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Thread: Problem Factions/Rebels... A Solution??

  1. #61

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by ahowl11 View Post
    explain?
    So, we make the Mod now as for normal RTW. If I add the Shieldwall, and Can_Swim Attributes in the edu, in normal RTW doesn´t happen a thing, but if you use it on BI.exe, those Features are implented. It´s just that I want to Have RTW as a base, because everyone here must have RTW, but not everyone BI.

  2. #62

    Default Re: Problem Factions/Rebels... A Solution??

    i see

  3. #63

    Default Re: Problem Factions/Rebels... A Solution??

    Click image for larger version. 

Name:	259 bc.png 
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    I have just let the ai play 40 turns in the game, using the -ai modline switch. Note: Macedon is destroyed. Scythia is almost destroyed, and will definitly won´t conquer anything anymore. The scipii are destroyed, Germany got a quarter of greece (yay, Germans rule!!!) What you can´t see on the map: Thrace is attacked by lots of stacks of the Senate, more lots of stacks of the greek cities, and tons of stacks of germany - It is wonder they have survived 40 rounds. Dacia too is destroyed. Parthia got just 1 settlement left.
    Britannia does nothing.

    I used my unit files, so the Units used by the factions are done, even if some miss a nice Texture/UI Card.

    I propose we do something about the balancing.
    Last edited by Magneto; 08-19-2011 at 15:17.

  4. #64
    Member Member Macedon1an's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Oh nooooooooo !!!!! My country is destroyed !!!!
    Sword in hand men ! Its time for a rebellion !!!

  5. #65

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Macedon1an View Post
    Oh nooooooooo !!!!! My country is destroyed !!!!
    Sword in hand men ! Its time for a rebellion !!!
    Yes. By my Country! Your Rebellion will be crushed!

  6. #66
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    Click image for larger version. 

Name:	259 bc.png 
Views:	179 
Size:	208.5 KB 
ID:	1959
    I have just let the ai play 40 turns in the game, using the -ai modline switch. Note: Macedon is destroyed. Scythia is almost destroyed, and will definitly won´t conquer anything anymore. The scipii are destroyed, Germany got a quarter of greece (yay, Germans rule!!!) What you can´t see on the map: Thrace is attacked by lots of stacks of the Senate, more lots of stacks of the greek cities, and tons of stacks of germany - It is wonder they have survived 40 rounds. Dacia too is destroyed. Parthia got just 1 settlement left.
    Britannia does nothing.

    I used my unit files, so the Units used by the factions are done, even if some miss a nice Texture/UI Card.

    I propose we do something about the balancing.
    LONG LIVE TRACE
    They survive,eaven if they get constantly attacked by ther more powerful enemyes
    I will do some thracian units...we can't let these evil Germans take all,they MUST DIE :

    HEAVY CAVALRY CHARGEEEEE
    PHALANKSES,HOLD THE LINE
    INFANTRY,CHARGGEEEEEE
    CATAPULTS,FIREEEEE
    CAVALRY,CHARGEEEEEEEE
    And finaly:The searce{t/d} Thracian wepon - THE G{R}EEK FIRETHROWER
    Last edited by Skull; 08-19-2011 at 17:36.
    When the camel {S}thinks,it is time to leave the oassis!

  7. #67

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Skull View Post
    we can't let these evil Germans take all,they MUST DIE :
    You do know that I´m german, do you?

  8. #68
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    You do know that I´m german, do you?
    I ment germanics.:P
    No offense realy.
    When the camel {S}thinks,it is time to leave the oassis!

  9. #69

    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Skull View Post
    I ment germanics.:P
    No offense realy.
    None taken. Just wanted to see how you´d react.

  10. #70
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    None taken. Just wanted to see how you´d react.
    Okay.:S
    When the camel {S}thinks,it is time to leave the oassis!

  11. #71

    Default Re: Problem Factions/Rebels... A Solution??

    yeah we need to change the faction attitudes to make the game more balanced

  12. #72

    Default Re: Problem Factions/Rebels... A Solution??

    This thought just crossed my mind:

    If we are going to implent AOR in the beta, we could implent it for rebels, too - It would be worth a try, and then the Rebels would use sub-faction-correct troops all the time. If we then give them Heavy Starting Forces, our problem might be solved:

    In descr_strat assign rebels the cities with correct overworked subfactions.
    Overworking descr_rebel_factions in order to have them spawn correctly.
    AI recruits automatically the right troops through AOR.

    Not that complicated.
    Scripting is also always a possibility - Apart from attacking each other everythings doable.
    Last edited by Magneto; 08-20-2011 at 16:10.

  13. #73
    Member Member Skull's Avatar
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    Default Re: Problem Factions/Rebels... A Solution??

    Quote Originally Posted by Magneto View Post
    This thought just crossed my mind:

    If we are going to implent AOR in the beta, we could implent it for rebels, too - It would be worth a try, and then the Rebels would use sub-faction-correct troops all the time. If we then give them Heavy Starting Forces, our problem might be solved:

    In descr_strat assign rebels the cities with correct overworked subfactions.
    Overworking descr_rebel_factions in order to have them spawn correctly.
    AI recruits automatically the right troops through AOR.

    Not that complicated.
    Scripting is also always a possibility - Apart from attacking each other everythings doable.
    Nice Idea,I like it!
    When the camel {S}thinks,it is time to leave the oassis!

  14. #74

    Default Re: Problem Factions/Rebels... A Solution??

    we can try it

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