Page 1 of 11 12345 ... LastLast
Results 1 to 30 of 319

Thread: Nusantara Total War : Portugese Invasion

  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Nusantara Total War : Portugese Invasion

    ---
    NUSANTARA TOTAL WAR : The Portugese Invasion
    ------------------------------------------------

    Timeline : 1511 - 1654 (12 turns per year)
    Location : West Indonesian - Malaysian Archipelago
    Spanning from the time of First Portugese invasion (1511) until the conclusion of Dutch-Portugese Wars (1654)
    This Posts are updated in 04/14/2010; Older proposals are spoilered in the my next post(s)...

    Mod Plattform: RTW - BI (completely modfoldered, thanks for Wlesmana's guiding hands )

    The Mod Completion:
    - Background Historical Research = Complete
    - Factional lists and in depth Military-related Historical Research = Complete
    - Units and Battle Concept = Halfway, about 50% are completed (including the statistical balance), the rests are still in progress
    - Script planning = Halfway, all the historical events and scripts have been completely planned, we still have to doing the in game progress though
    - Campaign map = In Progress (see the map section for lastest progress), as we made entirely new campaign map full of waters (and very2 prone to landmass ratio CTD )
    - Coding = Almost complete (the EDU have been tested with vanilla models, Traits are halfway implementation, and EDB lists are complete (still need writing in game though))
    - Unit Modelling = Just begun, (we only recently get some moddelers and skinners, and allready some progress

    (Almost) Completely Redone Faction Symbols:
    -----------------------------------------


    Kesultanan Aceh Darrusalam



    Kesultanan Melayu Melaka



    Kesultanan Palembang Darrusalam



    Keraton Bintara



    Keraton Pakuan Pajajaran



    Maharaja Sriwijaya



    Keraton Majapahit



    Vereenigde Oostindische Compagnie



    - lazy me, but the Portugese symbols will be the same, and directly taken from M2TW -

    =============================================

    Game Mechanics:

    Religion:
    *. 3 Religions (Hindu-Buddhist , Islam , Christianity) , at the Campaign, most of the named character (generals) can be born / spawned / adopted with almost all religion available, depending on several triggers. Almost all factions have the chance to change their religion, with several exception...
    *. Religious conversion is too fast if it was a real conversion rate... so we will tone them down, and change it to "Religious influence", which represent not "quantitative followers" but "political power"
    *. Religion Relation and factions:
    -These factions can built every religion (Islam, Christian, and 4 Hndu-Buddhist temples) : Palembang, Sriwijaya, Pajajaran, Bintara, Majapahit, so you could play altered history with them....
    -These factions (Melayu culture) can built Islam and Hindu-Buddhist religious structures, but never Churches : Aceh, Malaka, and can't convert to Christianity too.... so you are forced to embrace Islam, or back to the Old Gods.... no Christian
    -European factions only get Christian generals adopted / promoted... and could only build Churches... and.... They won't convert at all. So prepare to face massive red face if you don't sent proper missionaries first....
    -When you see "Missionaries" and question yourself... yeah, Portugal and Dutch diplomats will have the "Missionary" traits which give bonus religion influence points... Yeah, You'll see that Portugal will have Fransiscus of Assisi present at the start, and Missionary diplomats are essential to European factions because they are the one that could stop the red face growing, by spreading Christian influence beffore you conquer a province. And hence gives you a chance to start the Colonialization... that way, is another reason to exclude Christianity from Melayu culture factions... to made European life harder for a bit Well - well, it's then up to you if you just want to sack the city for gold and glory, or spread Christian influence, and spread the gospel... (in game terms, it forces European AI horde to sparsely colonize the North Sumatera and malaysia, and goes to south sumatera and Java, as the history does)... but REMEMBER: PORTUGAL can't recruit Diplomats!!! they are spawned at the missionary's historical work points. This was done to made colonization harder then.... and... we won't have Imams or Hindu priest or Buddhist monk as agent...

    Rectuitment System:
    - reserved -

    ==============================================
    The Campaign Map

    The Historical Map:


    Lastest Progress:




    ==============================================

    The Models

    Lastest Progress:




    ==============================================
    The Contacts

    Mod Leader : Cute Wolf (Strategos Lykos (ME!))
    Mod Co-Leader : Sonic (have no TWC account)
    Historical Research Leader : Sonic
    Historical Research Co-Leader : Gaius Septimus Severus (Publius Otho)
    Public Relation Leader : Gaius Septimus Severus
    Mapping and 2D-Artist Leader : Cute Wolf
    Modelling and 3D-Artist Leader : Wlesmana
    Unit Research Leader : Sonic
    Unit Research Co-Leader : Plutoboyz, Intifadanyz
    Unit Balancing and Battle Mechanic Leader : Sonic
    Campaign Scripting event Leader : Cute Wolf
    Campaign Scripting event Co-Leader : Gaius Septimus Severus
    File Scripting Leader : Sonic
    Grammatical Head : Quirinus

    Member :
    Unit Research and naming conventions for Sundanese Factions : Plutoboyz
    Unit Research and naming conventions for Aceh - Malaka Factions : Intifadanyz, Quirinus
    Unit Research and naming conventions for Sriwijayan Factions : Juragan Bata
    Unit Research and naming conventions for Javanese Factions : Juragan Bata
    Trait Developer : Quirinus, Juragan Bata
    Dutch and European history proof readers and naming : Skullheadhq
    Portuguese and European history proof readers and naming : Jolt, Condestável
    Modelling and Skinning: Finn Mac Cumhail, Jirisys

    Special thanks to : Jolt, NeoDeus, Skullheadhq, Saomofrome, for some of their contribution and suggestions...

    ========================================

    Links to thread at TWC: http://www.twcenter.net/forums/showthread.php?t=313706
    Internal Discussion at Mod Discussion (indonesian-Malaysian mumblings!!!!) : http://forums.totalwar.org/vb/showth...tara-Total-War
    Last edited by Cute Wolf; 06-04-2010 at 00:07. Reason: Updating front page!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  2. #2
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Do you guys need a researcher for VoC or a symbol/banner/2d art maker?

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Skullheadhq View Post
    Do you guys need a researcher for VoC or a symbol/banner/2d art maker?
    Sure... as well as someone who could do the dutch naming for VOC units (just naming)... but then, I've allready made the VOC symbol myself...
    Spoiler Alert, click show to read: 


    and from your suggestion
    Spoiler Alert, click show to read: 


    Just curious, I got orange top flag, and you get red topped.... which one is the correct flag back at 16th century then

    Spoiler Alert, click show to read: 
    and skull, hope your slavemaster in AtB and Strategos TW don't whip you again if you decide to get moar jobz


    *. ADD!!!:

    And for someone who'll ask : "What the Hell that North Australian terriotry do?" seriously, this territory was added to prevent map ratio CTD... and in campaign, it will be used to spawn VOC invasion later in the game (before teleport them to their proper place)
    Last edited by Cute Wolf; 01-20-2010 at 13:19.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  4. #4
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    Sure... as well as someone who could do the dutch naming for VOC units (just naming)... but then, I've allready made the VOC symbol myself...
    Spoiler Alert, click show to read: 


    and from your suggestion
    Spoiler Alert, click show to read: 
    Just curious, I got orange top flag, and you get red topped.... which one is the correct flag back at 16th century then

    Red topped. No worries, my slavemasters won't find out, hehehe...
    Last edited by Skullheadhq; 01-20-2010 at 13:26.

  5. #5
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
    Join Date
    Jan 2010
    Location
    Near a dammed warlike tribe called "Indonesian"
    Posts
    399

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    ...
    Currently we need :
    ...
    - And someone who could speak english properly to correct our bloody grammar
    ...
    put me there.

  6. #6
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    OLDER FIRST POST

    Spoiler Alert, click show to read: 
    Timeline : 1511 - 1654 (12 turns per year)
    Location : West Indonesian - Malaysian Archipelago
    Spanning from the time of First Portugese invasion (1511) until the conclusion of Dutch-Portugese Wars (1654)

    Previous discussion at this thread: http://forums.totalwar.org/vb/showthread.php?t=123821 -> feel free to talk there though, if you want to say and discuss something serious in Bahasa Indonesia / Melayu, this thread is reserved to development of this mod in English language (because we may had some team members who can't understood our mumbling in Indo-Malayan language )

    Well, after getting significant progress in the research and mapping, we can say that everything principal for research is mostly done, so.... The faction lists is allready finished... just need to modify some of the faction Symbol involved (still debating (!) some symbols and military signs used), but the faction lists is finished (maybe minor nitpick with their name, as well as some fringe map area).

    Anyway, here's the faction lists and it's initial regions:


    CERTAINLY PLAYABLE -> Represent 1 united kingdom / faction, and not disputed anymore, as well as have proper family tree for starting with...
    Red = Kesultanan Aceh Darussalam (ACEH)
    Blue = Kesultanan Melayu Malaka (MALAKA)
    Brown = Kesultanan Palembang Darussalam (PALEMBANG)
    Cyan = Keraton Pakuan Pajajaran (PAJAJARAN)
    Green = Keraton Demak Bintara (BINTARA)
    White = Did you see the portugal symbol? That's where the Portugal "horde" just land, and try to conquer Malaka.... (PORTUGAL)

    MAYBE PLAYABLE, MAYBE NOT -> Their actual empire is officialy "dead" in mainline history books, but this faction will represent ousted royal family, as well as cities that still loyal to their previous lord... we hope to made them playable, but it was still debated internally (with our historians), afterall, they are closer to "unique rebel" factions if they are finally unplayable....
    Purple = Maharaja Sriwijaya (SRIWIJAYA) / Remnants of Sriwijaya
    --> The Hindu - Buddhist remnants of Sriwijaya Empire, that still united in one thing, even still had Sriwijayan Royal dynasty to rule them... but they are "dislocated" as their historical capital has been occupied by the muslim Palembang Sultanates...
    Yellow = Keraton Majapahit (MAJAPAHIT) /
    --> Just recently fallen majapahit capital doesn't mean the Royal dynasty of majapahit is dead, actually they just move into bali and east fringe of java island, and continue to harass the Islamic sultanates in Java for 200 years, still calling themself Majapahit. The western fringe on Yogyakarta, are the Mataraman area, who still had loyalty to Majapahit.

    UNPLAYABLE -> The horde who arrive (and invade) later in the game
    -> BLACK (well, the campaign map won't be coloured black... I use the coarse "map_heights" to made the starting regions map....) = Vereenigde Oostindische Compagnie (DUTCH)

    ===================================================================

    Faction Logo (Once again... I will say... Hope this is final if sonic start meddling again...)

    ----

    Kesultanan Aceh Darussalam :


    Kesultanan Melayu Malaka :


    ----

    (Both Sriwijaya and Palembang use "Lotus" Symbol... so I Place Buddhist Lotus in Sriwijaya, and Ornamental Lotus in Palembang)

    Kesultanan Palembang Darussalam :


    Maharaja Sriwijaya :


    ----

    Keraton Pakuan Pajajaran :


    Keraton Demak Bintara :


    Keraton Majapahit :


    ----

    European Horde Symbol = Basically the same with those of M2TW (for portugese), and VOC logo for VOC


    ===================================================================

    Game mechanics (expect this section will be updated again)

    Weaponary: we have three kind of weapon type : Normal, Enchanted (for Hindu-Buddhist religion), and Gunpowder...

    Religion:
    *. 3 Religions (Hindu-Buddhist , Islam , Christianity) , at the Campaign, most of the named character (generals) can be born / spawned / adopted with almost all religion available, depending on several triggers. Almost all factions have the chance to change their religion, with several exception...
    *. Religious conversion is too fast if it was a real conversion rate... so we will tone them down, and change it to "Religious influence", which represent not "quantitative followers" but "political power"
    *. Religion Relation and factions:
    -These factions can built every religion (Islam, Christian, and 4 Hndu-Buddhist temples) : Palembang, Sriwijaya, Pajajaran, Bintara, Majapahit, so you could play altered history with them....
    -These factions (Melayu culture) can built Islam and Hindu-Buddhist religious structures, but never Churches : Aceh, Malaka, and can't convert to Christianity too.... so you are forced to embrace Islam, or back to the Old Gods.... no Christian
    -European factions only get Christian generals adopted / promoted... and could only build Churches... and.... They won't convert at all. So prepare to face massive red face if you don't sent proper missionaries first....
    -When you see "Missionaries" and question yourself... yeah, Portugal and Dutch diplomats will have the "Missionary" traits which give bonus religion influence points... Yeah, You'll see that Portugal will have Fransiscus of Assisi present at the start, and Missionary diplomats are essential to European factions because they are the one that could stop the red face growing, by spreading Christian influence beffore you conquer a province. And hence gives you a chance to start the Colonialization... that way, is another reason to exclude Christianity from Melayu culture factions... to made European life harder for a bit Well - well, it's then up to you if you just want to sack the city for gold and glory, or spread Christian influence, and spread the gospel... (in game terms, it forces European AI horde to sparsely colonize the North Sumatera and malaysia, and goes to south sumatera and Java, as the history does)... but REMEMBER: PORTUGAL can't recruit Diplomats!!! they are spawned at the missionary's historical work points. This was done to made colonization harder then.... and... we won't have Imams or Hindu priest or Buddhist monk as agent...

    Mosque complex bonus :
    - Preventing "enchanted weapon" units to be trained
    - Good Law Bonus
    - Moderate Hapiness Bonus
    - Moderate Health Bonus
    - Moderate Trade Bonus
    - Capability to recruit some certain units

    Church complex bonus:
    - Preventing "enchanted weapon" units to be trained
    - Excellent Hapiness Bonus
    - Good Health Bonus
    - Good Law Bonus
    - Good population growth penalty (!) - so it will reduce your tax then

    That two religion got traits and triggers unmodified, except some religious related one then...

    Hindu-Buddhist temple complex:
    1) Temple complex dedicated to Buddha
    - Excellent Hapiness Bonus
    - Good Law Bonus
    - Small health Bonus
    - Small Trade Bonus
    - Gives your FM / generals more probability to get better management related traits
    2) Temple complex dedicated to Brahma
    - Excellent Health Bonus
    - Good Hapiness Bonus
    - Gives your FM / Generals more probability to get better influence related traits
    3) Temple complex dedicated to Vishnu
    - Good law Bonus
    - Good Trade Bonus
    - Moderate hapiness Bonus
    - Small health Bonus
    - Gives your FM / Generals more probability to get better income related traits
    4) Temple complex dedicated to Shiva
    - Excellent law Bonus (the smallest normal bonus in sums)
    - Gives your FM / Generals better command skills and valors
    - Capability to recruit some certain "Fanatics / Berserker-type" units
    - The top tier get the capability to grant 1 exp (and it was the only free exp buildings... no other building had exp / morale bonus then)

    Weaponary upgrade:
    - Normal weapons could be upgraded in Blacksmith
    - Enchanted weapons could be upgraded in some certain "Mystical" regions, and only when they had no mosques or Churches inside!
    - Gunpowder couldn't be upgraded...

    ===================================================================
    Our Contacts (so you can ask to the right man when you want to ask) and rough job description (well, as our team still need some position, this will be changed except Mod Founder* (who had the original Idea) = Cute Wolf, Sonic, Gaius Septimus Severus , at their chosen position (*) )

    Mod Leader : Cute Wolf*
    Mod Co-Leader : Sonic*
    Historical Research Leader : Sonic*
    Historical Research Co-Leader : Gaius Septimus Severus
    Public Relation Leader : Gaius Septimus Severus*
    Mapping and 2D-Artist Leader : Cute Wolf*
    Modelling and 3D-Artist Leader : Wlesmana
    Modelling and : Finn Mac Cumhail, Jirisys
    Unit Research Leader : Sonic
    Unit Research Co-Leader : Plutoboyz
    Unit Balancing and Battle Mechanic Leader : Sonic*
    Campaign Scripting event Leader : Cute Wolf
    Campaign Scripting event Co-Leader : Gaius Septimus Severus
    File Scripting Leader : Sonic
    Grammatical Head : Quirinus

    Member :
    Unit Research and naming conventions for Sundanese Factions : Plutoboyz
    Unit Research and naming conventions for Aceh - Malaka Factions : Quirinus
    Trait Developer : Quirinus
    Dutch and European history proof readers and naming : Skullheadhq

    Special thanks to : NeoDeus, Skullheadhq, Saomofrome, for some of their contribution and suggestions...

    =====================================================================

    Currently we need :

    - Some Modellers (to made some model, as Wlesmana can only work part time, and he allready had his own other mod projucts)
    - Skinners
    - And someone who could speak english properly to correct our bloody grammar

    And the map (in progress)



    =====================================================================


    Thank You




    Cute Wolf
    Last edited by Cute Wolf; 04-14-2010 at 12:48.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  7. #7
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
    Join Date
    Jan 2010
    Location
    Near a dammed warlike tribe called "Indonesian"
    Posts
    399

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    LOL... you have the same bloody Indoenglish grammar like us.... -> I hope to get real english speaker who could actually correct our bloody grammar in export_unit and another description texts.... in their english relase. The unit name will use Jawa, Melayu, Sunda, dst native language, but their description will be in english...
    btw Google translate is good translator tool.

  8. #8
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Also, the VoC was founded in 1602, which is after this timeline. You can make the campaign end in 1654, the end of the Dutch-Portuguese war, which the Portuguese lost. This makes a nice end for "Portuguese invasion"

    This was only the logo of the Amsterdam department:
    Spoiler Alert, click show to read: 
    Last edited by Skullheadhq; 01-20-2010 at 16:59.

  9. #9
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Nusantara Total War : Portugese Invasion

    Hi, so..... can I get the job of writing the descriptions? Either for the units, buildings or faction campaigns. Or I could help with developing the traits system.. these are the only two modding things I'm actually decent at, so..
    WARNING! This baseline signature should never appear on screen!

  10. #10
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Skullheadhq View Post
    Also, the VoC was founded in 1602, which is after this timeline. You can make the campaign end in 1654, the end of the Dutch-Portuguese war, which the Portuguese lost. This makes a nice end for "Portuguese invasion"

    This was only the logo of the Amsterdam department:
    Spoiler Alert, click show to read: 
    Yeah... maybe we'll made this era end at 1654 AD then... thanks (I forgot about that)... but 12 turns per year x 143 years = 1716 turns !!!!???!!!???.... maybe we'll tone down to 6 turns per year and increasing movement point (but still wait for Sonic to agree with that - he's the one of the historical demartment who said about the ending at 1561)

    So... that logo was the Amsterdam department then? Maybe I shall stick with their Plain coloured logo then... red white and blue, just as you suggested...


    And Oh yeah Quirinus... you'll be at developing traits.... (still waiting Sonic to confirm, as he was the head historian afterall), and Proof Reading the Melayu naming of units....
    Last edited by Cute Wolf; 01-20-2010 at 18:06.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  11. #11
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Nusantara Total War : Portugese Invasion

    Yay...

    Still avaliable for grammer proof-reader if still needed. My first language is english, so..
    WARNING! This baseline signature should never appear on screen!

  12. #12
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Quirinus View Post
    Yay...

    Still avaliable for grammer proof-reader if still needed. My first language is english, so..
    Ok! you are the Gramatical head now ! I bet... 你是中国人!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  13. #13
    Member Member Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649

    Default Re: Nusantara Total War : Portugese Invasion

    And I wonder if someone should be the second "unit balancing" co leader... but he must have experience playing several mods and could compare them in terms of battle balance...

    Anyone had a suggestion about Elephant and Chariot Pricing systems? The Melayu People will have Elephant bodyguards, named "Gajah Pengawal Raja" or something...

    EDIT:
    Oh yeah... and about faction Relationship at the start.....

    Aceh
    - Allied with: Palembang
    - At War with : Portugal, Sriwijaya

    Malaka
    - Allied with: Bintara
    - At War with : Portugal, Sriwijaya

    Palembang
    - Allied with: Bintara, Aceh
    - At War with : Portugal, Sriwijaya

    Sriwijaya
    - Allied with: Pajajaran
    - At War with : Aceh, Malaka, Palembang

    Pajajaran
    -Allied with: Sriwijaya
    - At War with : Bintara, Majapahit

    Bintara
    - Allied with: Malaka
    - At War with : Portugal, Pajajaran, Majapahit

    Majapahit
    - Allied with: -
    - At War With : Pajajaran, Bintara

    Portugal
    - Allied with: -
    - At War With : Aceh, Malaka, Palembang, Bintara

    *. NOTE : Aceh and Malaka only allied at "much later" time... and actually at the very same time, they have a border skirmishes near Riau... but immediately ceased when Portugal invade


    And we may use Skullheadhq's suggestion, put the end at Dutch-Portugese war conclusion (1654), rather than the expulsion of Portugal garrison at 1571... but if we use 12tpy is weirdly long...
    Last edited by Rahwana; 01-21-2010 at 03:39.
    Angkara Murka di Macapada

  14. #14
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    Ok! you are the Gramatical head now ! I bet... 你是中国人!
    Yep, that's right.
    WARNING! This baseline signature should never appear on screen!

  15. #15
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    4x143= 572 turns, also, you would want more provinces, way more provinces...

    Here are some Dutch Names:
    Code:
    First Names:
    Jan
    Piet
    Nicolaas
    Jasper
    Hermanus
    Cornelis
    Hendrick
    Christiaen
    Arend
    Daniel
    Isaac
    Willem
    Leopold
    Johan
    Peter
    Gijsbert
    Eduard
    Pieter
    Constantin
    Dirck
    Adriaen
    Frederick
    Reynier
    Dircq
    Zacharias
    Maximiliaen

    Code:
    Surnames:
    Corneliszoon
    Heyn
    Oldenbarnevelt
    Coen
    Brouwer
    van Nijenrode
    Pieterszoon
    Koeckebakker
    Hagenaer
    van Santen
    van Vrijbergh
    Verstegen
    Snoecq
    van der Burgh
    Wagenaer
    van Lier
    Volger
    Gruijs
    de Hartogh
    Boockestijn
    van der Waeijen
    de Win
    Balde
    Boelen
    Pieterszoon
    Duurkoop
    Nieman
    Last edited by Skullheadhq; 01-21-2010 at 13:17.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  16. #16
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    More Provinces my map was allready cramped with tons of cities.... ... just wait me to finish off it....

    Oh yeah.... at this campaign map.... we'll have NO WALLS.... except in some certain places allready had stone walls pre built, because Indonesians rarely built walled cities except fortress.....

    Oh yeah, speaking about cities....

    - Most cities will start as allready large or huge... and with no walls.... in game large cities are "Town" and Huge Cities are "City"..... well - well, thanks to the illogical system of 6000 men city, and 24000 men huge city (if we compare today, it was smaller than average village size in Java).... we decide to rename "population" in UI as "men" -> Able bodied men... and then give most of them allready large size and rather advanced development at the start...
    - That cities is... Normal cities... you could built almost everything and train everything out, proveide they have its AOR and you have the required structures, but you can't built even the most filmsy wall on it, so everytime it goes to siege battle, you will be immediately attacked by the AI.....
    - And Second concept of City.... FORTRESS!!! it was basically... the vanilla "Town - Large Town - Minor City" renamed "Small Fort - Fortress - Citadel" .... heck, almost all had pre built wall, and wall is upgradeable to stone there... but as you may aware, I put some heavy population penalty... so they won't exceed 6000 men (hopefully, except you have a such pop bomming govt and lower taxes)... they are represent no cities.. they only represent border military garrison, and hence, you CAN'T built trade structures there.... but in turns, they are easier to defend, and some are located in such important chokepoints... (Sunda Kelapa, Bedahulu, Tumasik, and several Fortified cities start as that...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  17. #17
    Member Member Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649

    Default Re: Nusantara Total War : Portugese Invasion

    @ Wolf & Skull, how about still sticking with our original plan of 12 tpy? afterall, I allready play the M2TW mod, long campaign, and must say that it gives certain depth to the campaign.... 2000 turns is just 2000 x 2 minutes per turn... in quick average all skimming and ordering campaign, it will take just 1 week to finish off your campaign if you manage to go to the end, and only doing some important battles... That's my suggestion. and to made the AI will sent important stacks, I've made up their unit price quite high... but their upkeep is just moderate, and we'll have 0 turn recruitment for most levies, 1 for european regulars, and 2 for elites, so it will be more on keeping most unit survive at the campaign, rather than pumping out the most units.... (unlike All unit-pumping championship we usually had at XGM, or insane micromanagement we had in EB)... and maybe I'll broaden the cost gap again between levies and regulars, (cheapening the levies), so you'll see historical stack made mostly of light archers and spearmen, with some occasional light swordsmen, and heavy infantry at only the most important armies...
    Angkara Murka di Macapada

  18. #18
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    Yeah, and maybe you should reduce archer's range too, because every Indonesian kingdoms at that era had an army full of archers, and with Javanese army... Horse archers... or maybe you should consider the 2 Hp system (and increasing melee lethality as well), so we'll have less archery casualities and everyone will have a chance to charge against rain of arrows?

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  19. #19
    Member Member Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649

    Default Re: Nusantara Total War : Portugese Invasion

    Ewwwww.......

    You forgot that in real life, Javanese "Horse Archer" corps are more often fought dismounted... just ride to battle, dismount, and use their heavy war longbows to shoot enemies as their primary means of combat, they did carry shorter bows for horseback archery, but the evidence as well as Babad Tanah Jawi, said that they are usually fought dismounted.... except on some circumstances when they forced (!) to resort in mounted archery tactics, which most of them doesn't fare well (of course, Noble horse archers was exception, but then, I say about most of javanese Levy Horsemen)

    But giving them accuracy penalty for missiles seem not too right....
    Last edited by Rahwana; 01-21-2010 at 14:21.
    Angkara Murka di Macapada

  20. #20
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Kingdoms would give us the option to merge Spain and Portugal into the Iberian Union, or can this be scripted in BI, if we reserve a faction slot?
    Also, this is a somewhat improved symbol for the Dutch:
    Last edited by Skullheadhq; 01-21-2010 at 14:33.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  21. #21
    Member Member Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649

    Default Re: Nusantara Total War : Portugese Invasion

    Soory Skull... Merge what factions? AFAIK, we could only made emerging shadow faction in BI, and I tought about this with VOC become the shadow faction of Portugal as well, but then, some historical arguments is against that...
    Angkara Murka di Macapada

  22. #22
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    Hmm.... so you basically said that spamming archery and most of the death coming by archery is just historical way? how about 2Hp system then? at least it will give some a chance to charge down those archers by infantry...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  23. #23
    Member Member Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649

    Default Re: Nusantara Total War : Portugese Invasion

    Just be patient a bit wolf..... you know how cavalry charges was so ridiculously ineffective to break formations in 2Hp XGM battles? and with 2 Hp, we must reduce their armour values to get realistic battle pace?
    Angkara Murka di Macapada

  24. #24
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Check this
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  25. #25
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Talking Re: Nusantara Total War : Portugese Invasion

    Hoo... we don't include spain in this version of Nusantara Total War.... it was Portugese Invasion, and spain only arrive and at war with eastern fronts.... no, no spanish.... I'm sure of it...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  26. #26
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    But Portugal becomes the Iberian Union in 1580.
    Also, more names:

    Code:
    Forenames:
    Steven
    Engelbert
    Karel
    Johannes
    Christoffel
    Adriaan
    Jacob
    Jan Willems'


    Code:
    Surnames:
    van den Broecke
    Bontekoe
    Hamel
    Kaempfer
    Titsingh
    van Riebeeck
    Reynst
    Reael
    de Carpentier
    van Diemen
    van der Lijn
    Reyniersz
    Maetsuycker
    van Goens
    Speelman
    Camphuys
    van Outhoorn
    van Hoorn
    van Swol
    Zwaardecroon
    de Haan
    Durven
    van Cloon
    Valckenier
    Mossel
    van Riemsdijk
    de Klerk
    van Overstraten
    Siberg
    Janssens
    Mijer
    Rooseboom
    van Heutsz
    Last edited by Skullheadhq; 01-21-2010 at 14:50.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  27. #27
    Member Member Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649

    Default Re: Nusantara Total War : Portugese Invasion

    It was another reason why I initially place the ending at the expulsion of last portugese garrison in Java, 1571... as it give full 60 years.... of campaigning... But then, it wasn't an important event back here, we are safe to assume Portugese army will still use their old portugese Symbols.
    Angkara Murka di Macapada

  28. #28
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    I don't know about that? maybe it was just the same way Romaioi annex Hellenic lands, but the EB team didn't force them to be united

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  29. #29
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    So, you will use the Portugal symbols and banners from M2TW?
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  30. #30
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Skullheadhq View Post
    So, you will use the Portugal symbols and banners from M2TW?
    Definitely... afterall, that banner also depicted in museum too... and no one objects that

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

Page 1 of 11 12345 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO