All across Middle Earth armies are mustering. In Mordor the Orc tribes gather into mighty hosts led by the Nazghul, chief among the servants of Sauron. To the northeast the tribes of the Rhun ride forth while to the southeast the Haradrim gather to march against their enemy Gondor once more. Meanwhile Saruman has revealed the armies of half-orc, half human creatures he has created, though whether to aid his master Sauron or himself is unclear.
Arrayed against these forces are those of the free peoples. Gondor, ever the front line against Mordor, raises troops to defend its borders. Rohan's king Theoden has shaken off the malaise that had taken hold of him and cast away the vile Wormtongue, and now prepares his horsemen. The High Elves still left in Middle Earth have decided they will not remain uninvolved, and have joined Gondor and Rohan. Even the formerly quiet and scattered settlements in Eriador have begun to band together under the leadership of the Rangers in response to orcish incursions. The Third Age is coming to a close, but it is unclear which side will come to dominate the Fourth.
End of the Third Age is a Third Age: Total War hotseat played with the 2.1 version of the mod, with the upgraded barracks events disabled (allowing high tier troops to be built as soon as the infrastructure for them is complete).
Settings are as follows:
TATW 2.1 with barracks events disabled
VH/VH
Huge army size
Players:
Players are split into two teams (Free Peoples of Middle Earth and the Servants of Sauron), with each side having its own victory conditions:
Rules:
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