I make the unit cards and everything, but they show up with pink all over them, can someone give me a download link for the unit card, description, and texture for a cyan(Thracian) Hoplite & Elite Hoplite
I make the unit cards and everything, but they show up with pink all over them, can someone give me a download link for the unit card, description, and texture for a cyan(Thracian) Hoplite & Elite Hoplite
Thracian
[ATTACH]undefined[/ATTACH]Hope this helps
Better late than never
Attached Zip includes:
Textures for Armoured Hoplite model (present in RTW pack files)
- Black & Cyan Armoured Hoplite with black vertical plume (hoplite for thrace)
- Black & Cyan Armoured Hoplite with cyan vertical plume (officer for thrace)
- Black & Green Armoured Hoplite with black vertical plume (mercenary Hoplites )
- Black & Creen Armoured Hoplite with green vertical plume (mercenary officer)
- Black & Red Armoured Hoplite with black verticall plume (spartan officer for macedon)
Textures for "Memnon Troops" model (present in RTW Alexander expansion)
- Black & Cyan Armoured Hoplite with horizontal plume (officer for thrace)
- Black & Green Armoured Hoplite with horizontal plume (mercenary officer )
- Black & Orange Armoured Hoplite with horizontal plume (macedonian officer )
- Black & Red Armoured Hoplite with horizontal plume (spartan hoplites for macedon)
(*) Textures with horizontal plume fit perfectly "ALEX_persian_Memnon_troops" models (the greek bodyguards of Memnon of Rhodes)
Those models come included in Alexander expasion
Textures for Greek General model (present in RTW pack files)
- Green texture for greek general (mercenary)
- Red texture for greek general (spartan)
- Yellow texture for greek general (greek_cities)
- White & blue texture for greek general (carthage)
Textures for Sacred Band Hoplite model (present in RTW pack files)
- Sacred band hoplite for thrace
- Sacred Band hoplite for macedon
- Sacred band officer for macedon
Textures for CA's downloadable spartan model
- Spartan officer for greek cities
-The re-colour work was made through a process aimed to do the work without de-compress / re-compress the texture.
-That process allowed to re-color the texture without quality loss, so they keep their "vanilla-ness"
(usually the quality loss due de-compress / re-compress is very small, but I'm a maniac of this)
Last update: 13-Jul-2013
Last edited by Hex35; 07-13-2013 at 23:33. Reason: Updated attachment
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