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Thread: Rebels

  1. #1
    Member Member Skull's Avatar
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    Default Rebels

    May I prupose that in the Imperial camping we give the rebels a lot of units,since it's unhistorical that indipendent cityes where a bunch of wimps.

    It worked well in Hellenic states...
    When the camel {S}thinks,it is time to leave the oassis!

  2. #2

    Default Re: Rebels

    Strong Hoplites and a lot of phalanxes instead of Militia hoplites?
    Sounds good.

  3. #3
    Member Member Skull's Avatar
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    Default Re: Rebels

    Quote Originally Posted by Valkar View Post
    Strong Hoplites and a lot of phalanxes instead of Militia hoplites?
    Sounds good.
    It is good

    It stops the AI and the Player from blezekerering{whatever... - -} tro the map.
    When the camel {S}thinks,it is time to leave the oassis!

  4. #4

    Default Re: Rebels

    i like it.. we can use it in beta and combine it with the AOR system

  5. #5
    Member Member Macedon1an's Avatar
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    Default Re: Rebels

    We can make city hoplites (Athenian, Corinthian, Syracusan etc...) and also use them in the AOR and make them recruitable in their cities (Athens, Corinth, Syracuse etc...).

  6. #6

    Default Re: Rebels

    yup with the rebel skins? sounds good to me:)

  7. #7

    Default Re: Rebels

    and may i suggest we dont call them "rebels" in all the locations of the map.Say,in the italian peninsula we call them "italian rebels" in greece we call them "greek rebels" and so on..

  8. #8

    Default Re: Rebels

    ya im hoping to implement a system for the rebels

  9. #9
    Member Member Macedon1an's Avatar
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    Default Re: Rebels

    Almost every region in the vanilla has its own type of rebels. (ex: Chatti rebels, Judean rebels etc...)

  10. #10

    Default Re: Rebels

    yup and we can incorporate that into the rebel system

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