Results 1 to 12 of 12

Thread: Reskins and new units

  1. #1

    Default Reskins and new units

    This list was when the idea for HRTW was first started.. Some of it has changed but most of it is intact

    HRTW Units

    Egypt (Ptolemaic Empire)

    ADD
    Militia Hoplites
    Levy Pikemen
    Phalanx Pikemen
    Gold Shield Pikemen (similar to Silver Shields)
    Peltasts
    Heavy Peltasts
    Slingers
    Archers
    Greek Cavalry
    Companion Cavalry
    Militia Cavalry
    Light Lancers
    Onager Crew
    Greek Generals Bodyguard Early/Late
    Scythed Chariots

    KEEP

    Nubian Spearmen
    Nubian Cavalry
    Bowmen
    Skirmishers
    Peasants
    Camel Archers

    Take Away

    Slingers
    Nile Spearmen
    Desert Axemen
    Pharoahs Guard
    Pharoahs Guard Archers
    Desert Cavalry
    Nile Cavalry
    Chariots
    Chariot Archers
    Egyptian Body Guards Early/Late

    Thrace

    ADD

    Barbarian Peasants
    Warband
    Spear Warband
    Swordsmen
    Chosen Swordsmen
    Archer Warband
    Chosen Archer Warband
    Barbarian Cavalry
    Barbarian Noble Cavalry
    Barbarian Generals Bodyguard Early
    Skirmishers (Heavy Peltasts)
    Greek Slingers

    TAKE AWAY

    Greek Peasants
    Phalanx Pikemen
    Greek Cavalry
    Greek Generals Bodyguard Early

    Spain/Scythia

    Give Warband

    Germania/Gaul/Britannia

    Give Germania Warband
    Take Spear Warband away from Germania
    Give Britannia Barbarian Cavalry
    Give Britannia Barbarian Noble Cavalry
    Give Britannia Barbarian Generals Bodyguard Early/Late (Take Away Chariot Bodyguards)
    Give Gaul Barbarian Chariot Archers
    Give Gaul Barbarian Chariots

    Parthia/Armenia/Pontus

    Give Parthia Cataphract Archers
    Make Sure all 3 factions have slingers, peltasts, and archers

    House Of Julii (Roman Republic)

    Take Away Gladiators
    Take Away Arcani
    Change Town Watch (Take Away the Cape)
    Give Roman Slingers

    Carthage

    Give Archers (Similar to Numidians)

    Greeks/Macedon/Seleucid Empire

    Give Macedon and Seleucid Empire Heavy Peltasts
    Give Greeks and Seleucid Empire Light Lancers
    Give Macedon Militia Cavalry

    The House Of Scipii (Illyria)

    TAKE AWAY

    All Roman Units!!!

    ADD

    Barbarian Peasants
    Warband
    Spear Warband
    Militia Hoplites
    Swordsmen
    Chosen Swordsmen
    Archer Warband
    Chosen Archer Warband
    Greek Slingers
    Greek Peltasts
    Skirmishers (Similar to Illyrian Mercenaries but in Scipii Colors)
    Pirates (Similar to Cilician Pirates but in Scipii colors)
    Barbarian Cavalry
    Barbarian Noble Cavalry
    Militia Cavalry
    Barbarian Generals Bodyguard Early/Late

    House Of Brutii (Nabataean Kingdom)

    TAKE AWAY

    All Roman Units!!!

    ADD

    Eastern Peasants
    Eastern Infantry
    Hillmen
    Desert Infantry (Similar to Numidians)
    Eastern Peltasts
    Eastern Archers
    Eastern Slingers
    Eastern Horse Archers
    Arab Cavalry (In Brutii Colors)
    Bedouin Warriors (In Brutii Colors)
    Bedouin Archers (In Brutii Colors)
    Eastern Generals Bodyguard Early/Late

    Rebels

    Give Rebels the 3 Gladiator Units

    We have been given permission to use units from THS from the THS creator.. those units will be mostly for the Ptolemaic Empire but others as well
    Last edited by ahowl11; 08-02-2011 at 00:52.

  2. #2

    Default Re: Reskins and new units

    These are from a mod that I'm guessing, never made it.. it was created by a person in Hong Kong. The main download link is broken, however there is an update patch and text files patch (in english, as the original version was all in chinese) that has the names of the units.. The guy named CKL is the creator and only has 4 posts, all in this thread! Seems like he got in trouble/lost interest.. I've tried contacting him and others who had posted in the thread.. so far no responses as this was made in 2009.. anyways my point is this: some of these units can make it into HRTW.. alot are very strange and alot won't make it, but this guy has some nice good looking skins on some of the others.. take a look for yourself!

    also here is the link
    http://www.twcenter.net/forums/showthread.php?t=243033
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	2_P70i4G74S6hB.jpg 
Views:	7776 
Size:	90.4 KB 
ID:	1670   Click image for larger version. 

Name:	3_UISUkZ2maDps.jpg 
Views:	4595 
Size:	99.6 KB 
ID:	1671   Click image for larger version. 

Name:	4_e2NDw1SyePci.jpg 
Views:	1619 
Size:	169.6 KB 
ID:	1672   Click image for larger version. 

Name:	5_pGK0ZFEbP9Hx.jpg 
Views:	13103 
Size:	233.2 KB 
ID:	1673   Click image for larger version. 

Name:	6_CBnYlVv1Sf4n.jpg 
Views:	6984 
Size:	154.5 KB 
ID:	1674  

    Last edited by ahowl11; 08-02-2011 at 00:49.

  3. #3

    Default Re: Reskins and new units

    heres the rest
    Click image for larger version. 

Name:	20070530_8e9aceb4268d1e1453829jgvmH7az6dJ.jpg 
Views:	3880 
Size:	187.9 KB 
ID:	1675Click image for larger version. 

Name:	20080502_aa51ecbf7a61ffc5d3cdlMf2r2UTNX52.jpg 
Views:	3601 
Size:	214.4 KB 
ID:	1676Click image for larger version. 

Name:	roe_1_0_preview_VWzA8lMaMNqB.jpg 
Views:	1989 
Size:	90.7 KB 
ID:	1677

  4. #4

    Default Re: Reskins and new units

    Djeez no.. Those Units are not historical...

  5. #5

    Default Re: Reskins and new units

    i know most of them arent.. but there are a few that can make it

  6. #6

    Default Re: Reskins and new units

    The Dacian/thracian units are ok, and the Syrian Archer auxilia. But the rest i doubt.,

  7. #7

    Default Re: Reskins and new units

    what about some of the phalangites?

  8. #8

    Default Re: Reskins and new units

    (most) of the roman units are OK, except the Pretorian.
    The Greek units are partly bullshits, party OK (Spartan men in pants etc are very historically wrong, same with myrmidons)
    The Scythian woman units are unhistorical. (all the woman units are here, no offense to the ladies)
    The Armenian units are OK.

  9. #9

    Default Re: Reskins and new units

    like i said we can use alot of these.. about half

  10. #10

    Default Re: Reskins and new units

    A Quarter might be better, there are celtic/germanic/roman units that i can make better.

  11. #11

    Default Re: Reskins and new units

    ok sounds good.. out of the four skinners (including you) who should we assign to make these for beta?

  12. #12

    Default Re: Reskins and new units

    These skins are actually quite awesome!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO