Can I recruit 100 people, or nearly that many?
I believe so. I've gotten 60 players easily for Resident Evil, and with the number of people on my friends list and the contacts I have at CFC and TWC, I believe I can push this one past 80 players easily. I also hope, hope, hope if there is one game you play, it is this game. So I will be accepting all kinds of people into the game. That means lots of lurkers, which means lots of places for the mafia to hide.
Will this be a different experience from the Capo series?
Unfortunately, in order for this game to be interesting to the individual player, in a game this size, people have to have something to do besides vote with their lousy 1 vote even if they are a basic townie. Which means, a Capo-like system of advancement or actions or a NOTW-like system of money, items, and personal goals. I believe you will find some similarities to the Capo series in terms of game mechanics. But, since GH and CR have been able to pull off similar mechanics, I know that it isn't a total ripoff, especially if I design it from the ground up using my own vision. I will need to make it my own and distance it from Capo IV on the calendar, but otherwise I think I can make it a very unique experience.
Can I handle game balancing for a game of this magnitude?
Yes. I already know what the challenges are, where the cheap moves are, and how to work around them. Thankfully I know what to do here. It won't be a broken game even if one family gets an early lead, or if the families get wiped out quickly.
Can I handle the writeups?
Easier than Resident Evil: Dark Falls. So yeah.
Keeping track of dozens and dozens of player's actions and sending out results?
This will be easier than Resident Evil: Dark Falls in all areas except quantity of results. But since each result is a blurb, that's easy enough... will be the hardest part of the game once it gets going, but I know I can handle it.
Will I finish the game?
Haven't left one unfinished yet. If I did REDF I can do this one.
Real life happens....
I know, but with 48 hour days and 48 hour nights, I will have enough time. I might need to give myself an extra day in between phases to break and send out results. People can use that time for voting if they want, I suppose.
Won't this game take forever? Especially with reviver roles?
Hey, are you peeking ahead? Yes, this game will take a while. But if you recall, nobody died during the first few phases of Resident Evil: Dark Falls. This game is designed to not necessarily require everyone to be dead for the game to be over. The game could be over with 40 people left alive. There are also roles that can cause people to die and not get revived. (If you lose your head, you can't get that fixed in the hospital...) Revivers are also not 100% effective, and you cannot revive someone who has been dead for longer than 1 day/night cycle. After that, they kind of.... rot.
When the mafia families get big enough, they will be able to murder several people per round. Then the game will speed up. There will also be vigilantes running around killing people. I anticipate I can do 7 phases or more inside of a month, and the game shouldn't take longer than 20-30 phases. Less time than my Resident Evil: Dark Falls game.
Player fatigue! Hey, don't make it too big and complicated, man! I have a real life I have to live!
The game will be quite simple. You don't have to organize massive town networks, you don't have to organize anyone if you don't want to. You can go out on your own and do your own thing. You can even just focus on voting and staying alive if you wish. It's not like you necessarily HAVE to put a lot into this game. Maybe you do a little bit of group work at the beginning to choose a career, and then you spend the rest of the game just doing that one task over and over again and hoping for success... and then voting however way you please.
It's quite easy to become a vigilante and just kill people if you want to. Eventually you can become so good that you become quite the fearsome force. Someone will catch wind of your work and end your life, but hey, at least you got to kill things. Play this game as you like. You could also decide to become a politician, and try to get people to bribe you for your vote.
So seriously, you can find ways to have fun even without massive networking ability.
This game should be more fatigue for the game host than the players, as usual. Don't worry about that. And if you do go inactive, people will probably use you as cover to hide from investigation, or steal from you. So I honestly don't care if you go inactive.
There will be NO WOGS this game.
You want inactive people gone? Vote for them or vigilante kill them. Or just pretend they don't exist, at your peril....