Shats (04/20/04 17:24:30)
uhhmm 'Bif, archer accuracy does actually get quite noticable over 4 valour. >D Sad but true, significant in campaign, but ellusive in custom and MP. I suspect archery 'quantification' is from a maximum, like 100%-20-valour (rough and innacurate (heh) example). As archer valours get higher, the delta gets larger with each increase. Considering there are other so many dilutary factors, like unit redress making near random (but not quite) numbers of target individuals walk about... wind n' weather, terrain height and facing differences, target angle yadayada finding significance without the higher valour values available in campaign becomes futile... as we both discovered.
I ran some 7s versus some 2s and it, the kill difference, was silly in the 7s favour (vanilla archer versus vanilla archer). Around a 5% per volley which extrapolated to final sizes, before enemy rebel leader killed and rout, at maybe 70% versus their 6%. If it had been several of each, versus several of each, I think three 6s versus three 2s would have had even less loses from tripple teaming causing instant routs every time for no real loses.
Valour on archer accuracy is significant, as long as it's significantly higher than mp maximum. >D
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