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Thread: Units That Must Be Omitted

  1. #61
    Member Member Magneto's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    agreed.. like i said greek cities didnt have companion cavalry.. please no spear cohorts.. lets stick to the original unit schedule and release this
    Done. And I read that with the spear cohorts in a thread here, and thought It was supposed to be that way.

  2. #62
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    Why not spear cohorts?
    The look awsome and give the romans a deacent spearmen unit
    When the camel {S}thinks,it is time to leave the oassis!

  3. #63
    Member Member Valkar's Avatar
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    Default Re: Units That Must Be Omitted

    its isn't historical. The romans used Auxilias as counter cavalry and support.

  4. #64
    Member Member Macedon1an's Avatar
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    Default Re: Units That Must Be Omitted

    The urban cohorts were a police force, they were something between Town Watch and Legionaires... That's why they were made spearmen... Now, either we remove them from the game or we are going to make them be a stronger type of Town Watch recruitable only in Rome.

  5. #65
    Member Member Magneto's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    The urban cohorts were a police force, they were something between Town Watch and Legionaires... That's why they were made spearmen... Now, either we remove them from the game or we are going to make them be a stronger type of Town Watch recruitable only in Rome.
    Dito.

  6. #66
    Member Member Macedon1an's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Dito.
    What?

  7. #67
    Member Member Magneto's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    What?
    Well, that┤s supposed to mean "I┤m your opinion."

  8. #68
    Member Member Macedon1an's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Well, that┤s supposed to mean "I┤m your opinion."
    Ohhhh OK :)

  9. #69
    Member Member Magneto's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    Ohhhh OK :)
    Well, sometimes one can notice how we all are from different countrys.

  10. #70
    Member Member ahowl11's Avatar
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    Default Re: Units That Must Be Omitted

    i know dito:) but ya just take urbans out

  11. #71
    Member Member Magneto's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    i know dito:) but ya just take urbans out
    Completely now? Ok.

  12. #72
    Member Member ahowl11's Avatar
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    Default Re: Units That Must Be Omitted

    yup, thanks buddy

  13. #73
    Member Member Caesar15's Avatar
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    Default Re: Units That Must Be Omitted

    Urbans histroically garrisoned cities in the empire, not just in rme and they had spears anf chainmail, but the empire is a little towards the end of the game so...

  14. #74
    Member Member Lord President of Gallifrey's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Caesar15 View Post
    Urbans histroically garrisoned cities in the empire, not just in rme and they had spears anf chainmail, but the empire is a little towards the end of the game so...
    That's true, but wouldn't the Urbans be redundant with the town watch already in place (in the game)?

  15. #75

    Default Re: Units That Must Be Omitted

    We could some how script the town watch to disapear with the marian reforms?

  16. #76
    Member Member Macedon1an's Avatar
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    Default Re: Units That Must Be Omitted

    Historically Urban Cohorts were formed in just 3 cities: Rome, Carthage and Lugdunum... All the other cities had Town Watch...

  17. #77
    Member Member Lord President of Gallifrey's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    Historically Urban Cohorts were formed in just 3 cities: Rome, Carthage and Lugdunum... All the other cities had Town Watch...
    After reading up on the Urban Cohorts, they didn't replace the Town Watch. Rome still had the Town Watch for lighter duties. However, only Rome should have them in our game, for the Provincial Urban Cohorts did not start until Emperor Vespasian .

    This leaves several options.

    1) Take them out
    2) Keep them in Rome, either as a separate unit or an upgrade of Town Watch (Kudos to whoever though of that idea first)

  18. #78
    Member Member ahowl11's Avatar
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    Default Re: Units That Must Be Omitted

    lets just have them be an upgrade of townwatch

  19. #79

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    lets just have them be an upgrade of townwatch
    Yeah i was kinda thinking that too,merging the two units together

  20. #80
    Member Member Iolaos's Avatar
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    Default Re: Units That Must Be Omitted

    Hey with the Vigiles (town watch), can we script them so that their presence lowers the damage done by disasters, since that their job (equally important as maintaining peace)?

  21. #81
    Member Member Macedon1an's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Iolaos View Post
    Hey with the Vigiles (town watch), can we script them so that their presence lowers the damage done by disasters, since that their job (equally important as maintaining peace)?
    That would be awesome !

  22. #82
    Member Member Domen's Avatar
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    Default Re: Units That Must Be Omitted

    -Bull Warriors
    These guys existed and was called Coe.... (?) something. I don't remember the Latin name at the moment - but I remmeber reading about them.

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