Code:
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
{
capability
{
agent diplomat 0 requires factions { barbarian, armenia, pontus, romans_brutii, egypt, romans_scipii, carthage, parthia, saba, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, }
law_bonus bonus 3 requires factions { armenia, pontus, }
law_bonus bonus 4 requires factions { "EB name of your faction here", }
happiness_bonus bonus 1 requires factions { "EB name of your faction here", }
recruit "generic militia" 1 requires factions { saba, slave, barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, pontus, }
}
construction 2
cost 800
settlement_min village
upgrades
{
governors_villa
}
}
1 stands for 5% bouns and 4 for 20% (I think).
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