Many important changes coming, but after reading the list several times, these things stood out to me the next day.
http://forums.totalwar.com/showthrea...f-the-Samurai?
The map competition gets more challenging.
• Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%).
Loosing match-made will now cost you.
• Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory.
Better balance in opponents.
• Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.
Opportunities to gain experience faster.
• Avatars now get awarded XP if the player participates in a drop-in battle
• The amount of XP awarded is double the base win/loss XP for avatar battles
Encouragement to expand your horizons.
The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased.
Keep an eye on Steam and the Total War forums for more information in coming weeks!
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