Two worlds separated by the expanse of the Internet. Two hotseat communities separated by custom. Two sets of veteran warriors battling for the right to be known as the most feared and greatest hotseat warlord on the internet.
Ladies and Gentlemen I present to you "When Worlds Collide", an 8 player hotseat game pitching 4 of the best warriors from totalwar.org against 4 of the best warriors from twcenter.net.
So sit back and watch as the greatest warriors battle for the supremacy of their respective communities: pride is at stake, reputations are on the line and the time for talking is over.....let battle commence!
Anybody interested in seeing our hotseat kinsmen's community at the TWC please follow this link:
The game will operate with co-admins, one from each site to ensure impartiality. They are as follows:
The Org
Zim
TWC
Visorslash
HUMAN FACTIONS
Spoiler Alert, click show to read:
Kingdom of England: Mordrorru Kingdom of France: Tristan de Castelreng The Holy Roman Empire: phonicsmonkey
The Byzantine Empire : Vassilef Moorish Caliphate: Thanatos Eclipse
Hungary: Incontinenta Buttox Teutonic Order: Nightbringer
Denmark: Oddsworm
AI FACTIONS
Spoiler Alert, click show to read:
Republic of Novgorod
Seljuk Sultanate
Kingdom of Denmark
The Crusader States
Cuman Khanate
Kingdom of Hungary
Kingdom of Sicily
Kievan Rus
Kingdom of Norway
Khwarezmian Empire
Kingdom of Leon
Republic of Venice
Republic of Genoa
Kingdom of Aragon
Kingdom of Scotland
Kingdom of Portugal
DEFEATED FACTIONS
Spoiler Alert, click show to read:
None
Victory Conditions
The game will continue until either all the opposing team's factions are destroyed or the players have publicly surrendered, or if the players have abandoned their factions and are not present to continue the game and no replacements can be found. The remaining team will be declared the victor.
All Player vs Player battles must be auto-resolved.
Battles against AI can be played.
Note: Screenshots are to be posted as evidence of auto-resolve(only for player vs player battles).
You must have 2 spies or more to open another human player's gates.
No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
No killing generals|family members with assassins(only other agents can be assassinated).
You can only destroy military and religious buildings 3 turns after the city's capture
You shall not be allowed to destroy buildings in a settlement if it is under siege.
Ports cant be destroyed.
No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)
Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn. If settlement is not in a war zone you are allowed to keep one of them to maintain public order in the settlement.
Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
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Any team-mate can sub for a player who cannot play his turn within the allotted 24 hours and will be granted an additional 24 hours to do it. If there are no available team-mates then the 'friendly' admin will sub instead. If there are no subs or friendly admins available within the 48 hours then the turn will be skipped. An extension may be granted by the opposing team's admin on request.
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Any actions which are judged to be an exploit by the majority decision of the two admins and the team captains will be banned from play from that point on. If an unfair advantage is adjudged to have been gained then the admins will take the necessary action to restore balance as they see fit. The admins and team captains will be obliged to consider any action which is referred to them by any player on either team at any point in the game.
Starting positions in territory = 33 territories each
Turn-by-turn commentary:
Turn One update:
Spoiler Alert, click show to read:
- England sent a force across the channel to take French-held Bruges
- Denmark took Hamburg from HRE
- Hungary took Vienna from HRE
First blood TWC! (but there was no opportunity to defend any of these three settlements which were attacked with superior force and could not be reinforced...)
Org: 30 TWC: 36
Turn 2:
Spoiler Alert, click show to read:
Not much happened
Turn 3:
Spoiler Alert, click show to read:
The TWC team desperately grabs land from the AI in preparation for the coming Org onslaught.
Magdeburg is lost by the HRE to the Danes, abandoned in a strategic withdrawal.
I don't know what these mods are doing to my computer, but it's really ticking me off. Screenshots are ending up in ungodly places and when I CAN find them, I can't upload them to photobucket because photobucket doesnt even recognize them as IMAGES.
Stick it in the same directory as the .tga files and it will convert them all to jpgs. It inverts them all when converting them for some reason, but you can easily flip them back over and crop them in Windows.
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