Page 2 of 2 FirstFirst 12
Results 31 to 54 of 54

Thread: The Europa Barbarorum Film Project

  1. #31
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,904

    Default Re: The Europa Barbarorum Film Project

    Is this project dead now?
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  2. #32
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,384

    Default Re: The Europa Barbarorum Film Project

    Quote Originally Posted by SwissBarbar View Post
    Is this project dead now?
    Let's poke it with a stick to find out!

    ~Jirisys (waka-waka-waka)
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  3. #33
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,666

    Default Re: The Europa Barbarorum Film Project

    Quote Originally Posted by SwissBarbar View Post
    Is this project dead now?
    Hardly, it was only started 13 days ago!


  4. #34
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,904

    Default Re: The Europa Barbarorum Film Project

    See? It's been dead
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  5. #35
    Lost between books & coins Member DeathFinger's Avatar
    Join Date
    Feb 2009
    Location
    Argantorāti
    Posts
    906

    Default Re: The Europa Barbarorum Film Project

    Quote Originally Posted by SwissBarbar View Post
    See? It's been dead
    Not dead, just hibernating, 'cause Tanit is not around for now.

  6. #36
    EB Online Founder Senior Member vartan's Avatar
    Join Date
    Mar 2009
    Posts
    3,147

    Default Re: The Europa Barbarorum Film Project

    These look like event films. But agent events. What about map events or some other types of events. Are there any cinematographers and videographers working on that?
    EB Online Founder | Website | Steam Group
    Current Projects:
    - Europa Barbarorum 2 (Armenian linguistics)
    - Asia ton Barbaron (Armenian linguistics)
    -
    Dominion of the Sword (Armenian linguistics/history, videographer)
    - EB:NOM (Armenian linguistics/history)
    Former Projects:
    - Vartan's EB Submod Compilation Pack


  7. #37
    Member Member Tangible's Avatar
    Join Date
    Jun 2010
    Location
    Athens, Greece
    Posts
    3

    Default Re: The Europa Barbarorum Film Project

    New member here, willing to help if this part of the project is indeed still alive.
    I read through the thread and the ideas suggested are well within my capabilities in 3D, if that is ok instead of live action footage.
    As far as I remember, M2TW cinematics used the same low poly models as the ones in the battle maps, just rendered more nicely. If the modellers of EB have a final model of a given faction's spy/assassin, I could rig it, set up the scene, and provide the final video, with any post effect required.

    If I may, here are a few ideas of mine concerning such cinematics:

    ------------------
    Spying on an army:

    Shot#1 - We see the edge of a cliff, and below it a military camp (tents and the like).
    Shot#2 - The camera moves sideways and we see the back of the spy as he's laying down, staring at the camp.

    Success Case:

    Shot#3 - Close up in a cage with a pidgeon inside, the spy's hand reaching for it.
    Shot#4 - Top view of the spy. The movement of his hands indicate he's holding the bird and attaching something to it.
    Shot#5 - The camera's located beneath the cliff's edge, pointing upwards to the spy, who opens his arms and allows the pidgeon to take flight.

    Failure Case:

    Shot#3 - Close up in the cage with the pidgeon inside, the spy's hand reaching for it and clumsily pushes it off the cliff.
    Shot#4 - Low angle camera, pointing upwards to the edge of the cliff, with the spy reaching out to grab the cage as it falls towards the screen.
    Shot#5 - Top view of the shattered cage, soldiers gathering around it. The camera slowly moves sideways to show the spot where the spy was hiding, who has now vanished.

    Death Case:

    Shot#3 - Close up on the spy's face from the side, as he watches the camp. He seems to hear something and turns his head around to see.
    Shot#4 - Same camera as in Shot#2, but with 2 guards on the foreground, staring at the spy, who's staring back at them.
    Shot#5 - The camera's located beneath the cliff's edge, pointing upwards. For a second nothing happens, then we see the spy being pushed off the cliff, and falling down and out of the frame.
    ------------------

    ------------------
    Assassination in a port:

    Shot#1 - We see a small pier during nightime, poorely lit, as the target is on it, sitting on a crate.
    Shot#2 - Top view of the pier. The silhouette of the assassin is barely visible, as he swims underwater, moving under the pier in order to get to his target's rear.
    Shot#3 - First person view, we see through the assassin's eyes as his hands reach for the pier's planks and grab them. The camera then points upwards, in search of the target.

    Success Case:

    Shot#4 - We see the target from the front, sitting on a crate, and a second later he's being violently pulled back, into the river.
    Shot#5 - Mid shot of a guard who seems to notice a sound, turns his head away from the camera (towards the river), and then turns away from it again, obviously indifferent.

    Failure Case:
    Shot#4 - This shot continues from Shot#3. As the camera points upwards, the place is suddenly lit. The camera rotates to the left to reveal a guard bearing a torch, who seems to have noticed the assassin. Almost immediately, the camera dives underwater, indicating that the assassin hastily submerged.
    Shot#5 - Top view of the pier with the would-be target and a couple of guards moving about anxiously in search of the assassin.

    Death Case:

    Shot#4 - This shot continues from Shot#3. The camera points upwards, and instead of seeing the target's back, we see him standing up, looking straight at the camera, wielding a sword and ready to strike.
    Shot#5 - Low angle camera, slowly moving backwards, showing the target as he leans over the crates and slashing at something with his sword.
    ------------------

  8. #38
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    4,178

    Default Re: The Europa Barbarorum Film Project

    Quote Originally Posted by Tangible View Post
    New member here, willing to help if this part of the project is indeed still alive.
    I read through the thread and the ideas suggested are well within my capabilities in 3D, if that is ok instead of live action footage.
    As far as I remember, M2TW cinematics used the same low poly models as the ones in the battle maps, just rendered more nicely. If the modellers of EB have a final model of a given faction's spy/assassin, I could rig it, set up the scene, and provide the final video, with any post effect required.

    If I may, here are a few ideas of mine concerning such cinematics:

    ------------------
    Spying on an army:

    Shot#1 - We see the edge of a cliff, and below it a military camp (tents and the like).
    Shot#2 - The camera moves sideways and we see the back of the spy as he's laying down, staring at the camp.

    Success Case:

    Shot#3 - Close up in a cage with a pidgeon inside, the spy's hand reaching for it.
    Shot#4 - Top view of the spy. The movement of his hands indicate he's holding the bird and attaching something to it.
    Shot#5 - The camera's located beneath the cliff's edge, pointing upwards to the spy, who opens his arms and allows the pidgeon to take flight.

    Failure Case:

    Shot#3 - Close up in the cage with the pidgeon inside, the spy's hand reaching for it and clumsily pushes it off the cliff.
    Shot#4 - Low angle camera, pointing upwards to the edge of the cliff, with the spy reaching out to grab the cage as it falls towards the screen.
    Shot#5 - Top view of the shattered cage, soldiers gathering around it. The camera slowly moves sideways to show the spot where the spy was hiding, who has now vanished.

    Death Case:

    Shot#3 - Close up on the spy's face from the side, as he watches the camp. He seems to hear something and turns his head around to see.
    Shot#4 - Same camera as in Shot#2, but with 2 guards on the foreground, staring at the spy, who's staring back at them.
    Shot#5 - The camera's located beneath the cliff's edge, pointing upwards. For a second nothing happens, then we see the spy being pushed off the cliff, and falling down and out of the frame.
    ------------------

    ------------------
    Assassination in a port:

    Shot#1 - We see a small pier during nightime, poorely lit, as the target is on it, sitting on a crate.
    Shot#2 - Top view of the pier. The silhouette of the assassin is barely visible, as he swims underwater, moving under the pier in order to get to his target's rear.
    Shot#3 - First person view, we see through the assassin's eyes as his hands reach for the pier's planks and grab them. The camera then points upwards, in search of the target.

    Success Case:

    Shot#4 - We see the target from the front, sitting on a crate, and a second later he's being violently pulled back, into the river.
    Shot#5 - Mid shot of a guard who seems to notice a sound, turns his head away from the camera (towards the river), and then turns away from it again, obviously indifferent.

    Failure Case:
    Shot#4 - This shot continues from Shot#3. As the camera points upwards, the place is suddenly lit. The camera rotates to the left to reveal a guard bearing a torch, who seems to have noticed the assassin. Almost immediately, the camera dives underwater, indicating that the assassin hastily submerged.
    Shot#5 - Top view of the pier with the would-be target and a couple of guards moving about anxiously in search of the assassin.

    Death Case:

    Shot#4 - This shot continues from Shot#3. The camera points upwards, and instead of seeing the target's back, we see him standing up, looking straight at the camera, wielding a sword and ready to strike.
    Shot#5 - Low angle camera, slowly moving backwards, showing the target as he leans over the crates and slashing at something with his sword.
    ------------------
    now that would be worth including in he films project

    and welcome to the forumz! may your sty be long!
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!


  9. #39
    Member Member Tangible's Avatar
    Join Date
    Jun 2010
    Location
    Athens, Greece
    Posts
    3

    Default Re: The Europa Barbarorum Film Project

    Thank you, it's good to be here. Btw, you can check (http://brotherofmysister.deviantart.com) if you'd like to see samples of my work. Due to my workload I haven't been able to devote myself into making a large and detailed scene, or any decent character-based video, which is something I'm eager to do (preferably for EB) now that I have more spare time in my hands.

  10. #40
    That other EB guy Member Tanit's Avatar
    Join Date
    Dec 2005
    Location
    The Frozen North
    Posts
    3,949

    Default Re: The Europa Barbarorum Film Project

    Wow, really? I mean, I'm already working on the live film, but 3D videos are awesome. Another option is to act as an editor in post-production if your interested.

    BTW, been busy with RL stuff and haven't edited my second post with people's ideas in a while but I am still alove, still working on this and I'll get around to it soon.



  11. #41
    Member Member Tangible's Avatar
    Join Date
    Jun 2010
    Location
    Athens, Greece
    Posts
    3

    Default Re: The Europa Barbarorum Film Project

    That's another possibility Tanit, as long as it doesn't involve tracking though. I'm unfortunately clueless when it comes to that.

  12. #42
    Lover of Beauty Member Imperator Invictus's Avatar
    Join Date
    Jun 2009
    Location
    in the lands of the Free Dacians, just outside Dacia Felix
    Posts
    108

    Default Re: The Europa Barbarorum Film Project

    Getai may have a special class of priests, apart from ktistes, who could spy or even assasinate
    As for other barbarians, the place for recruting assasins could be the tavern, in my opinion, like it was in Medieval 1

  13. #43
    Member Member fightermedic's Avatar
    Join Date
    Jun 2007
    Location
    Bavaria - Germany
    Posts
    479

    Default Re: The Europa Barbarorum Film Project

    any news on the movie front ?
    Gott mit dir, dem Bayernvolke,
    Daß wir unsrer Väter wert,
    fest in Eintracht und in Friede
    bauen unseres Glückes Herd;
    Daß der Freund da Hilfe finde,
    Wehrhaft uns der Gegner schau,
    Wo die Rauten-Banner wehen,
    Unsre Farben – Weiß und Blau!

  14. #44
    That other EB guy Member Tanit's Avatar
    Join Date
    Dec 2005
    Location
    The Frozen North
    Posts
    3,949

    Default Re: The Europa Barbarorum Film Project

    Not much. I had to move, so I tried to get all the shooting done before hand, but my videographer's camera broke after getting through only about 4 assassination videos. I am now trying to find a new videographer in my new locale.



  15. #45
    Member Member Vulg's Avatar
    Join Date
    Aug 2008
    Posts
    42

    Default Re: The Europa Barbarorum Film Project

    Sounds a good idea.

    Glad I came in here as I thought initially this was going to be along the lines of 'Social Networking 2' or something to that effect, thankyou for proving me wrong.

  16. #46
    That other EB guy Member Tanit's Avatar
    Join Date
    Dec 2005
    Location
    The Frozen North
    Posts
    3,949

    Default Re: The Europa Barbarorum Film Project

    Just wanted to let you all know that with winter ending and summer beginning where I am, the shooting season can finally commence once more! Since almost every shot is outdoors I've had to put this project on hold since the fall, but now I have a new videographer and I will be tackling this over the length of the summer.



  17. #47
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    7,642

    Default Re: The Europa Barbarorum Film Project

    That's great Tanit, good to hear that and I'm sure the fans too. Have fun shooting!

  18. #48
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: The Europa Barbarorum Film Project

    Great news Tanit! Looking forward to the result, it's still a great idea.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  19. #49
    Member Member fomalhaut's Avatar
    Join Date
    Feb 2011
    Posts
    518

    Default Re: The Europa Barbarorum Film Project

    Quote Originally Posted by Tanit View Post
    Just wanted to let you all know that with winter ending and summer beginning where I am, the shooting season can finally commence once more! Since almost every shot is outdoors I've had to put this project on hold since the fall, but now I have a new videographer and I will be tackling this over the length of the summer.
    i hope this works out well, i will say that Shogun Total War was given a huge amount of character due to the high quality agent videos. Rome was a lesser game just from that lack of little reperesentation of your agents as more than just giants on a battle map

  20. #50
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,666

    Default Re: The Europa Barbarorum Film Project

    Good to hear Tanit, can't wait to see what you come up with.


  21. #51
    Guest Member Populus Romanus's Avatar
    Join Date
    Jan 2011
    Location
    Seattle Suburbs
    Posts
    1,333

    Default Re: The Europa Barbarorum Film Project

    Target is hunting in a forest. Assassin creeps up behind target and fires an arrow.

    Success: Target is killed by arrow and his death is presumed to be an accident, assassin sneaks away.

    Failure1: Target is not hit by arrow, but arrow hits an unfortunate animal and target thinks nothing of it, assassin sneaks away.

    Failure2: Target is not hit by arrow, spots assassin, shoots assassin.

  22. #52
    Member Member stratigos vasilios's Avatar
    Join Date
    Aug 2009
    Location
    New Holland
    Posts
    1,163

    Default Re: The Europa Barbarorum Film Project

    Quote Originally Posted by Populus Romanus View Post
    Success: Target is killed by arrow and his death is presumed to be an accident, assassin sneaks away.
    Just quietly, how can being shot by an arrow be an accident?
    We love you because you died and resurrected to save us...
    Spoiler Alert, click show to read: 
    We love you Goku!




  23. #53
    Member Member fomalhaut's Avatar
    Join Date
    Feb 2011
    Posts
    518

    Default Re: The Europa Barbarorum Film Project

    hunting parties can be many many men

  24. #54
    Member Member Ca Putt's Avatar
    Join Date
    Sep 2008
    Posts
    1,226

    Default Re: The Europa Barbarorum Film Project

    YAY the Movie Season starts! *buys unpoped corn*

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •