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Thread: Unit Sizes

  1. #1
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Unit Sizes

    I prefer to play with the unit sizes at maximum, but I don't like that it takes two turns to produce them. Is there any way to change the production time from two turns to one?
    Silence is beautiful

  2. #2

    Default Re: Unit Sizes

    Not that i know of Nerd. To be honest with you - for me the two turns training time is part of the attraction, but i understand that it may not be to everyone's taste.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  3. #3
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Unit Sizes

    Yay, gollum I've been waiting for your answer! Kind of a dissapointing one though. Two turns is a pain when you're in a rush to defend or mobilize an army for invasion, in my opinion. I like to have alot of soldiers on the field, especially those 2D samurai! Oh well, I guess I'll just have to play on normal unit sizes. Is this a hard-coding issue? STW is SO hard-coded as far as I know!
    Silence is beautiful

  4. #4

    Default Re: Unit Sizes

    In STW there is no way to mod this. The two season training time adds to the depth of the game, like gollum says. Give it a go and see if you can get into it? Otherwise I'm afraid the only solution is to scale down to "large" units.

    Last edited by caravel; 04-26-2010 at 20:31.

  5. #5
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Unit Sizes

    I'll give it a try. :( Also, how does STW run in Windows 7? I'm going to upgrade from XP (currently plays STW fine) and was wondering if playing is still possible.
    Silence is beautiful

  6. #6

    Default Re: Unit Sizes

    generally try to play the diff. level that gives a reasonable challenge to your current skill. Once you feel you're too good for it, level up. The 120 men unit gives a tougher challenge, requires more purposeful play and planning. Little by little you'll get there. Blitzing is an art that is mastered little by little.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7

    Default Re: Unit Sizes

    Personally I've always played the 120 man units from day one - so I've probably become accustomed to them. Admittedly I'm one of those people that fires a game up for the first time and goes straight to the options/settings.

    Windows 7 may bring new problems and may not. There have been issues with the resolution being locked at 800*600 for some people, though I think that's only been reported in MTW so far.

  8. #8
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Unit Sizes

    I don't think I'll get into another campaing until I upgrade my OS, but when I do I will try out the larger unit sizes. On other TWs I always use huge unit sizes. I try the difficulty low to get a feel for it and up it from there. I always play XP on 800*600 and it looks just fine (I think that was the resolution I used when STW was new). It seems to help that flicker problem the game encounters on newer OSs at higher resolutions as well.
    Silence is beautiful

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