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Thread: HAMELEONA & ASGAROTH'S WORKSHOP

  1. #151

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    My ideas for the roman roster
    It will mostly be like in vanilla.But again we will maybe make different models and use some of the names you have mentioned.

    And we will do the romans last as they have a little bit more work to do on them.

    Thanks.

  2. #152
    King of kemet Member Hamata's Avatar
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    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    i've expanded the auguestian section

  3. #153

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    I see you like to make scripts for the reforms :)
    So be it :)

    And stop flooding the thread, please... there is a thread for the romans.

  4. #154

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    So, i remembered that, and this is what i have made:
    http://www.twcenter.net/forums/showt...8#post10183008

    I did combined the two concepts - just couldn't make the helmet for the one here. The armor is easy to change, so i'm not concerned if you want the linothorax i'll give them one. Also i'll add sholderpads tomorrow. Have fun :)


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  5. #155

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    I did combined the two concepts - just couldn't make the helmet for the one here.
    The unit is great.The helmet is great.

    The armor is easy to change, so i'm not concerned if you want the linothorax i'll give them one.
    Give them the linothorax then please.

    Also i'll add sholderpads tomorrow.
    ok
    Last edited by Asgaroth; 05-03-2012 at 14:10.

  6. #156

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Here you are the skin for the celtic swordsmen my friend.

    Tell me if something is wrong with them,so that I may fix it.
    Attached Files Attached Files

  7. #157

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP





    they need retexturing of the armor, maybe a new shield-texture two.

    the celtic swordsmen:





    All the Carthage units till now in one:

    http://www.2shared.com/file/WMECktAY/Carthage.html

    Inside there are:

    scutarii*
    caetrati*
    celtic_swordsmen
    Liby_phoenican_heavy_infantry*
    Sacred_Band
    POENI_INFANTRY_CARTHAGE
    samnite_cavalry

    units with * behind them haven't had their texture edit by Asgaroth.

    Going to see what else needs to be made.

    PS:
    Just to have it on this page:

    Iberian infantry (a.k.a. caetrati) - made.
    Scutarii - made.
    Slingers - vanilla?
    Moorish slingers(AOR) - no idea...
    Mauretanian archers(AOR) - no idea...
    Archers - vanilla?
    Libyan spearmen(AOR) - nah?
    Numidian javelinmen(AOR) - vanilla
    Peltasts - vanilla
    Poeni phalangites - needs re-texturing.
    Sacred Band of Tanit - made.
    Celtic swordsmen - done!
    Poeni swordsme-heavy infyntry
    Heavy cavalry(medium cavalry model-with square shield) - the longshield cavalry from vanilla, i suppose?
    Round shield cavalry-light cavalry - vanilla
    Indian Elephant-will come instead Armored elephants-I alrady have that skin - done?
    African Elephants-The second elephants in size that can be recruited in rtw - vanilla?

    PPS:
    mooriah javelinmen - don't know why aren't they in the roster above.





    So, enough for today, tonight maybe more ;)
    Last edited by hameleona; 05-08-2012 at 15:46.

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  8. #158

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    they need retexturing of the armor, maybe a new shield-texture two.
    Will do that.

    the celtic swordsmen
    They are not good. I haven't done my job right. I will retexture them again.


    Iberian infantry (a.k.a. caetrati) - made.
    Scutarii - made.
    Slingers - vanilla?-However I will just reskin them a bit.
    [COLOR="#FF0000"]Moorish slingers(AOR) - no idea...-We have to get the models from RTW- BI.We need berber models
    Mauretanian archers(AOR) - no idea...
    Archers - vanilla?-Yes
    Libyan spearmen(AOR) - nah?-Give them a round big shield,model is the same, and give them a cloack if you can.
    Numidian javelinmen(AOR) - vanilla
    mooriah javelinmen - don't know why aren't they in the roster above
    -they will come instead of the numidian javelinmen.I will reskin them.
    Peltasts - vanilla-yes
    Poeni phalangites - needs re-texturing.-Will do that
    Sacred Band of Tanit - made.
    Celtic swordsmen - done!- I will retexture them again as I said.
    Poeni swordsme-heavy infyntry-Model(hastati),body armor(general's bodyguard-carthage),shield(hastati),helmet(hastati) but without that red thing on the helmet.
    Heavy cavalry(medium cavalry model-with square shield) - the longshield cavalry from vanilla, i suppose?-yes
    Round shield cavalry-light cavalry - vanilla-yes
    Indian Elephant-will come instead Armored elephants-I alrady have that skin - done?- I will upload you the model right away.Just tell me does it need retexturing.
    African Elephants-The second elephants in size that can be recruited in rtw - vanilla?-yes


    Thank you for the very nice skins and for the screens hameleona.

    After I reskin the units I told I will,I will just put them all into one rar file.I will do the work on friday night or saturday night as I have studying to do,but till then they will be done for sure !

  9. #159

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    You just need to change the crew or I will reskin them if needed ?

    But I thnik that the crew should stay in that way painted.You ?
    Attached Files Attached Files

  10. #160

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Quote Originally Posted by Asgaroth View Post
    You just need to change the crew or I will reskin them if needed ?

    But I thnik that the crew should stay in that way painted.You ?
    i'll see to it ;)

  11. #161

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    No units, till the weekend. Tooth-pains. Can't really model well whit them - can't concentrate.

  12. #162

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Small fixes:

    Added the secondary weapon to the Poeni Phalangites.
    Removed the plume from the helmet of the Poeni Swordsmen.
    Created the Poeni Swordsmen variant with brestplate.
    Tested the units above, and liked them!

    Screens:
    The old swordsmen:

    The new swordsmen:


    moving forward to the iberian units. Testing is boring.

    Edit: No problems with the scutarii. Moving to the iberian infantry.
    Edit2: Yup, they work fine two.
    Last edited by hameleona; 05-10-2012 at 14:05.

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  13. #163

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    The new swordsmen is twice as better. Nice work hameleona !

    So what units am I going to reskin ?.. Tell me after we sattle with the Carthaginian roaster.

  14. #164

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    after i have tested and implemented all of the units, i'll send the whole mod-folder to you if you want to. That way you can see them in-game, decide if they are good or not, play with the textures as much as you want. After YOU like the final result, just send me the textures, so that i can finish the job (renaming-files, UIs, stuff like that).

  15. #165

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Ok then after you make all of them send me the whole mod folder,so we can be done with the Carthaginian units.

  16. #166

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Still have a lot of work to do (testing and implementing), so i have no idea when will it be.

  17. #167

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    We have a lot of time.

    No need to rush things.

  18. #168

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Want me to make the figure on the sacred Band shield in one? I mean like on the spartans and such that we made before?

    Edit: Just made the UVW coordinates for the shield, and the elite hoplite. Tell me if you see something weird.




    The Liby Infantry is ready. It's my best to match the concept. Needs retexturing, obviously.


    Last edited by hameleona; 05-12-2012 at 14:17.

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  19. #169

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Want me to make the figure on the sacred Band shield in one?
    Sorry,but I don't understand ?

    Excellent work with the Liby Infantry.

    Ok,but as you said. When you send me that package.

  20. #170

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)

    Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...

  21. #171

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    No problem. I will reskin it when you tell me, or order me .

  22. #172

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    As far as i'm concerned - here you have HRTW 0.01.
    http://www.2shared.com/file/jeb2uBW0/HRTW.html

    Carthage i finished 3d wise. I leave to you to retexture where you think is necessary. You still cant recruit the new units in the campaign - i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week. When you finish with the textures, i'll make the UI's.

    PS: Researched the indian elephants in carthage, and found that if there was any there, probably carthaginians have rid them, so this is what happened with them:



    I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.

    PS: The archive has the whole mod-folder with level 4 and 5 barb. settlements implemented, and the new Carthaginian units. I can not guarantee what will happen if you just paste it in your own HRTW mod-folder, so do a back-up!
    Last edited by hameleona; 05-13-2012 at 13:18.

  23. #173

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Now, i've finally uploaded the right archive. Have fun, and report me any bugs you find.

  24. #174

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    i'm just starting to do the recruitment stuff, but i hope i'll have it done till the end of the week.

    Take your time.

    I'm an idiot
    No,you arte not !

    I kinda think i haven't forgotten anything, but if you see some bugs, or anything - tell me right away.
    The Elephants look very nice. There is no problem from the picture,but I will tell you if there will be any.

    I will do a backup,but where are the files that I need to download ?

  25. #175

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    http://www.2shared.com/file/jeb2uBW0/HRTW.html

    Nah, i thought noone was in the forum, so i just edited the first post. :lol:

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  26. #176

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    PS: I have not fixed the stats of the units, nether their speed! So, for example the craetari and scutari are one and the same in stats. I'm still thinking of a good way to do the stats.

  27. #177
    King of kemet Member Hamata's Avatar
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    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Quote Originally Posted by hameleona View Post
    Typically the shield texture is only 1/4 of the shield. Now it's the full shield :)

    Implementing the units now, and GOD, do i hate RTW sometimes. Out of nothing it stops to read lines of text... gurrrr...
    Rome total war is a text base slash image based engine therefore that's why you see all the text

  28. #178

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Quote Originally Posted by Pharoah ramese II View Post
    Rome total war is a text base slash image based engine therefore that's why you see all the text
    I actually know that. The funny part is, that rtw sometimes just stops reading a part of code. Nothing wrong with the code, but it won't read it. NEWER! So you have to re-write that code on hand. Hate tht part of the moding.

    PS: Had a success with the mercenary barracks. Now going to try and create the Military Doctrine System.

  29. #179

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    Very good news hameleona ! Thanks you for the units friend !

    I will reskin the units on wensday as that day I am only wrighting my second text from biochemistry and I am home till noon.

    I will try to do half of them or more that day.
    Last edited by Asgaroth; 05-13-2012 at 21:42.

  30. #180

    Default Re: HAMELEONA & ASGAROTH'S WORKSHOP

    No need to hurry ;)
    I have made the Mercenary Barracks, making the Doctrine building now. Everything works fine, no bugs for now.

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