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Thread: Medieval: Total War XL

  1. #1
    Member Member VikingHorde's Avatar
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    Medieval: Total War XL

    This is the final version of the XL mod for MTW. I made the mod the way I belive MTW should had been, harder and with more factions.

    Features of version 3.0:
    - New versions of Early, High and Late.
    - New map with 9 new provinces.
    - 17 new factions. Included are: Armenians, Bohemians, Bulgarians, Crusader States, Cumans, Genoese, Hospitaller Order, Irish, Lithuanians, Norwegians, Portuguese, Scots, Serbians, Swedes, Teutonic Knights, Venetians, and Volga Bulgars.
    - The unplayable factions can now be played (Burgundians, Golden Horde, Novgorod and the Papalcy)
    - Lots of New units.
    - Lots of new heroes.
    - Landbriges removed.
    - New Hospital, Bank and Royal bank building added.
    - 3 pagan religious buildings added.
    - Pagan shaman, emissaries, spies and assassins.
    - New unit stats (Units have more correct stats and higher morale. Battles are now much harder and fun!).
    - Improved AI (Build better units, better empire building)
    - New trade structure (The AI can't handle the trade network in the original game, giving the player a big advantage. Trade income has therefore been reduced and farm income increased by 30%).
    - GA mode playable with all factions.
    - New GA and Prebattle shields for all factions.
    - New music (large version only).
    - Old game still playable, but only with the 9 new provinces.
    - Auto-install (very easy install).
    - English and Spanish language.
    - And more!


    MTW - Viking Invasion is needed to play this mod.


    Medieval - Total War XL 3.0 full version:
    http://www.mediafire.com/file/vo0027...W_XL3_Full.exe



    If you have installed another language version of MTW than English and Spanish, then you will need to make some small changes to the game. Copy all the files from loc\eng into the folder loc"your language" (Backup the old files just in case).


    If you have questions, problems or feedback, then please post it here. This thread deals with anything related to this MOD.

    Enjoy
    Last edited by VikingHorde; 11-24-2016 at 09:10. Reason: added updated link

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

    Member thankful for this post:

    Xantan 


  2. #2
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Sounds really good mate. Good luck with it

  3. #3
    Member Member VikingHorde's Avatar
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    Thanks

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  4. #4
    Member Member Kaatar's Avatar
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    Estimated release date? I love the idea of new music. I'd love to see this mod go ahead.

    Best of luck, VikingHorde.
    May your first child be a masculine child.

  5. #5
    Aktacy Bei Member Eastside Character's Avatar
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    Whats in Music pack?
    (of course i know that music, but would appreciate some more precise description...)

    Regards,
    EC




  6. #6
    Member Member VikingHorde's Avatar
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    It' kind of like lord of rings music. I't very good. I have been listning to it wile working on the mod, to make sure that it's good in the long run. The mod will be finished in a week.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  7. #7
    Member Member Julius Caesar's Avatar
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    is this an add-on or an overwrite?

  8. #8
    Member Member VikingHorde's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Julius Caesar @ April 04 2004,00:13)]is this an add-on or an overwrite?
    It's a addon, meaning you can still play the old game, like Viking Invasion.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  9. #9

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    Quote Originally Posted by [b
    Quote[/b] ]More factions may be added
    I think you could add in the Portugese and maybe another mulim faction in Africa for balance in the south.
    AKA Cromagnon2

  10. #10
    Member Member VikingHorde's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Dyonisius @ April 06 2004,23:34)]
    Quote Originally Posted by [b
    Quote[/b] ]More factions may be added
    I think you could add in the Portugese and maybe another mulim faction in Africa for balance in the south.
    I have added the volga bulgarians who are a muslim faction. I will maybe add the Portugese, but then I'l have to take out one of the other factions. I finde the swiss a bit odd faction, not having a big role in medieval history. They are so small, so maybe the will go. Any surgestions?
    I have had some minor problem with the mod (vasted 3 day, sucks), but it is working fine now . The last shields are being made and i'm balancing the factions. I hope the mod is ready Monday





    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  11. #11

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    Great
    You can take the swiss out and add them to the mercenary pool.
    Also the Italians can go since you add now the Genoese and the Venitians and there is allready the Papal state and the Sicilians.

    Just an opinion
    AKA Cromagnon2

  12. #12
    Member Member VikingHorde's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Dyonisius @ April 08 2004,11:31)]Great
    You can take the swiss out and add them to the mercenary pool.
    Also the Italians can go since you add now the Genoese and the Venitians and there is allready the Papal state and the Sicilians.

    Just an opinion
    The Italians are out of the game, but the Genoese and Venitians are added. I will take a look at the swiss this weekend and maybe remove them. The Burgundians have been removed and Bulgarians added. There will be a lot more action in the east with this MOD. The new muslim and pagan factions will probely take some load of the middle east.
    I like the cumans, being a steppe faction. Some have asked why they are in the game. In history, they were a real pain for the russians and were one of the resons why kiev lost its importnans. Kiev lost its acces to the black sea and lost trade that way.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  13. #13
    Member Member VikingHorde's Avatar
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    I have desided to add the Portugese and remove the swiss. I need to make new shields for the faction, so it will take a few more day before the MOD is out. The other factions are allmost done, very nice.




    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  14. #14
    Member Member Sir Zack de Caldicot's Avatar
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    Wishing you good luck on your mod
    I WANT ROME - TOTAL WAR

  15. #15
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Thumbs up

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    Waiting impatiently.
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    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  16. #16

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    Quote Originally Posted by [b
    Quote[/b] (VikingHorde @ April 02 2004,14:10)]Medieval: Total War XL

    I have made a new version of the game with new factions og music. This MOD is for those who like the old game, but want more factions. The MOD will be split op in two, the mod and a music pack. The music pack is not needed in order to play the game. The MOD has no new unit, because thats how I like it.

    Features:
    - New versions of Early, High and Late.
    - 12 new factions. Included are: Armenians, Bulgarians, Crusader States, Cumans, Genoese, Lithuanians, Swedes, Teutonic Knights, Scots, Serbians, Venetians, and Volga Bulgarians.
    - The unplayable factions can now be played (Golden Horde, Novgorod, swiss)
    - Total New music for the new factions.
    - Pagan religious buildings added.
    - GA mode
    - Old game still playable
    - MTW: VI needed

    More factions may be added

    MOD size: 8Mb
    Music Pack: 55Mb

    If you have questions, problems or feedback, then please post it here. This thread deals with anything related to this MOD.
    Where can I download these interesting mod?
    I am new here,so I may need some help..

  17. #17
    Member Member VikingHorde's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Mozart @ April 12 2004,00:03)]Where can I download these interesting mod?
    I am new here,so I may need some help..
    You can't download it yet, but it will be out in half a week or so. I want it to be perfect, so it takes some time. I will give instructions on how to download ones it out.
    I have not played MTW for a month now, so im looking forword to playing the byz again. It will be much harder becouse of the new factions added.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  18. #18
    Member Member The Tuffen's Avatar
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    Sounds like a good mod, like the sound of more action in the east.

  19. #19
    Member Member VikingHorde's Avatar
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    It's nice that you like the idea
    I have had some help on the grafics and it looks very cool. Solo has given me a hand on the grafics and his GA shields look fantastic. They have a new cool design, very nice.




    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  20. #20
    Member Member NormanPain's Avatar
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    Hey maybe you could add the normans to the Early Era or to the viking invasion...they are for some reason absent...which is absurd considering the changes they brought about...they effectively ended the dark ages almost single-handedly. I think they deserve a spot. Im not saying you should add them to your mod, I imagine that would be to much extra work...but come on, some one has to give them their own little piece of MTW someday. Anyways...sounds great, Im looking forwards to your mod. I wish you luck and lots of caffeine for those late hours.

  21. #21
    Member Member VikingHorde's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (NormanPain @ April 14 2004,09:32)]Hey maybe you could add the normans to the Early Era or to the viking invasion...they are for some reason absent...which is absurd considering the changes they brought about...they effectively ended the dark ages almost single-handedly. I think they deserve a spot. Im not saying you should add them to your mod, I imagine that would be to much extra work...but come on, some one has to give them their own little piece of MTW someday. Anyways...sounds great, Im looking forwards to your mod. I wish you luck and lots of caffeine for those late hours.
    Thanks, I need a lot of caffeine
    Im not going to add more factions, becouse im making the final ajustments rigth now + the last shields.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  22. #22
    Member Member SpetzNatz's Avatar
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    What about Bohemians?

  23. #23
    Member Member VikingHorde's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (SpetzNatz @ April 14 2004,16:09)]What about Bohemians?
    They are not in this MOD.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  24. #24
    Member Member NormanPain's Avatar
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    Would any of you happen to know if there is any mods in the works that plan to add the Normans to the game? It would be nice to see them...I think I might try it myself...anyways...if anyone has any information on existing mods that add the normans that would be great. I awaiting your mod with trepidition by the way...anyways, have fun with the caffeine

    I wish you luck, have fun.

  25. #25
    Member Member VikingHorde's Avatar
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    Good news today, I have just finished the last shields for portugal and made new ones for the Volga Bulgarians (The old was taken from VI). Solo MT is working on new Prebattle shields that has the same design as the GA's, very cool. I only need to add faction desciptions and make ajustments to the faction for more balance. It's funny how this project just gets bigger and bigger, but it's fun work.
    I think the BKB super mod has the Normans, Bohemians too.





    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  26. #26
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Have got the Bohemians but not the Normans. But the mod isn't fully finished yet

    Good luck with yours Viking Horde

  27. #27
    Member Member SicilianVespers's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (NormanPain @ April 15 2004,00:52)]Would any of you happen to know if there is any mods in the works that plan to add the Normans to the game? It would be nice to see them...I think I might try it myself...anyways...if anyone has any information on existing mods that add the normans that would be great. I awaiting your mod with trepidition by the way...anyways, have fun with the caffeine

    I wish you luck, have fun.
    NormanPain,
    Re Berengario's Millenium mod has a Norman faction. They are actually the Sicilian Normans. He has alot of new historically accurate units as well.

    This is still one of my favorite mods.

  28. #28
    Member Member NormanPain's Avatar
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    Thank you I will try that millenium mod, thank you

  29. #29
    Member Member sparta's Avatar
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    i think you should add the irish and knights templar

  30. #30
    Member Member Mablung's Avatar
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    Interesting I am awaiting it eagerly, forget not that friend of all , alcohol

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