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Thread: Noob questions.

  1. #1

    Default Noob questions.

    Hello all. I thought I would post some questions I have that are pretty noobish. I’ll copy paste the best answer under the question so that any newcomers who have the same question have the benefit of an easy to read FAQ. If you think you have a better, or more accurate response to a question already answered, please post.

    First question: how does fatigue affect fighting ability? More specifically, which stats does it affect?

    Answer (from ASM): "No one really knows. However it reduces, attack, defense, and morale."
    (from Ludens) : "As far as I am aware, the developers have never revealed the combat penalties of fatigue. From my own experience, I am pretty sure works the same way as in M1:TW. Low levels of fatigue have no effect, but after a certain level you get increasing penalties for attack and (later on) defence. At high levels there is also a morale penalty."

    Second question : with light javelin cavalry, is it worthwhile to throw jav from flanks of heavy infantry given that they usually suffer a lot of losses when opponent detects their approach (arrows, slings etc)?

    Third question : Apart from certain units (elephants, chariots, catas and infantry who like it au naturel etc), being flanked and being hit with cav charges, what else brings down morale/causes units to rout?
    Last edited by TheShakAttack; 09-02-2011 at 14:17.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  2. #2

    Default Re: Noob questions.

    Not sure, but I think it does affect defense skill at least.



  3. #3
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Noob questions.

    First of all you are not a noob. Second, its best if you ask a modder that specific question :D


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  4. #4

    Default Re: Noob questions.

    Quote Originally Posted by Lazy O View Post
    First of all you are not a noob. Second, its best if you ask a modder that specific question :D
    Been playing EBO for less than a week. Pretty sure that means I'm a noob.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  5. #5
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by TheShakAttack View Post
    Been playing EBO for less than a week. Pretty sure that means I'm a noob.
    And you are already better than half of the players! This guy is a prodigy!
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  6. #6

    Default Re: Noob questions.

    Quote Originally Posted by Brave Brave Sir Robin View Post
    And you are already better than half of the players! This guy is a prodigy!
    Your sarcasm is not appreciated. :P
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  7. #7

    Default Re: Noob questions.

    Quote Originally Posted by TheShakAttack View Post
    Your sarcasm is not appreciated.
    I've been ausent from EBO from a few months so I dont know how you play but I dont think he' being sarcastic, MP is not that easy for most newcomers. I'm expecting to get badly beaten as soon as I get back to it



  8. #8
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Noob questions.

    No one really knows. However it reduces, attack, defense, and morale.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  9. #9

    Default Re: Noob questions.

    Quote Originally Posted by antisocialmunky View Post
    No one really knows. However it reduces, attack, defense, and morale.
    Thanks ASM.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  10. #10
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Noob questions.

    Yeah there was actually no sarcasm in my post. Well, maybe a hint with the prodigy statement:p But really, you play much better than most of us did one week in.
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  11. #11
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Noob questions.

    As far as I am aware, the developers have never revealed the combat penalties of fatigue. From my own experience, I am pretty sure works the same way as in M1:TW. Low levels of fatigue have no effect, but after a certain level you get increasing penalties for attack and (later on) defence. At high levels there is also a morale penalty.
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  12. #12

    Default Re: Noob questions.

    so tire your enemy with infantry waves then smash them with a cata charge when they're exuahsted, followedd up by 4 chevroned scythian axemen. non shall stand in my way.

  13. #13
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Noob questions.

    Do note your enemy is not an idiot and will simply crush your waves and then your axemen and then your catas before you have finished blinking.


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  14. #14
    Member Member Burebista's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by -Stormrage- View Post
    so tire your enemy with infantry waves then smash them with a cata charge when they're exuahsted, followedd up by 4 chevroned scythian axemen. non shall stand in my way.
    Good luck with that. As far as i remember , u tried something similar with Saka and failed

  15. #15

    Default Re: Noob questions.

    Please do not start insulting each other on this thread.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  16. #16
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Noob questions.

    To the third question: Local superiority of troop numbers lowers your enemies morale. So does having exposed flanks. So generally, you want your strongest units on the flanks so they won't be scared, and maybe a unit or two in reserve to cover the main line's flanks as well. Missile units falling back behind the line can also work here.

    Obviously killing a unit causes a loss of morale as well. If you can kill 5-6 men in one second with a jav volley (or 10 with volleys from two units) and pull of a simultaneous flanking maneuver, there are many units that will simply cut and run at this point.
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  17. #17

    Default Re: Noob questions.

    Quote Originally Posted by Brave Brave Sir Robin View Post
    To the third question: Local superiority of troop numbers lowers your enemies morale. So does having exposed flanks. So generally, you want your strongest units on the flanks so they won't be scared, and maybe a unit or two in reserve to cover the main line's flanks as well. Missile units falling back behind the line can also work here.

    Obviously killing a unit causes a loss of morale as well. If you can kill 5-6 men in one second with a jav volley (or 10 with volleys from two units) and pull of a simultaneous flanking maneuver, there are many units that will simply cut and run at this point.
    Thanks very much for this. I have found this very helpful. I have usually been doing the opposite (keeping strongest units in center) and weaker units on flanks. Maybe if I keep 2 lines of weakfish infantry infantry in center, and elites/strongest on sides, it might be an improved tactic.

    Your second paragraph is also very interesting. I did not consider how much more economical (casualties, fatigue) it might be to defeat enemy units in this manner rather than just overwhelming with brute force, killing and flanking.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  18. #18
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Noob questions.

    Actually shak, remember our Luso vs Carthage battle, you might not have realised it, but you did the same thing.


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  19. #19

    Default Re: Noob questions.

    Quote Originally Posted by Lazy O View Post
    Actually shak, remember our Luso vs Carthage battle, you might not have realised it, but you did the same thing.
    I don't really remember that clearly. If I am not mistaken, it is the battle where I messed up my manouvering and decided on a wild charge because i felt i was badly caught out of position.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  20. #20
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Noob questions.

    Yep thats the one, your charge was supported by plenty of javs which routed my left .


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    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  21. #21
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by Ludens View Post
    As far as I am aware, the developers have never revealed the combat penalties of fatigue. From my own experience, I am pretty sure works the same way as in M1:TW. Low levels of fatigue have no effect, but after a certain level you get increasing penalties for attack and (later on) defence. At high levels there is also a morale penalty.
    I think the penalty hits after 'warmed up.' You can tell because 'warmed up' fighting 'tired' troops with the mouse hovering over a unit to get the 'who is winning' text, will change when the 'warmed up' troop goes to 'tired.'

    The penalty to morale doesn't seem too much if there is any.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  22. #22
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Noob questions.

    I think you are referring to "winded" instead of "warmed up", but yes, that would be my guess. Also, in case I wasn't clear, the penalty increases with fatigue. In M1:TW it starts with a small attack penalty, but as the unit grows more tired, the attack penalty grows bigger and penalties for defence and (later) morale kick in.
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  23. #23
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Noob questions.

    Yeah but not armor which means that tired cataphracts couldn't be killed by tired sword infantry in vanilla.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  24. #24

    Default Re: Noob questions.

    I know there is a morale bonus if you "chev" a unit (give them +1 experience)- is there a clear guide as to how many "morale points" it increases by (i.e. something like +1 morale per +1 chev) ?

    Secondly, does cheving archers/slingers really increase their missile attack by 1, or does it have other effects? I seem to recall someone saying that it increases accuracy rather than attack.
    Last edited by TheShakAttack; 11-24-2011 at 15:03.
    "Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."

  25. #25
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Noob questions.

    Experience point gives +1 Attack. +1 Defense and +2 Morale as far as I know. And that's it.

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  26. #26
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Noob questions.

    Do you know where you got that information from?

  27. #27

    Default Re: Noob questions.

    Shak, chevrons do increase missile accuracy, as an increase in missile attack means an increase in missile accuracy (remember, lethality is at a constant value of 100%).
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  28. #28
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Noob questions.

    Quote Originally Posted by vartan View Post
    Shak, chevrons do increase missile accuracy, as an increase in missile attack means an increase in missile accuracy (remember, lethality is at a constant value of 100%).
    That's actually false Vartan. Missile accuracy is controlled by the number in the descr_missiles_new file. It's a constant number dependent on what the missile type is. Attack rating is just that, with lethality at a constant 1 value.
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  29. #29

    Default Re: Noob questions.

    Quote Originally Posted by Brave Brave Sir Robin View Post
    That's actually false Vartan. Missile accuracy is controlled by the number in the descr_missiles_new file. It's a constant number dependent on what the missile type is. Attack rating is just that, with lethality at a constant 1 value.
    The higher the attack value, the more times the arrows hit their targets. Each hit is a guaranteed kill. More accuracy would entail more arrows reaching their targets. That raising the attack value for missile unit accomplishes this speaks on behalf of the higher accuracy.
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  30. #30
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
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    Default Re: Noob questions.

    No. Each hit is only a guaranteed kill if it comes over the defense of the enemy. Accuracy is a factor *before* the attack-defense calculation is made.

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