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Thread: Carna not arid

  1. #1

    Default Carna not arid

    Just wanted to report that Carna (Ma'in) is not implemented as a settlement for the "AridRegion" trait in edct, which leads to some inconsistencies (FM/generals in/hailing from Carna are movement restricted in winter instead of in summer, can't get "DesertWarrior" trait).

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Carna not arid

    Thanks for reporting!

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  3. #3

    Default Re: Carna not arid

    Quote Originally Posted by Tollheit View Post
    Just wanted to report that Carna (Ma'in) is not implemented as a settlement for the "AridRegion" trait in edct, which leads to some inconsistencies (FM/generals in/hailing from Carna are movement restricted in winter instead of in summer, can't get "DesertWarrior" trait).
    What might one plug into into the export_descr_character_traits to fix this?

  4. #4

    Default Re: Carna not arid

    To fix this, add
    Code:
    ;------------------------------------------
    Trigger Main_is_Arid_Region
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and SettlementName Carna
              and Trait AridRegion < 1
    
      Affects AridRegion  1  Chance  100
    
    ;------------------------------------------
    to edct.

    Sorry, I know I am somewhat late with that reply.

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