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Thread: Units That Must Be Omitted

  1. #31

    Default Re: Units That Must Be Omitted

    Macedon experienced and well-equipped heavy peltasts beat the shit out of their fresh recruited seleucid counterparts:
    Click image for larger version. 

Name:	peltasts.png 
Views:	249 
Size:	3.46 MB 
ID:	1882

  2. #32
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    Hmm...nice...
    What else have you made?
    When the camel {S}thinks,it is time to leave the oassis!

  3. #33

    Default Re: Units That Must Be Omitted

    sorry about the files.. im very busy as im two days away from going to college.. will send you them today.. also Primo, download the Additional Units Pack from RTW Heaven and i'll give you a list of units that i want from it

  4. #34

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Skull View Post
    Hmm...nice...
    What else have you made?
    Well, the posted units. Or do you mean the texture? They aren´t mine. I got them from this thread here in the org, with the unused units.

  5. #35

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    sorry about the files.. im very busy as im two days away from going to college.. will send you them today.. also Primo, download the Additional Units Pack from RTW Heaven and i'll give you a list of units that i want from it
    Link plz?

  6. #36
    King of kemet Member Hamata's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    Scorpions?
    romans did indeed use scorpions so I sugest we keep them

  7. #37
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Link plz?
    I will post it.
    When the camel {S}thinks,it is time to leave the oassis!

  8. #38

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Pharoah View Post
    romans did indeed use scorpions so I sugest we keep them
    And I suggest that we will stop disscussing till we release the alpha.

    @Skull: Thanks

  9. #39
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    When the camel {S}thinks,it is time to leave the oassis!

  10. #40
    Member Member Lord President of Gallifrey's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    And I suggest that we will stop disscussing till we release the alpha.
    I've sorted that issue out in the Roman Army post with the new edit.

  11. #41

    Default Re: Units That Must Be Omitted

    I made a Greek Cities Companion Cavalry:
    Click image for larger version. 

Name:	greek_cities_companion_cavalry.png 
Views:	252 
Size:	2.96 MB 
ID:	1907

  12. #42

    Default Re: Units That Must Be Omitted

    You can skin?????????? I need you more than ever now! Those look amazing!!!!!!!!!!!!!!

    However im not sure the greek cities had companion cavalry..

  13. #43

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    You can skin?????????? I need you more than ever now! Those look amazing!!!!!!!!!!!!!!

    However im not sure the greek cities had companion cavalry..
    Well, thanks. But that isn´t mine, I found it Ingame. But I´m tryieng to learn skinning.

  14. #44

    Default Re: Units That Must Be Omitted

    Click image for larger version. 

Name:	Roman slingers.png 
Views:	361 
Size:	3.58 MB 
ID:	1933
    Well, My first skinned Unit: Roman Slingers. They aren´t perfect, but ok, I think.

  15. #45

    Default Re: Units That Must Be Omitted

    Click image for larger version. 

Name:	slinger2.png 
Views:	292 
Size:	3.39 MB 
ID:	1935
    Brown Slings now, as I think they are more historical as those shiny white ones.
    Try to make a unit card now.
    Last edited by Magneto; 08-18-2011 at 15:06.

  16. #46

    Default Re: Units That Must Be Omitted

    I like it Magneto.. you know what we are doing for skins isnt too hard.. all you have to do is re-color the textures to fit the faction:) try giving the ptolemaic empire peltasts:)

  17. #47

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    I like it Magneto.. you know what we are doing for skins isnt too hard.. all you have to do is re-color the textures to fit the faction:) try giving the ptolemaic empire peltasts:)
    That would be my next one. But first I make this unit card. I´m almost done.

  18. #48

    Default Re: Units That Must Be Omitted

    I´m done with the card. It isn´t as good as I want it to be, but it isn´t as bad as I thought it will be.
    Greek Egyptian Peltast now.

  19. #49

    Default Re: Units That Must Be Omitted

    Done with both normal and Heavy Peltasts for Egypt:
    Attachment 1938Attachment 1939Attachment 1940Attachment 1941Attachment 1942
    Last edited by Magneto; 08-18-2011 at 22:41.

  20. #50
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    Nice work,but...
    There alredy was a Roman slinger...

    Also,that egyptian does not work...=(
    When the camel {S}thinks,it is time to leave the oassis!

  21. #51

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Skull View Post
    Nice work,but...
    There alredy was a Roman slinger...
    Yes, discovered that an 2 hours ago, too. :(
    Quote Originally Posted by Skull View Post
    Also,that egyptian does not work...=(
    What do you mean?

  22. #52
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Yes, discovered that an 2 hours ago, too. :(
    But yours look great.:D
    Quote Originally Posted by Magneto View Post
    What do you mean?
    The attachments are invalid
    When the camel {S}thinks,it is time to leave the oassis!

  23. #53

    Default Re: Units That Must Be Omitted

    Reloaded
    In Picture 3 4 Peltasts Unit rout 2000 Town Watchs. Sometime we will have to highen the moral.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	peltasts_egypt2.png 
Views:	216 
Size:	1.23 MB 
ID:	1949   Click image for larger version. 

Name:	peltasts_egypt.png 
Views:	248 
Size:	2.58 MB 
ID:	1950   Click image for larger version. 

Name:	Heavy3.png 
Views:	229 
Size:	3.91 MB 
ID:	1951   Click image for larger version. 

Name:	egypt_heavy_peltasts2.png 
Views:	278 
Size:	2.40 MB 
ID:	1952   Click image for larger version. 

Name:	egypt_heavy_peltasts.png 
Views:	225 
Size:	3.25 MB 
ID:	1953  

    Click image for larger version. 

Name:	peltasts.png 
Views:	278 
Size:	3.46 MB 
ID:	1954  
    Last edited by Magneto; 08-19-2011 at 06:09.

  24. #54
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Reloaded
    In Picture 3 4 Peltasts Unit rout 2000 Town Watchs. Sometime we will have to highen the moral.
    Oh my god,look at that shielde...

    Sooo crative...
    When the camel {S}thinks,it is time to leave the oassis!

  25. #55

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Skull View Post
    Oh my god,look at that shielde...

    Sooo crative...
    Thanks! Which shields do you mean? Both?
    Last edited by Magneto; 08-19-2011 at 12:18.

  26. #56
    Member Member Skull's Avatar
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    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Thanks! Which shields do you mean? Both?
    At the peltast ones{not heavy peltast}
    When the camel {S}thinks,it is time to leave the oassis!

  27. #57

    Default Re: Units That Must Be Omitted

    nice work magneto, just instead of white outlines on the heavy peltast's shield make it a black outline to match their colors

  28. #58

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    nice work magneto, just instead of white outlines on the heavy peltast's shield make it a black outline to match their colors
    Ok.

  29. #59

    Default Re: Units That Must Be Omitted

    Announcement

    As Co-leader of this project i must tell that im not really happy with what is happening know. Many units and reskins that are done are far from Historical, and many units added to certain faction are neither.
    Please, Skinners and Modellers, keep to the schedulal, and don't go berserk in doing stuff. I like you efforts, input, but if we want to finish this, we need order and structure.

  30. #60

    Default Re: Units That Must Be Omitted

    agreed.. like i said greek cities didnt have companion cavalry.. please no spear cohorts.. lets stick to the original unit schedule and release this

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