The EBII Recruitment thread - Page 3
You cannot rate threads
0
 
Page 3 of 3 FirstFirst 123
Results 61 to 83 of 83

Thread: The EBII Recruitment thread

  1. #61
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    1,008

    Default Re: The EBII Recruitment thread

    I would like to offer my help, for what it is worth, to the EB II Team in the area of traits and ancillaries.

    In the past I have developed and published two minimods for EB - Spoils of Victory and my own take on Roman legions (as an alternative adaptation of Atraphoenix Extended Offices Mod, in which development i too assisted a bit). Besides that I have made a few minor tweaks in EDCT, EDA, EDB, EDU and EBBS for my own purposes.

    I have recently at last installed M2TW:Kingdoms and tested that i am capable of modding that one too.

    I am now taking my parental time so for the next year or so I will be with my kids at home, which gives me much more free time that I could devote to EBII than my quite demanding daily job had.

    I admit that my modding experience is limited so far, but I am willing and capable to learn new things and I would not mind to start just as a "computer monkey" doing the more straightforward things.

    If my help could be of any value to the Team, I will be much honored.

  2. #62
    Member Member Red_Devil's Avatar
    Join Date
    Sep 2012
    Posts
    577

    Default Re: The EBII Recruitment thread

    We're looking in some assignements we could give you, I don't know if someone else already PMd you, just letting you know.

    Your offer is very interresting ;)

    I'm looking forward to seeing you on the dev forums!

  3. #63
    Member Member joshmahurin's Avatar
    Join Date
    Oct 2012
    Posts
    68

    Default Re: The EBII Recruitment thread

    I'm still waiting for any reply on helping make those description XML conversions

  4. #64
    Senior Member Senior Member Tellos Athenaios's Avatar
    Join Date
    Feb 2006
    Posts
    11,686

    Default Re: The EBII Recruitment thread

    Ah, I had expected you to PM me here instead and with my current workloads I kind of forgot all about it. If you are up for it the job consists of analysing plain text and converting it to an XML format (using UTF-8 for character encoding).

    Let's take it to PMs. Could you please send me a PM in which you give me a bit of an overview of what your knowledge is of XML (and XSLT, if applicable) ?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #65
    New Member Member Sexybeast151413's Avatar
    Join Date
    Dec 2012
    Posts
    2

    Default Re: The EBII Recruitment thread

    I suppose I could be a historian. I mean, I'm not like a history major but I'd like to say that I know enough. Plus I'm in high school so I have a lot of spare time. Message me. I could probably help with Persians, Parthians, and the Bosporans. Tell me what you need and I will try my best

  6. #66
    Uergobretos Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Kaledonon
    Posts
    2,315

    Default Re: The EBII Recruitment thread

    PM sent




    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius

  7. #67
    Member Member Alexandrivs's Avatar
    Join Date
    Dec 2012
    Location
    Rome
    Posts
    80

    Default Re: The EBII Recruitment thread

    Hi everyone!
    My name is Alessandro, i'm an IT consultant working in Rome , eager to give an hand with your wonderfull project!
    I 've already spoken with Red_Devil and Haithabas, the first guiding me a bit in what will be my duties, and the second introducing me at this org forum.
    In this time i'm getting confident with the md2tw coding system, but it appears very simple , i'm already capable of adding traits&retinue, triggering them in different ways.
    for example being for a number x of turns in a settlement y that has building z, or if some other conditions are meet ( traits owned, region_id, not already owned and so on).
    My next step is trying some more complicated trigger.
    For example, i want to retrieve a "relic" from a carrying enemy general that has been killed in battle.(this evening i will focus on this)
    If you have some other interesting tasks to challenge my coding skills in order to getting me more and more confident with all the script system, that will be appreciated :)

    See you soon!

    (here's my .net post on forums Alexandrivs)
    Last edited by Alexandrivs; 12-12-2012 at 20:39.

  8. #68
    Member Member Red_Devil's Avatar
    Join Date
    Sep 2012
    Posts
    577

    Default Re: The EBII Recruitment thread

    PM sent on TWC

  9. #69
    Member Member Bel Matina's Avatar
    Join Date
    Nov 2012
    Posts
    119

    Default Re: The EBII Recruitment thread

    Hi! My primary qualifications are in historical linguistics and anthropology, and I have some interesting points to raise about a few topics mostly related to patterns of economic activity (particularly involving migratory pastoralists) dynamics of group identity, and the sociology of tiered societies as modeled by the MTW engine. I understand, though, that whatever contribution I might be able to make with those qualifications won't speed up the release appreciably, and in any case I think the forum is a better venue for some of those topics. I'm not sure how much help I can be - my artistic skills are not appreciably extant, and while I have a little bit of coding experience it's not as if I'm hugely in practice, and I don't have any experience with the MTW code itself. If there's anything I can do, I would very much like to help. In the very least, I've been working a lot lately with East and Central Asian languages of the period, and I could provide more accurate names for some provinces and units than those given in EB 1.2.

    I hope I can be of help!

  10. #70
    The Bear-Man Member Beorn's Avatar
    Join Date
    Jun 2011
    Posts
    53

    Default Re: The EBII Recruitment thread

    Good afternoon, Gentlemen

    I would like to help with EB II 's development, as it's the first mod I ever played, and the most historically accurate I've ever seen. I'm familiar to various degrees with everything not related to traits/ancillaries, for the current beta of The Ruins of Arnor . May I be of any use?

    regards,
    Beorn
    Last edited by Beorn; 01-14-2013 at 13:58.

  11. #71
    Member Member LemmyWinks's Avatar
    Join Date
    May 2013
    Posts
    5

    Default Re: The EBII Recruitment thread

    Hi, im a computer science student going into grad school next semester. I saw somewhere that you needed scripters still. I have plenty of time this summer and would be interested in scripting or any thing else you might need like programming. I don't have much experience scripting in MTW2 but im sure if i could learn if theirs some tutorials out there. In terms of modding experience i have quite a bit in Starcraft 2 modding (i also have some 2d UI creation experience and modeling experience in my Starcraft 2 modding, but i dont really like it and i highly doubt id be good enough anyways), but other than that none. So if your interested in someone who has plenty of time but needs to learn a bit send me a pm and we can talk.
    Last edited by LemmyWinks; 05-01-2013 at 21:46.

  12. #72
    Speaker of Truth Moderator Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    11,548

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by LemmyWinks View Post
    Hi, im a computer science student going into grad school next semester. I saw somewhere that you needed scripters still. I have plenty of time this summer and would be interested in scripting or any thing else you might need like programming. I don't have much experience scripting in MTW2 but im sure if i could learn if theirs some tutorials out there. In terms of modding experience i have quite a bit in Starcraft 2 modding (i also have some 2d UI creation experience and modeling experience in my Starcraft 2 modding, but i dont really like it and i highly doubt id be good enough anyways), but other than that none. So if your interested in someone who has plenty of time but needs to learn a bit send me a pm and we can talk.
    The will to learn and invest time is more important than the skill one owns. However, being short on man power we don't anyone who can actively teach. There are however many tutorials both on the .org and TWC when it comes to most parts of modding.

    Someone will send you a pm soon.

  13. #73
    Member Member King Philip II's Avatar
    Join Date
    Sep 2005
    Location
    Copenhagen
    Posts
    36

    Default Re: The EBII Recruitment thread

    Just posted on the recruitment thread on TWC. Will provide link when the whales stop biting the cross-atlantic cables.

  14. #74
    Uergobretos Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Kaledonon
    Posts
    2,315

    Default Re: The EBII Recruitment thread

    Sounds interesting... Can we have a clue?




    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius

  15. #75
    Member Member King Philip II's Avatar
    Join Date
    Sep 2005
    Location
    Copenhagen
    Posts
    36

    Default Re: The EBII Recruitment thread

    I didn't want to "double-post", but in essence I was just asking if your "Outsourcing Initiative" extends to coding/scripting? I'm not ready to join a Mod Team at present, but I'm already porting a lot of VnV code over to M2TW so I would like to contribute in a limited capacity. My area is VnV's only.

    /KP

    Ninja edit: looks like the Whales are giving TWC a break now. Reminds me of the old RTR forums actually :)
    Linky: http://www.twcenter.net/forums/showt...0#post12815960
    Last edited by King Philip II; 05-05-2013 at 13:03.

  16. #76
    Uergobretos Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Kaledonon
    Posts
    2,315

    Default Re: The EBII Recruitment thread

    I think we can make use of your skills in a limited way as you suggest, I will get one of our more technically gifted team members to contact you.




    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius

  17. #77
    Member Member King Philip II's Avatar
    Join Date
    Sep 2005
    Location
    Copenhagen
    Posts
    36

    Default Re: The EBII Recruitment thread

    Thanks Brennus, I look forward to be contacted

    /KP

  18. #78
    Athena's favorite Member Ulises's Avatar
    Join Date
    Apr 2012
    Location
    Blinding the cyclops
    Posts
    88

    Default Re: The EBII Recruitment thread

    Hey, I have read you need a spanish speaking historian. My only drawback is that, although I am a historian (got a University degree) I am not specialized in this period and less in the Spanish peninsula; but I could spent some time in weekends to read all the information regarding the subject that is only available in my language. So, if you find this worthy, PM me. I have alreday a archeological book on the subject.
    Quetzalcóatl, The Feathered Serpent.
    From Tellos Athenaios as welcome to Campus Martius
    Welt ist ein Geltungsphänome
    τὰ δε πὰντα οἰακίζει κεραυνόϛ

    Member thankful for this post:

    Skyn0s 


  19. #79
    Uergobretos Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Kaledonon
    Posts
    2,315

    Default Re: The EBII Recruitment thread

    What was your degree in? Which aspect of history?




    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius

  20. #80
    Athena's favorite Member Ulises's Avatar
    Join Date
    Apr 2012
    Location
    Blinding the cyclops
    Posts
    88

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Brennus View Post
    What was your degree in? Which aspect of history?
    I got a "Maestría". "Maestría" is not equivalent to a Masters. Although Maestría is a degree you take after getting the career degree, you have to write a thesis and assist to seminars 2 years. In my country we know this post-degree as "posgrados". There are two "posgrados": Maestría: 2 years; and Doctorado (Ph.D.) 4 to 5 years. For the basic degree or "grado" (4 years in humanities) you have to write a thesis too. Well, I know you didn't asked this, but I thought it could be an element to consider. I'm specialized in History of Ideas and my degree was in History (just like that), though my thesis treats early XX century. I know my subject has almost nothing to do with the EB scope, but I thought I could help due to my history and spanish knowledege and, of course, the EB passion.
    Quetzalcóatl, The Feathered Serpent.
    From Tellos Athenaios as welcome to Campus Martius
    Welt ist ein Geltungsphänome
    τὰ δε πὰντα οἰακίζει κεραυνόϛ

    Member thankful for this post:

    Skyn0s 


  21. #81
    Uergobretos Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Kaledonon
    Posts
    2,315

    Default Re: The EBII Recruitment thread

    PM sent.




    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius

  22. #82
    Member Member j0ker's Avatar
    Join Date
    May 2013
    Posts
    4

    Default Re: The EBII Recruitment thread

    First time poster, long-time lurker. I've enjoyed EB for many moons now, and would like to offer my services as a 2d artist and perhaps with 3D modeling and skinning. I'm a Graphic Designer by trade and have worked as lead designer of Scourge of War (scourgeofwar.com)... PM me if I can be of any help!

    Member thankful for this post:

    Skyn0s 


  23. #83
    Speaker of Truth Moderator Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    11,548

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by j0ker View Post
    First time poster, long-time lurker. I've enjoyed EB for many moons now, and would like to offer my services as a 2d artist and perhaps with 3D modelling and skinning. I'm a Graphic Designer by trade and have worked as lead designer of Scourge of War (scourgeofwar.com)... PM me if I can be of any help!
    If no one pm'ed you yet, someone soon will.

    Also I've read about Scourge of War in articles and it was rated very highly for being realistic, detailed, educational, strategic and fun. Actually I should try it out some time.

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO