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Thread: Gameroom statistics [revisited]

  1. #91
    This Space For Rent Member Renata's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by askthepizzaguy
    Similarly, I feel that if you do choose the correct candidate as mafia, early enough, you can increase pressure on that candidate until it reaches a breaking point and you can declare "it's them, or me. Choose!". As townie, your team can generally win without you, but the mafia need every single soul alive that they can get, and those sorts of trades are always disadvantageous to the scums.
    Which is why I think many games here might benefit from balancing to accommodate a larger number of mafia. Bussing is a fabulous tactic, but mafia teams on this site are usually too near the edge and/or too uniquely powered to allow it to reach its full potential. I'd like to see a few vanilla games with four mafia of 20, perhaps, rather than two, *with* death reveals to compensate, and see what happens. I'd expect the towns get hammered for a while, until they adjusted.

  2. #92
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom statistics (revisited)

    Could always go back to no reveals upon death, only when the game is over. That makes it much harder for the townies to know how well they're doing, or tell who was actually scummier in the exchanges that will happen.
    #Winstontoostrong
    #Montytoostronger

  3. #93
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Gameroom statistics (revisited)

    Great work Romanic. It's nice to be able to see all these stats.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  4. #94
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Csargo View Post
    Great work Romanic. It's nice to be able to see all these stats.
    Thanks Csargo

  5. #95
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Updated.

    Fixed Godfather, part 2 (a 2006 game) which was a Town victory and not a Mafia victory. Fooled again by a fake ending!

    Instead of a mafia win for Sasaki, Seamus & Husar, it's now a defeat for Csar, GH and Myrddraal as mafia (and a victory for everyone else). That changed quite a few things, notably streak leaders.

    Thanks to Csargo for finding this one.

  6. #96
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Default Re: Gameroom statistics (revisited)

    This is great!! Thanks so much for looking all this up!! :)
    RIP Tosa, I can't believe you are gone, but we will never forget you

  7. #97
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by ByzantineKnight View Post
    This is great!! Thanks so much for looking all this up!! :)


    Glad to see an old timer coming back to the game, we're lacking players these days.

  8. #98
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Default Re: Gameroom statistics (revisited)

    glad to be back! I'm really looking forward to getting back into mafia!
    RIP Tosa, I can't believe you are gone, but we will never forget you

  9. #99
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    You can join The Catilinian Conspiracy here, we're only 4 players so far but it's the only game accepting signups. Not sure why people are not joining this game.

  10. #100
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Default Re: Gameroom statistics (revisited)

    Well I'm about to go on a trip until sunday afternoon (my grandparents' 50th anniversary!!) so I will be gone for 2 days and I dont want to take someone else's spot just to get WoG'd because I couldn't keep up :P But if its still open when I get back it'll be the first one I join!
    RIP Tosa, I can't believe you are gone, but we will never forget you

  11. #101
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Gameroom statistics (revisited)

    Great job, Romanic
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  12. #102
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Added The Catilinian Conspiracy.

    For the record, Inavi is not in because I don't know how to interpret the game result, who was what, who was alive at the end etc.. Seon chose to leave uncertainties about this and I don't feel like doing the guesswork. If I get a clear answer about the game result, then it will appear in the statistics.

  13. #103
    Tuba Son Member Subotan's Avatar
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    Default Re: Gameroom statistics (revisited)

    No ABZF?
    :(

  14. #104
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Subotan View Post
    No ABZF?
    :(
    It was never completed. I can't figure which role everyone had, and even less decide who won/lost.

  15. #105
    Tuba Son Member Subotan's Avatar
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    Default Re: Gameroom statistics (revisited)

    I'll post the roles on the thread now.

  16. #106
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Even with a list of roles, I cannot enter ABZF. This is a statistics database, I cannot work with incomplete information and your game has no winners/losers.

  17. #107
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Added 3 completed games, please report any mistake.

    HAIKU MAFIA: The Cutting Word
    Winners - Mafia (2) : Joooray, Sprig
    Losers - Town (9) : Arpeg, ATPG, ByzantineKnight, Captain Blackadder, classical_hero, God Emperor, Landlubber, Renata, Tratorix
    Alive at the end (4) : Arpeg, Captain Blackadder, Joooray, Sprig

    Manifestaion of Darkness
    Winners - Mafia (2) : classical_hero, Sasaki
    Losers - Town (13) : AKWC88, Arpeg, Autolycus, Beskar, Captain Blackadder, Chaotix, Csargo, Diamondeye, God Emperor, Joooray, Seon, Sprig, YLC.
    Replaced (1) : Tratorix

    Star Wars: Fall of the Order
    Winners (1) : Chaotix
    Losers (8) : Belisarius II,, Beskar, Diana Abnoba, Ironside, Joooray, Psychonaut, Renata, wideyedwanderer)
    WOG (3) : Romanic, Zack, Slysnake
    Replaced (10) : Soup567, Winston Hughes, TheFlax, Secura, Major Robert Dump, Jolt, Cute Wolf, CDF, Niklas, civplayah
    Draw (many) : everyone else!

  18. #108
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    On Star Wars, this game is an oddity because 10 players replaced another player after they were killed as a townie. These players are treated as having played 2 games within one.

    For example, Sasaki started as a townie, was killed and then replaced CDF as another townie. He ends up with 2 draws for Star Wars (because Town have drawn the game).

    Not sure if that's the right way to approach this. In the previous example, I suppose that Sasaki could be awarded only one draw because his two "lives" end up drawing, but it cannot be handled the same way if the result are different (for example, starting as a townie, and replacing as a mafia in the 2nd life, like Chaotix in Lylat Wars). Anyway, like I said, games where players can replace after dying, are an oddity and special cases to handle in a statistical point of view. If someone has a better idea how to approach this, I'd be nice to hear it.

  19. #109
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Romanic View Post
    On Star Wars, this game is an oddity because 10 players replaced another player after they were killed as a townie. These players are treated as having played 2 games within one.

    For example, Sasaki started as a townie, was killed and then replaced CDF as another townie. He ends up with 2 draws for Star Wars (because Town have drawn the game).

    Not sure if that's the right way to approach this. In the previous example, I suppose that Sasaki could be awarded only one draw because his two "lives" end up drawing, but it cannot be handled the same way if the result are different (for example, starting as a townie, and replacing as a mafia in the 2nd life, like Chaotix in Lylat Wars). Anyway, like I said, games where players can replace after dying, are an oddity and special cases to handle in a statistical point of view. If someone has a better idea how to approach this, I'd be nice to hear it.
    I suggest that when a replacement player had previously died in the same game, that only the first role is counted. I was one of the double-role players, and I personally always felt like my initial role was my real one, even though I played my replacement role longer. The initial role is played for yourself, the replacement role is played to keep the game enjoyable for everyone else, so the initial role should be the one that is counted.


  20. #110
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by TinCow View Post
    I suggest that when a replacement player had previously died in the same game, that only the first role is counted. I was one of the double-role players, and I personally always felt like my initial role was my real one, even though I played my replacement role longer. The initial role is played for yourself, the replacement role is played to keep the game enjoyable for everyone else, so the initial role should be the one that is counted.
    This. I do think players from outside the game to replace should be counted though (like I did in Daggers).
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  21. #111
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Diamondeye View Post
    This. I do think players from outside the game to replace should be counted though (like I did in Daggers).
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

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    but I joke. Some of my best friends are Vietnamese villages.
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  22. #112
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom statistics (revisited)

    agree with sentiments shared above.

    only the first role should be counted for statistics purposes, unless they only joined as a replacement to begin with. However, if someone wins the game, they can still say that they have done so. But statistically, they died before winning.

    That makes it fair on players who didn't get to replace in, who might have also won if given a second life.
    #Winstontoostrong
    #Montytoostronger

  23. #113
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Alright, thanks for the replies. I think it make sense to keep only the first life in this case. I'll make the necessary changes when I have time (not now, busy day).

  24. #114
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Done.

    I removed the result for players who came back as a replacement after dying. Details of the removed entries are listed in the spoiler below.

    Spoiler Alert, click show to read: 

    Star Wars: Fall of the Order (10 entries)
    Double A (draw)
    Raskolnikov (wog)
    Sasaki Kojiro (draw)
    Skooma Addict (draw)
    Slysnake (draw)
    Stuck in Pi (draw)
    TinCow (draw)
    Yaropolk (draw)
    Yaseikhaan (draw)
    Zack (wog)

    Lylat Wars (6 entries)
    Chaotix (loss)
    choxorn (win)
    civplayah (loss)
    Death is yonder (win)
    pevergreen (win)
    shlin28 (wog)

    Large Simpsons Mafia Game (2 entries)
    Death is yonder (loss)
    Sasaki Kojiro (loss)

    Psycho Mafia (1 entry)
    boudica (win)

    Fillet Royale II (1 entry)
    Askthepizzaguy (loss)

    Futurama Drama Mafiama (1 entry)
    Thermal (loss)

    The Full Monty: Simpsons Mafia (1 entry)
    Sigurd (win)

  25. #115
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Added two newly completed games.

    South Park: Imaginationland
    Spoiler Alert, click show to read: 
    Mafia Victory
    Winners - Mafia(3) : classical_hero, Death is yonder, Khazaar.
    Losers - Town(14) : autolycus, Captain Blackadder, Diamondeye, God Emperor, johnhughthom, Joooray, robbiecon, Secura, Seon, Sprig, Warman, Winston Hughes, woad&fangs, YLC.
    Alive (4) : classical_hero, Death is yonder, Khazaar, YLC.

    Gameroom Heroes
    Spoiler Alert, click show to read: 
    Mafia Victory
    Winners - Mafia(2) : Secura, YLC.
    Losers - Others(5): Crazed Rabbit, Csargo, Diamondeye, Sasaki, Yoyoma.
    Alive(2): Secura, YLC.


    Also added Inavi, which was long time due, if the results are flawed, you can blame Seon.

    Inavi: Howling Seas
    Spoiler Alert, click show to read: 
    Town Victory
    Winners - Town (22) : acin, ATPG, autolycus, choxorn, civplayah, Csargo, Diana Abnoba, Frozen in Ice, Galynea, God Emperor, Joooray, landlubber, Link, Nictel, Nightbringer, Secura, Split, TheFlax, Tiberius of the Drake, vince9950, wideyedwanderer, Winston Hughes.
    Losers - Mafia(6) : Beefy, Beskar, Diamondeye, johnhughthom, Romanic, Skooma Addict.
    Losers - Neutral(2) : Death is yonder, Jolt.
    Replaced (3): Captain C, CDF, Renata.
    WOG (1): Jerry.
    Alive at the end (3) : ATPG, autolycus, Galynea.


    Mafia won the last 9 games. Town players really need to step up.
    edit: actually that's not true, adding Inavi late, broke that winless streak by the Town, still, they haven't won much recently.
    Last edited by Romanic; 01-19-2011 at 19:47.

  26. #116
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: Gameroom statistics (revisited)


    Gentlemen... 41-point-7 percent games as mafia.

    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  27. #117
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Diamondeye View Post

    Gentlemen... 41-point-7 percent games as mafia.

    Do you realize that Sasaki will hunt you down in CoV if he sees this?

  28. #118
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Romanic View Post
    Do you realize that Sasaki will hunt you down in CoV if he sees this?
    Isn't he already doing that? He was also hounding me in Gameroom Heroes (with good reason, though).

    Still, I just want to be left alone
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  29. #119
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Diamondeye View Post
    Isn't he already doing that? He was also hounding me in Gameroom Heroes (with good reason, though).

    Still, I just want to be left alone
    I'm making you mafia in my next game.
    #Winstontoostrong
    #Montytoostronger

  30. #120
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: Gameroom statistics (revisited)

    Quote Originally Posted by Askthepizzaguy View Post
    I'm making you mafia in my next game.
    I consider the odds of that 41,7%.
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

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