Originally Posted by CraigTW
Moving on to other things, we’ve noticed a lot of people have been hitting the level 10 ceiling in the avatar conquest mode. With that in mind, we’re introducing a new “prestige” system. In short, this means if you reach level 10, you can be promoted to a new Prestige rank and re-play the conquest mode.
Coloured stars are used to define the level of Prestige you’re at – Bronze, Silver and Gold. Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy. He also keeps retainers gained through armour pieces and random drops, as well as clan tokens. Each time you level up in Prestige tier you’ll unlock 10 retainer slots.
Each level will take more XP to gain (and your avatar will cost slightly more), so the Prestige system is really designed to sort the men (and ladies) from the boys (and girls). In addition to that, we’ve reworked the matchmaking system so it now prioritises avatar rank when deciding opponents. It will still take ELO rating into account, too.
We’ve also rebalanced some of the units, including matchlocks and loan swords. As well as that we’ve had a look at rebalancing 16 of the retainers, so we’ve been fairly busy there.
And perhaps the most interesting nugget – I’ve seen the provisional full patch notes for this coming update and they’re huge. We haven’t committed to a release date for the patch and DLC yet, but keep your eyes peeled in September.
And that’s all for this week!
Thanks,
CraigTW
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