The Realm Divide is kind of a big deal. There is a mod to tone it down, but let's see what we know about the vanilla version.
- It causes an immediate drop of -50 in relations with everyone due to "Realm Divide". This never goes away.
- This will worsen by -5 each turn.
- Any clans not at least "Indifferent" (anyone have a more exact number for this?) with you will declare war without further provocation; you get a "Clan joins your enemies" message.
- Provinces captured after Realm Divide will be more difficult to subdue (higher "resistance to invaders").
- The good news: the effect of "Realm Divide" is capped at -200, which means with a long-term trade agreement, an alliance, some chi arts, and a marriage, you can hold on to an ally or two.
- The less good news: any clans which emerge after the Realm Divide event will initially seem indifferent or even friendly, but will not accept any diplomatic overtures and will promptly declare war the next turn.
- Vassals you create after the event has fired will not be affected.
Triggering conditions for Realm Divide:
- Your clan's reputation bar is filled OR you capture Kyoto.
- The bar fills wheneveryou capture a province and becomes full when you have 13 provinces (in a 25-province game) or 22 provinces (in a 60 province game)you do something notable like capturing a province or win an offensive heroic victory. [This is unclear so far.]
- It doesn't unfill itself if you stop conquering for a while.
- [Does it go down when you lose a province?]
- The event itself fires when you next conquer a province. It doesn't matter if you proceed to make that province a vassal.
Bookmarks