Gaisofulxo frijod
spear, shield
Germanic tribal spear militia; slightly tougher than the otherwise identical Lugoae. Note for non-Germanic factions: Preferable to other units of their class (Lugoae, Illyrioi Phyletichoi, Pantodapoi, Kavakaza Sparabara) because of better morale and charge.
+ huge unit size, cheap, decent shield
- unarmoured, no secondary weapon
Skudjonez
bow (15) + spear
Germanic archers. Good vs deer, but less so against Romans. Slightly better than Sotaroas (their Celtic counterparts), but still the third weakest archer unit in the game. Can pack a nasty surprise for cavalry though, due to being archer-spearmen.
+ decent secondary weapon (spear), very cheap
- unarmoured, no shield, small unit size, low ammunition supply (15 arrows)
Jugundiz
javelin (6) + spear, shield
Basic Germanic skirmishers. Cheap and flexible; useful against all kinds of units, even cavalry. Can fight in melee for some time. One of your most important units, Strategos! Make great garrison troops, too. Spamworthy.
+ decent secondary weapon (spear), good javelin range, good shield, cheap, large unit size
- unarmoured
Jugundiz Xathjiska
javelin (2) + club, shield
Low tier clubmen, equivalent of Celtic shortswordsmen, but more dangerous due to their armour piercing melee weapon. Make excellent garrison troops because of very low price and high versatility. Zerg rush against armoured units recommended. Very vulnerable to missiles though, so don't put them into the main battle line.
+ armour piercing club, powerful charge, very cheap, large unit size
- unarmoured, small shield, recruitable in only one region
Sloxonez
javelin (2) + club, shield
An anti-armour unit designed to take on heavily armoured infantry and cavalry. They can serve as makeshift line units when spearmen or swordsmen are not available, but are vulnerable to missiles. The standard anti-armour unit of the Suebi.
+ high javelin attack, armour piercing club, good shield, good morale, powerful charge
- unarmoured, low javelin range
Dugundiz
javelin (2) + spear, shield
Standard line troops. Disciplined, hard-hitting and versatile spearmen, make good flankers as well. Tougher than their Celtic counterparts but still somewhat vulnerable to missiles. Useful throughout the entire campaign.
+ high attack (both weapon types), good shield, powerful charge, large unit size
- poorly armoured, low javelin range
Dugundiz Xathjiska
javelin (2) + spear, shield
A local variant of the Dugundiz. Slightly better stats. Strong all round warriors.
+ high attack (both weapon types), good shield, good morale and discipline, powerful charge, large unit size
- poorly armoured, low javelin range, recruitable only in one region
Druxtiz Xobugiska
javelin (2) + spear, shield
A local variant of the Dugundiz. Slightly better stats. Emphasis on defence (shield, discipline).
+ high attack (both weapon types), very good shield, very disciplined, powerful charge, large unit size
- poorly armoured, low javelin range, recruitable only in one region
Druxtiz Goudiska
javelin (2) + spear, shield
A local variant of the Dugundiz. Slightly better stats. Quite unusual spearmen with a vicious charge but decent defence at the same time.
+ high attack (both weapon types), very good shield, good morale and discipline, very powerful charge, large unit size
- poorly armoured, low javelin range, recruitable only in two far-off regions
Gaisolitho Aljod
javelin (2) + spear, shield
These spearmen are the only factional unit you can recruit in most Celtic lands - hence their importance for your campaign. Reliable and disciplined like Dugundiz, they make a fine line unit and can hold off superior troops at need. Available in Gaul, most of Britain, Central Europe, and even some places further east and south. Nice looking and incredibly practical.
+ good attack and missile range, very good shield, very large area of recruitment
- poorly armoured
Xerunoudozez
javelin (2) + sword, shield
Strong and disciplined all-round troops, they are useful both as main battle line unit and as flankers. They make good assault troops and are particularly deadly against lightly armoured enemies. Stronger than Bataroas but smaller in numbers. Lightly armoured.
+ high attack (both weapon types), high lethality sword, good shield, good morale and discipline, powerful charge
- low missile range
Druxtiz Xeruska
javelin (2) + sword, shield
A local speciality, they are even more skilled than Xerunoudozez but unfortunately without armour. Like stronger but less numerous Botroas. Unusually high morale.
+ high attack (both weapon types), high lethality sword, good shield, very good morale and discipline, powerful charge
- low missile range, unarmoured, recruitable only in one region
Druxtiz Basterniska
falx
The Bastarnae falxmen are a somewhat unusual troop type for this faction, but a very useful one. Their lethal falxes make short work of infantry and cavalry alike, however they must be protected carefully from enemy missiles. Unsuitable for the main battle line. Best deployed as flankers against heavy infantry or cavalry, and particularly good at killing enemy bodyguards. Also available as mercenaries.
+ highly lethal and armour piercing falx, good morale, very powerful charge
- poorly armoured, no shield, retrainable in only one province
Speudogordoz
pike, shield
High tier pikemen and your strongest line unit, their superior discipline and battle skill marks them as elite troops, although they only carry medium armour. They dominate cavalry, chariots, and light infantry, and are capable of holding the line against most infantry types. Vulnerable to some missile types, e.g. pila.
+ very high attack, increased lethality, decent armour, very good morale, excellent discipline, powerful charge
- no secondary weapon (for gameplay reasons), somewhat small shield
Dreugulozez Brunjadoi
sword + spear, shield
Reformed heavy infantry, mostly identical with the bodyguard unit. Powerful against both infantry and cavalry, they make good breach assault troops, as well as a critical reinforcement for the main battle line. Widely available in the form of mercenaries and mercenary generals. They aren't Solduros but still very powerful (and with better stamina).
Unfortunately, the reversal of their main weapons means they are slightly less useful on walls, because they will revert to spears there. Same problem as with Solduros, Ischyroi Orditon, and Hypaspistai.
+ high attack (both weapons), highly lethal sword, well armoured, very good morale and discipline, powerful charge
- small unit size, small shield, only recruitable after 190 BC
Woithiz Watha
javelin (4) + spear, shield
Called the "Wild Hunt", these lunatic warriors are a somewhat unorthodox type of spearmen only to be found among barbarians: the offensive spearman (keeping in mind they are naked too, this can have more than one meaning). Capable of shredding light troops in melee. While their morale is equal to that of Solduros and bodyguard units, their armour unfortunatley isn't, so keep them away from enemy missiles! Their insane charge, missile supply, and fear effect on infantry means they are excellent flankers and an ad hoc cavalry substitute.
+ very high attack all round, four javelins, frighten enemy infantry, excellent morale, very powerful charge, available at mid tier
- unarmoured, small shield, small unit size, low missile range, recruitable in only one region
Worgozez
javelin (2) + axe, shield
Of Wolf and Man. They frighten infantry and carry armour piercing weapons, and make superb flankers and ambushers.
As a bonus, they are mercenaries and thus available to every faction. Meaning you can field them in your Royal Baktrian siege army alongside Indian Guild Warriors. Ouch.
+ high attack all round, frighten enemy infantry, armour-piercing axe, good shield, very good morale, very powerful charge
- mercenaries only (= not retrainable), poorly armoured, small unit size, low missile range
Reidonez
javelin (4) + spear, shield
The basic Germanic cavalry comes equipped with four heavy javelins, a spear, and some light armour. Although more expensive than some other light cavalry, they are still worth hiring because of their usefulness in harassment, cavalry fights, and pursuit. Indeed, they are particularly important against enemy missile troops, especially foot archers and slingers, who are a big threat against the lightly armoured Suebi infantry.
+ high attack, good morale and discipline, good shield
- low missile range
Dreugulozez Exworeidondijoi
javelin (4) + spear, shield
The mercenary variant of the Reidonez. Comes with a bigger shield but otherwise identical.
+ high attack, good morale and discipline, very good shield
- low missile range, mercenaries only
Marxolitho Wolxiskod
javelin (4) + sword, shield
Celto-Germanic cavalry are a heavy skirmisher cavalry type, and an interesting tactical option for your armies. They are especially suitable for harassing heavy infantry, cutting down skirmishers, and for cavalry fights. They can even take on Equites Consulares (Roman bodyguards). Recruitable in several provinces south and south-east of Suebi homeland.
+ highly lethal sword, decently armoured, good morale
- mediocre missile range
Xosenthozez Marxoreidondijoi
spear + sword, shield
This reform unit is the only Germanic heavy cavalry unit in the game, and will greatly help you on the battlefield, providing you with an entirely new tactical option: that of armoured shock cavalry warfare. These riders are your most heavily armoured troops, and with their superior combat ability will make your campaign easier, especially against the Romans. There is no reason for not purchasing this unit, except a very tight economy. Slightly superior to the Gallic Brihentin and about equal to Remi heavy cavalry.
+ armour piercing and highly lethal lance, highly lethal sword, well armoured, very good morale and discipline, powerful charge
- available only after 190 BC
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