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Thread: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

  1. #211

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    hey jirisy, good to see youre still keeping an eye on this thread despite its age, i read earlier in the thread you were looking for a fix for the village mod? i just did a clean install of your modpack and the villages show up as towers, despite when i mouse over them it says "village" any idea why?

  2. #212
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Very weird, that is an installation problem, it seems the mod files didn't copy at all, so you are getting the default ones.

    Try Installing over the last install.

    ~Jirisys ()
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  3. #213

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    will that affect my save game tho, + other mods that i installed after megamod pack?

  4. #214
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hopefully not, just in case, make a backup.

    Other mods? Certainly.

    You could also just look at the Village Watchtower mod thread (linked in the first post) and try to make it yourself.

    ~Jirisys ()
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  5. #215
    Member Member Eastern Foot-Rocker's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hello Jirisy,

    How can i revert your Polybian Triarii and Pedites Extraordinarii Unit Size Correction? I have tried it in the export_descr_unit.txt alredy, but it does not work. Unit size turns from 40 to your 20 automatically. Do i have to modify another files, too?



  6. #216
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    EB\sp game edu backup\

    ~Jirisys ()
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    Member thankful for this post:



  7. #217
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    New submod section added to this EB submod, so you can mod mods, while your mod your mods.

    Second post, near the end of the post.

    ~Jirisys ()
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  8. #218

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Jirisys how can i fix the problem that the Eleutheroi take all they stacks and leave one single unit in garrison?


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  9. #219
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    That is due to the "Realistic movement" mod. There's a fix in the second post, section "Requested Fixes", look for the one for the mod.

    ~Jirisys ()
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    Because we all need to compensate...

  10. #220

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi Jirisys,

    First of all thanks for your mod - the new fix makes it 10x more playable now. I have two questions: will Hannibal Smith's RSII textures work on top of an already installed ALX Mega Mod Pack? Also, as people have been reporting fullstacks moving out of cities with the Realistic Movement Mod, would you recommend playing with this mod activated or no?

    Thanks

  11. #221
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Jormungand View Post
    Hi Jirisys,

    First of all thanks for your mod - the new fix makes it 10x more playable now. I have two questions: will Hannibal Smith's RSII textures work on top of an already installed ALX Mega Mod Pack? Also, as people have been reporting fullstacks moving out of cities with the Realistic Movement Mod, would you recommend playing with this mod activated or no?

    Thanks
    Some people have said that it does work, but I reccomend backing up your files before you try.

    Well, whatever suits your need. Do you want fast campaigns and not taking 10 years to go from Italy to Persia. Or if you want a slower campaign. Whatever suits your taste.

    ~Jirisys ()
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  12. #222

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Just wanted to say thanks for your work in helping us enjoy our game even more.

    No questions. No complaints... not yet anyway :)

  13. #223

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Seems to work fine with steam. Looking good so far.

    I did rage quit when an enemy general (Hellenic bodyguard cav) refused to die while being surrounded by 200 hoplites and cost me the battle. Is this supposed to be normal?

  14. #224
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by Gimnbo View Post
    Seems to work fine with steam. Looking good so far.

    I did rage quit when an enemy general (Hellenic bodyguard cav) refused to die while being surrounded by 200 hoplites and cost me the battle. Is this supposed to be normal?
    For EB? Yes.

    ~Jirisys ()
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  15. #225

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.

    Quote Originally Posted by jirisys View Post
    They are 100% compatible, just paste it into your RTW\ folder.

    First. Victory Conditions images for the Victory Conditions mod. (I've altered the VCs a tad, but it's fully SGC).

    http://ifile.it/cye5jw4
    Sorry if I'm a little daft but I can't see a Victory Conditions mod in your list-of-mods.
    Is such a mod included or will I have to get said mod from elsewhere (also, where do I find it? Is it the one talked about in this thread

  16. #226
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack v. 1.0 for EB 1.2.

    It is included in the separate download, not the actual mod pack, so you don't need to get it elsewhere.

    ~Jirisys ()
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    Because we all need to compensate...

  17. #227

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    May be I've missed where this problem has been fixed, but I can't start a new campaign:

    I click start new campaign and a box comes up telling me to select an item from the list...

    I've had EB running on the Alexander engine about a year ago no problem, and I've come back to it and would like to try your mod, but I can't start a game.

    *Installed mod on clean install of RTW, Alex, EB 1.1, then 1.2, then fixes plus CTD fix.

    Ideas?

  18. #228

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    The link to the must have fix for the new quotes and watchtower village mod is broke...

    Has the fix been updated into the main download?

  19. #229
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    It's not broken for me.

    Not yet, I've been incredibly busy.

    ~Jirisys ()
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    Because we all need to compensate...

  20. #230

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Sorry Jirisys total error on my part didn't realise how filecloud worked... I requested the download ticket and I've got the files fine!

    Thanks for this great mod bundle!

  21. #231

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    I have a bit of a problem with the mod during battles. I don't know why, but on the batlemap, after I hit start deployment (or whatever the name is) the camera starts to drift slowly off the map. If I hit a moment key the view changes to a blue sky with intermittent flashing images of one part of the battlefield, seen from high above. I cannot bring the camera back to the map using movement keys, and if I click the general's portrait or double-click a unit, it crashes.

  22. #232
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Quote Originally Posted by julius_caesar_the_first View Post
    I have a bit of a problem with the mod during battles. I don't know why, but on the batlemap, after I hit start deployment (or whatever the name is) the camera starts to drift slowly off the map. If I hit a moment key the view changes to a blue sky with intermittent flashing images of one part of the battlefield, seen from high above. I cannot bring the camera back to the map using movement keys, and if I click the general's portrait or double-click a unit, it crashes.
    That is the weirdest bug I've ever seen. And I have no idea how to solve it or replicate it.

    ~Jirisys ()
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  23. #233

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Well, I've actually managed to fix it and it seems it was my mistake to begin with that caused it.

    First, this is a video of the bug in action. I made it just in case you didn't believe me. I was after all the strangest bug I've ever had, too.

    https://www.youtube.com/watch?v=Nv85...ature=youtu.be

    Now for how I got rid of it.

    I'm playing the game with Alex.exe and trivial script, and each time I started up the game I got this error message:

    Spoiler Alert, click show to read: 




    At first I just wanted to copy the missing files from my EB folder, but then I thought that maybe the missing files were different from the ones I already had. So I though that copying them would only hide the error message. Apparently I was wrong and one or all of those files were somehow responsible for my bug.

    EDIT: Never mind, it's still there
    Last edited by julius_caesar_the_first; 11-21-2012 at 19:46.

  24. #234
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Copy those files from your EB\Data folder into the \sp game edu backup and \mp game edu backup as well.

    ~Jirisys ()
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    Because we all need to compensate...

  25. #235

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Hi Jirisys,

    Thanks for the mod. I did a whole bunch of things to mine back in the day but I did it all by hand like you, now I just need to install your mod and I get what I did and then some. Very useful. The only thing I add on top are Darth Stalin's texture models for the Imperial Romani troops (not that you really see them in an average campaign). I wished to see if I got them working or not, but unfortunately playing a custom game is faced with a significant problem as mentioned on page 2 by Mukai:

    After replacing the SP EDU with the MP an error on startup reads "Script Error in eb/data/export_descr_buildings.txt, at line 7448, column 45 Unknown unit type specified: legio I germanica"

    I'd fix it myself but I don't know how you wove all of these mods together and frankly so long as I can play the campaigns I'm satisfied. You mentioned that you "might need to modify the multiplayer part" and that it would take a while. I've tried both the MP EDU that came with your mod and the trivial script update, neither work, same error. There was also a significant size discrepancy between the two (200kb to ~400kb), which I thought was curious. Thoughts?

  26. #236
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    The problem is that since you renamed the entry from the export_descr_units, the buildings (barracks) still have the name from the old one. So either rename it to how it was in the export_descr_units, or change the name in the export_descr_backup (and export_units in the text folder if you want them to have descriptions).

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  27. #237

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Sorry Jirisys, but that was just gibberish to me. It gave me enough of a clue to go poking around in the EDU for the legion names, however, and I discovered that the problem was quite simple. They were missing from the multiplayer EDU. A simple copy and paste later and voila, it worked. I've uploaded three versions.

    One for a 'vanilla' install of your mod; one with Darth Stalin's models integrated; one for the Trivial Script that you released.

    I've 'tested' the DS version (i.e. the models came up fine in a custom battle). I'll let other people test the alternative versions, but I'm pretty confident there should be no trouble, though I'll keep an eye on the thread in case it proves otherwise.

    The image below provides some proof. Cheers.

    Click image for larger version. 

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    Last edited by Seer7; 11-23-2012 at 15:57. Reason: added pic

  28. #238

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    From the looks of things, the bug has nothing to do with this mod. I did a clean reinstall of the whole game and it seemed to pop up in plain EB as well. I can't rally explain it since I had EB on this computer years ago and it worked normally. All I've changed in the mean time is adding some extra RAM's. Fortunately in most battles it's just some drifting of the camera to some random location.

  29. #239
    Member Member Havok.'s Avatar
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    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    Can anyone help me installing this mod on RTW Alex on steam? i cant seem to make it work,
    Ser mineiro é, antes de tudo, um estado de espírito.

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  30. #240

    Default Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2

    You need to set the launch options for it to work. Right click the game in your library and go to properties, then 'set launch options' to this: -mod:eb -show_err -nm -noalexander

    Should work. Add -ne in there if you want to play in windowed mode.

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