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Thread: Game of thrones mod

  1. #31
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default UPDATE March 17th

    ... and the Tyrells the easiest
    I hereby officially eat my words

    I've been trying out the Tyrells for the last couple of days, and the Greyjoys have been doing what they have never done when I've played other factions - namely giving the Tyrells their almost undivided attention! It has taken a long while to secure the coasts, and keep boats afloat, and finally start developing those coastal provinces that keep getting trashed. It's certainly been a fun time. It took two attempts to capture King's Landing from the rebels, which didn't do my heir's personality any good. And the civil war didn't help, that took another couple of turns to quell.

    All I can say is thank the Seven for the Shield Islands and the Redwyne Fleet - they have really played their proper role in this campaign. It has been hard fighting back against the Ironborn as they just jump on their ships and land somewhere else, whilst my land forces are trudging through the mountains trying to catch them.

    Anyway, I finally managed to build enough dromons to keep them out, and slowly ground down their fleet, and now I have my Hand sitting on Pyke, with a big stack of mercenaries (yeah, it was the only way to win the civil war when my 16 year old prince rebelled against me as his first adult act...)

    I was very nicely allied to everyone but the Greyjoys when the Baratheons of Storm's End invaded, and all our mutual allies abandoned my cause. Then the Lannisters came in the other side, and all the rest of my allies sided with them... however, the Lannister army was reduced to single figures by the time it returned home

    There's been some good battles against very unfavourable odds, and I'm pleased to say the recent changes to border info and the new maps are working out well. I still have a few battle maps that don't have 'winter' pre-battle images (and winter does come quite often...) but apart from that I think I'm happy to make the installer now. So, by the end of next week there should be the long-awaited beta release.

    Happy St Patrick's Day


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  2. #32
    Member Member dimitrios the samian's Avatar
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    Default Re: UPDATE March 17th

    Sounds like you had a great Campaign their on that one macsen .....
    Good to know it threw up these unexpected twists & turns
    Looking forward to the beta , winter is approaching down under
    Last edited by dimitrios the samian; 03-18-2017 at 07:13.

  3. #33
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: UPDATE March 17th

    Yeah, winter is coming And so is the installer for the beta release - uploading to my Google Drive right now.

    I've played a few turns of the Stark campaign on a re-installed copy, so it seems to be okay, though I did forget to include the GameEnd sounds. I'll put those up in a separate zip rather than remake the installer now...

    I've also given the Lannisters bit of a play test as well... and that was tough, because this time the Tyrells allied to the Greyjoys and they were both having a go: I think it's the first ever MTW campaign I've played when my empire has been smaller than it started out after 30-40 turns!!! And I know where all the goodies are buried ...

    The last few tweaks before making the installer were to set the starting 'kings' VnVs to make them sort of appropriate; added another unit for rebels only; tweaked some of the in-game text messages for more flavour (eg you no longer have 'civil wars' but 'bannermen in revolt' and the like...); streamlined some of the tech-tree (now both spies and assassins come from the brothel line, and the tavern has been disabled).

    And here's the link:

    Game of Thrones BETA

    As usual, make a fresh, clean copy of MTW with VI, v2.01 and point the installer at the main directory.

    Post any feedback or cries for help here .... enjoy
    Last edited by macsen rufus; 03-21-2017 at 04:00.


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

    Member thankful for this post:



  4. #34
    Member Member dimitrios the samian's Avatar
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    Default Re: UPDATE March 17th

    Howdy mac sen ,, well done in this latest release , but i must mention its locked and requires permission for downloading , cheers.

  5. #35
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: UPDATE March 17th

    Sorted - link is now public ..... don't know why it didn't go public straight away, it usually does


    As promised, here is the zip file for the GameEnd sounds

    Just unpack it into the main directory, or if you'd rather do it manually, drop it into a new folder, drill down and copy the AGOT folder into /Sounds/GameEnd/ This should contain 18 wavs if all is well.
    Last edited by macsen rufus; 03-21-2017 at 18:27.


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

    Member thankful for this post:



  6. #36
    Member Member dimitrios the samian's Avatar
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    Default Re: UPDATE March 17th

    wow !!
    I'm surprised , nobody has found the time to leave a few comments/words on his latest work this beta .
    Anyway , what is really poor is non of you even gave a single "tick" of thanks to acknowledge macsen for another massive contribution to this game .
    f $#@*g appaling .
    Last edited by dimitrios the samian; Today at 04:12.

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