Originally Posted by
Askthepizzaguy
Okay, well.... let's see if I can picture that. Jedi uses vigilante power against one of the two other players remaining. Only vig power he has is Force Lightning.
I think I mentioned that you could use Lightsaber as a second attack.
A Grand Master could Morichro a player and then kill him with any of the Vig abilities.
Two night actions with two abilities in each.1 Interrogation + Morichro -> player A (beats protection but not Cloak)
2 Force Lightning + Lightsaber -> player A
The only restiction I gave was that you couldn't kill twice. The Sith had the same restriction.
The Sith have Force Cloak or Force Protection, so the vig power is ineffective unless they have Force Protection and the GM is using Morichro. He also has to select the correct Sith, whichever one doesn't have Force Cloak, for this to have any chance of success. Given that all the Sith seemed to have this power, that makes it even less likely. So, he must use Force Lightning and Morichro to even stand a chance, which leaves no ability slots for Force Protection or Force Cloak of his own, which means when 2 Sith attack him, he's totally toast.
Only if they were lucky in the Force lottery.
I don't have the data in front of me, but I don't think Psychonaut or Niklas had those powers. And I don't think pever got them until the very end (I could remember it wrong).
What I would have recommended is that there was a more reasonable Jedi victory condition. That way the game was less of an illusion (albeit a fun one) and more like a mafia game than a last man standing fight. The thing which makes less sense is that everyone can turn to the dark side. Which is disappointing for many who tried the entire game to crush the Sith, only to turn at the last minute.
If one battles the Sith all their lives, and sees all their friends die, they become hardened to it and would refuse to turn, even under threat of death.
That is not true... That is not the deciding factor for turning to the dark side. Too many of the Sith witnessed the death of loved ones by the hands of Sith. It was the strong emotions that followed that turned them to the dark side. This was the angle to recruit - to get the candidate so unstable that he/she fell regardless of prior sentiments.
I was conteplating on having all just neutral and then make them susceptible to the dark side if they lost their cool in the game. If a player became a little emotional or accusive - they would step up on the path that lead to the dark side. But then I couldn't choose the first two Sith - which was a major element in the game. I had hoped that there would be a lot of banter in the beggining when there were no Sith. There have been games where the Mafia were caught for slipping up in the beginning banter.
I suppose if he had both Force Cloak and Force Protect at the same time.... then the Jedi had a chance versus 2 Sith, with Force Ghosts helping him.
Just my thoughts. It seems that, without perfect knowledge of how to proceed, the Sith did indeed have a chance to lose this game. But, they had the tools to win outright in basically any circumstance. The only counter I see is using Force Cloak and Protect and the same time. But, if that was ever possible in this game, then the Jedi always had a chance. And if they always had a chance, then the game is perfectly balanced, and ignore all of the above.
Both the Jedi and the Sith could get both powers and Subotan had them for a long time.
I think TinCow had both as well... And yes you could use both as one of the night abilities.
pever was the only one to my recollection that utilised both as an active defence. Subotan only used one...
Remember: Two night actions, with two abilities. Clearly you could Cloak and then Protect at the same night.
I have made a package of music, character cards, images, rewards, movies etc...
If anyone wishes to do iterations of this game with slighly alterations. I am willing to give you access to my material.
A second iteration would be different when you know more about the game and its features.
One of the endings I thought for a winning Grand Master was that he/she would be all alone on the ship and in agony over the loss of friends and companions. He/she would be on his/her knees on the command bridge shouting "Why oh why??!!" pounding the floor with his/her fists.
He/She would prostrate him/herself on the floor in tears and finally look up having glowing amber eyes of hatred.
But I think ... that would have been pushing the Return of the Sith theme a little to much.
The particular ending of this game is easily recognised.
Nomi returns with the ship to Coruscant, is questioned by the council of the Jedi. Shows her new powers and starts the new era. But the force will only work if there is a balance between the Dark Side and the Light Side, so naturally someone would be drawn to the Sith holocron and fall to the Dark Side of the force and this ensuring that the light side survives as well...
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