A problem with calvary, that I am not sure can be fixed.
In EB, calvary units charge regardless of situation. What makes it worse, is for factions like Rome, the family members are cavalry units. So for battles in which I have a roman general coming as reinforcements (they attack a critical spot and my combined armies are to big to allow for player control), I will win the battle with little causalities, among them the consul of rome. Nothing is more frustrating then to have two stacks of armies fighting a few iberian milites, and losing a consul and two tribune militum because they decided to do a charge and refuse to retreat, while there 500 units of troops stand by idly watching their leaders battle in vain.
I do know that general units are now on foot. So I guess the question is: Does the AI in medieval treat commanding units with any more regard?
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