
Originally Posted by
Tangible
New member here, willing to help if this part of the project is indeed still alive.
I read through the thread and the ideas suggested are well within my capabilities in 3D, if that is ok instead of live action footage.
As far as I remember, M2TW cinematics used the same low poly models as the ones in the battle maps, just rendered more nicely. If the modellers of EB have a final model of a given faction's spy/assassin, I could rig it, set up the scene, and provide the final video, with any post effect required.
If I may, here are a few ideas of mine concerning such cinematics:
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Spying on an army:
Shot#1 - We see the edge of a cliff, and below it a military camp (tents and the like).
Shot#2 - The camera moves sideways and we see the back of the spy as he's laying down, staring at the camp.
Success Case:
Shot#3 - Close up in a cage with a pidgeon inside, the spy's hand reaching for it.
Shot#4 - Top view of the spy. The movement of his hands indicate he's holding the bird and attaching something to it.
Shot#5 - The camera's located beneath the cliff's edge, pointing upwards to the spy, who opens his arms and allows the pidgeon to take flight.
Failure Case:
Shot#3 - Close up in the cage with the pidgeon inside, the spy's hand reaching for it and clumsily pushes it off the cliff.
Shot#4 - Low angle camera, pointing upwards to the edge of the cliff, with the spy reaching out to grab the cage as it falls towards the screen.
Shot#5 - Top view of the shattered cage, soldiers gathering around it. The camera slowly moves sideways to show the spot where the spy was hiding, who has now vanished.
Death Case:
Shot#3 - Close up on the spy's face from the side, as he watches the camp. He seems to hear something and turns his head around to see.
Shot#4 - Same camera as in Shot#2, but with 2 guards on the foreground, staring at the spy, who's staring back at them.
Shot#5 - The camera's located beneath the cliff's edge, pointing upwards. For a second nothing happens, then we see the spy being pushed off the cliff, and falling down and out of the frame.
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Assassination in a port:
Shot#1 - We see a small pier during nightime, poorely lit, as the target is on it, sitting on a crate.
Shot#2 - Top view of the pier. The silhouette of the assassin is barely visible, as he swims underwater, moving under the pier in order to get to his target's rear.
Shot#3 - First person view, we see through the assassin's eyes as his hands reach for the pier's planks and grab them. The camera then points upwards, in search of the target.
Success Case:
Shot#4 - We see the target from the front, sitting on a crate, and a second later he's being violently pulled back, into the river.
Shot#5 - Mid shot of a guard who seems to notice a sound, turns his head away from the camera (towards the river), and then turns away from it again, obviously indifferent.
Failure Case:
Shot#4 - This shot continues from Shot#3. As the camera points upwards, the place is suddenly lit. The camera rotates to the left to reveal a guard bearing a torch, who seems to have noticed the assassin. Almost immediately, the camera dives underwater, indicating that the assassin hastily submerged.
Shot#5 - Top view of the pier with the would-be target and a couple of guards moving about anxiously in search of the assassin.
Death Case:
Shot#4 - This shot continues from Shot#3. The camera points upwards, and instead of seeing the target's back, we see him standing up, looking straight at the camera, wielding a sword and ready to strike.
Shot#5 - Low angle camera, slowly moving backwards, showing the target as he leans over the crates and slashing at something with his sword.
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