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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

  1. #121
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello.

    I thank you all for your kind support with this pack, I know it is very buggy and annoying to install but no worries.

    Right now, I am currently creating a new one from scratch, with all of these mods, and even more. Including:
    Victory Conditions (with accurate maps!).
    City mod.
    Allied Legions.
    Traits and Ancillaries fixes.
    EB Online 2.1 EDU. (Waiting for the 3.0)
    A trivial script configuration that lets you start even from BI or Alexander automatically!
    Grammar corrections.
    Some Unit image changes (adding a small image to denote Mercenaries and AOR).
    light_spear bonus corrections.
    12 Turn per year script.
    6 Turn per year script.
    My EB intros.
    RSII Environements.
    Trait changes (cursus honorum).

    And... To top it off, you will get to choose which mods you want to have!

    Of course this will be a long process since I plan to pack all the different file versions for every mod combination (that overlaps of course) and using NSIS to make the installer.

    So of course, it will be a hard process to make all these changes, and my ability with NSIS script is very small. So I would be glad if anyone with experience modding would help ease up the process a bit. I plan on releasing the pack no sooner than January, or even February. I will have to buy a video card in order to re-make my intros with higher quality, so they will look even better.

    Nonetheless, if no one is able or wants to ease the payload a bit, I will still keep on giving you what I find and helping your EB experience renew itself once more.

    Regards.

    ~Jirisys ()
    Last edited by jirisys; 08-19-2011 at 03:03.
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  2. #122
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    The more submods you have the more CTDs you get good luck....



    My Submods for EB
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    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  3. #123
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Atraphoenix View Post
    The more submods you have the more CTDs you get good luck....
    I know, that's why I'll let people be able to choose now which mods they want .

    Also, there's a difference between altering a few images and changing a few scripts, and altering the environments. That's why I'll do all the changes by hand for those big mods. Besides, I'll bug test it more than I did last time.

    Some mods might not be compatible with each other, so if one is selected, the other cannot be selected.

    ~Jirisys ()
    Last edited by jirisys; 08-19-2011 at 03:13.
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  4. #124

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    Some mods might not be compatible with each other, so if one is selected, the other cannot be selected.
    You can't do that. Pick one, or use separate installers.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  5. #125
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by vartan View Post
    You can't do that. Pick one, or use separate installers.
    Yes you can ;)

    You can MAKE the person pick one, or no "next" :)

    ~Jirisys ()
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  6. #126

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    FileFront DL site is empty today,

  7. #127
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Easterner View Post
    FileFront DL site is empty today,
    Yeah, probably it's a server problem.

    I'll check it out if it lasts.

    ~Jirisys ()
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  8. #128
    Member Member Marcus Darkstar's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    Yeah, probably it's a server problem.

    I'll check it out if it lasts.

    ~Jirisys ()
    The Megaupload file for the Gold Total War version actually downloads you the Alex version of the mega mod pack.

  9. #129
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Marcus Darkstar View Post
    The Megaupload file for the Gold Total War version actually downloads you the Alex version of the mega mod pack.
    What the...?

    Can you link it?

    ~Jirisys ()
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  10. #130
    Member Member Marcus Darkstar's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by jirisys View Post
    What the...?

    Can you link it?

    ~Jirisys ()
    wierd it doesnt seem to be a problem now? I could have sworn when i clicked Megaupload download link last it sent me to the 1.03 version (aka alexander one) last time.

    Doesn't seem to be a problem for me now. Been trying to reinstall the megapack mod after a Operating Systems upgrade on my part.

  11. #131

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    i installed Darth Vaders formation mod, and now eb multiplayer doesnt work, have a just rooted my game or what have i done wrong,?

  12. #132

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by capomafioso View Post
    i installed Darth Vaders formation mod, and now eb multiplayer doesnt work, have a just rooted my game or what have i done wrong,?
    Ah, multiplayer. That's my department. If you wish to play online, you must revert to original formations. If you don't, you'll get desynchronization errors.

    EDIT: Wanted to mention that you can play online with a formation mod only if your opponent uses the same formation mod. Our online community as of yet uses the original formations. This is because we don't need formations (since we don't use group+formation buttons, and we don't face computers).
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  13. #133
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by vartan View Post
    Ah, multiplayer. That's my department. If you wish to play online, you must revert to original formations. If you don't, you'll get desynchronization errors.

    EDIT: Wanted to mention that you can play online with a formation mod only if your opponent uses the same formation mod. Our online community as of yet uses the original formations. This is because we don't need formations (since we don't use group+formation buttons, and we don't face computers).
    Don't worry, for JEBMMP2.0, the trivial script will replace all edited data that could alter any mp functionality.

    ~Jirisys ()
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    Because we all need to compensate...

  14. #134

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    how would i revert the formations? i used the installer so i dont know what it changed, also i meant more that i cannot open eb mp it crashes after a couple of seconds on the loading screen. sorry to be a pain guys

  15. #135
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by capomafioso View Post
    how would i revert the formations? i used the installer so i dont know what it changed, also i meant more that i cannot open eb mp it crashes after a couple of seconds on the loading screen. sorry to be a pain guys
    First, back it up (copy and paste the EB folder on another place), then install the JEBMMP again.

    ~Jirisys ()
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    Because we all need to compensate...

  16. #136

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by capomafioso View Post
    how would i revert the formations? i used the installer so i dont know what it changed, also i meant more that i cannot open eb mp it crashes after a couple of seconds on the loading screen. sorry to be a pain guys
    Just install original formations. Do you have the installer file for the original formations? I can send you it if you don't.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  17. #137

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I love the mod, not so much the CTD's. The quick movement is awesome, I've never found a reason to dislike it the AI has not done any wierdness with it of note in my games. I hate the villages, much prefer easily seen towers.

    So much for a prologue. Now I'm six weeks late seeing the Jirisys announcement.

    My advice: DON'T!!!!!!!

    Doing a v2.0 just compounds the EB problem. The designers loved their product, wanted more and better. So out came EB II announcement. Years have passed and EB sits neglected, buggy and unimproved and EB II seems no closer to release than when it was announced. Modders are being forced to fix EB but the nature of the beast means new problems arrive when mods created.

    Instead of diving in to bigger and better work with what you have. Take the Mega-mod, fix any grammar and scripts and add the mod selection. Once this works then add more, alter the engine etc. Incremental changes will keep your fanbase. Dropping this for a Super-Mega-mod risks losing your fans to something else that comes along.

    The best analogy I know of is SILENT HUNTER III. Lots of mods. Then Grey wolves team came along and modded it, they added incremental changes with occasional big updates. They have the best subsim going, haven't had CTD in years. However with SHIII fixed GWX team set their sights on SILENT HUNTER IV. They found their team was gone; life, jobs marriage had depleted them so they closed down. I fate I fear of EBII. Your problem is opposite as a 1-man operation it could take you so long to get it right, we're all gone when your ready.

    Thanks,
    Steve Cabral

  18. #138

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Very good points Steve. I agree with you.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  19. #139
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Problem is that the mega mod was compouded by hand and into a single version. Meaning I cannot take a mod out without re-making the whole thing.

    That's why I asked for help. I will take into account what you said.

    So, I'm releasing these semi-complete mods that I had stored for the whole release.

    They are 100% compatible, just paste it into your RTW\ folder.

    First. Victory Conditions images for the Victory Conditions mod. (I've altered the VCs a tad, but it's fully SGC).

    http://www.filefactory.com/file/ce2d...Conditions.zip

    Second. The Epilektoi Hoplitai Voice Correction (No longer do they say "Thorakitai Hoplitai", but "Hoplitai")

    http://www.filefactory.com/file/ce2d...Correction.zip

    Third. New Jirisys Intros (Optional, they look awful, too slow fps. Weird. In any case, here they are)

    http://www.filefactory.com/file/ce2d35c/n/Intros.zip

    Fourth. Trivial Script for Alexander with updated EBO 2.1 EDU (Yes! You can use Trivial script to access Alexander now! Only detail is that if you have changed the EDU or Map.rwm, you paste it into EB\sp game edu backup\, otherwise, the JEBMMP default files will be placed)

    http://www.filefactory.com/file/ce2d..._Alexander.zip

    ~Jirisys ()
    Last edited by jirisys; 10-06-2011 at 01:09.
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  20. #140

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    After a CTD the other day and CTD getting back in EB I instead took a shiny new U-Boat out for a spin. After getting sunk I re-tried, and got in, so was system CTD not EB's. However I remembered this while sub-ing.

    http://www.users.on.net/~jscones/sof...cts-jsgme.html

    Hopefully this will help.

    Jase Jones invented a Generic Mod Enabler for Silent Hunter. Apparently it works with TOTAL WAR. So in theory one could load a GME, then fill it with mods and players then get to pick and choose. You can even contact Jones to discuss a project, though he is apparently curt & mercurial from what I've observed from a great and silent distance.

    When one downloads GWX a GME with 10 or so optional mods comes with it. This means a Jirisys mod would include the intro screen, patches and other items you want standard with other mods in a GME i.e. like movement. villages, water(I like that one a lot too) new stuff etc. This might allow you to move quicker and not 're-invent the wheel' so to speak.
    Last edited by Easterner; 10-08-2011 at 20:48.

  21. #141
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Easterner View Post
    After a CTD the other day and CTD getting back in I took a shiny new U-Boat out for a spin. After getting sunk I re-tried and got in so was system CTD not EB. However I remembered this while sub-ing.

    http://www.users.on.net/~jscones/sof...cts-jsgme.html

    Hopefully this will help.

    Jase Jones invented a Generic Mod Enabler for Silent Hunter. Apparently it works with TOTAL WAR. So in theory one could load a GME, then fill it with mods and players then get to pick and choose. You can even contact Jones to discuss a project, though he is apparently curt & mercurial from what I've observed from a great and silent distance.

    When one downloads GWX a GME with 10 or so optional mods comes with it. This means a Jirisys mod would include the intro screen, patches and other items you want standard with other mods in a GME i.e. like movement. villages, water(I like that one a lot too) new stuff etc. This might allow you to move quicker and not 're-invent the wheel' so to speak.
    Oh, wow. Many thanks Easterner. I wish I had enough time to work for this. With the work I have to do for my colleges, AtB, reading some history books, etc. I have little time.

    In any case, I'll try to work as much as I can.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  22. #142

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    i dont have the original formations installer, if you could send me a link that would be great, thanks.

    also thankyou jirisys, for compiling all the best mods the game has

  23. #143
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by capomafioso View Post
    i dont have the original formations installer, if you could send me a link that would be great, thanks.

    also thankyou jirisys, for compiling all the best mods the game has
    https://forums.totalwar.org/vb/showt...post2053378437

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  24. #144

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    i meant the original formations installer, not darth mod or camillus. also after installing the modpack the water graphic changed and i couldnt find which mod that was from? is that just me?

  25. #145
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by capomafioso View Post
    i meant the original formations installer, not darth mod or camillus. also after installing the modpack the water graphic changed and i couldnt find which mod that was from? is that just me?
    There is no such thing as "original formations installer" IIRC.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  26. #146

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    There is an installer that installs the original formations that come with EB v1.2. The download in the original thread isn't available anymore, but I have the installer in my external hard drive. Give me 36 hours max and I should have it to you.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  27. #147

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Sorry for posting a little later than promised. I forgot to do this earlier. Here is an installer that will revert your formations to original EB formations. Good luck.

    http://www.mediafire.com/?1q9fc6etsito3bf
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  28. #148

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    thanks for that, and dw ive been well occupied with study and modding the hell outta my single player campaign lol, ill post back if this doesnt work, hopefully not tho

  29. #149

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I don't know, but for me, this is a Full-of-CTD mod, and I discourage its download. I can't pass to a 3rd turn without getting a permanent CTD (and I installed it in a fresh EB installation). I'm reinstalling EB (since I alreay have reinstalled RTW) to see if that's the problem (but I think it is not).

    Hope this solves the problem, because this is a very useful add-on

    A particular CTD I got, happened when I was scrolling through the campaign map near the zone between Tripolitania,Cirenaica, and AUgila, is this "normal"?

    I could attach my savegame if that could be useful,

    greetings :)

    EDIT: Loved your romani video! ;) a very inspirational intro to start building the Imperium Romanorum!
    Last edited by Metaluis90; 10-16-2011 at 03:05.
    Quote Originally Posted by Sonic View Post
    Allready download and see it... Very-very good idea!!! Brav.... eh....

    OH BY IVPITER?!? WHAT'VE I DONE!?!? OH PATER CONSCRIPTI..... FORGIVE ME

    I was a Roman... and a good Roman won't laugh too see his comrades dying in calendar!!! I call for a Proud Roman artist to made one calendar full of Glorious Roman conquest!!!

  30. #150

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quite right,

    Could I humbly request that you make your corrected script file available for use with your mod pack please Jirisys?

    Thanks

    Vermin

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