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Thread: Draft League Rules

  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Draft League Rules

    The discussion in the Ladder thread has shown that there is some interest in an Org-hosted TWS2 League. This thread is to discuss the precise rules of this league and explain how it would operate.

    First, let me explain how this would work. Our Ladder utility is automated, just like the Tournament utility. You can see a tiny example of what an in-progress Ladder would look like here. In function, this TWS2 League would work like football (soccer) leagues, where there are multiple tiers of teams and at the end of each season teams are promoted to a higher tier or relegated to a lower tier depending on their performance during the season. Each tier of the League will be represented by a single Ladder in our utility. It would work in the following manner:
    1. The League will consist of multiple ladders (number yet to be decided). All new players will enter the League at the bottom-most ladder. The League will have 'seasons', during which play is open and players may challenge other players in the same tier to matches. When the season ends, the rankings become final. Top ranked players in lower tiers will move up to the next higher tier, and bottom ranked players in higher tiers will move down to the next lower tier. Following a short period for rest, a new season will start with reset stats.
    2. New players can join at any time, though the season start and end dates will not change to accommodate them. No new player will be permitted to join the League until they agree to abide by all the League rules.
    3. While a season is in session, players can challenge any other player in the same tier to a match. The utility has a built-in system for arranging match times/dates, but coordination can be done with other methods as well. After a match is completed, the result will be automatically submitted if both players confirm it within the utility (unlike in the tournament, where only the loser had to submit the result). Players can contest reported results, which would be referred to a Gamemaster for arbitration. Scores can also be submitted manually by the Gamemasters.
    4. Rankings change during the season as games are completed, and will be based on the ELO rating, which gives points for victories and subtracts them for defeats, with the number of points varying depending on the ranks of the players. Defeating a player ranked higher than you will gain you more points than defeating a player ranked lower than you, and losing to a player ranked lower than you will lose you more points than losing to a player ranked higher than you.


    Ok, now on to the specifics about the precise rules that would be in place. Here is a draft of a rule set I've been working on during the Tosa Cup. It's split into two parts. The first part, Universal Org Competition Rules, are designed to apply to ALL competitions hosted on the Org, which would include this League. The second part, Draft League Rules, are specific rules for this particular league and would not apply to other competitions on the Org. I've poached some of this from CWC (with Tomisama's blessing), as many of you appear to hold that rule set in high regard. In particular, the rules about Drops and the attacker/defender rules listed in the Matches section are designed to eliminate problems encountered multiple times in the tournament.

    Please provide input on any changes/additions/deletions you think would be good. None of this is finalized, all suggestions are welcome. It is very important that we get a good rule system in place so that this league operates cleanly and efficiently.

    Universal Org Competition Rules:
    1. All players must add their Steam ID to their Org forum profile and join the Org Steam Group prior to registration. No player will be permitted to play in any Org competition if they have not done this. Players must also Friend all Gamemasters who are involved in any competition they are participating in, and accept all Friend requests they receive from other competitors.
    2. Gamemaster - All competitions must have at least one Gamemaster to supervise the competition and resolve disputes. If there is only one Gamemaster in a competition, the Gamemaster cannot play in the competition. If there are multiple Gamemasters in the competition, they can play, but they have no powers to enforce rules or resolve disputes in their own matches. If a player believes a Gamemaster is behaving improperly, the issue will be referred to the Org Staff.
    3. Drops - The first two drops by one player or team will result in the battle being replayed. A third drop by the same player or team will result in an automatic loss for the dropper, and win for the other player or team. Extended Considerations:
      • Obvious Advantage: If a player drops while the other player or team has an obvious advantage (as indicated by the battle bar) then the player or team with the winning advantage can either choose to replay the Battle, or claim the win. Screenshots or replay must be submitted in order to claim the win if the dropping player does not agree.
      • Slight Advantage: If one player or team has only a slight advantage, the Battle is to be replayed with same factions, armies, and conditions. If this is the second try at completing the same Battle, and one player or team has dropped with a slight disadvantage in both attempts, the player or team with the slight advantage can then either choose to refight the Battle, or claim the win (as above).
    4. Red-Line Camping - Positioning a unit to take advantage of the red-line to support its flank or rear is against the rules.
      The criteria for a charge of red-line camping must include these three things:
      • The positioning of a body of forces to use the red-line as a tactical advantage.
      • The proximity of that body of forces to the red-line, inhibiting out-maneuvering on that flank or to its rear.
      • Maintaining that position for a period of over three minutes, without showing signs of any attempt to break the appearance of camping; that would demonstrate that this was truly of temporary intention.
    5. Inactivity - The lack of effort to arrange and complete Battles before any assigned deadline will result in a forfeit of the Match. The competition's Gamemaster(s) will evaluate effort according to the available evidence of attempts to arrange the battle, including posts anywhere on the Org, PMs, logs of Steam chat conversations, etc. A technical victory will be awarded to the team which made a greater effort, or both teams could be forfeit, if neither is considered to have done enough. An extension will only be awarded if both teams show good efforts to arrange the battle, and it is likely to be fought in the near future.
    6. Bugs and Exploits - It is forbidden to use known bugs or exploits in the game, regardless of whether the bug/exploit was explicitly forbidden in the Rules. Intentional use of a bug or exploit is considered dishonorable behavior, and could result in forfeit of the match, expulsion from the contest, or any other punishment the Gamemaster feels is warranted. The discovery of new bugs or exploits must be publicly communicated to the Gamemaster(s). Known exploits include, but are not limited to, the following:
      Spoiler Alert, click show to read: 
      • Repeated use of Stand and Fight to artificially inflate a General's Charge Bonus.


    Draft League Rules:
    1. Seasons - Each season of the League will last for one month. At the end of each season, the top and bottom ranked players (number to be determined based on the number of competitors) in each tier will be promoted and relegated to the proper corresponding tier. At the end of each season, there will be a one week break before the next season begins.
    2. Completing Matches Promptly - All League players commit themselves to playing their scheduled matches before the end of the season, and will strive to complete them much earlier than that to account for scheduling difficulties with later opponents. Players that do not demonstrate sufficient commitment to completing their scheduled matches will be penalized, with possible penalties including loss of individual matches, loss of all matches in an entire season, and permanent expulsion from the League.
    3. Conduct - All players will be expected to abide by the TW Code of Honor standards, regardless of whether they have personally signed the CoH.
    4. Challenges - All matches will be arranged through challenges by the players. Players may use one of two kinds of challenges (instructions on how to do this through the utility will be provided before play begins):
      • Open Challenges - Players may declare that they are available to fight a battle at a certain date and time against anyone who wishes to play. Any player in the same tier may accept the challenge and will be required to show up to fight the battle at the specified date and time.
      • Direct Challenges - Players may challenge a specific person in the same tier. The other player cannot refuse to fight the battle, though negotiations on scheduling are permitted.

      Regardless of the challenge method utilized, two specific players cannot fight each other more often than once every two weeks.
    5. Matches - All matches will be played as a best of three battles. All battles will have a designated attacker and defender, with one player defending in battles 1 and 3, and the other player defending in battle 2.
      • Map - All battles in each match will be fought on the same map, with the choice of map up to the players. If no agreement can be made regarding the map, the map will be Rice Fields.
      • Determination of Attacker/Defender - If the players have fought each other before, the player who was the attacker in battles 1 and 3 during the last encounter will be the defender in battles 1 and 3. If the players have not fought each other before and the match comes from a direct challenge, the challenger is the attacker in battles 1 and 3. If the players have not fought each other before and the match comes from an open challenge, the challenger is the defender in battles 1 and 3.
      • Roles of Attacker/Defender - The attacker/defender rules only exist to break stalemate situations, they are not intended to force defenders to sit still if they wish to attack. Camping is highly discouraged and ideally both players will engage each other aggressively. However, if a stalemate occurs, the designated attacker in each match will be the player who is responsible for moving forward and breaking the deadlock.
    6. Reporting Scores - After each match, both players will report the match score in the League utility. The score will be reported as 2-0 or 2-1, depending on how many matches were played before one player won two games. If a technical victory is awarded due to inactivity, the score will be reported as 1-0. If a match is forfeited by both players due to inactivity, the score will be reported as 0-0.
    7. Replays - All players will save replays of all matches and will post links to the replays in the comments section of the League utility for that specific match. Players can also give the replays to the Gamemasters, who can post the replays for them. Replays will be posted promptly and without complaint.
    8. Deviation From Rules - Any of the rules listed below this rule may be changed by the players as long as both parties agree to the change prior to the match. Players are strongly encouraged to document any agreement by both sides to any rule changes via a forum post or screenshot of a chat log prior to the start of the match. If there is any dispute between the players in which the changed rules are instrumental, and the Gamemaster concludes there is insufficient evidence of the alleged rule change agreement, the battle will be discarded and re-fought with standard rules.
    9. Battle Funds - 14k
    10. Unit Size - Medium
    11. Unit Restriction - No artillery (Mangonels, Fire Rockets, Cannons). No DLC units.
    12. Season/Weather - Spring/Dry
    13. Time Limit - None
    14. Key Buildings - None
    15. Battle Type - Classic Mode
    Last edited by TinCow; 06-02-2011 at 19:38.


  2. #2
    Member Member Nowake's Avatar
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    Default Re: Draft League Rules

    Oi TinCow
    Personally, I find it all sounds about right; I've seen this type of league play out before and it worked.

    However, in regards to the last rule, could we reopen the discussion?
    I know Veterans have been discussed as part of the Tosa Cup and I read the arguments on both sides. It was most probably appropriate. Would it not be opportune to use Classic Battles for a League at this point in time? I understood they function correctly now and in one versus one encounters, there should be no sashimono coloring issues and other minutiae mentioned by others.
    For one, no matter how you view it, Veterans require you to actively play the Avatar system beside the League to prepare. Leaving aside the debate about pre-patch Veterans and what's fair in that regard, they do skew the result in favor of the player with more games in the Avatar system, or the players who stage mock battles to level them up.
    While understanding troop composition is part of the task a player must live up to, "working" for it in a league system is a bit odd. It makes it all close more to Magic: The Gathering than to Chess or Go. We want a perfect ELO-based league pitting players against eachother regardless of time spent online.
    Moreover, the .Org would thus exclusively host the only pure competition around. It seems fitting considering the .Org's origins and history over time -- the "old school" syntagm comes to mind --and it would perhaps be seen as a respite from a certain type of engagement even for players advanced in the Avatar ladder.

    Why link the League to the Ladder basically?


  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    That's a good point. Making battles Classic would level out the playing field further to make it even more of a straight skill contest, which really is the whole point of this League in the first place. Would the Classic battle setting be something that we should allow people to alter with the Deviation From Rules bit? As it stands now, that rule would allow players to override the Classic battle rule and use veterans in a battle if they both agreed to it prior to the match. That seems fair to me, but would it somehow make the results of the League as a whole less accurate?


  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    As per this post, I've recently noted some issues with the built-in league part of the utility we use. As such, it's not really good for what we want. However, we can easily still run a League by simply using a single ladder for each tier of the League, with a little extra manual organization (to be done by me) to link them together. This actually seems like a better method, as it allows us to utilize the greater flexibility of the Ladder system while still keeping the tiers and promotion/relegation aspects of the League. I've changed the first part of the OP to account for this switch over the ladder system plus manual organization.

    The benefits from using the combination system are as follows. First, we can rank players based on either ELO ratings or win/loss, instead of being restricted to only win/loss. People seemed favorable to the ELO system anyway, so that's a good thing. Second, new players can join a ladder at any time, not just in between seasons. That will make it a lot easier for new people to join in and keep the pool of active players healthy. Third, we are no longer restricted to a pre-defined set of matches. Instead, players can play anyone they want on their tier while the season is in play. However, we'll need to decide a few extra things as a result of these additional options.

    1) How often do we want players to be able to challenge the same person? I'm thinking that each season should be 1 month long, so maybe no more than once every week?

    2) What kind of restrictions to we want to place on how challenges are made? There are two ways for players to challenge each other in the ladder system. First, Gamemasters can specifically set up a match between two people. Second, each player can issue their own individual challenge, which is open for ANY other player to accept. Essentially, the player sets a date and time when they will be online and ready to play. Anyone can accept that challenge, and a match will then be scheduled between them accordingly. This system can be used to arrange matches between players independent of the Gamemaster, as two players can simply work out ahead of time when they want to play, then the first player creates the challenge and the second player accepts it after it's been posted. There's another cool feature about the challenges though... I can actually make the name of the challenger anonymous until after the challenge is accepted. That means players will not know who they are going to fight, just the date and time. They will only discover the identity of the challenger after they accept the match. I'm not sure whether that kind of anonymity would be desirable, but it's worth thinking about.

    A hybrid system might be fun too. Maybe allow unlimited challenges using the opt-in system where opponents can pick which games to fight, with the only limitation being the frequency with which two people can fight (once a week?). Then on top of that, allow each player a set number of straight challenges (2 or 3?) which cannot be refused. Those would be PMed to the Gamemaster, who would add the specific challenge between the two players. This would allow flexibility in challenging, while still preventing players from completely avoiding someone else who really wants to fight them.
    Last edited by TinCow; 05-24-2011 at 19:34.


  5. #5

    Default Re: Draft League Rules

    Nice work so far :)

    I think ELO will be better over wins/losses since not everyone is going to be playing everyone in their tier each season, this makes more sense anyway.

    I would say maybe just allow people only to play another opponent just twice a season (two times best of 3). And a month per season is good.

    Allowing unlimited challenges might be fine and same with straight challenges is a good idea, no dodging forever. :)

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Ok, I've updated the OP with a few changes:
    • Switched it to classic battles as default, though the system allows use of veterans if both players agree in advance of the match.
    • Made it clear that ELO ratings will be used to rank players.
    • Added the Seasons rule to set out clear time limits.
    • Added the Challenges rule to clarify how matches are arranged and detail limits on repeated games between the same players.


    I have a few more questions that I'd like some input on before I start broadcasting this rules draft for more input from the general MP community.
    1) Should the corner camping rule be extended to all red line camping? This is a CWC rule, and it allows red line camping if there is only one red line involved.
    2) Is there a fairer method of determining the attacker/defender in Round 3? Whoever defends there will certainly have an advantage, and I'd like to reduce that advantage as much as possible.

    Also, it seems like during the first season we should just have one tier. I cannot think of any fair method of picking which players belong in which tiers at the moment. Everything I come up with is going to have some bias in it and is likely to upset some people. So, let's start everyone off at the same level. After the first season, we can use those results to add the additional tiers and allocate players to them. From season 2 onwards, all new players would start in the bottom tier.
    Last edited by TinCow; 05-25-2011 at 14:01.


  7. #7

    Default Re: Draft League Rules

    I don't think you need red line camping as well, just adding more restrictions means more people will try and throw the flag at sometime - he did this or did that. Corner camping I would say is good enough.

    Well if there is gonna be attacker/defender then the 3rd match just means both are attackers, but sadly we might need the attacker/defender rule to prevent the tag your it. Maybe who has the worst kill/loss ratio total from both matches is the defender? Not sure..

    As for where everyone starts at, of course everyone should start at the same tier, that only makes sense. :)

  8. #8

    Default Re: Draft League Rules

    For the attack/defend on round three how about the person with the lowest elo gets defender?

  9. #9
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by 00owl View Post
    For the attack/defend on round three how about the person with the lowest elo gets defender?
    That's an interesting idea. How about doing that when there is an ELO rating difference of 20 or more between the players? A difference of less than 20 means the players are pretty close to even, so giving the advantage to one of them might be a bit skewed.

    Another option just occurred to me as well: weather. In SP, the attacker gets the option to wait on the weather conditions. Why not allow the same for the attacker in Round 3? Defenders tend to benefit more than attackers from ranged units in defensive terrain, so certain weather options would reduce this advantage and perhaps encourage the defender to camp a bit less. Combined with getting to choose the map, choosing the weather as well might even things up a bit more for the attacker and provide another strategic level to the battle. Thoughts?


  10. #10
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    I'll take the defeaning silence as pure awe at the stupefying brilliance of my suggestion. I've added the ELO and weather tweaks to the bit about who defends in battle 3.

    I think we're pretty much ready to open this thing up to some broader input. I'll start advertising it and asking for input on the rules on Steam this weekend. We're going to need a name for the league, though, so suggestions are welcome. I think it would work well to name each tier of the league after a Japanese sword, with the bottom tier named after the shortest sword (Tanto), and each tier above that named after the next longest sword (Wakizashi, Katana, Nodachi). So, consider that idea in your league name suggestions.


  11. #11

    Default Re: Draft League Rules

    I think the tiers should be named after modern battle tanks, that way it is in keeping with the pattern of historical accuracy.

  12. #12

    Default Re: Draft League Rules

    Really though last round maybe should be both are attackers thinking about it, because it might be just me, but I kinda do think we need to evolve off this attacker/defender deal with TW in someway. So have it where both players can skirmish, but not for like 15mins without making and melee contact at all or something of the kind.

  13. #13
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by AMP View Post
    Really though last round maybe should be both are attackers thinking about it, because it might be just me, but I kinda do think we need to evolve off this attacker/defender deal with TW in someway. So have it where both players can skirmish, but not for like 15mins without making and melee contact at all or something of the kind.
    The problem with this is enforcement. Like it or not, some people are just going to camp, even in high level competitive play. For a perpetual league like this, it will be impossible to have a Gamemaster available at all times to resolve a situation where players stalemate themselves and refuse to move. We need some kind of rule that will stop those situations from occurring in the first place. So far, the only thing I've heard is the attacker/defender rule. If there are others, I would gladly welcome them, as I'd prefer something more even for battle 3.


  14. #14

    Default Re: Draft League Rules

    What we could do, I guess this might work better as a league though, is to have two different best of three matches between each player in a "season" in match one player a is attacker in the first and third games and in match two player a is defender in the first and third games. Kinda make the games like "home and away" and in pro leagues they usually even out so that the teams play eachother the same amount home and away right?

  15. #15

    Default Re: Draft League Rules

    And those that do play what seems to be "cowardly" will give a bad name for themselves that's for sure.

    The "home and away" idea sounds good though.

  16. #16
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by AMP View Post
    And those that do play what seems to be "cowardly" will give a bad name for themselves that's for sure.
    I agree, but reputation alone hasn't been enough to deter it in the Tosa Cup.

    Quote Originally Posted by AMP View Post
    The "home and away" idea sounds good though.
    Yes, it does. I'll add that bit in.

    [edit]Added. The Matches section was getting a bit too dense for my taste, so I broke it out into subsections to make it easier to understand. The Home/Away thing seems to negate any real disadvantage over the long term, so I removed the ELO difference bit as it seemed like excessive rulemaking.
    Last edited by TinCow; 05-27-2011 at 22:11.


  17. #17

    Default Re: Draft League Rules

    The map/weather choice on 3rd fight could be a gateway for some massive cheese tactics. Fully wooded map + rain and just melee rush
    Last edited by OUT4BLOOD; 05-27-2011 at 22:59.
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  18. #18

    Default Re: Draft League Rules

    i only skimmed it but these rules look really good. since there are going to be attackers/defenders, it would probably also be good to add a red-line rule so that people who defend twice don't have such obvious advantages. as far as maps go i believe at one point on CWC they made a list of the characteristics they look for in a map, would probably be a good thing to look at in addition to the results of the poll conducted here a couple weeks ago. I would say pick maps that don't have hills or forests near their red-lines (this is hard because CA usually puts the best terrain on the borders of the map). i can understand not making a red line rule as well due to the inherent problems with it, just make sure you have fully considered the ramifications. whatever the rules i will play by them, but their particulars are not that important to me.

  19. #19

    Default Re: Draft League Rules

    How about for maps we do a random pick? I could design a web app that would do the trick pretty easily. Something simple where someone enters in the player's names and then the map is selected randomly and displayed on the web page along with the players for the next day or two.

  20. #20

    Default Re: Draft League Rules

    The Tosa Cup should be cancelled and started again with rules in place. Rules are essential in comp tourneys. Without them you get cheap tactics by those players who never enter into the spirit of things.

    I don't want Tosa to be remembered by handing the prize to a camper. Is there an arbitrator? It seems odd that nobody has questioned tactics like those used by Sabre, I've not seen him attack once.

    It has to be att/def with both attacking in 3rd game, with arbitration.

    I'd argue that this tourney should have more meaning than others, I would like to see fair play and sound tactics being rewarded.

  21. #21

    Default Re: Draft League Rules

    Quote Originally Posted by TinCow View Post
    I agree, but reputation alone hasn't been enough to deter it in the Tosa Cup.
    A little different since everyone against him has to play him and no one will dodge (forfiet wins) against him because it's a tourament for prizes and not just a league match. Someone who's shady in the leagues will get hate spread about him and will have to direct challenge opponents because everyone will be avoiding him like the plague.

    Quote Originally Posted by TinCow View Post
    The Matches section was getting a bit too dense for my taste, so I broke it out into subsections to make it easier to understand. The Home/Away thing seems to negate any real disadvantage over the long term, so I removed the ELO difference bit as it seemed like excessive rulemaking.
    Well the 3rd match should be played on the same map and get rid of choosing weather because it's almost negating the home/away idea, seems that way anyway. Direct challenges against opponents playing each other the first time the one who challenges someone should be the away player maybe.


    Quote Originally Posted by Orda Khan View Post
    The Tosa Cup should be cancelled and started again with rules in place. Rules are essential in comp tourneys. Without them you get cheap tactics by those players who never enter into the spirit of things.

    I don't want Tosa to be remembered by handing the prize to a camper. Is there an arbitrator? It seems odd that nobody has questioned tactics like those used by Sabre, I've not seen him attack once.

    It has to be att/def with both attacking in 3rd game, with arbitration.

    I'd argue that this tourney should have more meaning than others, I would like to see fair play and sound tactics being rewarded.
    What is done is done, but I agree. I would've gave a hand on rules, but sadly I wasn't paying attention at the time how the Tosa Cup was being constructed.

  22. #22
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by AMP View Post
    Well the 3rd match should be played on the same map and get rid of choosing weather because it's almost negating the home/away idea, seems that way anyway. Direct challenges against opponents playing each other the first time the one who challenges someone should be the away player maybe.
    To be clear, all three battles should be fought on the same map?

    I really like the your direct/open challenge distinction, as that allows us to completely remove all randomization aspects from battle 3. If it is the first match between two players and it comes from a direct challenge, the challenger is the attacker in battles 1 and 3. If it is the first match between two players and it comes from an open challenge, the challenger is the defender in battles 1 and 3. Does that sound right?

    I should probably also add in a rule that says the Gamemasters can modify the rules at any point, even while play is in progress, if it is felt necessary to preserve fair and honorable play.


  23. #23

    Default Re: Draft League Rules

    Just a suggestion maybe to solve the 3rd game att/def issue...get rid of the 3rd tiebreaker game and use a point system. Have everyone play 2 games, with each taking turns att and def. If player A wins both games he gets 3 points, player B gets 0 points for losing both games. If they both win a match each, then they get awarded 1point each. You can also implement in having the challenger being the attacker in the first match...and switching sides in the second.
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  24. #24
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by Hunter KIng George View Post
    Just a suggestion maybe to solve the 3rd game att/def issue...get rid of the 3rd tiebreaker game and use a point system. Have everyone play 2 games, with each taking turns att and def. If player A wins both games he gets 3 points, player B gets 0 points for losing both games. If they both win a match each, then they get awarded 1point each. You can also implement in having the challenger being the attacker in the first match...and switching sides in the second.
    Hmm... that is an interesting idea. We needed a tie breaker in the Tosa Cup because you can't have draws in an elimination tournament. However, that's not true in a League, a tie could very well be an acceptable result. What do other people think of this?

    [edit]Actually, using that methodology, we could even make each match 4 battles, which would give greater variety in the scoring as well. With, 4-0, 3-1, and 2-2 all possibilities.
    Last edited by TinCow; 05-28-2011 at 18:27.


  25. #25

    Default Re: Draft League Rules

    Another option you can do...if you do decide to use above suggestion, is assign default maps and/or settings to be played every week or month whatever. Of course you can give the flexibility to both opposing players to agree on their own map/settings to have their matches played but if an agreement cannot be made, then the matches would need to be played on that default map and/or settings.
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  26. #26

    Default Re: Draft League Rules

    Quote Originally Posted by TinCow View Post
    Hmm... that is an interesting idea. We needed a tie breaker in the Tosa Cup because you can't have draws in an elimination tournament. However, that's not true in a League, a tie could very well be an acceptable result. What do other people think of this?

    [edit]Actually, using that methodology, we could even make each match 4 battles, which would give greater variety in the scoring as well. With, 4-0, 3-1, and 2-2 all possibilities.
    So, is this a league or a ladder? Because if we are using ELO (ala ladder) then we will need a tie breaker.

  27. #27
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Quote Originally Posted by 00owl View Post
    So, is this a league or a ladder? Because if we are using ELO (ala ladder) then we will need a tie breaker.
    Both. Further investigation of our league utility shows that it doesn't have the flexibility we want, so we're doing a hybrid. It's a tiered league, but each tier is run as a ladder instead of a league. That way we can provide the flexibility for people to play whoever they wish, while still providing a method for keeping competition largely focused on people of the same skill level.

    Regarding ELO tie breakers, our ladder system (using ELO) allows for ties, it's just that a tie doesn't change a person's ELO ranking. Is that bad?


  28. #28

    Default Re: Draft League Rules

    Quote Originally Posted by TinCow View Post
    To be clear, all three battles should be fought on the same map?

    I really like the your direct/open challenge distinction, as that allows us to completely remove all randomization aspects from battle 3. If it is the first match between two players and it comes from a direct challenge, the challenger is the attacker in battles 1 and 3. If it is the first match between two players and it comes from an open challenge, the challenger is the defender in battles 1 and 3. Does that sound right?

    I should probably also add in a rule that says the Gamemasters can modify the rules at any point, even while play is in progress, if it is felt necessary to preserve fair and honorable play.
    Yes all 3 battles on the same map, since we have home and away (attacker/defender). That's how I would do it anyway.

    And that's right about what I mean with direct challenges, but with open challenges it could be either or, let the players decide. If they can't then the one who offered the challenge is defender. People shouldn't be to shy to accept challenges anyway because that's the only way to move up.

    Quote Originally Posted by TinCow View Post
    Both. Further investigation of our league utility shows that it doesn't have the flexibility we want, so we're doing a hybrid. It's a tiered league, but each tier is run as a ladder instead of a league. That way we can provide the flexibility for people to play whoever they wish, while still providing a method for keeping competition largely focused on people of the same skill level.

    Regarding ELO tie breakers, our ladder system (using ELO) allows for ties, it's just that a tie doesn't change a person's ELO ranking. Is that bad?
    And it's good that it's hybrid... I don't see anything really wrong with it right so far.

    And best out of 3 is fine, but I wouldn't be to bothered with just 2 matches either, but it could take awhile to advance people up if everyone is 1-1 with all their opponents, but it's all good either way.

    Quote Originally Posted by Hunter KIng George View Post
    Another option you can do...if you do decide to use above suggestion, is assign default maps and/or settings to be played every week or month whatever. Of course you can give the flexibility to both opposing players to agree on their own map/settings to have their matches played but if an agreement cannot be made, then the matches would need to be played on that default map and/or settings.
    This isn't a bad idea either.

  29. #29

    Default Re: Draft League Rules

    You could have the third game on a map where buildings are active and camping would put the camper at a serious disadvantage. May as well use the buildings for something.

    nm dident see it was classic battles.


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  30. #30
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Draft League Rules

    Ok, I added in the choice of attacker/defender in map 3 (for players who have never fought before) via the open/direct challenge system. This is awesome, as there is now no longer any randomization left in the system. I also removed the map/weather choice for the attacker on battle 3, as that is now irrelevant due to the home/away system.

    I thought about making it 2 or 4 matches and decided to just stick with 3. I think that we will have a very large number of games where the first two battles are split evenly. Since ties do not change ELO scores, that would be a lot of matches that don't effect the rankings. I think that would be bad, so let's just stick with 3 match battles.

    I also added in this bit, as I think this should be explicitly stated:
    Roles of Attacker/Defender - The attacker/defender rules only exist to break stalemate situations, they are not intended to force defenders to sit still if they wish to attack. Camping is highly discouraged and ideally both players will engage each other aggressively. However, if a stalemate occurs, the designated attacker in each match will be the player who is responsible for moving forward and breaking the deadlock

    I'm starting to feel pretty good about this rules system. Let's keep discussing it, but I think it's getting close to usable. I'm going to set a tentative start-up date for opening this thing for sign-ups of next Friday. That's enough time to allow further discussion and give me the time I need to get everything nice and polished, as well as set up the actual ladder and create instructions on how to use it. One week of sign-ups will probably be fine if we advertise it enough once it is open, as people can join in mid-season if they wish.

    We still need a name for the league!
    Last edited by TinCow; 05-29-2011 at 15:02.


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