Greetings Europa Barbarorum fans.

Today, we are proud to present the mighty Senatvs Popvlvsqve Romanvs. In this second preview for this faction, we will show you the new government system that has been designed for this faction by the Romani team. After that, we will show you some avatars based on our equites romani unit. Thirdly, we will display some in-game screenshots of the previously previewed strategy map settlements. And for the grand finale, we will show you images and descriptions of the fearsome legions of the Camillan period, plus a little video. Enjoy!





In this preview, released previously by Twitter, we introduce the one of the core gameplay mechanics of Europa Barbarorum II. This exciting new feature builds upon the Government system from Europa Barbarorum I, but goes much, much further. It introduces individualised Government buildings for each faction, and uses relationships with other buildings to create a detailed, complex and ultimately rewarding experience that throws the player into the reality of a divided and politically active province and its people. The enemy is no longer simply outside your borders, now you will need to deal with those who would seek to undermine you from within.

Click the Image above.

Following from the preview of the Authority buildings and details on how provinces will be represented in Europa Barbarorum II, we are proud to present the first of many faction-specific previews of this Authority system. As the Romani you will have the ability to expand your Empire as you see fit; will you focus on creating economic partners along the shores of the rich Mediterranean, or will you focus on expanding your military might through the subjugation of local political powers and the appropriation of their military traditions and manpower? In Europa Barbaroum II the choice is yours.

Listed below are all the Central Authority buildings available to the Roman faction in EB2. The buildings take their names from the political relationship that a region's people have to Rome.

Cives Romani


Cives Romani were full Roman citizens. They were obligated to serve in the legions and pay taxes. They enjoyed the right to seek election to public office, vote in elections, make contracts enforceable under Roman law, and to appeal the judgement of a Roman magistrate.

History: While a significant number of full Roman citizens were scattered throughout Roman-controlled Italy in 272 BC, they dominated only in Latium and its immediate neighborhood. Full Roman citizenship was granted to at least some Sabines in 268 BC and to the cities of Arpi, Fundi, and Formiae in 184 BC, but mass extension of full citizenship didn't occur again until the time of the Social War (91-88 BC). By the end of that conflict, all Italians living south of the Po became Cives Romani. In 49 BC Caesar gave full citizenship to the people of Gallia Transpadana, establishing the custom of granting full citizenship only to communities which had held Latin rights for several decades.

Game Effects: Only Latium begins the game with Cives Romani central authority. In the first half of our time period, only Cives sine suffragio central authority may be upgraded to Cives Romani. Later, it will also be available by upgrading Latini central authority. Regions with Cives Romani central authority have high replenishment rates for Roman troop types and receive a high public order bonus.


Latini

The Latini were Rome's most steadfast allies. Most Latini were descended from Roman colonists, or were colonists themselves. Latins were obligated to supply soldiers to the Roman army, exercised local political autonomy, and enjoyed most of the rights of Romans citizens; they were even allowed a limited right to vote in Roman elections.

History: The Latini were originally the citizens of the old Latin states. After most of these states were destroyed or absorbed by Rome after the Latin War, Latinitas became a purely political status. For example, the citizens of all but the smallest colonia founded in the 3rd C BC were Latini, even though most of the founding colonists were natives of Rome. In 272 BC, Latins were scattered throughout Italy, but were not predominant in any region. This remained the true until the Lex Pompeia of 89 BC gave Latinitas to the people of Gallia Transpadana. At this point, Latinitas became a stepping stone to full Roman citizenship. Later, Caesar extended Latinitas to Spanish communities that had helped him during the civil war and began the latinization of Narbonensis.

Game Effects: Latini central authority is only available in the latter half of the game, and then only in regions with a relatively high level of the city-state "religion". Latini central authority can eventually be upgraded to Cives Romani. Regions with Latini central authority have high replenishment rates for Roman troop types and receive a high public order bonus.


Cives Sine Suffragio

The Cives sine suffragio were Roman citizens who had most of the rights of the Cives Romani, but were unable to vote or seek election to Roman magistries. Like the Cives Romani, the Cives sine suffragio were obligated to serve in the legions and pay taxes.

History: In the peace settlement following the Latin War (338 BC), the Campanians and the Volscian towns of Fundi and Formiae were given civitas sine suffragio. Formally, cives sine suffragio were Roman citizens. In practice, this status was inferior to that of the Latins, and in some ways suffered in comparison to the socii. The Latins could vote in Roman elections, while the cives sine suffragio could not. Both the Latins and the socii supplied allied cohorts to the Roman army, but were free to raise troops however they wished. In contrast, the cives sine suffragio could be conscripted into the legions according Roman custom and practise. Finally, the Campanians did not enjoy the same degree of local autonomy as the Latini and socii, but were subject to Roman prefects.

The Campanians revolted from Rome during the 2nd Punic War and were stripped of all political rights when the Romans regained control of the region. In 290 BC, some Sabine communities were made Cives sans suffragio, the last time the Romans granted this type of citizenship.

Game Effects: Cives sine suffragio central authority exists only in Campania at the beginning of the game and may be upgraded to Cives Romani, though this transition will have some negative consequences. While Campania is under Cives sans suffragio central authority, it has high replenishment rates for Roman troop types and receives a moderate public order bonus.


Socii Foederati

States or tribes submitting to the Romans under the terms of a foedus, or treaty, sometimes became Socii foederati: permanent, subordinate military allies. The terms of each foedus were unique, but generally the socii were required to cede land to Rome and to contribute manpower to the Roman armed forces. Some of the ceded land was given to Roman settlers and used to found colonies. In exchange, the socii received military protection and local autonomy.

History: As Rome conquered Italy, most Italians became socii. Even as Rome expanded into the Mediterranean world, the socii remained predominantly Italian. However, it's clear that the Aetolians became socii in 189 BC, and arguably, Syracuse in 263 BC. All Italian socii south of the Po became Cives Romani after the Social War ended in 88 BC and those in Gallia Transpadana became Latini.

Game Effects: In the first half of the game, Socii Foederati central authority is an upgrade of the Military Government type. It may be upgraded in the second half of the game to Cives Romani or Latini if the region has a sufficiently high city-state "religion" percentage. Regions with Socii Foederati central authority receive a moderate public order bonus, moderate replenishment rates for regional troop types, and permit construction of Roman colonies.


Provinciales

Provinciales were the inhabitants of provinciae, conquered states governed directly by a senior Roman magistrate: a praetor, propraetor, consul, or proconsul.

History: The earliest Roman conquests outside of Italy were usually governed as provinciae: Nearer and Further Spain, Sicily, and the single provincia of Sardinia and Corsica. Conquests in the east, such as Greece and Macedonia, were at first treated differently, but became provinciae later on. Colonies were not founded in provinciae until the end of the republican period. Provinciales paid a tax or tribute (usually collected by Roman publicani, or tax farmers) and might be required to raise troops, though normally only in cases of a local emergency.

Game Effects: The Provinciales central authority is an upgrade of the Military Government type. It may be upgraded to Latini in the latter part of the game if the region has a high city-state religion percentage. Regions with Provinciales central authority receive a moderate public order bonus, and low replenishment rates for regional troop types.


Civitates Liberae

Some conquered regions were made "free" in the sense that they were freed from the dominion a king or external power. No colonies were founded there, they were not placed under any military obligation, and Roman armies were removed from their territory. The civitates liberae retained local political autonomy, but Rome might first dictate extensive internal arrangements.

History: After the Third Macedonian War, the people of both Illyria and Macedonia were made free, but both states were partitioned into four self-governing districts and obligated to pay a tax. In Macedonia, the sale of property and intermarriage between inhabitants of different districts was forbidden and gold and silver mining was prohibited. One of the four districts was allowed no army, and none were allowed to cut timber for naval construction.

There was no formal alliance between the states of the civitates liberae and Rome, but it practice they functioned as Roman protectorates.

Game Effects: Civitates Liberae central authority is an upgrade of the Military Government type. Civitates Liberae central authority may not be upgraded; it must be destroyed in order to change the authority type. Regions under this type of authority receive a high public order bonus and very low replenishment for regional troops. Income from farming, trade and mining is limited.


Client State

A Client State is a state in which a local ruler received Roman backing in return for his support of Roman political interests.

History: Particularly on the east, the Romans initially preferred to avoid direct rule of conquered territory. The Client State was one institution that permitted this. An early example of a Client state was most of "Roman" Illyria after the first Illyrian war, governed by Demetrios of Pharos. Later examples of client rulers quickly become too numerous to list, but include Eumenes II of Pergamon, Masinissa, and Prusias of Bithynia. Client states payed no tax or tribute, but might occasionally be expected to lend troops to Roman magistrates, as Deiotarus of Galatia did when M. Tullius Cicero was governor of Cilicia.

Game Effects: Client State central authority is an upgrade of the Military Government type. The Client State may not be upgraded; it must be destroyed in order to change the authority type. Regions under this type of authority can recruit a client ruler. They receive a high public order bonus and low replenishment for regional troop types. Income from taxation, farming, trade, and mining is limited.


Military Government

A Military Government is necessary to lay the foundation for any later political arrangement in a region.

History: Until Rome determined how to administer a conquered region, it was under military rule. This often required a treaty, often proposed by the consul commanding the occupying Roman army. However, it was necessary for the treaty provisions to be approved by the Senate and people of Rome. If there was any desire on the part of the Senate and people to modify the treaty, a commission of senators would be dispatched to the conquered region to investigate the matter and confer with the consul. Consequently, a year or more might pass before a treaty was agreed to by the the Roman government.

Game Effects: A region must have a Military Government central authority building before any other central authority building may be constructed. Military Government central authority confers a small public order bonus, unit recruitment isn't permitted, and income from taxation, farming, trade and mining is extremely limited.


Using the equites romani unit, Martelus Flavius created some customised avatars for you. Now, you can use these avatars in the TW fora.






In our last Romani preview, we revealed some strategy map city model renders for the Romani; now is a good occasion to show you some pictures of these strategy map models in game:

Village


Town


Large Town


City


Large City


Huge City