
Originally Posted by
Bucefalo
The other thing is about the arc of fire, i think this is what B_Ray was talking about. In M2TW archers can fire over your own troops, but for example crossbows can´t. I don´t know exactly which part defines this trait, but i think it is somewhere in the descr_projectiles files, probably in the values of the arrow/bolt that those archers/crossbowmen fire sorry it seems like i was wrong, must be defined somewhere else.
No i think you were right the first time, take a look at the data entries for descr_projectile and you will see mix and max angle of fire values.
Code:
projectile musket_bullet
effect bullet_model_set
end_effect bullet_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect bullet_impact_wall_set
end_shatter_effect bullet_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect bullet_impact_wall_set
damage 0
radius 0.11
mass 0.06
accuracy_vs_units 0.015
min_angle -70
max_angle 70
velocity 80 105
display aimed
effect_only
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