Originally Posted by
DaVinci
You can view the AI steps per year in the Record tab.
The observation of the AI behaviour during the campaign was a focus while the whole development/internal testing. As said, such an outcome of no war is unknown, as of yet at least (means, until you reported it).
I suggest you playtest the mod without the Extended Campaign mod, as it might have a trigger on AI behaviour (i do not know the files which come with this mod). Edit: The mod is also balanced in a way, that you as player (or possibly a strong AI) is able to fulfill the victory conditions in time (1600), and if 1600 is reached, the player will be asked anyway to play further.
Another point is that Oda and also Takeda are the most strong factions unit-wise, and the AI knows this, ie. Oda got support that if he survives as AI, secured its position, has good chances to expand successful - but, this wouldn't explain that all other regions / AI factions are complete calm in your experience, and that never happened in our internal testing, so i'm still puzzled about your experience.
However, there might be something in the diplomacy file (some last changes by me, will check this soon), that needs revisions anyway to increase the aggression vs. at least the human player (who is just mostly the most successful faction, if not chosen a defensive playstyle) but also between AI's, and that revision will be done next - afterwards i'll playtest myself again to see what goes on.
Btw., the separate UAI (Hedge's AI mod) makes less sense as Addon, as said the mod is implemented in a customised fitting way.
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