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Thread: stat_pri

  1. #1

    Default stat_pri

    hi all, hope this is the right subforum.
    looking inside the EDU, i have noticed that, at end of the the stat_pri string, there is always a number -often 0, sometimes high like 160 - that is not mentioned/explained in the Guide.
    i show it:
    guide:
    stat_pri From left to right
    ; attack factorf
    ; attack bonus factor if charging
    ; missile type fired (no if not a missile weapon type)
    ; range of missile
    ; amount of missile ammunition per man
    ; Weapon type = melee, thrown, missile, or siege_missile
    ; Tech type = simple, other, blade, archery or siege
    ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ; Min delay between attacks (in 1/10th of a second)

    now, let us see, for ex., the stat_pri of equites extraordinarii:
    4, 34, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38

    so, what is this '180', and what for?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  2. #2

    Default Re: stat_pri

    It´s the "delay" of the primary weapon, additionaly created to the animation delay that is not affected by the stats, but by the unit model, afaik.
    In your example "spear" is a primary weapon, while sword would be the secondary; to indicate the advantage of the sword vs. spear = the faster attack, the value 180 makes the spear slow/less frequent in attack compared to the sword, but mostly coupled with higher lethality ( 0.38 the spear vs. 0.13/0.11 ( ap mostly ) for the sword.
    - 10 mov. points :P

  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: stat_pri

    Check out Aradan's EDU guide. One of the quirks of the EDU is that, for the 1.2 update of R:TW, CA added a lethality value but forgot to update the header. So I am guessing that 0.38 is the lethality and 180 the min_attack_delay. I admit that, at first glance, the values don't appear to make sense (lance lethality should be 0.6).
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  4. #4

    Default Re: stat_pri

    thank you all!
    btw, do you think it works to add power_charge to non-chariot units?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

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