It's usually not enough to win a battle, as there's always more to come. You have to win with as few casualties as possible (except in the rare circumstances you have an excess of troops and a shortage of Mnai, where the butcher's bill helps with the paymaster's bill).
Reading other player's AAR's and other battle reviews, it's seems that other players are often doing better than me. I'm interested in how you keep your casualties low.
I know the standard tricks, like using javelins, slingers, and archers (like the awesome Toxotai Kretikoi), especially against flanks and rears of units.
I'm still not certain about the use of Guard Mode. With it on and the enemy attacking you, your units are supposed to tire more slowly than the enemy and thus outkill them for less losses. However, the times I've used it the enemy gets a better kill rate over my units that overwhelms this.
There is one I've discovered: unless you can break the unit quickly, its usually better to charge them in the flank than in the rear.
When charged in the rear, you've pinned the enemy unit. Like the 28th Regiment at the Battle of Alexandria (1801) they fight front and back and almost to the death. When charged in the flank, they have someplace to run and will break sooner, allow them to be dealt with for less casualties.
I discovered a good way to use this in siege battles. Where the paths are wide, like at the edge of the town inside the walls, you position 2 units in an L or V formation, with the more forward unit putting its forward flank against the wall to guard it. An enemy attacks that unit and then gets charged in the flank by the other unit. Where I could alternatively pin it between units, my casualties are higher.
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