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  1. #1

    Default HRTW: Exe

    This is very important before we move on with the mod. We must choose the exe to use. At first I was thinking BI, but it will be better to use ALX. Why? Jmilan77 from TWC explained why in a PM he sent me:

    Hi there mate, very interesting stuff it took me quite a while to read XD

    First off as you know me and my team are very very very busy with working on our upcoming release, however, my team do bear a certain amount of experience now after a lot of mistakes So I would be willing to provide me and my teams brains to be picked about any aspect of modding I would love to just pop by now and then and just see how your overall progress is going and seeing If I can help

    A suggestion or two though as you did say I could this is coming out of experwince of what I have dealed with. Completely decide what exe you want to use from the start as it will provide so much headaches and confusion if you change in 6 months time. Why am I saying this?

    The reason is because I would suggest to use the alex exe instead of BI, you may say ah but I want features like the religion or shield wall ability. Well don't worry about that as me and my team have worked out and recreated the system on the alex exe in fact changing the original purpose as well so instead of religions like christianity, pagan ect, we shall forms of government such as oligarchy, democracy tyranny ect. Little changes like this can make a real difference

    The reason I say this now you still have those abilities, you can take the advantages of the alex exe such the increases AI, increased model slots an so on. Also you may be aware we are creating playable sea battles, we shall be releasing this discovery to the public so if you would like to use this feature, you shall have to use the alex exe.

    Just food for thought mate, I hope you like my idea and good luck wid your mod mate, if you would like to copy paste this message to your other team mates for talking over feel free
    So we should use ALX, get into contact with the Roma Vici TW team, and get it modified so we can have what we need. Please post your thoughts and comments

  2. #2
    King of kemet Member Hamata's Avatar
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    Default Re: HRTW: Exe [Please Sticky]

    hmm why dont we just use the normal RTW .exe i mean most of your work is on it all ready

  3. #3

    Default Re: HRTW: Exe [Please Sticky]

    I hope that was just a line badly miss-wrote ahowl11, but changing the engine is forbidden for any release. Other than that the only confirmed features that doesn't inherit from rtw are: Hording and Schiltrom (was that the name?) and shield wall. Religion, loyalty, shadowing are perfectly supported by it. Check this thread to know exactly what i'm talking about.

    The most important feature in my opinion, that makes this engine the best is the AI do not attack faction; with that enbaled we can avoid the steam roll of some factions that might be otherwise get destroyed too son (we could avoid war between Epirus and Macedon, for example), thus representing historical alliances (Rome and its subjects) etc.
    Last edited by Xpartacus; 01-14-2012 at 20:45.

  4. #4

    Default Re: HRTW: Exe [Please Sticky]

    I am for BI. Shieldwall is the only way to properly emulate a close formation that many types of units used. Honestly i don't care about religion that much - 1/2 of the world is under the hellenic/roman stile religion by that time, and ancients didn't have the religious fanaticism that modern religions based on Judaism have. But shield wall, oh, man, shield wall! If rtw or alex had it it was going to be the best thing ever.

    PS: And it's not that important, if i have to be honest - porting from one to another exe is not that hard.

  5. #5

    Default Re: HRTW: Exe [Please Sticky]

    Yeah the Roma Vici team has been able to port BI features to ALX.. I will be in contact with them and see if shield wall was ported. And they are not using the religion feature for religion but instead the different government systems. What I plan on using the religion feature is for the different cultures that were around then:
    Roman
    Tribal
    Hellenic
    Eastern
    Nomadic

  6. #6
    Member Member RomeTotalWar's Avatar
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    Default Re: HRTW: Exe [Please Sticky]

    i think we should do it on ALX, as the most thing people complained about rtw was the very bad AI, so if we done it on AlX, plus all of the feature that the mod will give it will be brilliant!! :)

  7. #7

    Default Re: HRTW: Exe [Please Sticky]

    Yes that is another reason, the AI is considerably smarter. Plus more model slots in the DMB, if we have that coupled with the features from BI, it would work out nicely.

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