awarded for victorious escape
    5,000

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    Manhole Cover- Awarded for victory by sheer luck alone
    2,500

    Flare gun- Awarded for alerting others to possible routes of escape
    2,500

    The Striker- Awarded for defeating multiple foes at once
    2,500

    The Sniper- Awarded for defeating a foe from a distance
    2,500

    Killer 7- Awarded for going it alone and still achieving victory
    5,000

    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000

    Gatling Gun- Awarded for winning multiple battles
    5,000

    Cold Steel Dragonfly- Awarded for being the last man standing
    10,000

    RPG7- Awarded for winning the decisive battle of the game
    2,500

    Virus Sample- Awarded for successful completion of virus extraction mission
    2,500

    Chainsaw- Awarded for most aggressive play
    2,000

    Dynamite- Awarded for best explosion
    1,000

    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills
    10,000

    Trophy- Awarded for winning the game for your team. Different trophies for different teams.
    SEE ABOVE.
    1st Place- 20,000 points
    2nd Place- 15,000 points
    3rd Place- 10,000 points
    4th Place- 5,000 points
    5th Place- 1,000 points
    6th Place- 500 points


    Wrath of El Gigante-

    -1,000,000 points
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  10. #40
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Dark Falls [Game thread]












    Team ranking:




    Champions standing:

    1st place- SynTech Systems

    Psychonaut, Captain Blackadder, Ironside, Crazed Rabbit




    Also victorious:

    2nd place- Town

    Everyone who began the game as town-aligned and continued participating, even in death

    2nd place- Plagas Team


    Diana Abnoba, Seon, Roadkill, YLC, Greyblades, Stildawn, Stuck in Pi




    Runners up:

    3rd place- Omega Horde

    Omega Transformations, Players who dropped from the game after becoming a zombie.

    3rd place- Serial Killer- Captain C


    Captain C





    Good job:

    4th place- Serial Killer- Khazaar

    Khazaar

    4th place- El Gigante- Askthepizzaguy


    Askthepizzaguy





    Defeated:

    5th place- Umbrella Team

    Factionheir, Greyblades, Joooray, Zain/The Stranger


    6th place- Serial Killer- Scottishranger/Double A

    Scottishranger




    Annihilated:

    7th place- Everyone who got WOG'ed. They rank dead last.

    DIY/Reenk, Ephrum, WilliamWallace, Leet Eriksson


















    Individual ranking:

    (has not been corrected yet, if there are any errors)



    • 155,200 points- Wishazu
    • 132,200 points- Psychonaut
    • 119,900 points- Ironside
    • 114,200 points- Csargo
    • 112,100 points- Captain Blackadder
    • 92,900 points- Renata
    • 87,900 points- atheotes
    • 86,700 points- Diana Abnoba
    • 86,200 points- Jolt
    • 84,700 points- Yaseikhaan
    • 76,900 points- Joooray
    • 75,900 points- Beefy187
    • 75,200 points- White_eyes:D
    • 73,400 points- TheFlax
    • 73,000 points- GeneralHankerchief
    • 70,700 points- Backwards Logic
    • 70,200 points- Amsel
    • 68,700 points- Sigurd
    • 67,200 points- Roadkill
    • 66,900 points- johnhughthom
    • 66,000 points- Thermal Mercury
    • 65,700 points- Factionheir
    • 63,000 points- Stildawn
    • 62,200 points- Seon
    • 62,000 points- Captain C
    • 59,900 points- Winston Hughes
    • 59,500 points- Frozen in Ice
    • 59,200 points- Craterus
    • 58,700 points- Crazed Rabbit
    • 57,000 points- Greyblades
    • 56,500 points- Major Robert Dump
    • 55,700 points- Stuck in Pi
    • 54,700 points- Centurion1
    • 53,700 points- tibilicus
    • 53,200 points- Taka
    • 51,000 points- Richard Bauer/El Gigante
    • 50,200 points- Splitpersonality
    • 49,700 points- YLC
    • 48,900 points- Rob_the_Celt
    • 48,500 points- Khazaar
    • 48,500 points- Diamondeye
    • 48,000 points- Merlox
    • 43,000 points- Cultured Drizzt Fan
    • 41,500 points- Beskar
    • 39,500 points- Chaotix
    • 36,000 points- Confederate Jeb
    • 29,500 points- Tristan de Castelreng
    • 28,000 points- A1_Unit
    • 24,000 points- CCRunner
    • 21,000 points- A Very Super Market
    • 10,000 points- Zain/TheStranger

    • 0 points- Askthepizzaguy (Game host)

    • -982,500 points- Death is yonder/Reenk Roink
    • -994,000 points- Ephrum
    • -994,000 points- WilliamWallace
    • -5,000,000 points- Leet Eriksson








    AVSM- 21,000 points
    Spoiler Alert, click show to read: 
    1- move
    2- move
    3- move
    4- inactive
    5- move
    6- move, killed in battle.

    Inactive for the rest of the game.


    6 rounds of survival- 6,000 points
    5 rounds of activity- 5,000 points
    Team- Zombies
    Score: 10,000

    A1_Unit- 28,000 points
    Spoiler Alert, click show to read: 
    1- move
    2- move
    3- move
    4- move
    5- move
    6- move
    7- move
    8- move
    9- move, killed in battle

    Inactive for the rest of the game

    9 rounds of survival- 9,000 points
    9 rounds of activity- 9,000 points
    Team- Zombies
    Score: 10,000

    Amsel- 70,200 points
    Spoiler Alert, click show to read: 
    12 rounds of activity. 20,000 (escaped victoriously)
    20 rounds of survival.- 20,000

    Objectives completed: 1,000 for survival.
    Hostiles Destroyed:

    Did you uncover secrets, or unlock doors?
    500 for bauer memo

    AWARDS:

    Yellow Herb award- Awarded for surviving several brushes with death
    1,000

    Blue Herb award- Awarded for fast completion of the game
    2,000

    Silver Herb Award- Awarded for assisting others in victorious escape
    700

    Golden Herb Award- Awarded for victorious escape
    5,000

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    Manhole Cover- Awarded for victory by sheer luck alone
    2,500

    Trophy- Awarded for winning the game for your team.
    Different trophies for different teams.
    2nd Place- 15,000 points

    atheotes- 87,900 points
    Spoiler Alert, click show to read: 
    active until escape- 20,000
    20 rounds of survival.- 20,000

    Objectives completed: 3,000 for escape/survival. (fast)
    1,000 for kill

    Assisted in killing Khazaar
    2,500

    2 bauer memos- 1,000
    Team assist- 700

    Serial killer- 2,500

    Green Herb award- Awarded for excellent teamwork
    1,000

    Blue Herb award- Awarded for fast completion of the game
    2,000

    Orange Herb award- Awarded for impressive item finding
    1000

    Silver Herb Award- Awarded for assisting others in victorious escape
    700

    Golden Herb Award- Awarded for victorious escape
    5,000

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000 (surviving versus Serial killer and Demon)

    Gatling Gun- Awarded for winning multiple battles
    5,000

    Trophy- Awarded for winning the game for your team.
    Different trophies for different teams.
    2nd Place- 15,000 points

    Backwards Logic- 70,700 points
    Spoiler Alert, click show to read: 
    20 rounds of activity. 20,000
    3 rounds of survival.- 3,000
    Team- Zombies
    Score: 10,000

    Objectives completed:
    Factionheir- 3,000
    Csargo- 3,000
    Thermal Mercury- 3,000

    2,500 per player killed
    2,500 per player killed
    2,500 per player killed

    Team assist = 700 points

    Award for slaying Umbrella operatives
    2,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Black Herb award- Awarded for impressive use of stealth
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    (Factionheir battle)
    Gatling Gun- Awarded for winning multiple battles
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000

    Beefy187- 75,900 points
    Spoiler Alert, click show to read: 
    Get out alive- 1,000
    Destroy hostile forces-
    YLC 1,000
    2,500 per player killed
    Found Bauer Memo = 500 points
    Team assist = 700 points
    Award for slaying Plague Demons
    2,500
    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    20 rounds of activity. 20,000
    20 rounds of survival.- 20,000
    2nd Place- 15,000 points

    Beskar- 41,500 points
    Spoiler Alert, click show to read: 
    20 rounds of activity. 20,000
    8 rounds of survival.- 8,000

    Green Herb award- Awarded for excellent teamwork
    1,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    3rd Place- 10,000 points

    Captain Blackadder- 112,100 points
    Spoiler Alert, click show to read: 
    Mission:
    1. Locate and secure the Omega-II virus.
    3,000
    2. Destroy any Umbrella personnel you find.
    3,000
    5. When you're done here, meet at the extraction point. Get out alive.
    1,000

    2,500 per player killed (TheStranger)
    2,500 per player killed (Diana Abnoba)
    2,500 per player killed (Roadkill)
    2,500 per player killed (Stuck in Pi)

    20 rounds of activity. 20,000
    20 rounds of survival.- 20,000

    5 Bauer memos- 2,500

    Team assist = 700 points
    Award for slaying Umbrella operatives
    2,000
    Award for slaying the Plague Queen
    5,000
    Award for slaying Plague Demons
    2,500
    Award for slaying Plague Demons
    2,500
    Green Herb award- Awarded for excellent teamwork
    1,000
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    Gatling Gun- Awarded for winning multiple battles
    5,000
    RPG7- Awarded for winning the decisive battle of the game
    2,500
    Virus Sample- Awarded for successful completion of virus extraction mission
    2,500
    Chainsaw- Awarded for most aggressive play
    2,000

    1st Place- 20,000 points

    Captain C- 62,000 points
    Spoiler Alert, click show to read: 
    3,000 points per objective completed, depending on the objective.
    3,000 points per objective completed, depending on the objective.
    3,000 points per objective completed, depending on the objective.
    3,000 points per objective completed, depending on the objective.
    2,500 per player killed
    2,500 per player killed
    2,500 per player killed
    2,500 per player killed

    Sigurd, Taka, Beskar, CDF

    8 rounds of activity. 8,000
    8 rounds of survival.- 8,000
    Found Bauer Memo = 500 points
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Black Herb award- Awarded for impressive use of stealth
    1000
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Killer 7- Awarded for going it alone and still achieving victory
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000
    3rd Place- 10,000 points

    CCRunner- 24,000
    Spoiler Alert, click show to read: 
    5000 survival
    9000 activity

    Went NPC, dropped.

    3rd Place- 10,000 points

    Centurion1- 54,700 points
    Spoiler Alert, click show to read: 
    Found Bauer Memo = 1000 points
    Award for slaying Plague Demons
    2,500

    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    18 rounds of activity. 18,000
    18 rounds of survival.- 18,000
    3rd Place- 10,000 points

    Chaotix- 39,500 points
    Spoiler Alert, click show to read: 
    20 rounds of activity. 20,000
    6 rounds of survival.- 6,000
    3rd Place- 10,000 points

    Green Herb award- Awarded for excellent teamwork
    1,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    20 rounds of activity. 20,000
    6 rounds of survival.- 6,000
    3rd Place- 10,000 points

    Confederate Jeb- 36,000 points
    Spoiler Alert, click show to read: 
    11 rounds of activity. 11,000
    12 rounds of survival.- 12,000

    Found Bauer Memo = 1000 points

    Green Herb award- Awarded for excellent teamwork
    1,000
    Orange Herb award- Awarded for impressive item finding
    1000
    3rd Place- 10,000 points

    Craterus- 59,200 points
    Spoiler Alert, click show to read: 
    Team assist = 700 points (exposing Splitpersonality)

    Red Herb award- Awarded for very clever use of items
    500
    Orange Herb award- Awarded for impressive item finding
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    The Sniper- Awarded for defeating a foe from a distance
    2,500
    Killer 7- Awarded for going it alone and still achieving victory
    5,000

    3 zombies slain- 3000

    17 rounds of activity. 17,000
    17 rounds of survival.- 17,000
    3rd Place- 10,000 points

    Crazed Rabbit- 58,700 points
    Spoiler Alert, click show to read: 
    2,500 per player killed- 5,000
    Craterus, Centurion1

    Team assist = 700 points (Supported other player's plans)
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500 (one of the most active zombies)
    Chainsaw- Awarded for most aggressive play
    2,000
    19 rounds of activity. 19,000
    5 rounds of survival.- 5,000
    1st Place- 20,000 points (Part of the SynTech systems team)

    Cultured Drizzt Fan- 43,000 points
    Spoiler Alert, click show to read: 
    Green Herb award- Awarded for excellent teamwork
    1,000
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000 (El Gigante Battle)
    Award for slaying El Gigante
    5,000

    14 rounds of activity. 14,000
    8 rounds of survival.- 8,000
    3rd Place- 10,000 points

    Csargo- 114,200 points
    Spoiler Alert, click show to read: 
    Slaying other players-
    Slaying Sam Hunnigan/Greyblades
    2500
    Slaying Diamondeye
    2500
    Backwards Logic, Crazed Rabbit, Beskar, Diamondeye (again) @ 2,500
    10,000

    Found Bauer Memos = 1,500 points

    Award for slaying Umbrella operative
    2,000
    Award for slaying an Omega Transformation
    1,500
    Award for slaying zombies
    16,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700 (taking out the horde really helped)
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500 (impressive)
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500 (beating greyblades was lucky. If he struck first, you'd be dead)
    The Golden Striker- Awarded for defeating more enemies in a single battle than anyone
    5,000
    Killer 7- Awarded for going it alone and still achieving victory
    5,000 (couldn't think of a better player to award it to)
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    Gatling Gun- Awarded for winning multiple battles
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000
    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills
    10,000

    15 rounds of activity 15000 (mostly inactive postmortem)
    13 rounds of survival 13000
    3rd Place- 10,000 points

    Death is yonder -982,500 points
    Spoiler Alert, click show to read: 
    4 rounds of activity. 4,000
    4 rounds of survival. 4,000

    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500

    Wrath of El Gigante-
    -1,000,000 points

    Diana Abnoba- 86,700 points
    Spoiler Alert, click show to read: 
    Humans defeated: 1,000 per human
    6 Humans- 6,000

    Locate the Groom: 1,000

    Consume the Groom: 1,000

    Implant Plague Tyrants: 3,000 apiece- 9,000

    2,500 per player killed- 7,500
    Found Bauer Memo = 500 points
    Team assist = 700 points (healing others, accomplishing objectives)

    Award for slaying zombies
    1,000= 3,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Blue Herb award- Awarded for fast completion of the game
    2,000
    Black Herb award- Awarded for impressive use of stealth
    1000
    Purple Herb award- Awarded for detecting infiltrators
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500

    20 rounds of activity. 20,000 (active until all teammates are dead)
    12 rounds of survival. 12,000
    2nd Place- 15,000 points

    Diamondeye- 48,500 points
    Spoiler Alert, click show to read: 
    2,500 per player killed (CCRunner)
    Award for slaying Townspeople
    1,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500
    Chainsaw- Awarded for most aggressive play
    2,000
    11 rounds of survival. 12,000
    16 rounds of activity. 16,000
    3rd Place- 10,000 points

    Double A- 71,700 points
    Spoiler Alert, click show to read: 
    3,000 points per objective completed, depending on the objective.
    (El Gigante)
    3,000 (Karo)

    2,500 per player killed (ATPG)
    2,500 per player killed (Karo/Greyblades)

    Team assist = 700 points (Defeating EG)

    Award for slaying El Gigante
    5,000

    Green Herb award- Awarded for excellent teamwork
    1,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Award for slaying zombies
    1,000
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    Gatling Gun- Awarded for winning multiple battles
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000

    6 rounds of survival. 6,000
    20 rounds of activity. 20,000
    3rd Place- 10,000 points

    Ephrum -994,000 points
    Spoiler Alert, click show to read: 
    3 rounds of survival 3000
    3 rounds of activity 3000

    Wrath of El Gigante-
    -1,000,000 points

    Factionheir- 65,700 points
    Spoiler Alert, click show to read: 
    3000 points (killing Crazed Rabbit)
    3000 points (tank kamikaze attack)
    Found Bauer Memo = 500 points
    Team assist = 700 points (turning and attacking the tank)

    Award for slaying SynTech operatives
    2,000
    Award for slaying Townspeople
    1,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Killer 7- Awarded for going it alone and still achieving victory
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000
    Dynamite- Awarded for best explosion
    1,000

    17000 survival
    18000 activity
    3rd Place- 10,000 points

    Frozen in Ice- 59,500 points
    Spoiler Alert, click show to read: 
    Found Bauer Memo = 500 points

    Green Herb award- Awarded for excellent teamwork
    1,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500 (zombie battles)
    Gatling Gun- Awarded for winning multiple battles
    5,000

    18000 survival
    20000 activity
    3rd Place- 10,000 points

    Greyblades- 57,000
    Spoiler Alert, click show to read: 
    killing one zombie as Sam- 1000
    2500 for killing someone

    Red Shirt award- being killed off more times and as more characters than anyone.
    1,000

    Green Herb award- Awarded for excellent teamwork
    1,000 (always tried to help your team... couldnt catch a break.)
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    20000 activity (played as 3 characters, continued until entire Plagas team defeated)
    14000 survival
    2nd Place 15000

    Ironside- 119,900 points
    Spoiler Alert, click show to read: 
    1. Locate and secure the Omega-II virus.
    3,000
    2. Destroy any Umbrella personnel you find.
    3,000
    5. When you're done here, meet at the extraction point. Get out alive.
    1,000

    2,500 per player killed (TheStranger)
    2,500 per player killed (Diana Abnoba)
    2,500 per player killed (Roadkill)

    (how many zombies?)

    Found Bauer Memo = 2,500 points
    Team assist = 700 points (Healing, assisting in extraction and battles)

    Award for slaying Umbrella operatives
    2,000
    Award for slaying Plague Demons
    2,500
    Award for slaying the Plague Queen
    5,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Brown Herb award- Awarded for unlocking key landmarks
    500 (Hangar)
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000 (Plague Demon/Queen/Tyrant battles)
    Gatling Gun- Awarded for winning multiple battles
    5,000
    RPG7- Awarded for winning the decisive battle of the game
    2,500
    Virus Sample- Awarded for successful completion of virus extraction mission
    2,500
    Chainsaw- Awarded for most aggressive play
    2,000
    20000 survival
    20000 activity
    1st Place- 20,000 points

    Jolt- 86,200 points
    Spoiler Alert, click show to read: 
    1,000 points per objective completed, depending on the objective.
    3,000 for escaping.
    2000 for killing Greyblades (Plague Tyrant)

    2,500 per player killed (Greyblades)

    Found Bauer Memo = 500 points= 1000

    Team assist = 700 points- Helped in battles and traded items.

    Award for slaying Plague Demons
    2,500
    Orange Herb award- Awarded for impressive item finding
    1000
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500 (Surviving the sniper battle, avoiding Captain C's slaughter of everyone)
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    Killer 7- Awarded for going it alone and still achieving victory
    5,000


    20000 survival
    20000 activity
    2nd Place- 15,000 points

    Joooray- 76,900 points
    Spoiler Alert, click show to read: 
    1,000 for escaping alive (But, you died as another character)
    1,000 for killing a zombie as Luis Morales
    1,000 for slaying Dolor, the Demon of Pain, as Ashley Dewey.

    Team assist = 700 points (Opening Police station, fighting together, planning together, escaping together)

    Award for slaying zombies
    1,000
    Award for slaying Plague Demons
    2,500
    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500 (Police station traps)
    Brown Herb award- Awarded for unlocking key landmarks
    500 (police station)
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Gatling Gun- Awarded for winning multiple battles
    5,000

    20,000 for activity
    20,000 for survival
    2nd Place- 15,000 points

    Khazaar- 48,500 points
    Spoiler Alert, click show to read: 
    2000 points for killing 2 NPC zombies
    3000 points for killing Chaotix

    2,500 per player killed
    2,500 per player killed
    2,500 per player killed

    Found Bauer Memo = 500 points

    Award for slaying zombies
    1,000
    Award for slaying zombies
    1,000
    Award for slaying Townspeople
    1,000
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Gatling Gun- Awarded for winning multiple battles
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000

    9000 for activity
    9000 for survival
    4th Place- 5,000 points

    TheFlax- 73,400 points
    Spoiler Alert, click show to read: 
    3000 for objective completed
    2,500 per player killed (assisted with YLC)
    Found Bauer Memo = 500 points
    Team assist = 700 points (Successful defenses)

    Award for slaying Plague Demons
    2,500
    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500 (Police station)
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700 (Keeping them alive)
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    18000 for activity (replacement player)
    20000 for survival
    2nd Place- 15,000 points

    Leet Eriksson -5,000,000 points
    Spoiler Alert, click show to read: 
    0 rounds of activity- 0 points.

    Wrath of El Gigante-
    -1,000,000 points

    Wrath of Askthepizzaguy-
    -4,000,000 points
    For good measure.

    Major Robert Dump- 56,500
    Spoiler Alert, click show to read: 
    Killed AVSM 3000 objective
    Killed Tristan de Castelreng 3000 objective
    Found Bauer Memo = 500 points

    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Red Herb award- Awarded for very clever use of items
    500
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500 (while you were able to play)
    Gatling Gun- Awarded for winning multiple battles
    5,000
    Killer 7- Awarded for going it alone and still achieving victory
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000
    Dynamite- Awarded for best explosion
    1,000

    11000 survival
    11000 activity.
    3rd Place- 10,000 points

    Merlox- 48,000 points
    Spoiler Alert, click show to read: 
    Found Bauer Memo = 500 points
    Orange Herb award- Awarded for impressive item finding
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    17000 survival
    17000 activity
    3rd Place- 10,000 points

    GH/Pranas- 73,000 points
    Spoiler Alert, click show to read: 
    Greyblades/Stildawn- 2,000 points
    2,500 per player killed
    2,500 per player killed

    Found Bauer Memo = 500 points
    Award for slaying Plague Demons
    2,500
    Award for slaying Plague Demons
    2,500

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500 (For replacing Major Darling, and general awesomeness)
    Second Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500 (For replacing Pranas, and general hankerchief-ness)
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000

    Most memorable death- GH consumed by Diana
    10,000 points

    14000 survival
    14000 activity
    3rd place- 10,000 points

    Psychonaut- 132,200
    Spoiler Alert, click show to read: 
    Mission:
    1. Locate and secure the Omega-II virus.
    3,000
    2. Destroy any Umbrella personnel you find.
    3,000
    5. When you're done here, meet at the extraction point. Get out alive.
    1,000

    You have slain 5 NPC zombies during Phase Eight.
    5,000
    You have slain 3 zombies during Phase Nine,
    including Backwards Logic and 2 NPC zombies.
    3,000
    You have slain a Plague Tyrant, Stildawn, during phase 14.
    1000

    2,500 per player killed (Backwards Logic)
    2,500 per player killed (Diana Abnoba)- assist
    2,500 per player killed (Roadkill)- assist
    2,500 per player killed (Stildawn)

    Found Bauer Memos = 3000 points (6)
    Unlocked a building or gate = 1,000 points (Gate, Hangar)

    Award for slaying Plague Demons
    2,500
    Award for slaying zombies
    8,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Yellow Herb award- Awarded for surviving several brushes with death
    1,000
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    Gatling Gun- Awarded for winning multiple battles
    5,000
    RPG7- Awarded for winning the decisive battle of the game
    2,500 (Defeating Plagas team, zombies)
    Virus Sample- Awarded for successful completion of virus extraction mission
    2,500

    20,000 survival
    20,000 participation
    1st Place- 20,000 points

    Renata- 92,900
    Spoiler Alert, click show to read: 
    3,000 for objective escape completed (fast, teamwork)
    Found Bauer Memos = 1,000 points
    Team assist = 700 points (helped atheotes survive)

    Award for slaying a Serial Killer
    2,500
    2,500 per player killed (Khazaar)

    Green Herb award- Awarded for excellent teamwork
    1,000
    Yellow Herb award- Awarded for surviving several brushes with death
    1,000
    Blue Herb award- Awarded for fast completion of the game
    2,000
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000 (surviving versus Serial killer and Demon)
    Gatling Gun- Awarded for winning multiple battles
    5,000

    20,000 survival
    20,000 participation
    2nd Place- 15,000 points

    Johnhughthom- 66,900
    Spoiler Alert, click show to read: 
    1000 objective completed- escape
    2,500 per player killed (assist, YLC)
    Found Bauer Memo = 1000 points
    Team assist = 700 points (detecting dangers)
    Award for slaying Plague Demons
    2,500
    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Purple Herb award- Awarded for detecting infiltrators
    1000 (WELL DONE!)
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    13,000 activity
    20,000 survival
    2nd place- 15000

    Roadkill- 67,200
    Spoiler Alert, click show to read: 
    Killing humans- Backwards Logic (1,000)
    Defeating the Groom (3,000)
    Detecting the Groom (3,000)

    2,500 per player killed
    2,500 per player killed
    Team assist = 700 points

    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Blue Herb award- Awarded for fast completion of the game
    2,000 (finding the groom)
    Purple Herb award- Awarded for detecting infiltrators
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Gatling Gun- Awarded for winning multiple battles
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000

    12 rounds of activity- 12000
    12 rounds of survival- 12000
    2nd Place- 15,000 points

    Rob_the_Celt- 48,900
    Spoiler Alert, click show to read: 
    17000 survival
    17000 activity
    3rd place- 10,000 points

    Team assist = 700 points
    In battle, and as a doctor.

    Green Herb award- Awarded for excellent teamwork
    1,000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700 (healing, fighting)
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    Seon- 62,200
    Spoiler Alert, click show to read: 
    2,500 per player killed
    2,500 per player killed
    2,500 per player killed (assisting the Queen)
    Team assist = 700 points

    Found Bauer Memo = 500 points
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Blue Herb award- Awarded for fast completion of the game
    2,000
    Black Herb award- Awarded for impressive use of stealth
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Gatling Gun- Awarded for winning multiple battles
    5,000

    12 rounds of activity- 12000
    12 rounds of survival- 12000
    2nd Place- 15,000 points

    Sigurd- 68,700
    Spoiler Alert, click show to read: 
    objectives- defeat El Gigante- 3000
    defeat serial killer- 2000

    2,500 per player killed
    2,500 per player killed

    Team assist = 700 points
    (detecting possible threats, assisting versus EG and CC)

    Award for slaying El Gigante
    5,000 (assist)
    Award for slaying a Serial Killer
    2,500 (assist)

    Green Herb award- Awarded for excellent teamwork
    1,000
    Purple Herb award- Awarded for detecting infiltrators
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000 (deciding to take on El Gigante and the SK)

    8000 survival
    16000 (roughly 16 rounds of activity)
    3rd Place- 10,000 points

    Splitpersonality- 50,200
    Spoiler Alert, click show to read: 
    objectives- kill/convert
    Thompson, Barrow, Miedo (assist)
    3,000

    2,500 per player killed
    2,500 per player killed
    2,500 per player killed
    Team assist = 700 points (helping versus town and Plagas)

    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500 (your prepared trap ideas)
    Yellow Herb award- Awarded for surviving several brushes with death
    1,000 (versus sniper)
    The Striker- Awarded for defeating multiple foes at once
    2,500

    12000 survival
    12000 activity (inactive after death)
    3rd Place- 10,000 points

    Stildawn- 63,000
    Spoiler Alert, click show to read: 
    You killed Crazed Rabbit (zombie) during Phase Nine!
    (2,000)

    2500 player destroyed

    Found Bauer Memos = 1,500 points
    Award for slaying zombies
    1,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Orange Herb award- Awarded for impressive item finding
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500 (being converted to Plagas team)

    active until entire team destroyed- 20000
    14000 survival
    2nd place- (Plagas team) 15,000

    Stuck in Pi- 55,700
    Spoiler Alert, click show to read: 
    Green Herb award- Awarded for excellent teamwork
    1,000
    Orange Herb award- Awarded for impressive item finding
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500 (being converted to Plagas team)

    active until entire team destroyed- 20000
    13000 survival
    2nd Place- 15,000 points
    Team assist = 700 points

    Taka- 53,200
    Spoiler Alert, click show to read: 
    objectives- defeat El Gigante- 3000
    defeat serial killer- 2000

    2,500 per player killed
    2,500 per player killed

    Team assist = 700 points
    (assisting versus EG and CC)

    Award for slaying El Gigante
    5,000 (assist)
    Award for slaying a Serial Killer
    2,500 (assist)

    Green Herb award- Awarded for excellent teamwork
    1,000
    Orange Herb award- Awarded for impressive item finding
    1000
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    Chainsaw- Awarded for most aggressive play
    2,000 (attacking Gigante and Cap C)

    8000 survival
    8000 participation (inactive after death)
    3rd Place- 10,000 points

    Thermal Mercury- 66,000
    Spoiler Alert, click show to read: 
    Defeat Major Robert Dump- 3000
    2,500 per player killed

    Found Bauer Memo = 500 points
    Award for slaying an Omega Transformation
    1,500
    Orange Herb award- Awarded for impressive item finding
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Killer 7- Awarded for going it alone and still achieving victory
    5,000
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000 (MRD)

    18000 survival
    17000 activity (sometimes inactive)
    3rd Place- 10,000 points

    tibilicus- 53,700
    Spoiler Alert, click show to read: 
    Found Bauer Memo = 1000 points

    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500 (opening city hall)
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700 (crucial to Wishazu's effort)
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500

    17000 survival
    17000 activity
    3rd place 10000

    Tristan de Castelreng- 29,500
    Spoiler Alert, click show to read: 
    Found Bauer Memo = 500 points

    Orange Herb award- Awarded for impressive item finding
    1000

    9000 survival
    9000 activity (inactive once a zombie)
    3rd place 10000

    White_Eyes:D- 75,200
    Spoiler Alert, click show to read: 
    Found Bauer Memos = 1,500 points
    Team assist- 700 (valuable intel for the zombies to put up a fight)
    Green Herb award- Awarded for excellent teamwork
    1,000
    Yellow Herb award- Awarded for surviving several brushes with death
    1,000
    Orange Herb award- Awarded for impressive item finding
    1000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500 (many battles decided by luck)
    Killer 7- Awarded for going it alone and still achieving victory
    5,000 (you worked alone most of the time and still survived!)

    Cold Steel Dragonfly- Awarded for being the last man standing
    10,000 (the others escaped and would have shared in this award, but...
    You were the last evil power still technically alive, and your ability to survive was
    so impressive, that you deserve this award)

    20,000 survival
    20,000 activity
    3rd place 10,000

    WilliamWallace -994,000
    Spoiler Alert, click show to read: 
    3000 activity
    3000 survival

    Wrath of El Gigante-
    -1,000,000 points

    Winston Hughes- 59,900
    Spoiler Alert, click show to read: 
    1. Destroy any hostile forces
    Phase Six: You killed two zombies)- 2000
    Phase Nine: You killed one zombie)- 1000

    Memos- 1,000
    Team assist = 700 points (helped Renata escape)

    Award for slaying zombies
    1,000
    Award for slaying zombies
    1,000
    Award for slaying zombies
    1,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Gatling Gun- Awarded for winning multiple battles
    5,000

    12000 survival
    15000 activity
    10,000 3rd place

    Wishazu- 155,200 points
    Spoiler Alert, click show to read: 
    Killed Joooray- 2,500
    Finished Crazed Rabbit- 2500
    Killed Frozen in Ice- 2,500
    Killed Double A, GH, White_Eyes.- 7,500

    Unlocked City Hall
    Unlocked Clock Tower
    Unlocked Tank
    Unlocked Main Gate
    2000

    3 Bauer Memos- 1,500

    Objective-

    1. Get at least 3 people out alive....
    Personally rescued 4 townies @ 3,000 apiece- 12,000
    6. Umbrella mercs destroyed 3,000
    Team assist = 700 points

    Award for slaying Umbrella operatives
    2,000
    Award for slaying zombies
    19,000

    Green Herb award- Awarded for excellent teamwork
    1,000
    Yellow Herb award- Awarded for surviving several brushes with death
    1,000
    Brown Herb award- Awarded for unlocking key landmarks
    500
    Purple Herb award- Awarded for detecting infiltrators
    1000
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Golden Lugers- Awarded for winning a difficult battle against the odds
    5,000
    Gatling Gun- Awarded for winning multiple battles
    5,000
    RPG7- Awarded for winning the decisive battle of the game
    2,500
    Chainsaw- Awarded for most aggressive play
    2,000
    Dynamite- Awarded for best explosion
    1,000
    Chainsaw-wielding Maniac- Awarded for getting the largest total number of player kills
    10,000


    Activity- 20K
    Survival- 20K
    2nd Place- 15,000 points

    Yaseikhaan- 84,700
    Spoiler Alert, click show to read: 
    bauer memo- 1000

    Objectives: escape
    3,000
    Destroy Hostiles- none

    Green Herb award- Awarded for excellent teamwork
    1,000
    Red Herb award- Awarded for very clever use of items
    500 (only one to figure out what to do with grappling hook)
    Yellow Herb award- Awarded for surviving several brushes with death
    1,000
    Blue Herb award- Awarded for fast completion of the game
    2,000
    SPEED DEMON- Fastest completion of the game
    2,000
    Orange Herb award- Awarded for impressive item finding
    1000
    Silver Herb Award- Awarded for assisting others in victorious escape
    700
    Golden Herb Award- Awarded for victorious escape
    5,000
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    Manhole Cover- Awarded for victory by sheer luck alone
    2,500
    Flare gun- Awarded for alerting others to possible routes of escape
    2,500
    Killer 7- Awarded for going it alone and still achieving victory
    5,000 (alone most of the game)

    Survival 20000
    Activity 20000
    Victory 15000

    YLC- 49,700
    Spoiler Alert, click show to read: 
    Defeating the Groom (3,000)

    2,500 per player killed
    Team assist = 700 points

    Award for slaying Townspeople
    1,000
    Green Herb award- Awarded for excellent teamwork
    1,000
    Blue Herb award- Awarded for fast completion of the game
    2,000 (defeating the groom, accomplishing win conditions)
    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500

    11 rounds of activity- 12000
    11 rounds of survival- 12000
    2nd Place- 15,000 points

    Zain/The Stranger- 10,000 points
    Spoiler Alert, click show to read: 
    4 rounds of activity- 4000
    5 rounds of survival- 5000
    5th Place- 1,000 points

    Askthepizzaguy- 0 points
    Spoiler Alert, click show to read: 
    Objective- outlast the Umbrella team- FAILED
    Kill as many as possible- 2 townies (2,000)
    Double A and Rob_the_Celt

    4 WOGs- 4,000
    (I spent time recruiting them, only to get nothing for it)

    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000
    Award for slaying Townspeople
    1,000

    Tyler's Crest- Recognition for excellent participation and sportsmanship
    2,500
    The Striker- Awarded for defeating multiple foes at once
    2,500
    Chainsaw- Awarded for most aggressive play
    2,000

    7 rounds of survival- 7000 points
    20 rounds of grueling hosting- 20,000 points
    4th place- 5,000

    Wearing white after labor day: -51,000 points.
    Last edited by Askthepizzaguy; 05-23-2010 at 19:22.
    #Winstontoostrong
    #Montytoostronger

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