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Thread: Crusader Kings II

  1. #181
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Complete 1.05 changes have been posted. Patch notes are at the following link, as well as reposted for your convenience: http://forum.paradoxplaza.com/forum/....05-Change-Log

    Spoiler Alert, click show to read: 

    MAJOR:
    - You can now ask to join many types of wars
    - Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
    - Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
    - Streamlined marriage interface allowing matrilineal betrothals
    - Loads of new events for regencies, friendships and rivalries
    - Plot to revoke the title of a vassal
    - The Kill Plot is now more available and targets a wider selection of logical characters
    - Portrait clothes are now uncoupled from ethnicity
    - Added Causes of Death
    - Added some purely naval mercenary units
    - Improved military AI
    - Armies can now be "attached" to each other, which means they will just follow the lead army
    - Duchies can now be assimilated into another de jure kingdom (takes 100 years)
    - Now possible to create titular titles at double cost if you hold the scripted capital
    - Empires are now allowed to create kingdoms
    - You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
    - Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
    - The kingdoms of Galicia and Navarre are now de jure kingdoms
    - The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
    - Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
    - Assassinations are now more expensive depending on the rank of the target
    - All factions in civil wars are now hostile to outside attackers
    - Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
    - Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
    - Children now always get the same education type as their guardian
    - The Holy Order troop size now scales with the moral authority of the church
    - Republics now get a special CB to seize coastal provinces
    - Republics (count or above tier) now get a tax bonus from all cities in their realm
    - Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
    - Republics (duke or above tier) now get an extra tax bonus from their capital city
    - Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
    - You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
    - AI: Vassals should now try to defeat peasant rebels on their own
    - AI: Will no longer raise forces in besieged counties
    - AI: Nearby religious brethren will now tend to join defenders in Holy Wars
    - AI: Lowered general vassal revolt risk and DoW aggressiveness
    - Cut the Religious Assistance CB
    - There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
    - Fixed an issue with weird (often infinite) build times that could occur after reload
    - Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
    - Heavily revised vassal revolt risk calculations
    - Made the revolters in independence wars start gaining ticking war score, and do so immediately
    - Fixed a crash when switching between tabs in the Plot View

    MINOR:
    - Embarked armies no longer suffer attrition
    - Withdrawing a small enough army from combat no longer leads to a general retreat
    - Rebalanced combat a bit - more morale damage, less kills
    - Fixed a bug preventing claimants to the Caliphates from ever revolting
    - Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
    - The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
    - Gift recipients who are not your vassals (or below) will appreciate gifts more
    - Landless characters now also get an AI personality from traits
    - Added more and greater opinion modifiers from characters having the same traits
    - The console command "debug fow" is now just "fow" and works in Release builds too
    - The invite to plot selection list of characters now excludes those who would never ever join
    - Better tooltip for the "not willing to join plot" icon when inviting people to plots
    - Glowing borders on selected titles in the Title View
    - More likely to see different unit type models on the map
    - Added console command "charinfo" to toggle debug information in character portrait tooltip
    - AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
    - AI: Improved councillor appointment
    - AI: More careful about trying to pass de jure law changes during wars
    - AI: Smarter about revolting during the lieges offensive wars
    - AI: A bit more reluctant to accept ending a plot
    - AI: Will now want to raise or hire a more overwhelming force
    - AI: Smarter about creating and usurping titles
    - AI: Smarter about handing out titles
    - AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
    - AI: Checks if mercs are an option when evaluating DoW
    - AI: Fixed an issue with piecemeal raising of ships
    - AI: Fixed several issues with Mongol Horde DoW logic
    - AI: Landed spouses will no longer revolt
    - AI: Fixed some bugs with bishop nomination
    - AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
    - Children born to parents in a matrilineal marriage should now end up in the mother's court
    - Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
    - Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
    - Fixed a crash when just about to revoke the title of someone, and that person dies
    - Added some more loading tips
    - Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
    - Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
    - Increased the piety and prestige gained from battles a lot
    - Characters can now only pick the Amass Wealth ambition once
    - Fathers will now like their children a lot
    - Fixed a bug with the inheritance of Claims
    - Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
    - Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
    - The members of the House of Vermandois are now members of House Karling
    - Vassals now only like succession laws in secondary kingdoms if they are de facto below it
    - Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
    - Added early kings of England to the history files
    - Temple type holders will no longer desire their liege's titles for de jure reasons
    - Temple type holders will no longer be upset with their liege for having the wrong government type
    - Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
    - Nerfed the Pagan warrior cult building by 33%
    - The text for the assassination action now mentions the cost
    - Can now only repeat the same plot type, not ambitions
    - Improved DoW warning texts
    - Changed the initial succession laws of the Spanish kingdoms to Gavelkind
    - Gave the Victual Brothers their ships back
    - Bohemund of Taranto is no longer a bastard
    - Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
    - The conduct diplomacy button is now hidden for dead characters
    - Fixed some issues with the "elector titles held" penalty in empires
    - The Hordes lose the Tribal invasion CB if they go Christian
    - Fixed a bug with the 'is_mercenary' trigger
    - Gave Pisa some starting buildings in 1066
    - Tweaked the Holy Order levy composition
    - Adjusted the map so that the Duchy of Tyrol is no longer split in two
    - The Kingdom of Byzantium can no longer be created
    - Vassal mercs now cost half maintenance
    - The Kill Spouse plot decisions are now less likely to actually succeed
    - Open succession law (the Muslim default) now makes succession crisis revolts much more likely
    - You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
    - Fixed a bug with the tooltip for the 'has_objective' trigger
    - Fixed some issues with some male hair styles being invalidated when they should not be
    - Mercenary captains should now wear helmets again
    - You no longer get Piety from handing out the same title to the Church multiple times
    - You no longer get Piety from handing out duchies and above to clergy
    - The Piety from giving a county to the Church is now 50 (down from 100)
    - Boosted the arrival strength of the Timurids
    - Uncles and aunts are now also valid successors in elective monarchies
    - Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
    - Fixed a bug with Fertility set from modifiers
    - Holdings under construction should now also correctly benefit from councillor jobs
    - Fixed an issue with historical settlements not being cleared entirely correctly on save game load
    - Fixed a bug with certain event target trigger tooltips
    - Added a tooltip to the "character" trigger
    - Corrected some title adjectives
    - Fixed a bug with the 'claimed_by' trigger tooltip
    - Fixed a mismatch between potential revolters in the alert and in the Intrigue View
    - Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
    - Lieges of dead characters are now saved and shown
    - The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
    - Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
    - Fixed multiple issues with the law change plots

    FOR MODDERS:
    - The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
    - The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
    - You now see all plots in "observe" mode
    - Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
    - Added a 'destroy_landed_title' event effect
    - Added a 'give_minor_title' effect
    - Added trigger 'holding_type'
    - Exported some merc and holy order hire cost factors to defines
    - Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
    - The Legalism effects on demesne size is exported to "defines.lua"
    - Added plot type 'realm_titles'
    - Added trigger 'held_title_rating = [num/target]'
    - Event modifiers are now read from multiple files
    - Cut the non-functional trigger 'num_of_ports'
    - The trigger 'monthly_income' now actually works
    - Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
    - Added 'creation_effect' to character objectives
    - Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
    - Added event trigger and effect; 'custom_tooltip'

    Last edited by Monk; 04-17-2012 at 14:55.

  2. #182
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Crusader Kings II

    I hope they have nerfed the mongols. They are unbeatable as of now. After the convert event they will be more united. As far as I know, they can summon 4 or more of these 'Mongol armies' which have no upkeep and come with 20000 men each.

    I hope this patch is savegame compatible, otherwise I will have to quit my AAR or try to go to that point once again.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  3. #183
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Monk View Post
    If you have a particularly fun game going (and are on steam) then do yourself a favor and switch steam to offline mode tonight, in all likelihood you won't get the chance to tomorrow before you are forcibly updated with the new version. Better to be safe than sorry when it comes to finishing up your saves.
    Quote Originally Posted by rickinator9 View Post
    I hope this patch is savegame compatible, otherwise I will have to quit my AAR or try to go to that point once again.
    Gah, wish I'd read this earlier. Just turned on the comp to play another few years for my AAR, and just noticed "Steam has finished downloading Crusader Kings 2" come up... Crosses fingers for save game compatability.

  4. #184
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by johnhughthom View Post
    Gah, wish I'd read this earlier. Just turned on the comp to play another few years for my AAR, and just noticed "Steam has finished downloading Crusader Kings 2" come up... Crosses fingers for save game compatability.
    sorry guys but reports from the official forum are saying that it's not save game safe.

    Paradox has apparently changed a ton of revolt modifiers and reworked rebelling vassals as well as independence war checks. Some who are attempting to load old games are reporting constant rebellions. Good luck, but it isn't looking good.

  5. #185
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Crusader Kings II

    Doh!

    My own fault really, knew a patch was coming soon and should have paid more attention. I'll fly through a few years and see how it goes. Thanks for the heads up, at least now I know what to look out for.

    Just checking through the Paradox forums myself. Seems to be a few complaints about the editor dlc. It sounds very restrictive, personally I think if someone is paying for that they should be able to edit what they want, even if they make super characters and make the game easy. It isn't something I would buy, and if I did I would only change a few things around for roleplaying reasons, but charging for something that seems to have little real effect seems cheeky. Nearly as cheeky as a freaking ad on my start screen. Are Paradox turning into Bioware?
    Last edited by johnhughthom; 04-18-2012 at 00:21.

  6. #186
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by johnhughthom View Post
    Doh!

    My own fault really, knew a patch was coming soon and should have paid more attention. I'll fly through a few years and see how it goes. Thanks for the heads up, at least now I know what to look out for.

    Just checking through the Paradox forums myself. Seems to be a few complaints about the editor dlc. It sounds very restrictive, personally I think if someone is paying for that they should be able to edit what they want, even if they make super characters and make the game easy. It isn't something I would buy, and if I did I would only change a few things around for roleplaying reasons, but charging for something that seems to have little real effect seems cheeky. Nearly as cheeky as a freaking ad on my start screen.
    I haven't had a chance to play with it yet. I'm waiting for the release on steam before buying it - it appears that a number of bugs slipped through Q and A but Paradox has already promised a hotfix coming in the next day or so. Some of the complaints may be related to oddities in that regard, as to its restrictions i cannot say one way or another.

    Quote Originally Posted by johnhughthom
    Are Paradox turning into Bioware?
    Oh stop it you. In order for them to get to that level William the Bastard would have been a DLC addition added at launch.

  7. #187
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Monk View Post
    Oh stop it you. In order for them to get to that level William the Bastard would have been a DLC addition added at launch.


    I did feel guilty immediately after posting that, when I remembered I have received three free games from Paradox this year.

  8. #188
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by johnhughthom View Post


    I did feel guilty immediately after posting that, when I remembered I have received three free games from Paradox this year.


    I submit to you exhibit B for paradox being awesome: Hotfix inbound less than 24 hours after the content patch.

    Folks, some major bugs slipped into 1.05. Apologies. We'll release a hot fix later today, fixing the following issues:

    - Fixed a bug with all children getting the exact same education trait
    - The mouse wheel now works for scrolling in all windows again
    - Autopause on events in full screen mode now works again
    - AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
    - MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
    - Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
    - Fixed an issue with some plots where plotters did not get what they plotted for
    - Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
    - AI: Less keen on picking the 'Revoke Vassal Title' plot
    - Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines
    - Added some missing French and German translations
    I'll be waiting for this hotfix to dive into the game proper.

    Also!

    Steam is dragging their feet in releasing the ruler designer. The DLC is up on GG, but for some reason Valve is holding it up on their service and Paradox has no idea why.

    If you bought your copy of CKII on steam and are frustrated, do not panic! You can buy the ruler designer from other outlets and activate the code they give you on steam. I just bought mine from amazon and can comfirm the code they gave me activated fine with Steam.

    edit:

    Played around with the ruler designer and I can see where some people are disappointed. The adding of traits is balanced so that positive traits will add years onto your rulers life before you start with a max starting age of 50. The other side of that same coin is that negative traits will remove years from the starting age, with a minimum of age 16. This means that it's impossible to customize a super king who has every positive stat in the game, without paying some kind of "penalty." It works out honestly, and it's not hard to create rulers whom are still good, just not overpowered.

    The interesting thing is that customizing an existing character, while it changes your dynasty to a custom one, will NOT wipe out that character's claims. For instance I decided to customize one of the Rus dukes for a test run and turned him into a woman. I changed her dynasty to something other than Rurikovich and headed in game - sure enough, she had all the claims the default duke had.

    So far I like what I see from the DLC and it's exactly what I wanted. I don't think i'll be using it in every game I play, but I'll certainly use it whenever I want to completely rewrite history with a custom dynasty
    Last edited by Monk; 04-18-2012 at 13:39.

  9. #189
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    I hope you guys will forgive the recent double posts but I had a pretty cool idea and I wanted to share it with the CKII players we have at the .org. There was a a bundle of DLC released yesterday. The Ruler Designer was obviously the biggest, but the game's soundtrack was also released in three packs, each $2 each. Paradox has taken a really fun route with the DLC to date, in that everything is either cosmetic or nonesential, so it struck me that a lot of you folks may have passed on this stuff. In light of that, I thought up a fun game for us to play. A challenge if you will.

    CKII orgahs I give you the 1205 scenario: An Empire Divided.



    In the aftermath of the fourth crusade Byzantium had fractured into three states. Byzantium itself, the Latin Empire controlled by western crusaders, and the Sultanate of Rum. The challenge I propose is thus. Take one of these three contenders for the state of the Empire, and claim your rightful place as the successor of Rome. How do you do that? Take your faction from the above, to this.



    These are the de jure lines of the Byzantine Empire at the start of the 1204 start date as of patch 1.05. Achieving this will etch your faction's name into history as the true successor of the Roman legacy beyond a shadow of a doubt. To add some fun to this challenge I'll buy all the currently released DLC for the first person to push their faction to these de jure lines. Allow me to sum up!




    Proposed challenge: Proclaim yourself the successor of the Roman Empire

    Proposed Rules:

    1. Only a start date of Janurary 1st, 1205 can be used.
    2. Usable factions: Latin Empire, Byzantine Empire, Sultanate of Rum
    3. No mods allowed! The only modding you are permitted to do is modding the ability to play as the Sultanate of Rum
    4. No custom character. Let's keep it historically plausible.
    5. You are permitted to try as many times as you wish.
    6. The challenge will end when one person has reached the de jure extent of the Byzantine empire, as shown in my current screenshot, with one of the aforementioned factions.
    7. No cheating! No console commands may be used other than fow commands, which I do not consider to be cheating. This is supposed to be fun more than anything.

    Proposed Time limit: A time limit of one month will be imposed. So if we started today, the deadline would be May 18th. At the end of this time if no one has obtained the goal of a full Resurrection of Byzantine glory, players may submit their best attempts and the one who got closest will be declared the winner.

    Proposed Prize:

    First prize: All DLC currently purchasable for Crusader Kings II. This includes the soundtrack, mongol portraits, historical Coat of Arms, and the Ruler Designer.
    Second Prize: A choice between the complete soundtrack DLC bundle or the Ruler Designer.

    What do you guys think. Would you arena-ites be interested in me running this challenge?
    Last edited by Monk; 04-18-2012 at 16:19.

  10. #190

    Default Re: Crusader Kings II

    Very interesting challenge! I will start tomorrow haha!

  11. #191
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    I believe cheating can be made visible within the save game file? Not completely on this, but I think there is a method which you can test which used to be in effect for EU3:DW achievement system. If so, might be an idea to ask for save game uploads.

    Perhaps doing an AAR with important dates or factors might be a key.

    Either way, I am tempted to join in simply for the fun of it (so not wanting any prizes, simply the challenge) and I will choose.. the Latin Empire.
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  12. #192
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Tiaexz View Post
    I believe cheating can be made visible within the save game file? Not completely on this, but I think there is a method which you can test which used to be in effect for EU3:DW achievement system. If so, might be an idea to ask for save game uploads.

    Perhaps doing an AAR with important dates or factors might be a key.

    Either way, I am tempted to join in simply for the fun of it (so not wanting any prizes, simply the challenge) and I will choose.. the Latin Empire.
    I think that's a great idea actually. Coupled with asking for an end game save state that really should be enough to spot any cheaters

    Here would be a list of Revised Rules for the challenge, with that in mind. The only thing changed would be the final requirements to have a winning entry made valid.

    1. Only a start date of Janurary 1st, 1205 can be used.
    2. Usable factions: Latin Empire, Byzantine Empire, Sultanate of Rum
    3. No mods allowed! The only modding you are permitted to do is modding the ability to play as the Sultanate of Rum
    4. No custom character. Let's keep it historically plausible.
    5. You are permitted to try as many times as you wish.
    6. The challenge will end when one person has reached the de jure extent of the Byzantine empire, as shown in my current screenshot, with one of the aforementioned factions.
    7. No cheating! No console commands may be used other than fow commands, which I do not consider to be cheating. This is supposed to be fun more than anything.
    8. Participants will be required to submit a final save game state as well as screenshots as proof of their deed.
    9. Participants will be required to recap key events in their rise to power for their fellow members in the style of an AAR. Said AAR does not have to be extravagant! However, this is about fun, and what's more fun than showing off how you rebuilt Rome in a weekend?

  13. #193

    Default Re: Crusader Kings II

    There's another hotfix inbound. This one addresses randomly generated male characters appearing with 0 base stats.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  14. #194
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Monk View Post
    I think that's a great idea actually. Coupled with asking for an end game save state that really should be enough to spot any cheaters

    Here would be a list of Revised Rules for the challenge, with that in mind. The only thing changed would be the final requirements to have a winning entry made valid.

    1. Only a start date of Janurary 1st, 1205 can be used.
    2. Usable factions: Latin Empire, Byzantine Empire, Sultanate of Rum
    3. No mods allowed! The only modding you are permitted to do is modding the ability to play as the Sultanate of Rum
    4. No custom character. Let's keep it historically plausible.
    5. You are permitted to try as many times as you wish.
    6. The challenge will end when one person has reached the de jure extent of the Byzantine empire, as shown in my current screenshot, with one of the aforementioned factions.
    7. No cheating! No console commands may be used other than fow commands, which I do not consider to be cheating. This is supposed to be fun more than anything.
    8. Participants will be required to submit a final save game state as well as screenshots as proof of their deed.
    9. Participants will be required to recap key events in their rise to power for their fellow members in the style of an AAR. Said AAR does not have to be extravagant! However, this is about fun, and what's more fun than showing off how you rebuilt Rome in a weekend?
    Why no Epirus and Trebizond? Will be a pretty difficult challenge. Even the scenario when you have taken constantinople from the latins is difficult.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  15. #195
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by rickinator9 View Post
    Why no Epirus and Trebizond? Will be a pretty difficult challenge. Even the scenario when you have taken constantinople from the latins is difficult.
    You'll have to excuse my ignorance on the start date at hand, i chose what i considered to be the three largest contenders for the fate of the empire. Epirus and Trebizond would be an added challenge to an already challenging scenario, but if a player wants to start from them and forge an even greater empire then I don't see why not. I can include them in the list of approved factions without much trouble, I think.

    I am in the process of finalizing the challenge now and would welcome any and all feedback you guys have to offer. This is for our members, so whatever makes this more fun for you guys I am completely open to.

  16. #196
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by rickinator9 View Post
    Why no Epirus and Trebizond? Will be a pretty difficult challenge. Even the scenario when you have taken constantinople from the latins is difficult.
    I think it is more like "3 Great Destinies". You have Rum which historically becomes the Ottoman Empire, you have Byzantium, the last remaining stronghold of the old Roman Empire, then you have the Latin Empire as complete outsiders. From a narrative point of view, this is more interesting of a concept.

    From a game-play point of view though, Byzantium would be the easiest to achieve the objection on (due to de-jure changes in 1.05), Latin Empire being the hardest.
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  17. #197
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Crusader Kings II

    Sounds like something to occupy myself with after the patch killed my AAR. Would everybody make their own thread with updates on their campaigns, or would you have one thread for all participants?

    I think limiting it to Rum, Byzantium and the Crusader would be good, as Beskie said, the "3 Great Destinies" with the different participants showing a different perspective.

  18. #198
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by johnhughthom View Post
    Sounds like something to occupy myself with after the patch killed my AAR. Would everybody make their own thread with updates on their campaigns, or would you have one thread for all participants?

    I think limiting it to Rum, Byzantium and the Crusader would be good, as Beskie said, the "3 Great Destinies" with the different participants showing a different perspective.
    I'll be making a thread for the challenge itself so we don't clog up this thread. Posting your exploits there, as well as final entries, will be heavily encouraged! It will be here in the arena sometime today, keep an eye for it!
    Last edited by Monk; 04-19-2012 at 19:01.

  19. #199
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    I tried one game already and I gave up.

    I married into Sicily, thinking that they would be the hardest and most profitable gain I could get. Epius declared war so I was using my resources to fight them (I was winning), then I ended up in a massive civil war which came to a bloody conclusion when Byzantium got involved. (my remaining 6k worth of armies getting crushed by a 12k stack, leaving me and the rebels completely defenceless to oppose their might)

    By the looks of it, I will have to play the first couple of years as an absolute tyrant in order to have the strength to fight the Byzantines.

    Looked like a fun era though, there were a great number of wars going on.
    Last edited by Beskar; 04-19-2012 at 19:50.
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  20. #200
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Crusader Kings II

    I think I'd need to change my play style to have any chance of winning this. I'll be getting towards the end of my first year, thinking I'm doing well, then check the forum to see eighteen people have already completed the challenge and I haven't even fought a single battle...

  21. #201
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    1.0.5c is now on Steam. Should make the challenge worth trying. I expect the winner to be a Byzantine though, they do have the advantage.

    I am disliking the Design Ruler DLC though. It is far too strict. I was trying to recreate Jamie Lannister, and just giving him a good martial trait bumps him up to like 34 years old. So here is the "base" I used, if anyone feels like getting the look I came up with.
    Spoiler Alert, click show to read: 

    Last edited by Beskar; 04-19-2012 at 20:26.
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  22. #202
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Challenge thread is up at this link: https://forums.totalwar.org/vb/showt...Empire-Divided

    I encourage you guys to share your attempts there.

    Rules have been revised to not be so stressful for our members who have less time on their hands.

  23. #203
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    and I lost my costume after entering the game. I think I might end up just save editing a characters traits in the future, which makes it disappointing to do.


    Okay...
    So I joined a crusade where I did the most work as in taking the most territories. At the end of it, it said King of France was biggest contributor (boo) and then it gave all the land to the already present Kingdom of Jerusalem.

    Not sure how this is working..
    Last edited by Beskar; 04-20-2012 at 03:14.
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  24. #204
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Crusader Kings II

    @Tiaexz
    Here's the change log for the hot fix (v1.05c):

    - Fixed a bug with some randomly created characters getting 0 base skills
    - Fixed a bug with war contribution score not always being given from occupied Holdings
    - You no longer gain intrigue for succeeding with murder plots
    - AI: Revolters now a bit smarter about when to pick the Independence CB
    - AI: Adjusted down the Crusade joining a bit more
    - Increased the delay between Crusades
    - Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDEP_RISK_CAP to defines
    - You can no longer start military type plots against someone you have a truce with
    - Fixed a bug where children born after the father had died would themselves immediately die
    - AI: Should not revoke titles off vassals while at war with someone big
    - Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on
    - Fixed a bug with a duel event (100411), where a ruler could banish himself
    Maybe that's where your problem lies.

    I want to see a more M2TW feel to religion. Rather than having the whole region have one religion, let them have multiple religions. Each religion has a percentage of the regions believers. Having Higher state religion percentages in your empire will increase religious authority.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  25. #205
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Crusader Kings II

    I have 1.5c as the patch and got the correct checksum.

    But yeah, even then, it declared King of France the winner but KoJ got all the territory except the territory I took, which reverted to some Muslim Emir. Was really weird.
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  26. #206
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Post 1.05 western empires have been seriously nerfed, mostly due to the independance war changes. If one vassal rebels they can usually handle it. Two? Still, probably handle it. Any more than that and it's a good bet at least one of those wars will end with a new independant faction:

    Spoiler Alert, click show to read: 


    Toscana and Provence both look to be in very good positions to win their independence early in the game, especially if they work together. Weak emperors are now a huge problem for our familiar grey blobs. Will be interesting to see how this further pans out as I play deeper into the campaign.

  27. #207
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Crusader Kings II

    In my Rumite campaign everything is going smoothly, I control the eastern Mediterranean, Crimea, Epirus and the Peloponnese; plus almost the whole of Anatolia...
    But now I border both the Golden Horde and the Il-khanate, let's just say I don't feel comfortable XD

  28. #208
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Arjos View Post
    In my Rumite campaign everything is going smoothly, I control the eastern Mediterranean, Crimea, Epirus and the Peloponnese; plus almost the whole of Anatolia...
    But now I border both the Golden Horde and the Il-khanate, let's just say I don't feel comfortable XD
    Impressive! Perhaps we have our first contender for the prize?

    Be sure to keep us updated in the challenge thread with your screenshots!

  29. #209
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by Arjos View Post
    In my Rumite campaign everything is going smoothly, I control the eastern Mediterranean, Crimea, Epirus and the Peloponnese; plus almost the whole of Anatolia...
    But now I border both the Golden Horde and the Il-khanate, let's just say I don't feel comfortable XD
    Date?

    Those mongols are hard to take down. You might be in trouble.

    Spoiler Alert, click show to read: 


    He is far too fat. Is there any way I can make his descendants have a somewhat more pretty face? Not talking DLC.
    rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes

  30. #210
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Crusader Kings II

    Quote Originally Posted by rickinator9 View Post
    Date?
    1247ish, I can handle an invasion with smart deployment and movement, thus detrimenting them into a white peace (I have almost 10k gold and an 100k army). The real problem is that they will halt my expansion :P

    Anyway the Il-khanate is facing rebellions every year and the Züchi-iin Ulus has a very large Bulgar nation building up at its border; a quite powerful Hungary at its heel; rebellious Pechenegs and groving Rus duchies.

    Quote Originally Posted by rickinator9 View Post
    Those mongols are hard to take down. You might be in trouble.
    That is true, but I don't particularly need to take any of their land...
    I hope both will realize that a Sunni conversion is what they need, or prey on weaker foes :P
    Last edited by Arjos; 04-20-2012 at 21:28.

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