Page 3 of 3 FirstFirst 123
Results 61 to 82 of 82

Thread: Units That Must Be Omitted

  1. #61

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    agreed.. like i said greek cities didnt have companion cavalry.. please no spear cohorts.. lets stick to the original unit schedule and release this
    Done. And I read that with the spear cohorts in a thread here, and thought It was supposed to be that way.

  2. #62
    Member Member Skull's Avatar
    Join Date
    Dec 2010
    Location
    Somewhere,in the hilly balkans...
    Posts
    129

    Default Re: Units That Must Be Omitted

    Why not spear cohorts?
    The look awsome and give the romans a deacent spearmen unit
    When the camel {S}thinks,it is time to leave the oassis!

  3. #63

    Default Re: Units That Must Be Omitted

    its isn't historical. The romans used Auxilias as counter cavalry and support.

  4. #64
    Member Member Macedon1an's Avatar
    Join Date
    Aug 2011
    Location
    Macedonia
    Posts
    79

    Default Re: Units That Must Be Omitted

    The urban cohorts were a police force, they were something between Town Watch and Legionaires... That's why they were made spearmen... Now, either we remove them from the game or we are going to make them be a stronger type of Town Watch recruitable only in Rome.

  5. #65

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    The urban cohorts were a police force, they were something between Town Watch and Legionaires... That's why they were made spearmen... Now, either we remove them from the game or we are going to make them be a stronger type of Town Watch recruitable only in Rome.
    Dito.

  6. #66
    Member Member Macedon1an's Avatar
    Join Date
    Aug 2011
    Location
    Macedonia
    Posts
    79

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Dito.
    What?

  7. #67

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    What?
    Well, that´s supposed to mean "I´m your opinion."

  8. #68
    Member Member Macedon1an's Avatar
    Join Date
    Aug 2011
    Location
    Macedonia
    Posts
    79

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Magneto View Post
    Well, that´s supposed to mean "I´m your opinion."
    Ohhhh OK :)

  9. #69

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    Ohhhh OK :)
    Well, sometimes one can notice how we all are from different countrys.

  10. #70

    Default Re: Units That Must Be Omitted

    i know dito:) but ya just take urbans out

  11. #71

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    i know dito:) but ya just take urbans out
    Completely now? Ok.

  12. #72

    Default Re: Units That Must Be Omitted

    yup, thanks buddy

  13. #73

    Default Re: Units That Must Be Omitted

    Urbans histroically garrisoned cities in the empire, not just in rme and they had spears anf chainmail, but the empire is a little towards the end of the game so...

  14. #74
    Member Member Lord President of Gallifrey's Avatar
    Join Date
    Aug 2011
    Location
    The High Council of the Timelords, Citadel of the Time Lords, Gallifrey, Constellation of Kasterborus.
    Posts
    79

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Caesar15 View Post
    Urbans histroically garrisoned cities in the empire, not just in rme and they had spears anf chainmail, but the empire is a little towards the end of the game so...
    That's true, but wouldn't the Urbans be redundant with the town watch already in place (in the game)?

  15. #75
    King of kemet Member Hamata's Avatar
    Join Date
    Aug 2011
    Posts
    754
    Blog Entries
    1

    Default Re: Units That Must Be Omitted

    We could some how script the town watch to disapear with the marian reforms?

  16. #76
    Member Member Macedon1an's Avatar
    Join Date
    Aug 2011
    Location
    Macedonia
    Posts
    79

    Default Re: Units That Must Be Omitted

    Historically Urban Cohorts were formed in just 3 cities: Rome, Carthage and Lugdunum... All the other cities had Town Watch...

  17. #77
    Member Member Lord President of Gallifrey's Avatar
    Join Date
    Aug 2011
    Location
    The High Council of the Timelords, Citadel of the Time Lords, Gallifrey, Constellation of Kasterborus.
    Posts
    79

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Macedon1an View Post
    Historically Urban Cohorts were formed in just 3 cities: Rome, Carthage and Lugdunum... All the other cities had Town Watch...
    After reading up on the Urban Cohorts, they didn't replace the Town Watch. Rome still had the Town Watch for lighter duties. However, only Rome should have them in our game, for the Provincial Urban Cohorts did not start until Emperor Vespasian .

    This leaves several options.

    1) Take them out
    2) Keep them in Rome, either as a separate unit or an upgrade of Town Watch (Kudos to whoever though of that idea first)

  18. #78

    Default Re: Units That Must Be Omitted

    lets just have them be an upgrade of townwatch

  19. #79
    King of kemet Member Hamata's Avatar
    Join Date
    Aug 2011
    Posts
    754
    Blog Entries
    1

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by ahowl11 View Post
    lets just have them be an upgrade of townwatch
    Yeah i was kinda thinking that too,merging the two units together

  20. #80

    Default Re: Units That Must Be Omitted

    Hey with the Vigiles (town watch), can we script them so that their presence lowers the damage done by disasters, since that their job (equally important as maintaining peace)?

  21. #81
    Member Member Macedon1an's Avatar
    Join Date
    Aug 2011
    Location
    Macedonia
    Posts
    79

    Default Re: Units That Must Be Omitted

    Quote Originally Posted by Iolaos View Post
    Hey with the Vigiles (town watch), can we script them so that their presence lowers the damage done by disasters, since that their job (equally important as maintaining peace)?
    That would be awesome !

  22. #82

    Default Re: Units That Must Be Omitted

    -Bull Warriors
    These guys existed and was called Coe.... (?) something. I don't remember the Latin name at the moment - but I remmeber reading about them.

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO