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Thread: Game of thrones mod

  1. #31
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default UPDATE March 17th

    ... and the Tyrells the easiest
    I hereby officially eat my words

    I've been trying out the Tyrells for the last couple of days, and the Greyjoys have been doing what they have never done when I've played other factions - namely giving the Tyrells their almost undivided attention! It has taken a long while to secure the coasts, and keep boats afloat, and finally start developing those coastal provinces that keep getting trashed. It's certainly been a fun time. It took two attempts to capture King's Landing from the rebels, which didn't do my heir's personality any good. And the civil war didn't help, that took another couple of turns to quell.

    All I can say is thank the Seven for the Shield Islands and the Redwyne Fleet - they have really played their proper role in this campaign. It has been hard fighting back against the Ironborn as they just jump on their ships and land somewhere else, whilst my land forces are trudging through the mountains trying to catch them.

    Anyway, I finally managed to build enough dromons to keep them out, and slowly ground down their fleet, and now I have my Hand sitting on Pyke, with a big stack of mercenaries (yeah, it was the only way to win the civil war when my 16 year old prince rebelled against me as his first adult act...)

    I was very nicely allied to everyone but the Greyjoys when the Baratheons of Storm's End invaded, and all our mutual allies abandoned my cause. Then the Lannisters came in the other side, and all the rest of my allies sided with them... however, the Lannister army was reduced to single figures by the time it returned home

    There's been some good battles against very unfavourable odds, and I'm pleased to say the recent changes to border info and the new maps are working out well. I still have a few battle maps that don't have 'winter' pre-battle images (and winter does come quite often...) but apart from that I think I'm happy to make the installer now. So, by the end of next week there should be the long-awaited beta release.

    Happy St Patrick's Day


    A mod for Medieval:TW (with VI)

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  2. #32
    Member Member dimitrios the samian's Avatar
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    Default Re: UPDATE March 17th

    Sounds like you had a great Campaign their on that one macsen .....
    Good to know it threw up these unexpected twists & turns
    Looking forward to the beta , winter is approaching down under
    Last edited by dimitrios the samian; 03-18-2017 at 07:13.

  3. #33
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: UPDATE March 17th

    Yeah, winter is coming And so is the installer for the beta release - uploading to my Google Drive right now.

    I've played a few turns of the Stark campaign on a re-installed copy, so it seems to be okay, though I did forget to include the GameEnd sounds. I'll put those up in a separate zip rather than remake the installer now...

    I've also given the Lannisters bit of a play test as well... and that was tough, because this time the Tyrells allied to the Greyjoys and they were both having a go: I think it's the first ever MTW campaign I've played when my empire has been smaller than it started out after 30-40 turns!!! And I know where all the goodies are buried ...

    The last few tweaks before making the installer were to set the starting 'kings' VnVs to make them sort of appropriate; added another unit for rebels only; tweaked some of the in-game text messages for more flavour (eg you no longer have 'civil wars' but 'bannermen in revolt' and the like...); streamlined some of the tech-tree (now both spies and assassins come from the brothel line, and the tavern has been disabled).

    And here's the link:

    Game of Thrones BETA

    As usual, make a fresh, clean copy of MTW with VI, v2.01 and point the installer at the main directory.

    Post any feedback or cries for help here .... enjoy
    Last edited by macsen rufus; 03-21-2017 at 04:00.


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  4. #34
    Member Member dimitrios the samian's Avatar
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    Default Re: UPDATE March 17th

    Howdy mac sen ,, well done in this latest release , but i must mention its locked and requires permission for downloading , cheers.

  5. #35
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: UPDATE March 17th

    Sorted - link is now public ..... don't know why it didn't go public straight away, it usually does


    As promised, here is the zip file for the GameEnd sounds

    Just unpack it into the main directory, or if you'd rather do it manually, drop it into a new folder, drill down and copy the AGOT folder into /Sounds/GameEnd/ This should contain 18 wavs if all is well.
    Last edited by macsen rufus; 03-21-2017 at 18:27.


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  6. #36
    Member Member dimitrios the samian's Avatar
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    Default Re: UPDATE March 17th

    wow !!
    I'm surprised , nobody has found the time to leave a few comments/words on his latest work this beta .
    Anyway , what is really poor is non of you even gave a single "tick" of thanks to acknowledge macsen for another massive contribution to this game .
    f $#@*g appaling .
    Last edited by dimitrios the samian; 03-29-2017 at 04:12.

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  7. #37
    Needs more flowers Moderator drone's Avatar
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    Default Re: Game of thrones mod

    I already have a request into the admins for some form of advertising medium other than the Front Page (which is now bypassed) to get the word out. Haven't had time to play the mod yet.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

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  8. #38
    Member Member Axalon's Avatar
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    Default Re: Game of thrones mod

    Quote Originally Posted by drone View Post
    I already have a request into the admins for some form of advertising medium other than the Front Page (which is now bypassed) to get the word out. Haven't had time to play the mod yet.
    Ummm... Too little, too late?

    That is the (general) feeling I am getting here... Drone, you do get points for trying at least. All the same, where were you or the Org-staff (and administration in general) on this back in 2010? ...Or 2011? ...2012? ...2013? ...2014? ...2015? ...2016? ...At least I have released (new and updated) MTW-stuff somehow every year since 2011. Nobody (in staff) was bothering doing diddly then - not for any of my work, or for any MTW-work for that matter. That's a fact. While it is obvious that this site have thus far clearly benefited from all that work all the same - a little actual support from you guys (and the site) would probably be both appreciated and advantageous somehow (for all).

    Just saying...


    - A
    --------------
    And yes, I totally welcome Mac's work and project here. That too... And, yes the supposed MTW-"community"
    (of lurkers essentially) does not impress me much either, with their typical apathy or inability to express any
    recognition/support for work done - and that they still use... etc. etc. All that too...
    Last edited by Axalon; 03-31-2017 at 23:00. Reason: Grammar...

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  9. #39
    Member Member Cyprian2's Avatar
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    Default Re: Game of thrones mod

    Loving the heck out of what I've seen so far, Macsen Rufus. Truly, your hard work is much appreciated and deserves all the publicity and attention the Org can give (along with that of many other talented modders of good ol' MTW). I salute you, sir. Looking forward.

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  10. #40
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Game of thrones mod

    Thanks, Cyprian2

    There will be more improvements with v1.0 in due course. Feel free to share any AARs or other ideas you may have...


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  11. #41
    Member Member Leith's Avatar
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    Default Re: Game of thrones mod

    Hello, guys! As usual, I've been very busy at work. Sorry if my inactivity may have been interpreted as a sign of not caring enough. I care enough to write these lines. I appreciate all the hard work you have been doing Mac and dimitrios and I look forward to playing the 1.0 version of your mods.

    Regards

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  12. #42
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Game of thrones mod

    UPDATE 18 May

    I'm close to a v1.0 release now - after some intense play-testing

    Major changes:

    • added Moat Cailin as a separate province
    • slight border changes around Riverrun to remove sea access
    • front-end graphics added
    • some troop recruitment province errors corrected
    • some 'rebel faction' tweaks
    • a couple of economy tweaks


    I had a torrid time completing my latest Baratheons of Storm's End campaign. Although I had massive land armies, I had let the Greyjoys run away with their naval development, with big fleets in virtually all sea areas. The Ironborn ships are pretty tough, and although I got the 60% win quite easily, once the Greyjoys turned on me I had massive loyalty problems in the Green Lands, and certain provinces were rebelling every single year because I couldn't maintain big enough garrisons - Tarth, Estermont, Sunspear, Dragonstone, Claw Isle especially. I ended up with a number of generals with very good defender stats and virtues

    The islands were a real pain, as I couldn't ship re-inforcements across, and could only train one unit at a time, whilst the rebel armies just got bigger when I did. Sunspear was sweet though - a desert river defence, set up for the defenders. It's a bitch to attack, but once you hold it, you have to be very unlucky or very stupid to lose it again.

    It was a long slow grind in the end, and it needed lots of agents to undermine the Greyjoys, destroy their economy, and the occasional slip in their naval screens to make any headway. In the end I managed to trap the Iron King and wipe out the whole family which ended the faction and all the ships disappeared. Then it was a simple matter to crush the remaining re-emerged factions (Stark, Lannister and Arryn all came back).

    That seems to be an essential rule in this mod - you need to get on top of the Greyjoys early. Not least because Pyke is the only province where you can get maximum tech on royal units.

    I'm giving the Starks another run through now (just to test out the impact of Moat Cailin on strategy, of course). I think they're still my favourite faction, though the early years do see a lot of hassle from guess who with all the ships....


    A mod for Medieval:TW (with VI)

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    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  13. #43
    Member Member dimitrios the samian's Avatar
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    Default Re: Game of thrones mod

    Quote Originally Posted by macsen rufus View Post
    UPDATE 18 MayI'm close to a v1.0 release now - after some intense play-testing ..
    Awesome news macsen ..... & great to hear yr playtesting your own creation !
    cheers mate , looking forward to rumbling on V1 this winter down under .

  14. #44
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Game of thrones mod

    I'm seriously considering doing a few dedicated castle maps, if I can get them to work... the obvious ones being Moat Cailin, The Eyrie, The Twins and Harrenhal.

    They'll probably be fixed in size, so regardless of the castle 'level' on the stratmap, the same battle map will be called. Might also consider Dragonstone and the Red Keep for specials, but some are just too far beyond the mechanics to do justice to - like Pyke and Sunspear.

    Edit to add: G R R Martin was very good at imagining castles that won't work in MTW mechanics ...
    Last edited by macsen rufus; 05-29-2017 at 02:03.


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  15. #45
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default v1.0 NOW AVAILABLE TO DOWNLOAD

    Get it here


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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