I'm playing Skyrim at the moment, seems Tincow is too!
I'm playing Skyrim at the moment, seems Tincow is too!
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Just for the record, I'll be borrowing a bed from the noob hotel for a little while, because my base is still under construction and I lost my wool in a creeper attack. More importantly I'm tired or running around looking for sheep at the moment.
The horizon is nothing save the limit of our sight.
Rajpoot, take some wool from my storage area. I have plenty so feel free to take some for a new bed.
Like Tincow, I love Bethseda games so I will be playing Skyrim for the next week and then I shall return to complete the three towers!
Last edited by Divine Wind; 11-14-2011 at 17:56.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
I had a lot of fun building the highway because it let me see all the naked sheep running around. I guess wool doesn't grow back very quickly.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
The server has been upgrade to the latest version, which is the 'final' (yeah, right) release version. It is, quite oddly, listed as version 1.0.0.
I just logged in to mine a bit. Collected rock for sometime but when I went back to deposit in my box I realised that all my gold, diamonds, and my iron are missing. Is this a bug due to the new update? Because I disconnected and reconnected and they still weren't there.
The horizon is nothing save the limit of our sight.
Another heist? That's why my golden castle is in single player.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
I'm also missing my armour which I'd stored in my chest to prevent for later use.
If it's a heist then it's no fun.
I can't imagine why anyone would steal stuff when everyone I've met on the server yet, are so generous anyway. I was saving the diamonds for later when I might've needed to mine Obsidian but I wouldn't have refused anyone who might've needed them for some current project.
The horizon is nothing save the limit of our sight.
I'll look into it when I get home, I have a feeling it's another thief. I'll see if there's a way to restrict access to only forum members. If so, I'll require people to get on the forums and register so that we know who they are before they can even connect.
[edit]Yeah, there's a whitelist command. I'll enable that this evening and put all Org members on the list. I will then only add new people to the list once they've posted in this thread or contacted me personally in some other way.
Last edited by TinCow; 11-21-2011 at 16:42.
The minecraft server's been pretty deserted these past few days (AFAIK), so can't you just look at the server log and find out the IPs of who all logged in? That might narrow stuff down.
Last edited by rajpoot; 11-21-2011 at 16:58.
The horizon is nothing save the limit of our sight.
Yep. I usually look at it every a couple times a day (while Skyrim is loading up ). There's definitely been at least one new name on there in the last day or two, and that's probably our culprit. Since there hasn't been any posts in this thread about someone else joining, it's probably a non-Orgah.
Turning on the whitelist should take care of the problem from now on. As you noted, it's not an issue with Org members. If you need some supplies in the meantime, you're welcome to take some stuff from my place, including some diamond. Just don't take it all. If you find the location of some structure that looks like this new person has created it, please post the coordinates so I can go take a look at it.
I'll look around to see, if I find something new. At present what I really need is rock and I have enough of that. Might need some armour later on but hopefully I'll manage that too. Thanks though.
It's just that those diamonds were so shiny. I got lucky and hit six veins in two days in the same mine.
Might I suggest that if you do manage to narrow it down to some IP address, put it in the banned players list.....
The horizon is nothing save the limit of our sight.
Is there an easy way to edit existing maps?
I'd like to import my project into the org server. It should be as simple as a sort of copy and paste using the grid system.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Ok, the server is now running on a whitelist, which means people cannot join unless they have been pre-approved. The whitelist currently consists of:
*TinCow
*Scienter
*Tiaexz
*IonizedExistence
3_Headed_Monkey
Csargp
Chuchip
ORGVladimir
PopulusRomanus
pestmeesters
diain
* = People with ops. Anyone with ops can add a name to the whitelist, and all have my permission to add any names to the list according to their own best judgment.
People who have played on the server before but who I have not added to the whitelist because I do not know who they are (apologies if you are on this list, it's hard for me to keep track of Orgahs who have different names in minecraft):
Angelecticea
@lateraldeath
magnias
MathewC
#Mojopin
#Ninja_Tom
wuzie69
# = banned for previous actions, will not be added regardless.
@ = people who have logged on since the 1.0.0 upgrade. One or more of them is likely responsible for the theft of rajpoot's stuff.
If anyone knows who any of the people on the second list are, or can otherwise vouch for them being respectful players, let me know and I will add them.
I have no idea.
Last edited by TinCow; 11-22-2011 at 12:55.
I think I found something:
http://davidvierra.com/mcedit.html
I'll keep looking.
http://www.sk89q.com/projects/worldedit/
I'll play with these two.
Last edited by Vladimir; 11-22-2011 at 03:58.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Last edited by rajpoot; 11-22-2011 at 06:10.
The horizon is nothing save the limit of our sight.
Sorry about that. You're whitelisted now.
Thanks.
BTW I ran around for a bit today, and couldn't find anything new (did run into some neat stock of sugarcane a bit way away from my WIP castle). Then I noticed quite a few of the 'field' blocks near the noob hotel where I'd planted wheat had been harvested, so I'm assuming that this player did plan to settle in. Anyway point is if anyone else runs across any stuff he might've dropped/stored (unless he's was carrying everything), I'd be grateful if they'll inform. I lost around 8 blocks of iron, 20 pieces of diamond and some 12 pieces of gold if I remember rightly.
The horizon is nothing save the limit of our sight.
If anyone would like to explore and/or work in The Nether, I now have a portal at my house which leads to a secure outpost in the Nether. There are some basic items for work in the outpost, including a crafting table, furnace, and bed. I've coated the exterior of the tunnel leading to the main cavern with cobblestone to make it a bit more Ghast-resistant, but as always The Nether is pretty dangerous when Ghasts are around, so be careful (the bed is there for a reason).
I am now bored of Skyrim and will be returning to minecraft this week. Hope to see some of you on there!
:edit: Just noticed I've been registered on this forum for 10 years! Woah!
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
Is it a sad state of affairs when you miss your computer for want of a game? I should really get a laptop.
Does the version 1 game have all the functionality of the 1.9 beta?
Anyone building anything new?
This is amazing: https://www.youtube.com/watch?v=UfsPdhekTVA&feature=youtube_gdata_player.
Last edited by Vladimir; 11-28-2011 at 02:06.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Version 1 has everything that the latest 1.9.X version did, plus some bug fixes and final features like a fully implemented End dimension (with Ender Dragon).
I've added a fair bit to my house. A new second floor hallway which leads to a rear overlook and a portal room to the Nether. I also improved my workshop with a piston-driven Obsidian farm and a piston-driven garbage disposal. I've been gathering a fair amount of glowstone from the Nether as well, so I constructed a safehouse in the Nether on the other side from my portal. This evening I also started work on the next leg of the railway, leading to Csargo's place. I completed the cobblestone route to lay the tracks on, but I haven't finished laying track or lighting it. It's a really, really long run and it's going to take a lot more resources than I currently have to lay all that track. I put down 9.5 stacks of railroad tracks and I don't think I even got halfway. I'm now out of iron, so if anyone wants to contribute some iron or tracks to the project, it would certainly help.
Thanks, in part, to some generous soul who laid down a lot of track, the railroad extension to Csargo's lighthouse is now complete. It could use some more powered rails in a few spots, but it still works as it stands. Csargo, I've taken the liberty of creating a very rough station at the entrance to your place. Please feel free to move the station, and the railway leading into it, anywhere you want. I just placed the simple station where I did because I didn't want to create it inside your area without your permission. I'd also like to run the next leg from your place down your roadway/tunnel to the noob hotel, but since it would involve laying track on your existing road, I don't want to do it without your permission.
FYI, I do intend to keep extending the railway. Everyone is free to alter the 'stations' at their houses however they see fit. You can move them wherever you want and design them however you want, just make sure the system still works when you're done.
Glass walled railway? Sounds cool.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Yeah, security is an issue. The pyramid station isn't incredibly safe either, but I don't want to mess with the current setup without Tiaexz's input. For now, I've just lighted most of the flat plain around the station (and the buried areas under it) which has reduced a lot of the spawns. Security, and the view, is the reason I prefer an elevated rail line. It's not a big deal for roads to be a bit more dangerous, but I feel like the rail line should be pretty much guaranteed safe, which generally means elevated when it's not in a station. Perhaps I'll cut a new tunnel from the lighthouse to the noob hotel that's parallel to the existing road but a bit higher on the mountain. It's a long-term project in any case, as I think we're all about out of iron anyway.
Monkey wants to be hooked up as well, and the simplest option would be to just run a short line from his place to Scienter's station. However, since we don't have any method of switching lines, it would have to be a dedicated loop and changing trains at Scienter's station would be required to continue further. Another option would be to just turn the entire system into a loop. We've already kind of taken part of a looping route by going out to the lighthouse from the pyramid before turning in to the noob hotel. We could then continue that rail, running somewhat parallel to the main road, but off in the forest a bit. If we had the rail line that way follow the main road, it could stop at Populus' place and Monkey's place, and then link into my station to form a completed loop. diain's castle could probably be incorporated into it somehow as well. That would be kind of cool, but it would require a TON more iron. I also like the idea of running rail lines out into the wilderness, to encourage expansion in the 'suburbs.' There's a snow biome a ways out from my own house which I would like to hook up (ski resort!) but it seems wrong to spend resources on that when the main 'commuter' rail line remains unfinished.
If anyone has seen any videos about creating a simple switching station for multiple destinations, please post it. This whole thing would be a lot easier if we could just link single lines in anywhere with a standardized switching station, but I haven't been able to find any that aren't exceptionally complex. Our current station format could also use some improvement. They work, but they're certainly not ideal and can sometimes be buggy.
Has anyone tried enchanting, btw?
[edit]NM about the track switch, I found a good video:
www.youtube.com/watch?v=JWl_is9hdF4
I didn't realize it could be that simple. I'll do some testing with that kind of setup this evening. If it works properly, we can just link in individual legs of railway anywhere.
Last edited by TinCow; 11-29-2011 at 16:08.
I did a test of that switching system last night, with buried circuitry, and it works perfectly fine. Amazingly elegant, actually. Incorporating it into our double-line network (which is still required to prevent collisions) will be a bit more complex and stations which have destination switches will have to be a fair bit larger than they are right now. The first station this will have to be implemented at will be Scienter's, to hook up Monkey's house. Given where she built her station, it shouldn't be too difficult to expand it. However, for anyone else building stations to be hooked up later, it would be a pretty good idea to make sure that you've got room to expand the size of the place. I think something like an area of 10x10 would probably be a good size to start with, and make sure that we can dig down two squares below the surface without causing problems as well. I consider the actual construction of the rail lines to be a public project, but the specific placement of stations should be left up to the person whose property they are stopping at. Signage will also have to increase a lot as well, to make clear exactly which switches do what and which lines go where.
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