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Thread: Rise of Civilisations 3: Part 1

  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Rise of Civilisations 3: Part 1

    Welcome to the newest Rise of Civilisations game!

    For many of you, you will not have been around long enough to experience this game. Started by Lucjan and continued by Crazed Rabbit, Rise of Civilisations sees a group of players take control of fledgling nations and struggle for dominance in an area of Europe.

    Part 1 will see players struggle for control of the British Isles. Each turn players send in orders to pevergreen, who will process them, send results back to each player and then post an end of turn post, featuring the news and an updated map.

    The map:
    Spoiler Alert, click show to read: 


    The orange line on the map is how far one turns movement is.



    I am limiting this game to 11 players, and as in the previous RoC games, the host will be a player.

    Each player, to be accepted as a sign up, must state they wish to play, pick a colour/colours (two maximum, must be unique) and choose a starting location and name for their city.


    Players: 1/11
    pevergreen
    Crazed Rabbit
    Centurion1
    Cultured Drizzt Fan
    Last edited by pevergreen; 05-22-2010 at 02:39.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Basics:

    Each player starts with a level 3 city, that has 5000 population. The player also starts with 7500 gold.

    Possible orders:

    Spoiler Alert, click show to read: 

    Upgrade city
    Found new city
    Upgrade city defences
    Buy city offer (off another player. May be done in public/private)
    Sell city offer (to another player. May be done in public/private)
    Upgrade technology

    recruit new units
    recruit new general
    move army
    Attack enemy army
    Besiege enemy city
    Attack enemy city
    Move general


    Break off siege (attacker only)
    Demand surrender (with/without terms. May be done in public/private)
    Offer surrender (with/without terms. May be done in public/private)
    Attack city (attack only)
    Sally out (defender only)

    Form diplomatic deal (can be anything two players agree on) (May be done in public/private))
    Declare War (May be done in public)
    Offer peace (May be done in public/private)
    Cease trade
    Open trade


    How to found a new city and upgrade/improve existing city
    Spoiler Alert, click show to read: 
    Inform the host of the following things.
    The location of the new city.
    How many settlers are going, and from which settlements.
    What level you would like the new city to be.

    All upgrades and improvements are instantaenous and may be done in quick succession.

    For example: You may found a city, a full moves north of City X. 1000 people from City X will go to the new settlement, named City Y. I'd like the new city to be level 3.

    Providing you have the funds, you could potentially found a level 10 city straight away!

    Costs are given later.

    Movement:
    Spoiler Alert, click show to read: 
    Armies:
    Armies can march the move limit every turn. When crossing water, armies can not engage. An army can hold a beach and force a landing enemy to lose 10 from their attack and defence rolls.

    New cities:
    The settlers can only move as far as an army can march.

    Generals:
    Generals have no movement limit, they may move as far as they want.


    Recruiting units
    Spoiler Alert, click show to read: 

    Cost to recruit 100 infantry: 100 gold/50 gold upkeep
    Cost to recruit 100 ranged: 100 gold/50 gold upkeep
    Cost to recruit 100 cavalry: 250 gold/100 gold upkeep

    For each 100 men recruited, 100 will be taken away from the population level in the city it is recruited from.


    Income

    Spoiler Alert, click show to read: 
    Trade:
    Internal trade is simply your combined city levels times 10, once you have more than 1 city. If you have 10 level 1 cities, you have the same amount of internal trade as two level 5 cities.
    External trade is the combined city levels of all trading partners you have times 5.

    Taxes:
    Tax rates have a base that is determined by city level. There is also a bonus. 1% of your population level is added as gold per turn.



    You don't need to read the following sections, but it will help you understand how the game works. It also contains information on the technology levels, city levels, battles and so forth take place.

    Battle mechanics
    Spoiler Alert, click show to read: 
    Calculations:
    Spoiler Alert, click show to read: 
    Forces that are 10% or smaller of the opposing force are automatically taken prisoner.

    Three types of troops.
    Infantry:
    Ranged: Is not attacked back unless other group is also ranged. If attacked by infantry or cavalry, loses 25 from the defend roll.
    Cavalry: Add 25 to the attack roll.
    Combat consists of 3 phases. Each phase, each type of troop attacks once. Players designate which group they target.
    Random number is rolled for attacking side. This is the attack roll. Defender rolls, this is the defence roll. This roll can only go to 100.

    The difference between the attackers roll and the defenders roll, then halved is the percentage that the losing player loses of him men. Ranged units are not harmed if the defender rolls higher, unless the unit it attacking is ranged.

    Example: attacker rolls 60, defender rolls 50. Defender loses 5% of his men.
    In the event of a multi force battle, orders must reflect who you will attack

    example:
    My infantry will target: Bob's ranged, John's ranged, Bob's Cavalry.


    Flanking
    Spoiler Alert, click show to read: 
    At the start of the battle, the player may place as much of his infantry and cavalry in a flanking move as he wants. The units that are flanking are not targeted by normal attacks. They do not feature in the morale calculations either. If the enemy flanks as well, the two flanking forces fight each other in all 3 rounds. If only one side flanks, the forces turn up in phase 2, and gain an extra 15 to their attack rolls, which are calculated separately. If the flanking force meets another flanking force, infantry will attack infantry and cavalry will attack cavalry.

    Example orders:
    My infantry will target: ranged, ranged, cavalry
    My ranged will target: cavalry, cavalry, cavalry
    My cavalry will target: infantry, infantry, infantry

    I send 300 of my infantry and 900 of my cavalry in my flanking force.
    My flanking infantry will target: cavalry, ranged
    My flanking cavalry will target: ranged, ranged.

    Morale
    Spoiler Alert, click show to read: 
    Each force starts the battle with 10 morale points. When a force reaches 0, they flee or if it is a besieged force, surrender.
    Each phase, up to 6 attacks take place between the main forces of each side. (player 1 ranged, infantry cavalry, player 2 ranged, infantry, cavalry) If in any of these attacks, a player loses more than 25% of the group that was attacked/attacking, he loses a morale point. If the main force is outnumbered by more than 50% of itself, it loses a morale point before the fight starts, while the outnumbering force gains one. If the force is only half the size of opposing force, the smaller side loses two morale points, the larger side gains two. Flanking forces do not count towards the main force's morale count, but feature their own. If the main force flees, the flankers flee as well. If the flanking force flees, the main force suffers a loss of two morale points. A besieged city loses one point of morale per turn it is under siege, but does not suffer an outnumbering penalty.

    Generals:
    Spoiler Alert, click show to read: 
    Generals
    You can recruit a general for 100 gold. A recruited general is given a random number between 1 and 10 for each stat. If you do not recruit a general, you will be given one at the first time one is needed for an army, its stats will be rolled between 1 and 5 though. You may only have one general per army but the generals themselves may be transported between armies/cities instantaneously. However, besieged cities can not be moved into or out of.

    Generals have a number of stats, that range from 0 to 10.

    Morale: Each point adds
    Flanking: Each point adds 2 to the attack roll of flanking forces. it also increases the damage done to the opponents flanking force (if there is one) by 1% (calculated after normal rolls)
    Attack: Each point adds 2 to the attack roll of all non flanking forces.
    Defence: Each point adds 2 to the defence roll of all non flanking forces, It also decreases the penalty to ranged in melee by one point for each point.
    Siege: Each point increases the attack/defence roll while besieged. At 5 points or higher, the city can last another turn. At 10 points, it can last another 2 turns.
    Siege attack: Each point increases the attack roll by 1 when besieging.



    Sieges
    Spoiler Alert, click show to read: 
    A besieged city does not contribute tax, trade (internal or external), may not be upgraded, sold or bought to any player but the besieger. Any units inside, including generals, may not leave, but may sally out.
    Cities last for as long as their defences and general allow them to. Once the siege length is elapsed, the attacker may choose to do one of two things.
    1. Raze city
    2. Occupy city

    With the troops/generals inside, if any, the attacker may choose to let them go or execute them.

    The defences a city may have are added to the defence rolls if the attack chooses to assault the city. If the defender sallies out, no defensive bonus is added. In all siege battles, the defending city ranged units, if any, gain a +5 bonus on their attack rolls, thanks to the extra height. If a defending force falls to zero morale, they will surrender the city, or break off the siege, depending on which side it is. If the attackers break off the siege, the defenders sit tight and do not gain the option to capture them.

    When being assaulted or sallying out, the defending force gains a percentage of its population as infantry. The percentage is controlled by the city level.


    Technology:
    Spoiler Alert, click show to read: 
    There are three trees of Technology.
    Civil: Goes to level 6
    Attack: Goes to level 5
    Defence: Goes to level 5

    Each civilisation starts at level 0. The bonuses for each technology level are given as you research them. Each is instantaeous.

    The cost is:

    Civil:
    (each line is a level)
    Spoiler Alert, click show to read: 
    2000
    3000
    4500
    6250
    8125
    10000


    Attack/Defence
    (each line is a level)
    Spoiler Alert, click show to read: 
    1500
    2500
    4000
    6000
    8000



    City levels (includes costs, bonuses and city upgrades)
    Spoiler Alert, click show to read: 
    Last edited by pevergreen; 05-21-2010 at 09:17.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Hi pevergreen.

    I'd like to sign up.

    I'd like my starting city to be in the middle of that little bit of northern france (the part on the left) showing up on the bottom of the map.

    Its name shall be Brix, and my colour is orange!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #4
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    I'll sign up as a reserve for now
    If I see lots of empty space on my calender, and not many people joining... Count me in.


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  5. #5
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    A couple quick questions:
    Where's the list that shows city population by level, and how do cities gain population?

    EDIT:
    So I'd like my starting city to be on the east coast of Ireland as indicated, and named Dundalk:
    Spoiler Alert, click show to read: 


    CR
    Last edited by Crazed Rabbit; 05-21-2010 at 20:28.
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  6. #6
    Member Centurion1's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    OK in and I want my city to be in south Wales on the peninsula

    Color green or crimson

    City name cair mællerìck
    Last edited by Centurion1; 05-21-2010 at 22:27.

  7. #7
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Hmmmm...... I was tempted to go wales, but I don't want to step on Cents toes.


    In,

    My starting City shall be Dover
    and my Color should be good old Royal Blue
    Last edited by Cultured Drizzt fan; 05-22-2010 at 01:54.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  8. #8
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Quote Originally Posted by Crazed Rabbit View Post
    A couple quick questions:
    Where's the list that shows city population by level, and how do cities gain population?
    Each turn, a city gains a percentage of its existing population on top. The percentage is dictated by the city level. However, there are no requirements for city levels, so you could have a level 10 city with 10 population
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  9. #9
    Member Centurion1's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Sorry cdf great minds think alike

  10. #10

    Default Re: Rise of Civilisations 3: Part 1

    Count me in, though I don't expect to live long.

  11. #11

    Default Re: Rise of Civilisations 3: Part 1

    Can the OP map be modified so that it shows where everyone is located? Sorry, I'm not that familiar with England.

    Secondly, so level 10 the max a city can get? I assume there is no maximum regarding population?

  12. #12
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Very Rough approximation for you Methos: (from my understanding)
    Spoiler Alert, click show to read: 



    wonder why some of the guys from the assembly thread aren't here....
    Last edited by Cultured Drizzt fan; 05-24-2010 at 20:51.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  13. #13
    Member Centurion1's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    they heard i was joinign and promptly retreated.

    they fear me!!!!!!!!

    mwahahaha

  14. #14
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Didn't I post in your Gameroom assembly yard thread?
    Last edited by seireikhaan; 05-25-2010 at 01:45.

  15. #15
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Double A/Methos

    I'll need your locations, names and colours.

    I'll do a map when I have some time, in a day or two.



    This goes at a slower pace than mafia, RoC 1 and 2 had one turn a week.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  16. #16
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Oh, I want Dark Blue and Maroon, on the Isle of Mann in Hyrule Castletown. I'll be the House of Polo.

  17. #17
    Member Centurion1's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    You do have fun witb this don't you

  18. #18
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Quote Originally Posted by Double A View Post
    Oh, I want Dark Blue and Maroon, on the Isle of Mann in Hyrule Castletown. I'll be the House of Polo.
    Thanks to EU3 I know where that is.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  19. #19

    Default Re: Rise of Civilisations 3: Part 1

    I'll place my city where Plymouth is and my color will be dark green.

  20. #20
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Quote Originally Posted by Centurion1 View Post
    You do have fun witb this don't you


    Quote Originally Posted by pevergreen View Post
    Thanks to EU3 I know where that is.
    M2TW Kingdoms

  21. #21
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Rise of Civilisations 3: Part 1

    Ill Join as Below:

    Spoiler Alert, click show to read: 


    Edinburgh

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