The Game of Thrones is a dangerous game all men and women aspire and those who do not, end up as pieces, pawns if you will, of this gigantic struggle for overall supremacy.
As previously envisioned by many players and hosts, this will be a grand strategy game. You will become very emotionally involved as you plot and scheme, battle against the odds, to find yourself seated upon the fabled iron throne. People will cheer, others will cry, this will be blood thirsty and cruel as you have to battle with sheer determination and ambition to get where -you- want to be.
The game is involved on many levels with a wide variety of dynamics :
Faction [Alliances to place a King or Queen upon the throne.]
Region [ The North, The Riverlands, The Storm Lands. ]
House [ Lannister, Stark, Bolton, Greyjoy, Tully. ]
Personal [Tywin Lannister, Melissandre, Renly, Stannis.]
If you are interested in participating, please state your top three choices publicly in the order you would like them. The game will start with the various regions and the houses sworn to them, from here, you create your own factions and lead the destinies of your characters as you chart the oceans of deception and intrigue.
Region - Capital
Crownlands - King's Landing
Dorne - Sunspear
Dragonstone - Dragonstone
Iron Isles - Pyke
North - Winterfell
Riverlands - Riverrun
Reach - Highgarden
Stormlands - Storm's End
The Vale - Eyrie [NPC]
Westerlands - Castery Rock
Definite NPC's:
The Wall - Castle Black
King's Council / King's Guard
King Beyond the War
Targaryen
[etc]
Turns:
The Game will progress every Real Life week, which translate as a Month in Game.
Deadline for Orders will be 23:59 on Sunday's
Orders Processed over Monday and Tuesday.
Clarification Results/Questions will be given out on Monday.
NPC's:
Each AI will have an 'Behavioural Construct' which varies.
An NPC accepting a condition will not mean another will accept it.
By default, Lesser NPC's will have "Stormtrooper" intelligence, Major NPC's will have "Dark Lord of the Sith" intelligence.
Results:
Orders may be 'simplified' in order to make them manageable.
The 'Story' reflecting the results will simply be the Story which tries to convey the results of those actions.
There will be a degree of 'common sense' applied to orders.
There will be positive and there will be negative results. Host isn't liable for disappointing results.
Players List:
Vacancies:
Interested in joining?
Either list/pick low populated faction(s) or request for a 'Free' Agent.
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