Welcome to the third game in the Midgard saga.
It is not a sequel to the second game, but a standalone game that has a slightly different story line.
This game will still be similar and will have many of the features of the previous games;
Since this is an anniversary, I will not do too many changes from the previous game.
Consider this a Midgard retro game based heavily on the previous two games.
The setting is ancient Norway.
The Kings of the west and retinues are gathered at Hafrsfjord to discuss the possible invasion of a usurper King called Harald Hårfagre.
They blame King Eirik of Hordaland and his daughter for putting the idea of gathering Norway into one kingdom to Harald’s mind.
They all want peace as a war on this scale would tax the small kingdoms of the west coast greatly.
A few Jotun has infiltrated the entourage and will try to kill all the Kings at this gathering, hoping to make sure this war will happen and maybe escalate it to an all encompassing war
in the Viking world that would put an end to all there is.
The Roles:
Kings – this will be the Kings from the small kingdoms of the west coast of Norway
Jotun – the Mafiosi
Pro-town roles
Townies (various roles in the retinue of the Kings)
The Jotun's main object is to kill the Kings + the pro-town roles. If they are able to do so they will win.
The Rules:
Dead may post but not vote.
No screen shots of my PMs … You might try to claim a role by either quoting PMs or making one up.
All roles are within the Norse realm.
Remember to stay active; the roles depend on you being active and WoOs (Wrath of Odinn) will create advantages to the Jotun. Jotun will never be WoO’ed.
Roles that require sending PMs will do so at their discretion. However there will be a deadline. If they get sent in after that deadline they will not be used for that round.
The timer starts when I post my: “The game has started”. I will send my PMs and you will return PMs if you role requires it.
In short; you have 24 hours to pm me after I start the game. This will give you plenty of time to get to know your in-game buddies/allies and devise a strategy.
There will be a 24 hour session between every intermission. i.e. between the posting of the night kills and the posting of the lynching and then again until the next kill post.
Voting: use the standard. I.e.
Vote: Sigurd
Unvote: Sigurd Vote: Sasaki.
Do not edit posts containing votes. The original vote will be the vote.
Holmgang: (passage of arms, lit.transl: walk the islet)
After every lynching and in the intermission before the next night, you have the opportunity to challenge another player to a duel.
The first Holmgang will be conducted after the first killings and the first lynching.
There will be some sore feelings after the lynching since someone’s cook or serf man got executed. Others might gloat and smirk.
This will generate a little disturbance at the Hafrsfjord encampment and the normal way of settling this is by Holmgang. If you want to challenge another player, the procedure is:
Challenge: Sigurd.
The first 6 challenges will be considered and by the randomness of a die, one will be picked.
Players can not spam challenge. Only one challenge pr. player will be added to the list of possible Holmgangs (usually the first).
Challenges are binding and you can’t unchallenge.
This Holmgang will be narrated with the kills the following night.
One of the combatants will usually die.
Every role will get a Holmgang ability that will determine the outcome of such a duel.
There is still luck involved in the form of rolling dice and a player with low abilities might be able to get in a lucky shot against a player with higher abilities.
You will not be able to conduct two Holmgang in succession. You will lose some blood during such a duel and you will need to rest during the next Holmgang session.
Luckily you all suffer from Viking sickness and will recover quickly. No honourable Viking will challenge a player in his resting. If someone does – that challenge will not be considered.
I will use a new feature to determine the outcome of these fights. This time around they will be
quite public.
In risk style the attacker is at disadvantage since matching dice will favour the defender.
In-game dice that can only be used once in a post and not edited after submitted, will be used in this game.
Holmgang as a tool will need to tested out and see how this can affect the town effort.
Go
here to sign up for this game
Bookmarks