You separate from the rest of the group in a hurried exploration for some of the fabled relics of the Old Times, but are instantly gripped by an incomprehensible force. A writhing pain tears across your spine and a tortuous power wrenches the very soul from your insides. “N’E...N’E...BEGONE, INTRUDERS!!” Fighting the spirit invading your mind proves useless, and your conscious slowly slips into pitch black...
Your feeble soul has been cast aside, and your body handed to the Spirits of the Ancients as a vessel with which to implement their will. The wanderers you followed into these sacred grounds are desecrating relics, and thus must be eliminated!
ROLE:
- You are now a Guardian of the Sepulchre and have been gifted with Magic of Discordance. Unfortunately, during the possession, your body has been drained of energy and you have become feeble. To regain energy, you must join the rat race of searching and find black vials, which restore your power reserves by one. For every vial you find, you may make a kill by PM-ing me
Kill: ____
The spirit within also realises that, to avoid suspicion, the host must also carry out normal town actions. Thus, the following moves are also granted:
- During the day, you may vote to lynch or imprison a fellow elf.
- During the day, you may also choose to search one of the Sepulchre’s many rooms. To do this, you must
Search: [ROOM NAME]. Within rooms, you may find gold and useable items. Be warned though, as chests may also contain traps. Search at your peril.
Of course, the Sepulchre belongs to our ancestors, and any traps that lie in your dungeon remain at the forefront of your mind. You are thus immune to traps.
VICTORY CONDITION: Vanquish every last one of the foul creatures that tread amongst the Relics of the Sepulchre.
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