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Thread: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

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    Tuba Son Member Subotan's Avatar
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    Default A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Welcome!



    A Bridge Zhou Far is a project that I concocted in the closing days of General Handkerchief’s excellent Pirate Ship Mafia, my first mafia game, and thus has a lot in common with it. All the mafia games I’d experienced up to that point (I.e. Just PSM) had multiple factions, an officers corps, group vigging/protections etc, so Early Modern China, with it’s countless factions, civil wars and foreign aggressors was the perfect place to transplant GH’s ideas to a mafia game, in an albeit Frankenstein-ian manner. That said, there are enough differences to ensure that this will be a very different experience to that of a swashbuckling adventure, although I of course hope that it will be just as entertaining.

    I won’t post the opening post of the storyline at this point, as I would rather have all of the sign up’s in one thread, and all of the plots/lynches/murders in another.

    SETTING:

    There are two separate mafia gangs: The Kuomintang ([Chinese] Nationalists) and the Imperial Japanese Army. The KMT and IJA have both separately infiltrated the People’s Extraordinary Detachment, a black ops unit of the People’s Liberation Army, the military of the Chinese Communists. The Communists had by the point in the game been fighting a vicious civil war with the Kuomintang government, but Japanese invasion forced the two sides to unite to face the common enemy. There were still tensions, however, and it is within one of these tensions that the game takes place.

    I would like to stress that unlike most mafia games, this is not a game of black vs. white. Rather, it is more of a slushy grey, akin to really dirty snow. Early Modern China was not a nice place, and not coincidentally, it was controlled and fought over by people who were not nice. The various Japanese war crimes in Shanghai and particularly Nanking are well known, as well as some of the more monstrous experiments in Unit 731. The Kuomintang were little better, causing mass famine and economic devastation in the areas under their control, For example, 80% of Sichuan province’s inhabitants, the biggest province by population, were addicted to opium. The Communists weren’t much better. We all know about the catastrophic disaster that was the Great Leap Forward, as well as the excesses of the Cultural Revolution.

    But of course, it would be extremely unfair to say that there were no nice people in China. The vast majority of Chinese were just trying to survive from day to day, and there are rare examples, diamonds in the gloom, of people who acted according to their conscience, and for the greater good of the Chinese nation. You may choose to play like that. Or maybe not.


    MECHANICS:

    As aforementioned, there are several features which are similar to that in Pirate Ship Mafia.

    OFFICERS

    One is the Officers Corps system; the players will elect a Chairman to guide them through the battlefields of China and lead them towards a Marxist utopia. The Chairman is elected when there is a vacancy in the position, and there will certainly be an election at the start of the game. In the first election phase, there will be no lynch, only an election.

    The Chairman is elected thus

    Elect: Mao


    If you wish to change your vote, you can do so by

    Unelect: Mao; Elect: Deng


    The candidate with the plurality of votes becomes Chairman. The Chairman picks four Officers to help aid him, and unlike the Chairman, they can vote in thread. They are: The Political Commissar, a cop (Who can also appoint a deputy to help him), the Medical Officer (Doc), the Director of Proletarian Justice (Roleblocker) and a “Special Operative” (???). Each of these officers has roles to do at night, and any player can become one…even mafia.

    Should the Marxists realize that their Chairman is a traitor, or incompetent, then they may Revolt against him, in addition to their lynch orders. If a majority of players agree to Revolt, then the Chairman is deposed and executed, along with the lynch target of the day. Instead of then proceeding to a night phase, a new election is held.

    GROUPS & CLIQUES

    Another SIMILAR mechanic is that of groups. The town may form groups to kill or protect individuals at night. Only three players are required to protect individuals, whilst five are required to vig an individual.

    A new feature is that of Cliques; should the same three people work together in a group three times in a row, then a Clique will be formed. These have extra powers during voting ties, and in the event of a revolt. They also reduce the threshold of people required to kill down to four players (Meaning you still need someone from outside the clique to help you). However, as always, the fear of mafia infiltration should be observed.

    Kills will be slightly different than in PSM. All the players will have to specify with which weapon they wish to kill said player. Everyone has in their possession a Blade and a Firearm. When you vig someone, your group must say
    I, along with miotas, ACIN, AVSM and Aemilius Paulus shall kill ATPG using knives.

    Everyone MUST send in the same weapon, or the kill will be counted as invalid, and will not go ahead.

    Certain players have a resistance to certain attacks. This is somewhat similar to Sigurd's Return of the Sith mechanic, but it is does not have as many attacks. For example, if ATPG is naturally skilled in knife combat, he will fend off his attackers, and maybe leave one of them with a nasty scar. But if ATPG is instead skilled in guns, then he will not survive the slicing and dicing that the EB Tavern would inflict upon him. If a kill attempt on a character fails, try again using a different weapon.

    INCIDENTS

    Another brand new feature is that of Incidents. To reflect the fact that this game will not exist in a bubble floating above [/spoil][spoil]China, the group will encounter problems and dilemmas which they must respond to. These will occur in the night phase, to help stimulate discussion in that typically silent period. For example, say there was a problem with a sick soldier slowing down the group. As the players will have a lot of scope in attempting to solve it, If Mao wanted to propose a solution, then he would say

    Suggest: Leave him to die in the cold.

    If a player was to agree with a certain plan he would post

    Agree:Mao


    If he changed his mind, he would post

    Disagree:Mao ; Agree: Deng


    A player can retract a suggestion by posting Unsuggest, and Suggesting a new, amended version of your plan. Suggesting one thing, getting people to agree with it and then unsuggesting it and suggesting a completely different plan at the last minute will not be tolerated.

    Hopefully the above will be clearer when an Incident is in progress.

    OTHER RULES


    There is also a conversion mechanic, which allows the mafia to recruit traitorous Communists, and bring them into the fold of reactionary thought, so watch out if you're town. You do not have a choice in this, and all old loyalties to the working classes must be discarded.

    No Lynch
    and Abstain are NOT allowed, because I'm spiteful.

    On the dead, and other circumstances

    Quote Originally Posted by Seamus, via GH
    The dead may post, but not vote/select nor carry out any night actions. Dead players may not reveal their roles publicly or privately and may not reveal their faction or role particulars either. Dead players may not quote from a PM unless that PM has been posted in the public thread by a living player. Dead players may not reveal, recount or allude to their previous night actions (or results thereof in the case of investigations) publicly or privately – even to confirm a previously made public or private reveal. Your participation must be circumspect, but your continued participation IS encouraged.

    No screenshots may be used, from or to anyone, for ANY purpose – this includes during PMs. Feel free to quote from my Role PM’s to you or to fabricate as you see fit. Chatlog conversations may be referenced/quoted, but may not be copied via screenshot. Note: it can be difficult to maintain role secrecy during chat conversations.

    "Suicide" will not be allowed in this game (it is possible to create an unplayable game with nothing but suicide pact challenges going on. This is not the intended mode of play for this game).
    Players who must remove themselves from play for schedule reasons should send me a PM. I will then write them out of play.
    Quote Originally Posted by Seamus, via GH


    Upon death, the Chairman will launch a full investigation of that individual to try to determine the reason they were killed. Though slow (results reported on the 3rd morning after death), their then-current role will be revealed. Unfortunately, the specific actions of that individual -- what they did with their role -- will remain a mystery (until the post-game!).






    Although you are allowed to reveal, you are NOT allowed to quote your role PM’s; except for one thing. You may quote the quote that comes with every role PM. And should you be inactive for three phases in a row without informing me, or until I decide that you have been inactive enough, I shall WOG you.

    And that’s it, essentially. I’m looking for forty players to join me in this fight for the very soul of China.

    Sign ups: 40/40 -All Places are filled. You were just too slow.
    ArpeggiateTHIS
    Beefy187
    Cultured Drizzt fan
    Cute Wolf
    Double A
    Jolt
    miotas
    Psychonau
    Secura
    shlin28
    Sigurd
    Thermal Mercury
    Romanic
    Chaotix
    Beskar
    ACIN
    autolycus
    Death is yonder
    Azathoth
    Captain Blackadder
    taka
    Winston Hughes
    Renata
    johnhughthom
    Pinman
    Methos
    Joooray
    Niklas
    AVSM
    Sasaki
    GeneralHankerchief
    spL1tp3r50naL1ty
    YLC
    Wishazu
    Seamus Fermanagh
    Yaseikhaan
    Nictel
    landlubber
    wideyedwanderer
    TheFlax
    M3YUZ


    Tactical Reserves - 0

    Reserve Deployed


    Quote Originally Posted by Comrade, Vanilla Townie PM
    Your Role is:

    Comrade (Townie)

    The proletarians have nothing to lose but their chains. They have a world to win. ~ Karl Marx

    Greetings Comrade! After toiling away for far too long in the rice paddies of China, with taxes sucking you dry to fuel the armies of first the warlords, then the Kuomintang, and now the Japanese, you’ve finally had enough. Communism’s promises have proven to be too much for you, with their promises of land reform and equality inspiring you, the humble peasant, to take a stand against the forces of decadent capitalism and immoral imperialism. Unfortunately, the People’s Extraordinary Detachment has been infiltrated by those very forces, and even your closest comrades could be counter-revolutionaries! You must use guile, cunning, teamwork, and quite a bit of ruthlessness to unmask and punish the imperialist running dogs.

    Your aims: The Survival of PEXDET.. You will succeed in this if you manage to expose to the members of the KMT and the IJA and execute them, or if you manage to make it back to Yan’an. However, this will change if you are recruited by one of the above factions, in which case your goals will turn to the destruction of PEXDET, and the survival of the original members of that mafia.

    Your methods: As a humble peasant, your abilities are limited. That does not necessarily mean you are unimportant though, as your votes and debate are needed to root out the Rightists.

    Day: Lynch, Revolt

    Night: Protection group- This requires at least three people, including you, to defend a fellow Communist successfully. All PM’s must match for it to be successful.

    Vigilante Group- A vigilante group requires at least five people to assassinate a counter-revolutionary. You must all pick the same weapon to use (Blades/Firearms) All PM’s must match for it to be successful.

    Good luck. You’ll need it.


    Oh, and one final rule... to encourage roleplaying, the words "mafia", "scum", "town" or any variants upon are hereby BANNED. Instead, you all must use words such as "Imperialists", "Reactionary" "Counter-Revolutionary", "Rightist", "Bourgeoisie", "Anti-People" or "Marxists", "Communists", "Socialists", "Peasants", "Working Class", "Leftists", "Reds" or any such words to describe your faction. I have mentioned the banned words in the above post and in the PMs for clarity, but anyone who mentions them hence shall be subject to severe penalties.
    Last edited by Subotan; 06-16-2010 at 21:48.

  2. #2
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Hey looks like I am already signed up. Cool.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
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    Tuba Son Member Subotan's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    If your name is in italics, you just need to confirm

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    Little Mons†er Senior Member Secura's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Ni hao!
    "Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."

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    Tuba Son Member Subotan's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    I have a feeling the emoticon will be used a lot this game...

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    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Definitely.

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    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    In.
    Keep your friends close, and your enemies closer: The Gameroom

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    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Tuba Sin.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

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    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Quote Originally Posted by Subotan View Post
    I have a feeling the emoticon will be used a lot this game...
    Isn't it always?

    Oh, and one final rule... to encourage roleplaying, the words "mafia", "scum", "town" or any variants upon are hereby BANNED. Instead, you all must use words such as "Imperialists", "Reactionary" "Counter-Revolutionary", "Rightist", "Bourgeoisie", "Anti-People" or "Marxists", "Communists", "Socialists", "Peasants", "Working Class", "Leftists", "Reds" or any such words to describe your faction. I have mentioned the banned words in the above post and in the PMs for clarity, but anyone who mentions them hence shall be subject to severe penalties.
    Wow, you better be pretty light with your punishments, like having people do the next tally if they are caught.

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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    You can count me in Tavern buddy.


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    Masked Man Member autolycus's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Sure, count me in.
    My game on Civfanatics could use a few more!: MNOTW XVII: The Cursed Blade!

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    Senior Member Senior Member naut's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    In.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

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    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    The land of my forefathers, sounds interesting
    You cannot add days to life but you can add life to days.

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    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS



    Your image is too big, Subotan. It doesn't fit on the thread, or even on the screen too well. I resized it for you.
    #Winstontoostrong
    #Montytoostronger

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    Tuba Son Member Subotan's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Quote Originally Posted by Double A View Post
    Wow, you better be pretty light with your punishments, like having people do the next tally if they are caught.
    That sounds severe enough

    Quote Originally Posted by Death is yonder View Post
    The land of my forefathers, sounds interesting
    Another one? I think that makes three people who have signed up or have displayed interest...

    Quote Originally Posted by Askthepizzaguy View Post
    Your image is too big, Subotan. It doesn't fit on the thread, or even on the screen too well. I resized it for you.
    You have no idea how hard I worked to make it that big...

    What does everyone think of the banner?

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    Guest Azathoth's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Vigilante - Each night, the Vigilante may kill another player (this varies) (by sending their name to the Moderator). The Vigilante is on the Town's side.

    Mason - The Masons are a group on the Town's side who know each other and can talk to each other at Night.

    Serial Killer - The Serial Killer (often abbreviated as SK), like the Vigilante, may kill another player each Night (by sending their name to the Moderator). However, the Serial Killer is not on the Town's side or the Mafia's side. The Serial Killer wins when everyone else is dead.
    Those aren't in the game? Does the roleblocker prevent, say, a doctor from saving someone, or a mafioso from killing someone? If a member of a clique is hindered, does the clique as a whole fail in its action (because the number of people will be below the minimum required?)? Is there a Godfather? Can the cop reveal a player as Mafia in the thread? Will there be incidents involving small action against IJA units? If so, up to how many people can die? In this game, at night, townies can do whatever they want and form cliques or partner up with people at will? Or will that just not be in thread, but in PMs? This whole thing is going to be a PM-fest, right? Will we know the identities of the 4 officers selected by the Chairman? Is the Special Operative a wild card whose role is known only by you, or have you not yet decided? Incidents happen only at night? The Chairman proposes a solution/response and we vote for it the same night? What is a townie victory? Will you announce a townie victory as soon as all the Mafiosos have been killed? Will you announce the identities of the executed? Eahe dnvcvadska basi

    Will all this become clearer as the game progresses?
    Last edited by Azathoth; 06-01-2010 at 09:23.

  17. #17
    Tuba Son Member Subotan's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Quote Originally Posted by Azathoth View Post
    Those aren't in the game?
    I'm not saying which roles are in the game and which are not. You'll all find out soon enough. Suffice to say, there are roles which have not been mentioned either in that Flash Animation or the Advanced Roles animation which are present in this game.

    Quote Originally Posted by Azathoth View Post
    Does the roleblocker prevent, say, a doctor from saving someone, or a mafioso from killing someone?
    Yes.

    Quote Originally Posted by Azathoth View Post
    If a member of a clique is hindered, does the clique as a whole fail in its action (because the number of people will be below the minimum required?)?
    Yes.

    Quote Originally Posted by Azathoth View Post
    Is there a Godfather?
    No comment.

    Quote Originally Posted by Azathoth View Post
    Can the cop reveal a player as Mafia in the thread?
    If he wants, although he will probably die.

    Quote Originally Posted by Azathoth View Post
    Will there be incidents involving small action against IJA units?
    Maybe.

    Quote Originally Posted by Azathoth View Post
    If so, up to how many people can die?
    That depends on how you choose to deal with them, or the KMT, should you encounter them.

    Quote Originally Posted by Azathoth View Post
    In this game, at night, townies can do whatever they want and form cliques or partner up with people at will? Or will that just not be in thread, but in PMs?
    In PM's, but yes, they can do what they like.

    Quote Originally Posted by Azathoth View Post
    This whole thing is going to be a PM-fest, right?
    No, I shall use Quicktopics for the mafia & officers, but the town will have to send me PM's.

    Quote Originally Posted by Azathoth View Post
    Will we know the identities of the 4 officers selected by the Chairman?
    Of course.

    Quote Originally Posted by Azathoth View Post
    Is the Special Operative a wild card whose role is known only by you, or have you not yet decided
    I have already decided.

    Quote Originally Posted by Azathoth View Post
    Incidents happen only at night?
    Well, discussion about how to deal with them will only happen at night, yes.

    Quote Originally Posted by Azathoth View Post
    The Chairman proposes a solution/response and we vote for it the same night?
    Anyone can propose a solution, and the solution with a plurality of votes will be the one carried out.

    Quote Originally Posted by Azathoth View Post
    What is a townie victory? Will you announce a townie victory as soon as all the Mafiosos have been killed?
    When all anti-Marxist forces have been eliminated. And yes.

    Quote Originally Posted by Azathoth View Post
    Eahe dnvcvadska basi
    sdfgbapigbarherg herguhergpa iophgaegaerg

    Quote Originally Posted by Azathoth View Post
    Will all this become clearer as the game progresses?
    Yes.

  18. #18
    Guest Azathoth's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Then I am prepared to lend my strength in the decisive people's battle against the imperialists and their running dogs.

  19. #19
    Tuba Son Member Subotan's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    What is a running dog anyway?

  20. #20
    Guest Azathoth's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    They are pathetic, short-sighted, and cowardly fools that collaborate with our political and social enemies.

  21. #21
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    I'm in... yeah...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  22. #22
    Call me Arpeg. Member ArpeggiateTHIS's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    IN!
    Last edited by ArpeggiateTHIS; 06-01-2010 at 11:49.
    Arpeggio: A broken chord. Arpeggiate: Breaking up a chord. ArpeggiateTHIS, scumbag.

  23. #23
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    This is not a sign-up, merely an inquiry; When will the game be starting, and how long do you expect it to run for?

    I'm going lots of places in the summer vacation so I need to know whether I can commit to this without having to quit all of a sudden
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  24. #24
    Tuba Son Member Subotan's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    It will be starting on the 17th of June (Due to exams; that's the best time for me to start hosting and remain in ), and I expect it to run for about a month-ish, depending on how lucky the town is.

  25. #25
    Bastion of Sanity Member Captain Blackadder's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    I will help us find the counter-revoluntionaries who are pawns of the capitalist ruling class.


    Coming Soon to a Gameroom Near You

  26. #26
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    in.

    We do not sow.

  27. #27
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Zou ba


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

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    Pew Pew Pew expert Member taka's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    Being chinese, i really wanna join this, but i dont finish uni exams til the 7th - so when does this start? if it starts after the 7th then count me in, if not put me on reserve please

    this is my come back game after being away so long on the org :D

    i suggest all those that can read chinese write in chinese for extra secrecy...
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

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    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

  29. #29

    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    I'm in.

  30. #30
    This Space For Rent Member Renata's Avatar
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    Default Re: A Bridge Zhou Far - Three Stars Rising | SIGN UPS

    I have mentioned the banned words in the above post and in the PMs for clarity, but anyone who mentions them hence shall be subject to severe penalties.
    Can I be the serial killer who gets to knock off anyone who slips up?

    (In.)

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