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Thread: Spoils of Victory for EB 1.1

  1. #1
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Spoils of Victory for EB 1.1

    Historically, a victory in big battle brought, besides its tactical or strategic effect, also a substantial financial gain for the victor. The fallen enemies could be stripped off armour and weapons, the camp with supply train and sometimes even war-chest of the defeated enemy could be captured...

    This humble mirco-mod tries to simulate that within the limitations of the RTW engine. Basically, after a large battle (say, more than 1200 soldiers on the loser´s side) the victor gains a trait saying that enemy camp (and even treasury if the battle was really huge, like a full stack on the loser´s side) was captured and the faction is than rewarded with some money (1000,- or 3000,- mnai) next turn. Depending on the general´s personality, there is some probability that he might get some other traits, some permanent, but most only temporary. He might even use the captured enemy supplies to enhance his own supply situation...

    NOTE: This mod is NOT save-game compatible, you will have to start a new campaign!!!

    Download here: http://www.axifile.com?1582291

    or here:http://www.megaupload.com/?d=1MXQTTOC

    or here:http://rapidshare.com/files/12387850..._EB11.rar.html

    or here: http://uploaded.to/?id=ne0dne

    Installation:
    1.Backup the files
    - ...EB\Data\ export_descr_character_traits.txt
    - ...EB\Data\ export_descr_VnVs_enums.txt
    - ...EB\Data\text\ export_VnVs.txt
    - ...EB\Data\script\show_me\EBBS_SCRIPT.TXT

    2.Unpack the archive into your ....EB\Data folder
    3.You will be asked whether you want to overwrite the above-mentioned files – select “YES”
    4. Download the UnitSize fix from the EB FTP and unpack it into <RTW directory>/EB/data.

    ReadMe file for further details included!

    Have fun!

    Spoiler Alert, click show to read: 
    And let me know if something is not working as it should. Namely, from the secont turn on, ALL your generals should have a trait indicating on what unit-size setting you are playing (Small/Normal/Large/Huge). If it does not correspond to your actual setting, please let me or bovi know (via PM) about that, so that we can get it right. Thanks.
    Last edited by V.T. Marvin; 06-20-2008 at 21:44.

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
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    Hvil i fred HoreTore

  3. #3
    Member Member Khazar_Dahvos's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    time to pry gold and silver teeth from enemy jaws!!!!

  4. #4

    Default Re: Spoils of Victory for EB 1.1

    good!
    tis is absolutely an overdued mod for EB ; as far as EB inventors still keep the aim to make this WONDERFUL game an attempt to be an historical ... documentary/exploration/ so on.
    there is a book by V.D. Hanson : ' ripples of battle ' where he analyzes, among others, the battle of Delio, between athenians and boeotians. and a large part of that chapter is about the economic gains and commodities obtained by the boeotian with the spoils of just that single battle. it is nearly umbelievable.
    so, welcome to this good improving of the realityness.

    a small suggestion (maybe there is already) :
    when a faction is destroyed, could be appropriate that the winner gets in his treasury something like the 'crown's treasury' of the destroyed faction.
    those kings and royal families had always large amounts of gold and riches not available for the state, and just for personal commodities.
    what do you modders think about it?
    cheers
    belliger
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  5. #5
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by belliger
    a small suggestion (maybe there is already) :
    when a faction is destroyed, could be appropriate that the winner gets in his treasury something like the 'crown's treasury' of the destroyed faction.
    those kings and royal families had always large amounts of gold and riches not available for the state, and just for personal commodities.
    what do you modders think about it?
    belliger
    It is a very good idea and it would be nice to implement that, but I am afraid that there is no chance how to connect the event that a faction was destroyed with by whom it was destroyed in the traits/script .txt files. There is a rather limited sets of triggers that could be used for modding purposes in the RTW engine and I currently see no way how to do that... If someone invent a workaround, it would be awesome!!!

  6. #6

    Default Re: Spoils of Victory for EB 1.1

    'xcuse me, for inexperience.
    1) i pressed for the connection to download your minimod ('Spoils of Victory - a micro-mod for EB 1.1').
    2) it redirects me to this 'LogMeIn' site. after few strange links/tries/offers and so on... now i got this sort of'authorization' to download your file. But:
    it gives me the following request: 'Enter your file ID for download'
    what is this file ID?
    what/where/how should i act?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  7. #7

    Default Re: Spoils of Victory for EB 1.1

    sorry man to disturb you.
    i just did and fixed, don't need to reply to my former question/post.

    tahnk you again
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  8. #8
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Roma Surrectum (another RTW mod) includes a treasury building within the capitals. This building can be destroyed to yield treasure for the conqueror or the owning faction (with significant consequences).


    - Drink the Kool-Aid
    'Anonymous'

  9. #9
    Member Member Darth Stalin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Now I've just to merge SoV with ALX files (trait file I suppose), then make some of my own changes to EBBS script and traits... some changes of buildings and units... and then - start again Romani campaign!

    Now I know what to change in my starting steps of Romani... and my empire will inevitably grow quite nice, with heavily experienced forces...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  10. #10

    Default Re: Spoils of Victory for EB 1.1

    we all wait for your mod!
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  11. #11
    Member Member Darth Stalin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Heh, as soon as I finish it, it will be uploaded to be used - though I'm not sure whether do it as a merge with ALX files or release just my files to be installed OVER ALX files.
    It will also contain Phalanx mod too, as I think the TWFanatic's work is also awesome!

    Yet, it will need merging, testing and modding, and due to my restricte time, it may take a few weeks of activity.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  12. #12

    Default Re: Spoils of Victory for EB 1.1

    Marvin, first of all congratulations and thank you for this masterpiece!
    a quick question. is SoV working for all the factions are is it only selected few atm?
    thanks again

  13. #13
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    It should work for all factions - I have fixed the "CAMPAIGN_SCRIPT.txt" myself and checked it for all factions (on "Huge" settings, but it should work for the others as well). There should be no more problems, hopefully! Currently I am playing my fist EB 1.1. campaign while using this mod (and few others and BI.exe) and so far it I have not met any troubles at all - but it still too soon to be absolutely certain. Try and see!

  14. #14

    Default Re: Spoils of Victory for EB 1.1

    hi vibius.
    i downloaded your minimod on my EB.
    but i cannot see if it works.
    i mean, i play the battles, and win - of course... - but then i cannot notice if i gain anything .
    where/how sholud it appear?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  15. #15

    Default Re: Spoils of Victory for EB 1.1

    i tried Epirus and Hayasdan.
    Epirot family members get "Huge unit size" trait whereas Hai get "Large unit size"
    is it normal? iirc they all should get "huge", right?

    EDIT: i have also applied unit size fix prior to SoV.
    Last edited by Sarkiss; 04-19-2008 at 16:57.

  16. #16
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    fantastic mod, congratulations!!

    just one problem... after the battle is finished and I should come back to main screen I recieve numerous CTD, do you know anything about this?

    I'm running vista and there are no other mods installed.

    greetings

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  17. #17
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    can you post another download link? the one provided won't work (I can use filefront really)
    thanks in advance.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  18. #18
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Sarkiss, and other people whom it may concern, Unit sizes were broken in the original EB 1.1. I have fixed some and included the fix into my micro-mod. But apparently I did not fix them all (I do apologize for that ).
    Recently the Team has issued an updated Unit size fix - see the sticky in the Bug Forum which "Tellos now believes them all correct."

    For the fixes to take effect, you should FIRST install my micro-mod and THAN apply the fix and THAN start a new campaign.

    If the unit sizes still show wrong values, report that to bovi or Tellos or post in this thread .

    Ad XSamatan - I have no clue what may be causing your problem, but I wold guess that it is not related to my micro-mod. Do you have the same problem with clean EB 1.1.? Random post-battle CTDs are quite normal, unfortunatelly.

    Sometimes it helps to watch the battle-results screen until the msic stops playing (so that the comp have enough time to "settle-down" itself) and only than click "O.K. - continue".

    Persistent CTDs should be reported to the Bug Forum. See the stickies first!
    Last edited by V.T. Marvin; 04-21-2008 at 13:44.

  19. #19
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    hey martin,

    I really don't have so much ctd with a clean EB 11. I recieved nearly every third battle a CTD, with normal EB this amount is much lesser.
    I'm gonna trying it with the unit fix now, will tell you if it helps.

    BTW: I don't play it on huge unit size, maybe thats the point?

    cheers

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  20. #20
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I really cannot help you with the increased incidence of CTDs when using my micro-mod. I, for instance, have more than 20 hours of gameplay, more than 100 turns and dozens of battles (many of them trigerring my spoils) and not a single CTD yet. (and I am using BI.exe and few other mods and my personal tweaks on top of that)...

    As for the size you use: my mod makes the unit-sizes visible as the game perceives them. I.e. every general should have a trait saying "Huge/Large/Norma/Small Unit Size" if it corresponds to your actual settings, everything should be just fine. If not, apply the fix (see my post above) over my micro-mod and start a new campaign. If it still wrong, it means that the fix is still not complete, so please report that as described in my previous post.

  21. #21
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    In the past hours I decided to reinstall EB, and now everything is shiny.

    I don't know what happend, but it works now. maybe vista kicks EB of, or something like that.

    thanks for your mod and time,

    cu XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  22. #22

    Default Re: Spoils of Victory for EB 1.1

    Is this compatible with citymod (1.1)?

  23. #23
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    MAA´s City mod changes different files, so these two mods should be compatible O.K. The only thing that MIGHT cause a trouble is the CAMPAIGN_SCRIPT.TXT. I do not know whether MAA already applied the UnitSize fix...

    I would recommend to install my mod first, than the City mod and run the game to see, if UnitSizes are O.K. - from the second turn on, all your generals shoud have a trait saying what UnitSize you are playing on.
    If it is not consistent with your actual settings, you would have to download the fix (see the Bug Forum) and copy the relevant part of the fixed CAMPAIGN_SCRIPT.TXT into the MAA´s one.

  24. #24
    Member Member Darth Stalin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Hey, V.T. marvin!
    Does the uploaded mod include the latest EDCT fix - the nomad impostor fix?
    The fix has been released on April 27th (last Sunday), so I'm not sure whether Your mod has adopted the change...
    Hope that your mod will pe updated to this fix, as finding and putting fixes to mod is a delicate matter...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  25. #25
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Nope, it does not contain that fix, unfortunately.

    Luckily the fix is very easy to do by him/her-self for everybody. Just open the "export_descr_character_traits.txt", search for the word "impostor" - the 6th occurence will bring you to the following passage:
    Trigger Client_Ruler_provokes_unrest_in_not_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and CharacterIsLocal
    and Trait Type4Governor = 1
    and not SettlementBuildingExists = gov4
    ;and Trait SpartanTraining < 1
    and Trait Impostor < 1


    Affects Impostor 1 Chance 100
    Just add another line to it - marked by red...
    Trigger Client_Ruler_provokes_unrest_in_not_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and CharacterIsLocal
    and Trait Type4Governor = 1
    and not SettlementBuildingExists = gov4
    and not SettlementBuildingExists = govnomad
    ;and Trait SpartanTraining < 1
    and Trait Impostor < 1


    Affects Impostor 1 Chance 100
    ...and this is it.

  26. #26
    EB annoying hornet Member bovi's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    There is one more change in that fix:

    Code:
    ;------------------------------------------
    Trigger Impostor_in_GovNomad
    WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and Trait Impostor > 0
              and SettlementBuildingExists = govnomad
    
      Affects Impostor  -1  Chance  100
    Search for Impostor_in_Type4 and paste it below that trigger.

    Having problems getting EB2 to run? Try these solutions.
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    ================
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  27. #27
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Oops! I have overlooked that one Thank you so much, bovi!

  28. #28
    EB annoying hornet Member bovi's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    You may want to get WinMerge to be able to easily see the differences between files. I'm using UltraCompare myself, but that's not free. SVN also has a diff/merge tool, and while it isn't really very good it certainly can iterate the lines that have differences.
    Last edited by bovi; 05-03-2008 at 07:15.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  29. #29
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    which files did you changed? so I can do it manually

    cause I would like (enourmously) to be able to play this whit alex.exe whitout having to overwrite any file


    Last edited by ||Lz3||; 06-02-2008 at 05:28.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  30. #30
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I have changed the following files: export_descr_character_traits.txt, export_descr_VnVs_enums.txt, export_VnVs.txt, EBBS_SCRIPT.TXT, descr_strat. All changes are or your better convenience described in more detail in the README file bundled in the archive in order to allow their further modding and personal adjustments.

    I guess that adapt my micro-mod for alex.exe will be quite easy - just copy-and-paste. I would only recommend to use some freeware text editor OTHER THAN Windows Notepad which sometimes screw the files up. Notepad++ is very good, for instance.

    Good luck!

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