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  1. #1
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default When Worlds Collide: Org vs Net Hotseat Challenge



    Two worlds separated by the expanse of the Internet. Two hotseat communities separated by custom. Two sets of veteran warriors battling for the right to be known as the most feared and greatest hotseat warlord on the internet.

    Ladies and Gentlemen I present to you "When Worlds Collide", an 8 player hotseat game pitching 4 of the best warriors from totalwar.org against 4 of the best warriors from twcenter.net.

    So sit back and watch as the greatest warriors battle for the supremacy of their respective communities: pride is at stake, reputations are on the line and the time for talking is over.....let battle commence!

    Anybody interested in seeing our hotseat kinsmen's community at the TWC please follow this link:

    http://www.twcenter.net/forums/forumdisplay.php?f=1535

    The parallel "When Worlds Collide" Thread within TWC is here:

    http://www.twcenter.net/forums/showthread.php?t=406040

    The Teams are as follows

    Spoiler Alert, click show to read: 
    The Org

    phonicsmonkey (Captain)
    Tristan de Castelreng
    Nightbringer
    Thanatos Eclipse

    TWC

    Mordrorru (Captain)
    Vassilef
    Incontinenta Buttox
    Oddsworm


    The game will operate with co-admins, one from each site to ensure impartiality. They are as follows:

    The Org

    Zim

    TWC

    Visorslash


    HUMAN FACTIONS
    Spoiler Alert, click show to read: 
    Kingdom of England: Mordrorru
    Kingdom of France: Tristan de Castelreng
    The Holy Roman Empire: phonicsmonkey
    The Byzantine Empire : Vassilef
    Moorish Caliphate: Thanatos Eclipse
    Hungary: Incontinenta Buttox
    Teutonic Order: Nightbringer
    Denmark: Oddsworm

    AI FACTIONS

    Spoiler Alert, click show to read: 
    Republic of Novgorod
    Seljuk Sultanate
    Kingdom of Denmark
    The Crusader States
    Cuman Khanate
    Kingdom of Hungary
    Kingdom of Sicily
    Kievan Rus
    Kingdom of Norway
    Khwarezmian Empire
    Kingdom of Leon
    Republic of Venice
    Republic of Genoa
    Kingdom of Aragon
    Kingdom of Scotland
    Kingdom of Portugal

    DEFEATED FACTIONS
    Spoiler Alert, click show to read: 
    None
    Victory Conditions

    The game will continue until either all the opposing team's factions are destroyed or the players have publicly surrendered, or if the players have abandoned their factions and are not present to continue the game and no replacements can be found. The remaining team will be declared the victor.

    RULES:

    Spoiler Alert, click show to read: 
    Jihad and Crusades:

    **************************************************************************************************** *

    No in-game crusades or jihads may be joined by any human player. If a crusade is called by the Pope it shall be ignored.

    **************************************************************************************************** *

    Battles:

    **************************************************************************************************** *

    All Player vs Player battles must be auto-resolved.
    Battles against AI can be played.
    Note: Screenshots are to be posted as evidence of auto-resolve(only for player vs player battles).

    **************************************************************************************************** *

    Agents:

    **************************************************************************************************** *

    You must have 2 spies or more to open another human player's gates.
    No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
    No killing generals|family members with assassins(only other agents can be assassinated).

    **************************************************************************************************** *

    Buildings:

    **************************************************************************************************** *

    You can only destroy military and religious buildings 3 turns after the city's capture
    You shall not be allowed to destroy buildings in a settlement if it is under siege.
    Ports cant be destroyed.

    **************************************************************************************************** *

    Other:

    **************************************************************************************************** *

    No attacking ships inside ports

    **************************************************************************************************** *

    No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)

    Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn. If settlement is not in a war zone you are allowed to keep one of them to maintain public order in the settlement.

    **************************************************************************************************** *

    Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

    Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
    **************************************************************************************************** *

    Any team-mate can sub for a player who cannot play his turn within the allotted 24 hours and will be granted an additional 24 hours to do it. If there are no available team-mates then the 'friendly' admin will sub instead. If there are no subs or friendly admins available within the 48 hours then the turn will be skipped. An extension may be granted by the opposing team's admin on request.
    **************************************************************************************************** *
    Any actions which are judged to be an exploit by the majority decision of the two admins and the team captains will be banned from play from that point on. If an unfair advantage is adjudged to have been gained then the admins will take the necessary action to restore balance as they see fit. The admins and team captains will be obliged to consider any action which is referred to them by any player on either team at any point in the game.


    Starting positions in territory = 33 territories each

    Turn-by-turn commentary:

    Turn One update:

    Spoiler Alert, click show to read: 
    - England sent a force across the channel to take French-held Bruges
    - Denmark took Hamburg from HRE
    - Hungary took Vienna from HRE

    First blood TWC! (but there was no opportunity to defend any of these three settlements which were attacked with superior force and could not be reinforced...)

    Org: 30 TWC: 36



    Turn 2:

    Spoiler Alert, click show to read: 
    Not much happened


    Turn 3:
    Spoiler Alert, click show to read: 

    The TWC team desperately grabs land from the AI in preparation for the coming Org onslaught.

    Magdeburg is lost by the HRE to the Danes, abandoned in a strategic withdrawal.

    Click image for larger version. 

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    Turn 4:



    Turn 5:



    Turn 6:

    Last edited by phonicsmonkey; 03-23-2011 at 00:04.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: When Worlds Collide: Org vs Net Hotseat Challenge

    ERE is up
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  3. #3

    Default Re: When Worlds Collide: Org vs Net Hotseat Challenge


  4. #4
    Kilic Khan Senior Member Quirl's Avatar
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    Default Re: When Worlds Collide: Org vs Net Hotseat Challenge

    Last edited by Quirl; 12-01-2010 at 23:48.

  5. #5
    Member Member Incontinenta Buttox's Avatar
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    Default Re: When Worlds Collide: Org vs Net Hotseat Challenge


  6. #6
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: When Worlds Collide: Org vs Net Hotseat Challenge

    For Rome! Got Rome!!
    For the Admiral!


  7. #7
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: The comprehensive gude to hotseat play

    (moved from another thread where i had posted a link to this group http://https://forums.totalwar.org/v...hp?groupid=146- phonicsmonkey)

    One thing I must say is that you should have listened to Askthepizzaguy and gotten England as first pick. England is very strong in any mod except for maybe vanilla. There's a reason I chose it for CoG! :)

    edit: wow.. he changed his own mind. Or you restarted? Not sure how you ended up with the Holy Roman Target as first choice for the final game. BTW Phonics will there be a rematch with the TWC guys? We don't have Tristan but Thantos, Cecil and Nightbringer are still here, and yourself as well. Perhaps other veterans too? A lot of people are MIA right now. I'd gladly consult or play as well.

    Somehow they pulled a fast one on you guys with KGCM, though I still think that one of the best mods to play this on (hotseat patch included). It's messed up AR system has to be tested though, that's not the normal AR system of vanilla or SS or kingdoms.

    Regular AR behaves as I described here. Unit order in the stack is indeed important though units with lower defense take the massive casualties over those with large defense. KGCM HS patch has messed with the AR system. Here is the information. So basically you guys did a lot of discovering the wheel when the info was already out there (I read this back when the game was still going on but it was too late to help you by that time)

    BTW if there is to be a rematch it can be played in Stainless Steel instead, though that does not boast KGCM's HS patch "rebalanced factions"
    Last edited by phonicsmonkey; 11-07-2011 at 09:49.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
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  8. #8
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: The comprehensive gude to hotseat play

    Our biggest mistake was applying the same strategy to KGCM that we had developed for SS 6.3. Our faction picks in the first iteration were sound and we were doing great when that silly movement bug came along and ruined the game. Sure there was a long way to go but I'm confident we would have given much better account of ourselves than we ultimately did.

    Unfortunately the restart co-incided with our losing and having to replace players and we were all busy in RL such that we did zero research on KGCM, a mod none of us had played.

    Anyway, enough excuses.

    Personally I don't like the KGCM mod as it suffers from that love of England that afflicts too many M2TW players. France and HRE are ridiculously nerfed in comparison. Also I don't see the sense in creating a hotseat starting position where several factions can lose settlements to their neighbours on the first turn before they even have a chance to play.

    These are just personal opinions of course and no doubt coloured by my unpleasant experience in this game.

    I would certainly support a rematch (maybe with fought battles this time?) if you guys wanted to set it up but I would have to decline the chance to play in it.
    Last edited by phonicsmonkey; 11-07-2011 at 09:49.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  9. #9
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: The comprehensive gude to hotseat play

    Fought battles, SS 6.4 Late campaign sounds best then.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  10. #10
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: The comprehensive gude to hotseat play

    That's what I would go for.
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  11. #11
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: The comprehensive gude to hotseat play

    I'd be for it as well.

    Edit: Fours sign ups in an hour! Truly a sign from Providence!
    Last edited by Cecil XIX; 11-07-2011 at 10:24.

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